STAR ARMY

A community for military sci-fi & space opera roleplaying

User Tools

Site Tools


guide:custom_apparel

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
guide:custom_apparel [2015/08/26 17:20]
aendri [Apparel Types]
guide:custom_apparel [2018/08/29 17:46] (current)
wes
Line 15: Line 15:
  
  
-Cost is calculated for each item in the same basic manner. Each item has a number designated for both light and heavy{{  http://​i.imgur.com/​O5cGQA4.png?​250|}}  ​materials. Those indicate the overall quantity of materials that go into the item, and can be increased or decreased by certain upgrades to the item. Obviously, as the quantity of materials goes up, so does the weight. A decent rule of thumb for a minimum weight is .5 lbs for each light material, and 2 lbs for each heavy material. The one caveat is that light points can never drop below 1, as that is the minimum material needed to either hold the item together, or is the entirety of the item.+Cost is calculated for each item in the same basic manner. Each item has a number designated for both light and heavy materials. Those indicate the overall quantity of materials that go into the item, and can be increased or decreased by certain upgrades to the item. Obviously, as the quantity of materials goes up, so does the weight. A decent rule of thumb for a minimum weight is .5 lbs for each light material, and 2 lbs for each heavy material. The one caveat is that light points can never drop below 1, as that is the minimum material needed to either hold the item together, or is the entirety of the item.
  
 Calculating the cost is done by accounting the value of the chosen material for each point used. So, for example, a plain shirt has 5 light materials in it. If it is made entirely out of SynAraS with no upgrades whatsoever, the shirt would cost 400ks, 80ks for each quantity of SynAraS included. Items //can// be made out of multiple materials if desired, but all materials need to be specified and accounted for. Each item has to account for all materials listed for it's item type, those counts are set. Calculating the cost is done by accounting the value of the chosen material for each point used. So, for example, a plain shirt has 5 light materials in it. If it is made entirely out of SynAraS with no upgrades whatsoever, the shirt would cost 400ks, 80ks for each quantity of SynAraS included. Items //can// be made out of multiple materials if desired, but all materials need to be specified and accounted for. Each item has to account for all materials listed for it's item type, those counts are set.
Line 155: Line 155:
  
 == Shoes == == Shoes ==
-Typically, shoes cover the entire foot, and stop right above or below the angle. Shoes are comprised ​of a heavy, but flexible sole, a material to cover the rest of the foot and laces to secure and tighten them. In addition, most shoes have light to heavy padding on the inside.+Typically, shoes cover the entire foot, and stop right above or below the angle. Shoes are composed ​of a heavy, but flexible sole, a material to cover the rest of the foot and laces to secure and tighten them. In addition, most shoes have light to heavy padding on the inside.
   * **Light Materials:​** 2   * **Light Materials:​** 2
   * **Heavy Materials:​** 0   * **Heavy Materials:​** 0
Line 338: Line 338:
  
 == Sensor Network, External ==  == Sensor Network, External == 
-Without a HUD or something to use the signals this is useless. This is comprised ​of a series of sensors woven into the fabric that detect various environmental anomalies.+Without a HUD or something to use the signals this is useless. This is composed ​of a series of sensors woven into the fabric that detect various environmental anomalies.
  
 == Sensor Bafflers ==  == Sensor Bafflers == 
guide/custom_apparel.txt ยท Last modified: 2018/08/29 17:46 by wes