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guide:custom_apparel [2015/08/26 15:18] – [Cost] aendriguide:custom_apparel [2023/12/20 18:20] (current) – external edit 127.0.0.1
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-Cost is calculated for each item in the same basic manner. Each item has a number designated for both light and heavy{{  http://i.imgur.com/O5cGQA4.png?250|}}  materials. Those indicate the overall quantity of materials that go into the item, and can be increased or decreased by certain upgrades to the item. Obviously, as the quantity of materials goes up, so does the weight. A decent rule of thumb for a minimum weight is .5 lbs for each light material, and 2 lbs for each heavy material. The one caveat is that light points can never drop below 1, as that is the minimum material needed to either hold the item together, or is the entirety of the item.+Cost is calculated for each item in the same basic manner. Each item has a number designated for both light and heavy materials. Those indicate the overall quantity of materials that go into the item, and can be increased or decreased by certain upgrades to the item. Obviously, as the quantity of materials goes up, so does the weight. A decent rule of thumb for a minimum weight is .5 lbs for each light material, and 2 lbs for each heavy material. The one caveat is that light points can never drop below 1, as that is the minimum material needed to either hold the item together, or is the entirety of the item.
  
-Calculating the cost is done by accounting the value of the chosen material for each point used. So, for example, a plain shirt has 5 light materials in it. If it is made entirely out of SynAraS with no upgrades whatsoever, the shirt would cost 400ks, 80ks for each quantity of SynAraS included. Items //can// be made out of multiple materials if desired, but all materials need to be specified and accounted for. Each item has to account for all materials listed for it'item type, those counts are set.+Calculating the cost is done by accounting the value of the chosen material for each point used. So, for example, a plain shirt has 5 light materials in it. If it is made entirely out of SynAraS with no upgrades whatsoever, the shirt would cost 400ks, 80ks for each quantity of SynAraS included. Items //can// be made out of multiple materials if desired, but all materials need to be specified and accounted for. Each item has to account for all materials listed for its item type, those counts are set.
  
 There is a baseline cost of 25KS attached to any custom order for every 5 material points included, rounded up. This means something with 12 points would count as having 15, and would add 75KS to the total cost to reflect the labor involved in the creation. There is a baseline cost of 25KS attached to any custom order for every 5 material points included, rounded up. This means something with 12 points would count as having 15, and would add 75KS to the total cost to reflect the labor involved in the creation.
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 <code>===Name=== <code>===Name===
  
-  * **Type:** +  * Type: 
-  * **Role:** +  * Role: 
-  * **Weight:**+  * Mass:
  
 **Description:** **Description:**
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 ==== Apparel Types ==== ==== Apparel Types ====
 === Headgear === === Headgear ===
 +== Hat ==
 +From ballcaps to cowboy's hats, hats have been a staple across history, and the modern era is no exception. While they offer little to no protection, a fair bit of technology can be built into them nonetheless.
 +  * **Light Materials:** 1
 +  * **Heavy Materials:** 0
 +
 == Visor == == Visor ==
 Favorites of snipers and technical staff, visors provide much needed tactical information. On worlds with difficult optics, visors are often used to filter out blinding sunlight, or amplify it in low light settings. Typically, they are equipped with range finders, comms systems and scanning gear. Favorites of snipers and technical staff, visors provide much needed tactical information. On worlds with difficult optics, visors are often used to filter out blinding sunlight, or amplify it in low light settings. Typically, they are equipped with range finders, comms systems and scanning gear.
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 == Boots == == Boots ==
-A boot is a type of shoe that covers at least the foot and the ankle and sometimes extends up to the knee. Most have a heel that is clearly distinguishable from the rest of the sole, even if the two are made of one piece. Combat boots are more rugged variants, made to withstand prolonged abuse. A plated and reinforced boot can withstand small and medium arms fire. In addition, small blades can be concealed in the front sole of the boot.+A boot is a type of shoe that covers at least the foot and the ankle and sometimes extends up to the knee. Most have a heel that is clearly distinguishable from the rest of the sole, even if the two are made of one piece. [[items:clothing:boots:combat]] are more rugged variants, made to withstand prolonged abuse. A plated and reinforced boot can withstand small and medium arms fire. In addition, small blades can be concealed in the front sole of the boot.
   * **Light Materials:** 3   * **Light Materials:** 3
   * **Heavy Materials:** 0   * **Heavy Materials:** 0
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 == Shoes == == Shoes ==
-Typically, shoes cover the entire foot, and stop right above or below the angle. Shoes are comprised of a heavy, but flexible sole, a material to cover the rest of the foot and laces to secure and tighten them. In addition, most shoes have light to heavy padding on the inside.+Typically, shoes cover the entire foot, and stop right above or below the angle. Shoes are composed of a heavy, but flexible sole, a material to cover the rest of the foot and laces to secure and tighten them. In addition, most shoes have light to heavy padding on the inside.
   * **Light Materials:** 2   * **Light Materials:** 2
   * **Heavy Materials:** 0   * **Heavy Materials:** 0
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 == Reversible clothing == == Reversible clothing ==
-Reversible clothing has a second pattern on the other side. While the cops are looking for a punk in a white cotton T-shirt and blue-jeans, you can reverse your clothing (Hopefully quickly), and suddenly be a punk in a black Lycra pants, and bright pink shirt.+Reversible clothing has a second pattern on the other side. While the cops are looking for a punk in a white cotton [[items:clothing:t-shirt|T-Shirt]] and blue-jeans, you can reverse your clothing (Hopefully quickly), and suddenly be a punk in a black Lycra pants, and bright pink shirt.
  
 This upgrade cannot be applied to armored items. This upgrade cannot be applied to armored items.
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 == Sensor Network, External ==  == Sensor Network, External == 
-Without a HUD or something to use the signals this is useless. This is comprised of a series of sensors woven into the fabric that detect various environmental anomalies.+Without a HUD or something to use the signals this is useless. This is composed of a series of sensors woven into the fabric that detect various environmental anomalies.
  
 == Sensor Bafflers ==  == Sensor Bafflers == 
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 == Elastic/Stretchable Materials == == Elastic/Stretchable Materials ==
-These materials can stretch, in some cases several times their length, without permanent damage, though there may be some temporary distortion. These are sometimes used with mobile fabrics to increase their mobility. They also work nice for a scarf/self-repelling rope, and similar things.+These materials can stretch, in some cases several times their length, without permanent damage, though there may be some temporary distortion. These are sometimes used with mobile fabrics to increase their mobility. They also work nice for a [[items:clothing:scarf|scarf]]/self-repelling rope, and similar things.
  
 == Hobbles ==  == Hobbles == 
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 === Special Ops Combat Suit === === Special Ops Combat Suit ===
  
-  * **Type:** Light Stealth Suit +  * Type: Light Stealth Suit 
-  * **Class:** Full Body Armor +  * Class: Full Body Armor 
-  * **Weight:** 35 Ibs+  * Mass: 35 Ibs
  
 **Base Materials:** Diamond Nanotube Reinforced Plastics (5), Treated Exotic Fiber (10) **Base Materials:** Diamond Nanotube Reinforced Plastics (5), Treated Exotic Fiber (10)
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 === Max's Body Armor === === Max's Body Armor ===
  
-  * **Type:** Full Light Body Armor\\ +  * Type: Full Light Body Armor 
-  * **Role:** Protection\\ +  * Role: Protection 
-  * **Weight:** 27 lbs+  * Mass: 27 lbs
  
 **Description**: The other end of the scale from his jacket, Max commissioned this armor for when he's fairly certain he's going to be shot at, rather than just being careful. Built on a SynAraS core, the armor utilizes a composite system of impact resistant polymers and duramite to provide fairly lightweight protection that is still heavier duty than just about anything else he owns. It's enhanced with a powered weave throughout the system, and has advanced fluid wicking properties built in, as well as a heavily tightened weave for the SynAraS portions, and a coating of beam dispersive materials. **Description**: The other end of the scale from his jacket, Max commissioned this armor for when he's fairly certain he's going to be shot at, rather than just being careful. Built on a SynAraS core, the armor utilizes a composite system of impact resistant polymers and duramite to provide fairly lightweight protection that is still heavier duty than just about anything else he owns. It's enhanced with a powered weave throughout the system, and has advanced fluid wicking properties built in, as well as a heavily tightened weave for the SynAraS portions, and a coating of beam dispersive materials.
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 He also keeps an image of his current rank stenciled onto the left breast of the armor at all times, since it's non-standard issue, just to avoid confusion. He also keeps an image of his current rank stenciled onto the left breast of the armor at all times, since it's non-standard issue, just to avoid confusion.
  
-**Field Maintenance Procedure**: The armor requires up to 2 hours of charging for it'powered functions after use, but it was designed with irregular maintenance schedules in mind, and needs very little in the way of regular maintenance as a result unless something seriously breaks down. Periodic maintenance from a well trained armorer is a good idea though.+**Field Maintenance Procedure**: The armor requires up to 2 hours of charging for its powered functions after use, but it was designed with irregular maintenance schedules in mind, and needs very little in the way of regular maintenance as a result unless something seriously breaks down. Periodic maintenance from a well trained armorer is a good idea though.
  
 **Price:** 4860 KS **Price:** 4860 KS
  
 === Kumiko's shooting gloves === === Kumiko's shooting gloves ===
-  * **Type:** Ballistic Mesh gloves +  * Type: Ballistic Mesh gloves 
-  * **Role:** Protection and aesthetics +  * Role: Protection and aesthetics 
-  * **Weight:** 1.5lbs+  * Mass: 1.5lbs
  
 **Description:** Soft grey range gloves, made of tightly woven (yet breathable) Ballistic mesh, meant to help protect the hands of the wearer from the abuse of extended fire with guns. With light meshing between the fingers (not between the index and thumb) to improve the temperature transfer on the hands, the wrist of the gloves is also made of a loosely tensioned elastic to prevent the gloves from shifting while in use. The back of the hand on each glove has an intricate embroidered crest upon it, showing a hawk holding a pair of olive branches. **Description:** Soft grey range gloves, made of tightly woven (yet breathable) Ballistic mesh, meant to help protect the hands of the wearer from the abuse of extended fire with guns. With light meshing between the fingers (not between the index and thumb) to improve the temperature transfer on the hands, the wrist of the gloves is also made of a loosely tensioned elastic to prevent the gloves from shifting while in use. The back of the hand on each glove has an intricate embroidered crest upon it, showing a hawk holding a pair of olive branches.
  
 **Value:** 290 KS **Value:** 290 KS

guide/custom_apparel.1440627496.txt.gz · Last modified: 2023/12/20 15:49 (external edit)