STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


guide:military_buildup_limitations

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
military_buildup_limitations [2018/01/06 10:51] – [Military Buildup Limitations] frostjaegerguide:military_buildup_limitations [2023/12/20 18:20] (current) – external edit 127.0.0.1
Line 1: Line 1:
 ====== Military Buildup Limitations ====== ====== Military Buildup Limitations ======
-**In the interest of fairness in [[:faction|faction]] versus [[:faction|faction]] [[guide:roleplaying|roleplay]] and to keep military forces proportional to their [[:list_of_notable_organizations#national_governments|nations]], the Star Army setting has limits on military buildups.** These limits are based on the number of industrialized [[:system|star systems]] controlled by a particular [[:faction|faction]].+**In the interest of fairness in [[:faction|faction]] versus [[:faction|faction]] [[guide:roleplaying|roleplay]] and to keep military forces proportional to their [[:faction|factions]] and [[:corp|corporations]], the Star Army setting has limits on military buildups.** For [[:faction|factions]], these limits are based upon the number of industrialized [[:system|star systems]] controlled by a [[:faction|faction]]; for [[:corp|corporations]], these limits are based upon the number of [[:system|star systems]] a [[:corp|corporation]] has a major presence in.
  
 The following limitations were created to: The following limitations were created to:
  
-  * Strictly manage the amount of vessels and military might [[:list_of_notable_organizations#national_governments|nation]] has to a realistic degree. +  * Strictly manage the number of vessels and amount of military might [[:faction|factions]] and [[:corp|corporations]] have to a realistic degree. 
-  * Make sure [[:list_of_notable_organizations#national_governments|nations]] don't become carried away. +  * Make sure [[:faction|factions]] and [[:corp|corporations]] don't become carried away. 
-  * Replace and update older warship limitations+  * Replace and update older warship limitations.
  
-**The buildup limitations are intended for [[:list_of_notable_organizations#national_governments|nation states]], not for their subordinate [[:list_of_notable_organizations|organizations]] such as [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]]. [[:list_of_notable_organizations#commercial_and_industrial_entities|Corporate]] and civilian ships not involved in national defense are not limited.**+**The buildup limitations are intended for [[:faction|factions]] and [[:corp|corporations]]. Civilian ships not involved in national defense are not limited.**
  
-==== Reasoning ==== +===== Reasoning ===== 
-//Many individuals hate being the little person or the weak guy in a setting. This comes from the subconscious desire to keep one's creation safe from those who would cause it harm.  But we must also remember that in roleplay, weakness is also necessary for both realism and, in most cases, having fun overcoming obstacles. Logistically, each solar system has its own limitations when it comes to resources.  These resources are considered by the number of planets (both habitable and desolate), the number of asteroid fields, etc. The limitation system takes these into consideration, but simplifies them by setting a standard value per system.//+Many individuals hate being the little person or the weak guy in a setting. This comes from the subconscious desire to keep one's creation safe from those who would cause it harm.  But we must also remember that in roleplay, weakness is also necessary for both realism and, in most cases, having fun overcoming obstacles. Logistically, each solar system has its own limitations when it comes to resources.  These resources are considered by the number of planets (both habitable and desolate), the number of asteroid fields, etc. The limitation system takes these into consideration, but simplifies them by setting a standard value per system.
  
-==== Limitations ==== +===== Limitations ===== 
-For each [[:system|system]] controlled, which also has an established industrial base, a [[:faction|faction]] can support the following:+The number of assets an entity can support depends on whether or not it is a [[:faction|faction]] or a [[:corp|corporation]]. 
 + 
 +==== Factions ==== 
 +For each [[:system|star system]] controlled, which also has an established industrial base, a [[:faction|faction]] can support up to the following:
  
 ^ Item ^ Maximum Number ^ ^ Item ^ Maximum Number ^
Line 21: Line 24:
 | System Defense Platforms | 25 | | System Defense Platforms | 25 |
 | Capital Ships | 100 | | Capital Ships | 100 |
-| Other Warships | 150 (or 250 minus amount of capital ships) |+| Other Warships | 150 (or 250 minus the number of capital ships) |
 | Military Support Ships | 250 | | Military Support Ships | 250 |
-| Additional Fighters/Bombers | 25,000 |+| Additional Small Craft | 25,000 |
  
-Mothballed ships still count against this limit. [[:faction|Factions]] over the limit will need to scrap the excess.+=== Faction Example A: Section 6 === 
 +Let's say that for the purposes of this example [[faction:ndc:section6:section_6]] is a [[:faction|faction]] that controls one industrialized [[:system|star system]]. This means that [[faction:ndc:section6:section_6]] can support up to the following: 
  
-The combined total number of "extra" shuttles and fighters a faction can operate is equal to 100 times their maximum number of shipsThis should be plenty since very few ships carry more than 100 shuttles and fighters each+  * 1x Huge Space Station((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 1 Huge Space Station per industrialized [[:system|star system]] controlled equals 1 [[faction:ndc:section6:section_6]] Huge Space Station.)) 
 +  * 10x Shipyards((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 10 Shipyards per industrialized [[:system|star system]] controlled equals 10 [[faction:ndc:section6:section_6]] Shipyards.)) 
 +  * 25x System Defense Platforms((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 25 System Defense Platforms per industrialized [[:system|star system]] controlled equals 25 [[faction:ndc:section6:section_6]] System Defense Platforms.)) 
 +  * 100x Capital Ships((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 100 Capital Ships per industrialized [[:system|star system]] controlled equals 100 [[faction:ndc:section6:section_6]] Capital Ships.)) 
 +  * 150x Other Warships((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 150 Other Warships per industrialized [[:system|star system]] controlled equals 150 [[faction:ndc:section6:section_6]] Other Warships.)) 
 +  * 250x Military Support Ships((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 250 Military Support Ships per industrialized [[:system|star system]] controlled equals 250 [[faction:ndc:section6:section_6]] Military Support Ships.)) 
 +  * 25,000x Additional Small Craft((1 [[faction:ndc:section6:section_6]]-controlled industrialized [[:system|star system]] times 25,000 Additional Small Craft per industrialized [[:system|star system]] controlled equals 25,000 [[faction:ndc:section6:section_6]] Additional Small Craft.))
  
-Military ground installations on [[:planet|planets]] are not restricted.+== Faction Example B: Democratic Imperium of Nepleslia == 
 +Let's say that for the purposes of this example the [[faction:democratic_imperium_of_nepleslia|Democratic Imperium of Nepleslia]] is a [[:faction|faction]] that controls twenty industrialized [[:system|star systems]]. This means that the [[faction:democratic_imperium_of_nepleslia|Democratic Imperium of Nepleslia]] can support up to the following: 
  
-==== Definitions ==== +  * 20x Huge Space Stations((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 1 Huge Space Station per industrialized [[:system|star system]] controlled equals 20 [[faction:democratic_imperium_of_nepleslia|DIoN]] Huge Space Stations.)) 
-=== Star Systems ===+  * 200x Shipyards((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 10 Shipyards per industrialized [[:system|star system]] controlled equals 200 [[faction:democratic_imperium_of_nepleslia|DIoN]] Shipyards.)) 
 +  * 500x System Defense Platforms((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 25 System Defense Platforms per industrialized [[:system|star system]] controlled equals 500 [[faction:democratic_imperium_of_nepleslia|DIoN]] System Defense Platforms.)) 
 +  * 2,000x Capital Ships((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 100 Capital Ships per industrialized [[:system|star system]] controlled equals 2,000 [[faction:democratic_imperium_of_nepleslia|DIoN]] Capital Ships.)) 
 +  * 3,000x Other Warships((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 150 Other Warships per industrialized [[:system|star system]] controlled equals 3,000 [[faction:democratic_imperium_of_nepleslia|DIoN]] Other Warships.)) 
 +  * 5,000x Military Support Ships((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 250 Military Support Ships per industrialized [[:system|star system]] controlled equals 5,000 [[faction:democratic_imperium_of_nepleslia|DIoN]] Military Support Ships.)) 
 +  * 500,000x Additional Small Craft((20 [[faction:democratic_imperium_of_nepleslia|DIoN]]-controlled industrialized [[:system|star systems]] times 25,000 Additional Small Craft per industrialized [[:system|star system]] controlled equals 500,000 [[faction:democratic_imperium_of_nepleslia|DIoN]] Additional Small Craft.)) 
 + 
 +=== Corporations === 
 +  * For each [[:system|star system]] a [[:corp|corporation]] has a major presence in (i.e. a factory/refinery/etc. on one of the [[:system|star system's]] [[:planet|planets]]), it can construct a shipyard and five system defense platforms. 
 +  * For every shipyard a [[:corp|corporation]] has, that [[:corp|corporation]] can maintain 1 capital ship, 100 starships, and 500 additional small craft for itself, which may be used for transportation and/or security. 
 +  * [[:corp]] can have up to two additional shipyards for each [[:system|star system]] they have a major presence in (for a total of three shipyards per [[:system|star system]] they have a major presence in), however these additional shipyards do not allow for a [[:corp|corporation]] to maintain any additional capital ships, starships, or small craft. 
 +  * [[:corp|Corporations]] may not construct warships larger then a [[guide:glossary:cruiser|cruiser]] for their own use. This size limitation, however, does not apply to starships that are not warships or capital ships. 
 +  * Generally, the only [[:corp|corporations]] constructing starships should be those that specialize in starship construction - there is, for instance, no reason a clothing company should be constructing starships. 
 + 
 +=== Corporation Example A: Frontier Service Corporation === 
 +Let's say that for the purposes of this example the [[corp:fscorp|Frontier Service Corporation]] is a company that has a major presence in a single [[:system|star system]]. This means that the [[corp:fscorp|Frontier Service Corporation]] can support up to:  
 + 
 +  * 3x Shipyards((1 [[:system|star system]] with a major [[corp:fscorp|FSC]] presence times 3 Shipyards per [[:system|star system]] with a major [[corp:fscorp|FSC]] presence equals 3 [[corp:fscorp|FSC]] Shipyards.)) 
 +  * 5x System Defense Platforms((1 [[:system|star system]] with a major [[corp:fscorp|FSC]] presence times 5 System Defense Platforms per [[:system|star system]] with a major [[corp:fscorp|FSC]] presence equals 5 [[corp:fscorp|FSC]] System Defense Platforms.)) 
 +  * 1x Capital Ship((1 [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard times 1 Capital Ship per [[:system|star system]] with a  [[corp:fscorp|FSC]]-controlled Shipyard equals 1 [[corp:fscorp|FSC]] Capital Ship.)) 
 +  * 100x Starships((1 [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard times 100 Starships per [[:system|star system]] with a  [[corp:fscorp|FSC]]-controlled Shipyard equals 100 [[corp:fscorp|FSC]] Starships.)) 
 +  * 500x Additional Small Craft((1 [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard times 500 Additional Small Craft per [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard equals 500 [[corp:fscorp|FSC]] Additional Small Craft.)) 
 + 
 +=== Corporation Example B: Tamahagane Corporation === 
 +Let's say that for the purposes of this example the [[corp:tamahagane_corporation|Tamahagane Corporation]] is a company that has a major presence in five [[:system|star systems]]. This means the [[corp:tamahagane_corporation|Tamahagane Corporation]] can support up to: 
 + 
 +  * 15x Shipyards((5 [[:system|star systems]] with a major [[corp:tamahagane_corporation|TC]] presence times 3 Shipyards per [[:system|star system]] with a major [[corp:tamahagane_corporation|TC]] presence equals 15 [[corp:tamahagane_corporation|TC]] Shipyards.)) 
 +  * 25x System Defense Platforms((5 [[:system|star systems]] with a major [[corp:tamahagane_corporation|TC]] presence times 5 System Defense Platforms per [[:system|star system]] with a major [[corp:tamahagane_corporation|TC]] presence equals 25 [[corp:tamahagane_corporation|TC]] System Defense Platforms.)) 
 +  * 5x Capital Ships((5 [[:system|star systems]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard times 1 Capital Ship per [[:system|star system]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard equals 5 [[corp:tamahagane_corporation|TC]] Capital Ships.)) 
 +  * 500x Starships((5 [[:system|star systems]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard times 100 Starships per [[:system|star system]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard equals 500 [[corp:tamahagane_corporation|TC]] Starships.)) 
 +  * 2,500x Additional Small Craft((5 [[:system|star systems]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard times 500 Additional Small Craft per [[:system|star system]] with a [[corp:tamahagane_corporation|TC]]-controlled Shipyard equals 2,500 [[corp:tamahagane_corporation|TC]] Additional Small Craft.)) 
 + 
 +=== Notes === 
 +  * Mothballed ships still count against these limits. [[:faction|Factions]] and [[:corp|corporations]] over the limit need to scrap the excess. 
 +  * The combined total number of "extra" small craft a [[:faction|faction]] can operate is equal to 100 times its maximum number of warships. This should be plenty since very few ships carry more than 100 small craft.  
 +  * Military ground installations on [[:planet|planets]] are not restricted. 
 +  * Small craft that are part of a ship's complement do not count towards these limits. 
 +  * Mecha over 5 meters (16.4 feet) in height are counted as "small craft" for the purposes of this limit UNLESS they are ground-only. 
 +  * A subsidiary [[:corp|corporation's]] item counts are included in the item counts of its "parent" [[:corp|corporation]] for the purposes of these limits. 
 +  * Unique personal starships owned and operated by one or more [[:characters#player_characters|player characters]] are not included in these limits. 
 + 
 +===== Definitions ===== 
 +==== Star Systems ====
 To count towards a [[:faction|faction's]] total: To count towards a [[:faction|faction's]] total:
  
Line 40: Line 93:
   * Ships and space stations may not count as [[:system|star systems]] (at least for now).   * Ships and space stations may not count as [[:system|star systems]] (at least for now).
  
-If the number of active factional players is less than the number of [[:system|star systems]] controlled by that [[:faction|faction]], the [[:faction|faction]] is unable to expand. For example, a [[:faction|faction]] with four active members would only be able to colonize new worlds if they had three or less. This is to prevent small players from having a disproportionate influence on the SARP universe and to keep factions from sending a ship to every [[:planet|planet]] on the [[location:kikyo_sector|map]] at once. +If the number of active factional players is less than the number of [[:system|star systems]] controlled by that [[:faction|faction]], the [[:faction|faction]] is unable to expand. For example, a [[:faction|faction]] with four active members would only be able to colonize new worlds if they had three or less. This is to prevent small players from having a disproportionate influence on the SARP universe and to keep factions from sending a ship to every [[:planet|planet]] on the [[places:kikyo_sector|map]] at once. 
  
-Note: The above paragraph is a general guideline, and does not need to be tracked or adhered to in an "exact" fashion. It should only be invoked in the face of an unjustified factional mass-expansion, particularly one that is not done through [[guide:active_plots|plot]]-based [[guide:roleplaying|roleplaying]].+Note: The above paragraph is a general guideline, and does not need to be tracked or adhered to in an "exact" fashion. It should only be invoked in the face of an unjustified factional mass-expansion, particularly one that is not done through [[:plots|plot]]-based [[guide:roleplaying|roleplaying]].
  
-=== Military Object Types ===+==== Military Object Types ====
   * **Huge Space Stations:** A star fortress and/or shipbuilding station like the [[stararmy:starship_classes:iori-class_star_fortress|Iori-class Star Fortress]] or the [[stararmy:starship_classes:zodiac-class_star_fortress|Zodiac-class Star Fortress]].   * **Huge Space Stations:** A star fortress and/or shipbuilding station like the [[stararmy:starship_classes:iori-class_star_fortress|Iori-class Star Fortress]] or the [[stararmy:starship_classes:zodiac-class_star_fortress|Zodiac-class Star Fortress]].
-  * **Shipyards:** Shipbuilding facilities that can build capital ships. +  * **Shipyards:** Installations or starships that are capable of building capital ships and/or warships
-  * **System Defense Platforms:** Mostly immobile stations typically armed to the teeth which defend a system. +  * **System Defense Platforms:** Mostly immobile stations typically armed to the teeth which defend a [[:system|system]]
-  * **Capital Ships:** Large and powerful starships such as [[glossary:cruiser|cruisers]], [[glossary:battleship|battleships]], and [[glossary:carrier|carriers]]. +  * **Capital Ships:** Large and powerful military [[:starships|starships]] such as [[guide:glossary:battleship|battleships]], [[guide:glossary:carrier|carriers]], and heavy [[guide:glossary:cruiser|cruisers]]. 
-  * **Other Warships:** Starships 200 meters (656.2 feet) or larger like [[glossary:escort|escorts]], [[glossary:gunship|gunships]], and scouts. +  * **Other Warships:** Military [[:starships|starships]] such as [[guide:glossary:cruiser|cruisers]], [[guide:glossary:escort|escorts]], [[guide:glossary:gunship|gunships]], and scouts. 
-  * **Military Support Ships:** Logistical starships such as freighters, repair ships, troop transports, etc. +  * **Military Support Ships:** Logistical [[:starships|starships]] such as freighters, repair ships, troop transports, etc. 
-  * **Additional Fighters/Bombers:** Small craft that are not based on a [[glossary:carrier|carrier]] or other starship or station.+  * **Additional Small Craft:** Small craft that are not based on a [[guide:glossary:carrier|carrier]] or other starship or station.
  
 Civilian orbital stations (such as agricultural facilities, solar power collectors, trade hubs, and so forth) are not counted as system defense platforms. Civilian orbital stations (such as agricultural facilities, solar power collectors, trade hubs, and so forth) are not counted as system defense platforms.
  
-== What Is Considered a Warship? == +=== What Is Considered a Warship? === 
-A starship is considered a warship if it meets two or more of the following criteria:+[[:starships|starship]] is considered a warship if it meets two or more of the following criteria:
  
-  * The starship is owned and/or operated by a military or paramilitary organization +  * The [[:starships|starship]] is owned and/or operated by a military or paramilitary [[:organizations|organization]]. 
-  * The starship is primarily designed for combat +  * The [[:starships|starship]] is primarily designed for combat. 
-  * The starship has: +  * The [[:starships|starship]] has: 
-    * More than 4 weapons or offensive systems rated [[guide:damage_rating_v2#starship_scale|SDR]] 3/[[guide:damage_rating_v3#tiers|Tier]] 11 or above. +    * More than 4 weapons or offensive systems rated [[guide:damage_rating_v3#tiers|Tier]] 11 or above. 
-    * More than 2 weapons or offensive systems rated [[guide:damage_rating_v2#starship_scale|SDR]] 4/[[guide:damage_rating_v3#tiers|Tier]] 12 or above. +    * More than 2 weapons or offensive systems rated [[guide:damage_rating_v3#tiers|Tier]] 12 or above. 
-    * A [[guide:damage_rating_v2#starship_scale|SDR]] 5/[[guide:damage_rating_v3#tiers|Tier]] 13+ weapon. +    * A [[guide:damage_rating_v3#tiers|Tier]] 13+ weapon or offensive system
-    * A "main gun" that takes up a significant portion of the starship.+    * A "main gun" that takes up a significant portion of the [[:starships|starship]].
  
-== What is Considered a Capital Warship? ==+=== What is Considered a Capital Warship? ===
 Capital ships also meet two or more of the following conditions: Capital ships also meet two or more of the following conditions:
  
-  * Ships which have more than one [[guide:damage_rating_v2#starship_scale|SDR]] 5/[[guide:damage_rating_v3#tiers|Tier]] 13+ weapon. +  * The [[:starships|starship]] has more than one [[guide:damage_rating_v3#tiers|Tier]] 13+ weapon or offensive system
-  * Ships which have more than 500 small craft. +  * The [[:starships|starship]] has a complement of more than 500 small craft. 
-  * Ships which have a crew larger than 500 active individuals. +  * The [[:starships|starship]] has a crew larger than 500 active individuals. 
-  * Ships which have an [[guide:damage_rating_v2#base_structural_points|SP]] value of 30+ or a [[guide:damage_rating_v3#tiers|Tier]] of 12 or greater. +  * The [[:starships|starship]] has a [[guide:damage_rating_v3#tiers|Tier]] of 13 or greater.
- +
-== What is Not Considered a Warship? == +
-Certain starships are exempt from the count. These are: +
- +
-  * Civilian freighters and transports not in the exclusive employ of the military. +
-  * Unique personal starships owned and operated by one or more [[:characters#player_characters|player characters]]. +
 ==== Building Times ==== ==== Building Times ====
-Military ships and stations take two OOC days for every 5 base [[guide:damage_rating_v2#base_structural_points|SP]] they possess.+Ships and stations take the following amount of time to build in the Star Army setting.
  
-^  Class  ^  Description  ^  Base [[guide:damage_rating_v2#base_structural_points|SP]]   Base [[guide:damage_rating_v3#tiers|Tier]]  ^  Build Time  ^ +^  Class  ^  Military Description  ^  Commercial Description   Base [[guide:damage_rating_v3#tiers|Tier]]  ^  Build Time  ^ 
-|  Very Light  |  Small [[glossary:escort|Escorts]] and Patrol Craft  |  10   10  |  4 days  | +|  Very Light  |  Patrol Craft and Small [[guide:glossary:escort|Escorts]]   |  Light Freighters   10  |  4 days  | 
-|  Light  |  Destroyers and [[glossary:gunship|Gunships]]  |  20   11  |  8 days  | +|  Light  |  Destroyers, [[guide:glossary:escort|Escorts]], and [[guide:glossary:gunship|Gunships]]  |  Medium Freighters   11  |  8 days  | 
-|  Medium  |  [[glossary:cruisers|Cruisers]]  |  30   12  |  12 days  | +|  Medium  |  [[guide:glossary:cruisers|Cruisers]]  |  Heavy Freighters   12  |  12 days  | 
-|  Heavy  |  [[glossary:carriers|Carriers]]Heavy [[glossary:cruisers|Cruisers]]  |  40   13  |  16 days  | +|  Heavy  |  [[guide:glossary:carriers|Carriers]] and Heavy [[guide:glossary:cruisers|Cruisers]]  |  Superheavy Freighters   13  |  16 days  | 
-|  Very Heavy  |  [[glossary:battleships|Battleships]]  |  50   14  |  20 days  | +|  Very Heavy  |  [[guide:glossary:battleships|Battleships]]  |  Mobile Refineries   14  |  20 days  | 
-|  Massive    Dreadnoughts  |  50   15  |  24 days  | +|  Massive    Dreadnoughts  |  Colony Ships   15  |  24 days  | 
-|  Shipyards  ||  ~150  |  14/15  |  30 days  | +|  Shipyards  |||  14/15  |  30 days  | 
-|  Star Fortresses  ||  ~300  |  15  |  60 days  |+|  Huge Space Stations  |||  15  |  60 days  |
  
-These build times override any previously listed build times on starship stat pages.+These build times override any previously listed build times on starship stat pages; similarly, the rules listed in the section below override any conflicting information found elsewhere on the wiki.
  
-Newly approved [[:faction|factions]] start out with one shipyard. +=== Notes === 
-==== Additional Notes ==== +  * Newly-approved [[:faction|factions]] and [[:corp|corporations]] may start out with one shipyard. 
-  * Small craft that are part of a ship's complement do not count towards this limit. +  * The construction process of huge space stations, shipyards, starships, and system defense platforms cannot be “sped up” for any reason.
-  * Mecha over 5 meters (16.4 feet) in height are counted as "fighters" for this count UNLESS they are ground-only.+

guide/military_buildup_limitations.1515264717.txt.gz · Last modified: 2023/12/20 15:52 (external edit)