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guide:iromakuanhe [2017/10/26 13:39] – ↷ Links adapted because of a move operation kokutenguide:iromakuanhe [2024/01/07 15:25] (current) – Link to the page about smuggling wes
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 The following is a comprehensive guide to the creation of [[species:iromakuanhe]] characters, including primary considerations when writing, background information and links to useful pages on their culture and society to better explain things. The standard character template has been replaced by this Iromakuanhe-specific [[faction:iromakuanhe:iromakuanhe_character_template|character template]]. The following is a comprehensive guide to the creation of [[species:iromakuanhe]] characters, including primary considerations when writing, background information and links to useful pages on their culture and society to better explain things. The standard character template has been replaced by this Iromakuanhe-specific [[faction:iromakuanhe:iromakuanhe_character_template|character template]].
  
-:!: **Note:** Contact [[user:ametheliana]] for more information on Iromakuanhe plots. Alternatively, contact Faction Manager [[user:soresu]] for more information.+**Note:** Contact Co-FM [[members:ametheliana]] or Faction Manager [[members:soresu]] for more information.
  
 ==== Table of Contents ==== ==== Table of Contents ====
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 ===== 1.0 Character Concept ===== ===== 1.0 Character Concept =====
  
-{{ :character:2017:aashi_nath3.png?400|}}+{{ characters:2017:aashi_nath3.png?400|}}
 When developping an [[species:iromakuanhe]], one should create a basic concept for their character, based on the three factors which are most important in a well-developed and well-detailed character. At this phase, the player is encouraged to develop a rough idea of their character's personality and background, and select an occupation, which will determine their position in a given plot. When developping an [[species:iromakuanhe]], one should create a basic concept for their character, based on the three factors which are most important in a well-developed and well-detailed character. At this phase, the player is encouraged to develop a rough idea of their character's personality and background, and select an occupation, which will determine their position in a given plot.
  
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   * [[faction:iromakuanhe:astral_vanguard_occupations#technical_staff|Technical Classes]]   * [[faction:iromakuanhe:astral_vanguard_occupations#technical_staff|Technical Classes]]
-     * Physicians/Field Physicians: Medical technicians and professionals who have mastered the advanced biotechnology of the [[faction:iromakuanhe_astral_commonwealth|Commonwealth]] and their Field Specialist counterparts.+     * Physicians/Field Physicians: Medical technicians and professionals who have mastered the advanced biotechnology of the [[faction:iromakuanhe:iromakuanhe_astral_commonwealth|Commonwealth]] and their Field Specialist counterparts.
      * Mechanists/Field Mechanists: Engineers and technicians who have a comprehension of both conventional and biomechanical technologies, and their Field Specialist counterparts.      * Mechanists/Field Mechanists: Engineers and technicians who have a comprehension of both conventional and biomechanical technologies, and their Field Specialist counterparts.
  
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 == 1.1.2.2 Civilian == == 1.1.2.2 Civilian ==
  
-The is a strong diversity of civilian occupations in the [[faction:iromakuanhe_astral_commonwealth|Commonwealth]], due to the long-standing peace in the core worlds of their system and widespread proliferation of [[faction:iromakuanhe:culture#Technology1|high technology]]. In some cases, people may seek employment with the government as a way of securing a stable, life-long income, while others might turn to the various corporate agencies and join themselves to the rising economic superpowers inside of the [[species:iromakuanhe]]'s sphere.+The is a strong diversity of civilian occupations in the [[faction:iromakuanhe:iromakuanhe_astral_commonwealth|Commonwealth]], due to the long-standing peace in the core worlds of their system and widespread proliferation of [[faction:iromakuanhe:culture#Technology1|high technology]]. In some cases, people may seek employment with the government as a way of securing a stable, life-long income, while others might turn to the various corporate agencies and join themselves to the rising economic superpowers inside of the [[species:iromakuanhe]]'s sphere.
  
 **Civilian Careers Include:** **Civilian Careers Include:**
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   * Corporate   * Corporate
      * [[faction:iromakuanhe:solan_starworks|Solan]]: The most powerful of the three megacorporations and developer of advanced military technology.      * [[faction:iromakuanhe:solan_starworks|Solan]]: The most powerful of the three megacorporations and developer of advanced military technology.
-     * [[faction:iromakuanhe:ahmida_civiltech|Ahmida]]: The premier civilian manufacturer in the [[faction:iromakuanhe_astral_commonwealth|Commonwealth]], always working to improve people's lives.+     * [[faction:iromakuanhe:ahmida_civiltech|Ahmida]]: The premier civilian manufacturer in the [[faction:iromakuanhe:iromakuanhe_astral_commonwealth|Commonwealth]], always working to improve people's lives.
      * [[faction:iromakuanhe:altjira_biomedical|Altjira]]: As a member of the oldest and largest of the three megacorporations, which specializes in biotechnology.      * [[faction:iromakuanhe:altjira_biomedical|Altjira]]: As a member of the oldest and largest of the three megacorporations, which specializes in biotechnology.
      * [[faction:iromakuanhe:sogol_group|Sogol]]: Traditionally excluded from the definition of megacorporation due to its size (and often called a hypercorporation instead), Sogol is a small nation unto itself with tens of millions of employees in a large number of industries, primarily consumer foodstuffs and managing a number of fast food franchises.      * [[faction:iromakuanhe:sogol_group|Sogol]]: Traditionally excluded from the definition of megacorporation due to its size (and often called a hypercorporation instead), Sogol is a small nation unto itself with tens of millions of employees in a large number of industries, primarily consumer foodstuffs and managing a number of fast food franchises.
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 ==== 1.2 Ethnicity ==== ==== 1.2 Ethnicity ====
  
-[[species:iromakuanhe]] are diverse, with a range of personalities shaped by environmental factors and upbringing and physical types due to genetic engineering and environmental adaptation over the course of centuries. Because of this, various ethnic groups arose and combined together to form the unique cultural tapestry of [[faction:iromakuanhe_astral_commonwealth|Commonwealth]] [[faction:iromakuanhe:culture|culture]].+[[species:iromakuanhe]] are diverse, with a range of personalities shaped by environmental factors and upbringing and physical types due to genetic engineering and environmental adaptation over the course of centuries. Because of this, various ethnic groups arose and combined together to form the unique cultural tapestry of [[faction:iromakuanhe:iromakuanhe_astral_commonwealth|Commonwealth]] [[faction:iromakuanhe:culture|culture]].
  
  
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   * [[faction:iromakuanhe:culture#traditional_culture|Traditional Culture]]   * [[faction:iromakuanhe:culture#traditional_culture|Traditional Culture]]
      * [[faction:iromakuanhe:curdatl]]: Curdatl are rural colonists, farmers and skilled tradesmen. They are seen in all sectors of work for many agencies.      * [[faction:iromakuanhe:curdatl]]: Curdatl are rural colonists, farmers and skilled tradesmen. They are seen in all sectors of work for many agencies.
-     * [[faction:iromakuanhe:eyr_ranr]]: Eyr Ranr are sky nomads, traders and freebooters. In legal forums, they often find work as pilots and technicians, but may resort to smuggling to scrape by.+     * [[faction:iromakuanhe:eyr_ranr]]: Eyr Ranr are sky nomads, traders and freebooters. In legal forums, they often find work as pilots and technicians, but may resort to [[:smuggling]] to scrape by.
      * [[faction:iromakuanhe:ivuori]]: Ivuori are a reclusive and ascetic culture of craftsmen, philosophers and scientists. They generally find work outside of the enclaves as researchers and advisers, including in the military.      * [[faction:iromakuanhe:ivuori]]: Ivuori are a reclusive and ascetic culture of craftsmen, philosophers and scientists. They generally find work outside of the enclaves as researchers and advisers, including in the military.
      * [[faction:iromakuanhe:sund_wakir]] Sund Wakir are survivalist nomads who adhere to a stricter 'traditional' lifestyle, immersed in studies of ancient lore, faith and the 'old ways.' Those who do not join the military or continue the old caravan routes find work as guides, bodyguards and members of the clergy in the cities.      * [[faction:iromakuanhe:sund_wakir]] Sund Wakir are survivalist nomads who adhere to a stricter 'traditional' lifestyle, immersed in studies of ancient lore, faith and the 'old ways.' Those who do not join the military or continue the old caravan routes find work as guides, bodyguards and members of the clergy in the cities.
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      * [[faction:iromakuanhe:hlaraian]]: Hlaraians are a gentle and peaceful people who settled the paradisaical world of [[planet:Hlarai]], creating great canal cities and sea spires along the warm shores of the planet's surface. They rarely join the military,  prefering simpler and less stressful careers.      * [[faction:iromakuanhe:hlaraian]]: Hlaraians are a gentle and peaceful people who settled the paradisaical world of [[planet:Hlarai]], creating great canal cities and sea spires along the warm shores of the planet's surface. They rarely join the military,  prefering simpler and less stressful careers.
      * [[faction:iromakuanhe:mazerinii]]: Mazerinii are of a harsher cast, hailing from the frigid world of [[planet:Mazerin]], dwelling in sprawling arcologies of glass and metal that hold out the lethal cold of the winter and continuous snow and melt of the summer months. They often join the military or corporations, as these groups are most prominent in their society.      * [[faction:iromakuanhe:mazerinii]]: Mazerinii are of a harsher cast, hailing from the frigid world of [[planet:Mazerin]], dwelling in sprawling arcologies of glass and metal that hold out the lethal cold of the winter and continuous snow and melt of the summer months. They often join the military or corporations, as these groups are most prominent in their society.
-     * [[faction:iromakuanhe:cohronl]]: Space colonists, frontiersmen and wanderers who have left the comfort of the central worlds and attempted to strike out a living in the endless frontier of space. Many join the military, having spent their entire lives on space ships, while others turn to piracy, smuggling and anti-government militias for wealth and a sense of belonging.+     * [[faction:iromakuanhe:cohronl]]: Space colonists, frontiersmen and wanderers who have left the comfort of the central worlds and attempted to strike out a living in the endless frontier of space. Many join the military, having spent their entire lives on space ships, while others turn to piracy, [[:smuggling]] and anti-government militias for wealth and a sense of belonging.
  
 ==== 1.3 Personality ==== ==== 1.3 Personality ====
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 === 2.2.2 Ethnicity and History === === 2.2.2 Ethnicity and History ===
  
-A character's ethnic background has a definite impact on their upbringing and the educational options available to them growing up. While the modern cities of the [[faction:iromakuanhe_astral_commonwealth|Commonwealth]] tend to have uniform standards over education, exceptions might arise in more traditional communities. In particular, [[faction:iromakuanhe:ivuori]] enclaves maintain a system of apprenticeship that is recognized by the state, and [[faction:iromakuanhe:sund_wakir]] children spend most of their teenage years in monastery city boarding schools. [[faction:iromakuanhe:eyr_ranr]] often do not even have the niceties of a formal education system and must depend on [[faction:iromakuanhe:ogneir.net|networked]] courses or remain on larger 'city ships' with relatives.+A character's ethnic background has a definite impact on their upbringing and the educational options available to them growing up. While the modern cities of the [[faction:iromakuanhe:iromakuanhe_astral_commonwealth|Commonwealth]] tend to have uniform standards over education, exceptions might arise in more traditional communities. In particular, [[faction:iromakuanhe:ivuori]] enclaves maintain a system of apprenticeship that is recognized by the state, and [[faction:iromakuanhe:sund_wakir]] children spend most of their teenage years in monastery city boarding schools. [[faction:iromakuanhe:eyr_ranr]] often do not even have the niceties of a formal education system and must depend on [[faction:iromakuanhe:ogneir.net|networked]] courses or remain on larger 'city ships' with relatives.
  
 Characters choosing a background as an outer system [[faction:iromakuanhe:cohronl]] might even have histories touched by conflict, as the frontier regions of [[system:iruotl|Iruotl]] have a history of uprisings and secession attempts by distant colonies. Characters choosing a background as an outer system [[faction:iromakuanhe:cohronl]] might even have histories touched by conflict, as the frontier regions of [[system:iruotl|Iruotl]] have a history of uprisings and secession attempts by distant colonies.
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 === 3.4.1 Plot Selection === === 3.4.1 Plot Selection ===
  
-Iromakuanhe characters may join [[faction:iromakuanhe:astral_vanguard]] military plotships, or civilian plots on a more limited level. Because the [[species:iromakuanhe]] are relatively isolated from the rest of the galactic community, the terms upon which an Iroma character is introduced to a plot set in another nation should be discussed with the GM of that plot, and the faction manager, [[user:Exhack]].+Iromakuanhe characters may join [[faction:iromakuanhe:astral_vanguard]] military plotships, or civilian plots on a more limited level. Because the [[species:iromakuanhe]] are relatively isolated from the rest of the galactic community, the terms upon which an Iroma character is introduced to a plot set in another nation should be discussed with the GM of that plot, and the faction manager, [[members:exhack]].
  
-[[guide:active_plots|See List of Active Plots for more information.]]+[[:plots|See List of Active Plots for more information.]]
  
 === 3.4.2 Inventory === === 3.4.2 Inventory ===
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 ==== Useful Links ==== ==== Useful Links ====
  
-  * [[faction:iromakuanhe_astral_commonwealth]]+  * [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]]
   * [[faction:iromakuanhe:astral_vanguard]]   * [[faction:iromakuanhe:astral_vanguard]]
   * [[faction:iromakuanhe:culture]]   * [[faction:iromakuanhe:culture]]

guide/iromakuanhe.1509050362.txt.gz · Last modified: 2023/12/20 15:51 (external edit)