This article is a work in progress; It is currently not approved as canon.
This article is related to the 3D Modeling program known as Blender 3D, the article is written from the experience of Kyle.
Blender 3D is a program that was first released in 1995 and is licensed under the GNU General Public License v2+. The program was built for the purpose of creating 3D models although can also be used for animating and game design, although 3D modeling - in the opinions of this article writer - its greatest strong point. Blender is considered in large part to be a 'Suite', meaning it has options and capabilities that other 3D modeling programs just do not have.
While programs like 3D Studio max are still above it, Blender 3d's main advantage is that its a powerful tool that doesn't require expending thousands of dollars to purchase. As of version 2.6 the program has been going through a redesign, much of its functions before 2.6 have been either entirely replaced - or even rebuilt - from the ground up to work with some of the programs newer functions and capabilities: one such being its new rendering engine known as Cycles Render. Its new rendering engine is a step above what it had before, Blender Internal - which was Blenders original and only rendering engine in the past - is presently being phased out which means anyone new to the program is advised to learn and use Cycles Render. A tutorial will be provided below.
Blender 3D is also capable of having its renderer attached to Render Farms, groups of computers that can help share the load of a Render thus increasing the speed at which a render is performed. These render farms can either be created by the indivisual utilizing computers in their own home or space can be rented on a render farm. For me, I tend to alternate between using a home farm and a paid one, as of version 2.72 however optimizations to Cycles Render have made it much easier to render highly detailed models without much worry of it taking hours upon hours to perform.
As is the case with any modeling program out there; Blender 3D is but a tool to help fulfill the creators ambitions, dozens of models exist on various sites that can be used to show Blenders 3D's full capabilities. One such example is one called the Uruk Hai Remake made by AemnAnsMaequia
In 2015, Blender started to become more used in the independant gaming industry due to its ease of use and multiple feature-set.
The following lists things that I(Kyle) feel are important to know.
Cyles Render is presently the developing Renderer for Blender 3d and is intended to take over the job of Blender Internals, the original rendering engine for the program. Because of this, anyone who intends to use Blender 3D should consider working with Cycles Render only since the Internal Renderer is being phased out entirely.
Shape Keys within Blender are very useful for making modifications to a complex mesh without making changes to areas of the mesh you do not want, an example can be making a planet that has some rather jagged edges to it but other areas shouldn't be affected by this, by applying a shape key only to the area you want affected yo ucan ensure that the areas you don't want to touch remain the way they are.
In order to apply a modified mesh that has a shape key, Blender must have the 'Corrective Shape Key' addon active, which can be turned on by looking under the addon's tab in the user preference. Once turned on, a person needs only to the object data tab and click on the downward 'black' triangle located in the shape key area. This will open up an option to 'create duplicate for editing', this applies not just the shape key itself but also any modifications you made to the mesh when using things like displacement.
The following lists tutorials for Blender. The majority of these tutorials come from the websiute. Other tutorials can be found on Youtube, which can be listed here for ease. Tutorials are split up between the basics, and advanced, so that new users are not confused.
These are tutorials that explains the basics of Blender, its user interface, tools, and other objects. Because Blender Internal is being phased out, the Cycles Tutorial will be included, even though its considered an 'advanced' tutorial.