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military_buildup_limitations [2012/01/13 14:13] – [Military Buildup Limitations] wesguide:military_buildup_limitations [2023/12/20 18:20] (current) – external edit 127.0.0.1
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 ====== Military Buildup Limitations ====== ====== Military Buildup Limitations ======
-**In the interest of fairness in faction versus faction roleplay and to keep military forces proportional to their nations, the Star Army Roleplay has limits on military buildups.** These limits are based on the number of industrialized star systems controlled by a particular faction.+**In the interest of fairness in [[:faction|faction]] versus [[:faction|faction]] [[guide:roleplaying|roleplay]] and to keep military forces proportional to their [[:faction|factions]] and [[:corp|corporations]], the Star Army setting has limits on military buildups.** For [[:faction|factions]], these limits are based upon the number of industrialized [[:system|star systems]] controlled by a [[:faction|faction]]; for [[:corp|corporations]], these limits are based upon the number of [[:system|star systems]] a [[:corp|corporation]] has a major presence in.
  
-The following limitations are created to:+The following limitations were created to:
  
-  * strictly manage the amount of vessels and military might of nations to a realistic degree. +  * Strictly manage the number of vessels and amount of military might [[:faction|factions]] and [[:corp|corporations]] have to a realistic degree. 
-  * make sure nations don't become carried away. +  * Make sure [[:faction|factions]] and [[:corp|corporations]] don't become carried away. 
-  * replace and update older warship limitations+  * Replace and update older warship limitations.
  
-**The buildup limitations are intended for nation states, not for their subordinate organizations such as corporations. Corporate and civilian ships not involved in national defense are not limited.**+**The buildup limitations are intended for [[:faction|factions]] and [[:corp|corporations]]Civilian ships not involved in national defense are not limited.**
  
-==== Reasoning ==== +===== Reasoning ===== 
-//Many individuals hate being the little person or the weak guy in a setting. This comes from the subconscious desire to keep one's creation safe from those who would cause it harm.  But we must also remember that in roleplay, weakness is also necessary for both realism and, in most cases, having fun overcoming obstacles. Logistically, each solar system has its own limitations when it comes to resources.  These resources are considered by the number of planets (both habitable and desolate), the number of asteroid fields, etc. The limitation system takes these into consideration, but simplifies them by setting a standard value per system.//+Many individuals hate being the little person or the weak guy in a setting. This comes from the subconscious desire to keep one's creation safe from those who would cause it harm.  But we must also remember that in roleplay, weakness is also necessary for both realism and, in most cases, having fun overcoming obstacles. Logistically, each solar system has its own limitations when it comes to resources.  These resources are considered by the number of planets (both habitable and desolate), the number of asteroid fields, etc. The limitation system takes these into consideration, but simplifies them by setting a standard value per system.
  
-==== Limitations ==== +===== Limitations ===== 
-For each star system controlled, which also has an established industrial base, a faction can support the following:+The number of assets an entity can support depends on whether or not it is a [[:faction|faction]] or a [[:corp|corporation]]. 
 + 
 +==== Factions ==== 
 +For each [[:system|star system]] controlled, which also has an established industrial base, a [[:faction|faction]] can support up to the following:
  
 ^ Item ^ Maximum Number ^ ^ Item ^ Maximum Number ^
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 | System Defense Platforms | 25 | | System Defense Platforms | 25 |
 | Capital Ships | 100 | | Capital Ships | 100 |
-| Other Warships | 150 (or 250 minus amount of capital ships) |+| Other Warships | 150 (or 250 minus the number of capital ships) |
 | Military Support Ships | 250 | | Military Support Ships | 250 |
-| Additional Fighters/Bombers | 25,000 |+| Additional Small Craft | 25,000 |
  
-Mothballed ships still count against this limitFactions over the limit will need to scrap the excess.+=== Faction Example A: Section 6 === 
 +Let's say that for the purposes of this example [[faction:ndc:section6:section_6]] is a [[:faction|faction]] that controls one industrialized [[:system|star system]]This means that [[faction:ndc:section6:section_6]] can support up to the following: 
  
-The combined total number of "extra" shuttles and fighters a faction can operate is equal to 100 times their maximum number of shipsThis should be plenty since very few ships carry more than 100 shuttles and fighters each+  * 1x Huge Space Station((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 1 Huge Space Station per industrialized [[:system|star system]] controlled equals 1 [[faction:ndc:section6:section_6]] Huge Space Station.)) 
 +  * 10x Shipyards((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 10 Shipyards per industrialized [[:system|star system]] controlled equals 10 [[faction:ndc:section6:section_6]] Shipyards.)) 
 +  * 25x System Defense Platforms((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 25 System Defense Platforms per industrialized [[:system|star system]] controlled equals 25 [[faction:ndc:section6:section_6]] System Defense Platforms.)) 
 +  * 100x Capital Ships((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 100 Capital Ships per industrialized [[:system|star system]] controlled equals 100 [[faction:ndc:section6:section_6]] Capital Ships.)) 
 +  * 150x Other Warships((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 150 Other Warships per industrialized [[:system|star system]] controlled equals 150 [[faction:ndc:section6:section_6]] Other Warships.)) 
 +  * 250x Military Support Ships((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 250 Military Support Ships per industrialized [[:system|star system]] controlled equals 250 [[faction:ndc:section6:section_6]] Military Support Ships.)) 
 +  * 25,000x Additional Small Craft((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 25,000 Additional Small Craft per industrialized [[:system|star system]] controlled equals 25,000 [[faction:ndc:section6:section_6]] Additional Small Craft.))
  
-Military ground installations on planets are not restricted.+== Faction Example B: Democratic Imperium of Nepleslia == 
 +Let's say that for the purposes of this example the [[faction:democratic_imperium_of_nepleslia|Democratic Imperium of Nepleslia]] is a [[:faction|faction]] that controls twenty industrialized [[:system|star systems]]This means that the [[faction:democratic_imperium_of_nepleslia|Democratic Imperium of Nepleslia]] can support up to the following: 
  
-==== Definitions ====+  * 20x Huge Space Stations((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 1 Huge Space Station per industrialized [[:system|star system]] controlled equals 20 [[faction:democratic_imperium_of_nepleslia|DIoN]] Huge Space Stations.)) 
 +  * 200x Shipyards((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 10 Shipyards per industrialized [[:system|star system]] controlled equals 200 [[faction:democratic_imperium_of_nepleslia|DIoN]] Shipyards.)) 
 +  * 500x System Defense Platforms((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 25 System Defense Platforms per industrialized [[:system|star system]] controlled equals 500 [[faction:democratic_imperium_of_nepleslia|DIoN]] System Defense Platforms.)) 
 +  * 2,000x Capital Ships((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 100 Capital Ships per industrialized [[:system|star system]] controlled equals 2,000 [[faction:democratic_imperium_of_nepleslia|DIoN]] Capital Ships.)) 
 +  * 3,000x Other Warships((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 150 Other Warships per industrialized [[:system|star system]] controlled equals 3,000 [[faction:democratic_imperium_of_nepleslia|DIoN]] Other Warships.)) 
 +  * 5,000x Military Support Ships((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 250 Military Support Ships per industrialized [[:system|star system]] controlled equals 5,000 [[faction:democratic_imperium_of_nepleslia|DIoN]] Military Support Ships.)) 
 +  * 500,000x Additional Small Craft((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 25,000 Additional Small Craft per industrialized [[:system|star system]] controlled equals 500,000 [[faction:democratic_imperium_of_nepleslia|DIoN]] Additional Small Craft.))
  
-=== Star Systems === +=== Corporations === 
-To count towards faction'total +  * For each [[:system|star system]] [[:corp|corporation]] has a major presence in (i.e. a factory/refinery/etc. on one of the [[:system|star system's]] [[:planet|planets]]), it can construct a shipyard and five system defense platforms. 
-  * The faction must be the controlling faction in mostly non-contested system for a full month or more+  * For every shipyard [[:corp|corporation]] has, that [[:corp|corporation]] can maintain 1 capital ship, 100 starships, and 500 additional small craft for itself, which may be used for transportation and/or security
-  * The system should have a decent amount of inhabitants and some industrial facilities listed on its wiki page+  * [[:corp]] can have up to two additional shipyards for each [[:system|star system]] they have a major presence in (for a total of three shipyards per [[:system|star system]] they have a major presence in), however these additional shipyards do not allow for a [[:corp|corporation]] to maintain any additional capital ships, starships, or small craft
-  * Systems without wiki pages can **not** count toward faction's resources+  * [[:corp|Corporations]] may not construct warships larger then [[guide:glossary:cruiser|cruiser]] for their own use. This size limitation, however, does not apply to starships that are not warships or capital ships
-  * Ships and space stations may not count as star systems (at least for now).\+  * Generally, the only [[:corp|corporations]] constructing starships should be those that specialize in starship construction - there is, for instance, no reason a clothing company should be constructing starships.
  
-If the number of active factional players is less than the number of star systems controlled by that faction, the faction is unable to expand. For example, faction with four active members would only be able to colonize new worlds if they had three or less. This is to prevent small players from having disproportionate influence on the SARP universe, and to keep factions from sending a ship to every planet on the map at once. NoteThis is a general guideline, and does not need to be tracked or adhered to in an "exact" fashion. It should only be invoked in the face of an unjustified factional mass-expansion, particularly one that is not done through plot-based roleplaying.+=== Corporation Example A: Frontier Service Corporation === 
 +Let's say that for the purposes of this example the [[corp:fscorp|Frontier Service Corporation]] is a company that has a major presence in a single [[:system|star system]]. This means that the [[corp:fscorp|Frontier Service Corporation]] can support up to: 
  
-=== Military Object Types === +  3x Shipyards((1 [[:system|star system]] with a major [[corp:fscorp|FSC]] presence times 3 Shipyards per [[:system|star system]] with a major [[corp:fscorp|FSC]] presence equals 3 [[corp:fscorp|FSC]] Shipyards.)) 
-  Huge Space StationsA Star Fortress and/or ship-building station like the Iori or Zodiac types. +  * 5x System Defense Platforms((1 [[:system|star system]] with major [[corp:fscorp|FSC]] presence times 5 System Defense Platforms per [[:system|star system]] with a major [[corp:fscorp|FSC]] presence equals 5 [[corp:fscorp|FSC]] System Defense Platforms.)) 
-  * Shipyards: Ship-building facilities that can build capital ships +  * 1x Capital Ship((1 [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard times 1 Capital Ship per [[:system|star system]] with a  [[corp:fscorp|FSC]]-controlled Shipyard equals 1 [[corp:fscorp|FSC]] Capital Ship.)) 
-  * System Defense Platforms: Mostly immobile stations typically armed to the teeth which defend a system +  * 100x Starships((1 [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard times 100 Starships per [[:system|star system]] with a  [[corp:fscorp|FSC]]-controlled Shipyard equals 100 [[corp:fscorp|FSC]] Starships.)) 
-  * Capital ShipsBattleships, Carriers, and Cruisers +  * 500x Additional Small Craft((1 [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard times 500 Additional Small Craft per [[:system|star system]] with [[corp:fscorp|FSC]]-controlled Shipyard equals 500 [[corp:fscorp|FSC]] Additional Small Craft.))
-  * Other WarshipsShips 200m or larger that are escorts or specialized ships like scouts and gunships +
-  * Military Support ShipsLogistics craft like repair ships, freighters, etc+
-  * Additional Fighters/Bombers: Small craft that are not based on carrier or other starship or station+
  
-Notecivilian orbital stations (agricultural, solar power collectors, trade hubs) are not counted as system defense platforms.+=== Corporation Example B: Tamahagane Corporation === 
 +Let's say that for the purposes of this example the [[corp:tamahagane_corporation|Tamahagane Corporation]] is a company that has a major presence in five [[:system|star systems]]This means the [[corp:tamahagane_corporation|Tamahagane Corporation]] can support up to:
  
-== What Is Considered Warship? == +  * 15x Shipyards((5 [[:system|star systems]] with major [[corp:tamahagane_corporation|TC]] presence times 3 Shipyards per [[:system|star system]] with a major [[corp:tamahagane_corporation|TC]] presence equals 15 [[corp:tamahagane_corporation|TC]] Shipyards.)) 
-A starship is considered warship if it meets two or more of the following criteria:+  * 25x System Defense Platforms((5 [[:system|star systems]] with major [[corp:tamahagane_corporation|TC]] presence times 5 System Defense Platforms per [[:system|star system]] with a major [[corp:tamahagane_corporation|TC]] presence equals 25 [[corp:tamahagane_corporation|TC]] System Defense Platforms.)) 
 +  * 5x Capital Ships((5 [[:system|star systems]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard times 1 Capital Ship per [[:system|star system]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard equals 5 [[corp:tamahagane_corporation|TC]] Capital Ships.)) 
 +  * 500x Starships((5 [[:system|star systems]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard times 100 Starships per [[:system|star system]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard equals 500 [[corp:tamahagane_corporation|TC]] Starships.)) 
 +  * 2,500x Additional Small Craft((5 [[:system|star systems]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard times 500 Additional Small Craft per [[:system|star system]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard equals 2,500 [[corp:tamahagane_corporation|TC]] Additional Small Craft.))
  
-  * The ship is owned and/or operated by a military or paramilitary organization +=== Notes === 
-  * The ship is primarily designed for combat +  * Mothballed ships still count against these limits. [[:faction|Factions]] and [[:corp|corporations]] over the limit need to scrap the excess. 
-  * The ship has +  * The combined total number of "extra" small craft a [[:faction|faction]] can operate is equal to 100 times its maximum number of warships. This should be plenty since very few ships carry more than 100 small craft.  
-    * more than 4 weapons or offensive systems rated SDR 3 or above +  Military ground installations on [[:planet|planets]] are not restricted. 
-    more than 2 weapons or offensive systems rated SDR 4 or above +  Small craft that are part of ship's complement do not count towards these limits. 
-    * a SDR 5 weapon +  Mecha over 5 meters (16.4 feet) in height are counted as "small craftfor the purposes of this limit UNLESS they are ground-only. 
-    "main gunthat takes up a significant portion of the ship+  * A subsidiary [[:corp|corporation's]] item counts are included in the item counts of its "parent" [[:corp|corporation]] for the purposes of these limits. 
 +  * Unique personal starships owned and operated by one or more [[:characters#player_characters|player characters]] are not included in these limits.
  
-== What is Considered a Capital Warship? == +===== Definitions ===== 
-Capital ships also meet two or more of the following conditions:+==== Star Systems ==== 
 +To count towards a [[:faction|faction's]] total:
  
-  * Ships which have more than one SDR 5 Weapon +  * The [[:faction|faction]] must be the controlling [[:faction|faction]] in a mostly non-contested [[:system|system]] for a full OOC month or more. 
-  * Have More Than 500 Small Craft +  * The [[:system|system]] should have a decent amount of inhabitants and some industrial facilities listed on its wiki page. 
-  * Have A Crew Larger Than 500 Active Persons +  * [[:system|Systems]] without wiki pages can **not** count toward a [[:faction|faction's]] resources. 
-  * Have An SP Value of 30++  * Ships and space stations may not count as [[:system|star systems]] (at least for now).
  
-== What is Not Considered Warship? == +If the number of active factional players is less than the number of [[:system|star systems]] controlled by that [[:faction|faction]], the [[:faction|faction]] is unable to expand. For example, [[:faction|faction]] with four active members would only be able to colonize new worlds if they had three or less. This is to prevent small players from having a disproportionate influence on the SARP universe and to keep factions from sending a ship to every [[:planet|planet]] on the [[places:kikyo_sector|map]] at once. 
-Certain starships are exempt from the count. These are:+
  
-  * Civilian freighters and transports not in the exclusive employ of the military +Note: The above paragraph is a general guideline, and does not need to be tracked or adhered to in an "exact" fashion. It should only be invoked in the face of an unjustified factional mass-expansion, particularly one that is not done through [[:plots|plot]]-based [[guide:roleplaying|roleplaying]].
-  * Unique personal starships owned and operated by one or more player characters+
  
-==== Building Times ==== +==== Military Object Types ==== 
-Military ships and stations take two OOC days for every 5 base SP they possess.+  * **Huge Space Stations:** A star fortress and/or shipbuilding station like the [[stararmy:starship_classes:iori-class_star_fortress|Iori-class Star Fortress]] or the [[stararmy:starship_classes:zodiac-class_star_fortress|Zodiac-class Star Fortress]]. 
 +  * **Shipyards:** Installations or starships that are capable of building capital ships and/or warships. 
 +  * **System Defense Platforms:** Mostly immobile stations typically armed to the teeth which defend a [[:system|system]]. 
 +  * **Capital Ships:** Large and powerful military [[:starships|starships]] such as [[guide:glossary:battleship|battleships]], [[guide:glossary:carrier|carriers]], and heavy [[guide:glossary:cruiser|cruisers]]. 
 +  * **Other Warships:** Military [[:starships|starships]] such as [[guide:glossary:cruiser|cruisers]], [[guide:glossary:escort|escorts]], [[guide:glossary:gunship|gunships]], and scouts. 
 +  * **Military Support Ships:** Logistical [[:starships|starships]] such as freighters, repair ships, troop transports, etc. 
 +  * **Additional Small Craft:** Small craft that are not based on a [[guide:glossary:carrier|carrier]] or other starship or station.
  
-^ Class ^ Description ^  Base SP  ^  Build Time  ^ +Civilian orbital stations (such as agricultural facilitiessolar power collectorstrade hubs, and so forth) are not counted as system defense platforms.
-| Very Light | Small Escorts and Patrol Craft |  10  |  4 days  | +
-| Light | DestroyersGunships |  20  |  8 days  | +
-| Medium | Cruisers |  30  |  12 days  | +
-| Heavy | CarriersHeavy Cruisers |  40  |  16 days  | +
-| Very Heavy | Battleships |  50  |  20 days  | +
-| Shipyards ||  ~150  |  1 month  | +
-| Star Fortresses ||  ~300  |  2 months  |+
  
-These build times override any previously listed build times on ship stat pages.+=== What Is Considered a Warship? === 
 +A [[:starships|starship]] is considered a warship if it meets two or more of the following criteria: 
 + 
 +  * The [[:starships|starship]] is owned and/or operated by a military or paramilitary [[:organizations|organization]]. 
 +  * The [[:starships|starship]] is primarily designed for combat. 
 +  * The [[:starships|starship]] has: 
 +    * More than 4 weapons or offensive systems rated [[guide:damage_rating_v3#tiers|Tier]] 11 or above. 
 +    * More than 2 weapons or offensive systems rated [[guide:damage_rating_v3#tiers|Tier]] 12 or above. 
 +    * A [[guide:damage_rating_v3#tiers|Tier]] 13+ weapon or offensive system. 
 +    * A "main gun" that takes up a significant portion of the [[:starships|starship]]. 
 + 
 +=== What is Considered a Capital Warship? === 
 +Capital ships also meet two or more of the following conditions: 
 + 
 +  * The [[:starships|starship]] has more than one [[guide:damage_rating_v3#tiers|Tier]] 13+ weapon or offensive system. 
 +  * The [[:starships|starship]] has a complement of more than 500 small craft. 
 +  * The [[:starships|starship]] has a crew larger than 500 active individuals. 
 +  * The [[:starships|starship]] has a [[guide:damage_rating_v3#tiers|Tier]] of 13 or greater. 
 +==== Building Times ==== 
 +Ships and stations take the following amount of time to build in the Star Army setting.
  
-Newly approved factions start out with one shipyard.+^  Class  ^  Military Description  ^  Commercial Description  ^  Base [[guide:damage_rating_v3#tiers|Tier]]  ^  Build Time  ^ 
 +|  Very Light  |  Patrol Craft and Small [[guide:glossary:escort|Escorts]]    Light Freighters  |  10  |  4 days  | 
 +|  Light  |  Destroyers, [[guide:glossary:escort|Escorts]], and [[guide:glossary:gunship|Gunships]]  |  Medium Freighters  |  11  |  8 days  | 
 +|  Medium  |  [[guide:glossary:cruisers|Cruisers]]  |  Heavy Freighters  |  12  |  12 days  | 
 +|  Heavy  |  [[guide:glossary:carriers|Carriers]] and Heavy [[guide:glossary:cruisers|Cruisers]]  |  Superheavy Freighters  |  13  |  16 days  | 
 +|  Very Heavy  |  [[guide:glossary:battleships|Battleships]]  |  Mobile Refineries  |  14  |  20 days  | 
 +|  Massive    Dreadnoughts  |  Colony Ships  |  15  |  24 days  | 
 +|  Shipyards  |||  14/15  |  30 days  | 
 +|  Huge Space Stations  |||  15  |  60 days  |
  
-==== Additional Notes ==== +These build times override any previously listed build times on starship stat pages; similarlythe rules listed in the section below override any conflicting information found elsewhere on the wiki.
-  * Shuttles and Fighters that are part of a ship's complement do not count towards this limit. +
-  * Mecha over 5 meters in height are counted as "fighters" for this countUNLESS they are ground-only.+
  
 +=== Notes ===
 +  * Newly-approved [[:faction|factions]] and [[:corp|corporations]] may start out with one shipyard.
 +  * The construction process of huge space stations, shipyards, starships, and system defense platforms cannot be “sped up” for any reason.

guide/military_buildup_limitations.1326492800.txt.gz · Last modified: 2023/12/20 15:52 (external edit)