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guide:designing_your_home_base_starship [2015/12/11 11:09] – Fixed a spelling error in the Large Ships section. eistheidguide:old_articles:designing_your_home_base_starship [2023/12/21 01:00] (current) – external edit 127.0.0.1
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 ====== Designing Your "Home Base" Starship ====== ====== Designing Your "Home Base" Starship ======
-By [[user:Wes]].+By [[members:wes]].
  
-The starship is an ideal "home base" for a plot because of its mobility. It offers a reusable, familiar setting for roleplay as well as a place for characters to live and to store their belongings and mission-essential equipment. I've written this guide to inspire Star Army's ship designers and potential designers, and to serve as the basis for a panel hosted at the online science fiction roleplaying convention [[events:Sciworld|SciWorld]]. As more ideas come up during discussion, I intend to add them to the guide. Your insight and suggestions are welcome.+The starship is an ideal "home base" for a plot because of its mobility. It offers a reusable, familiar setting for roleplay as well as a place for characters to live and to store their belongings and mission-essential equipment. I've written this guide to inspire Star Army's ship designers and potential designers, and to serve as the basis for a panel hosted at the online science fiction roleplaying convention [[calendar:events:sciworld|SciWorld]]. As more ideas come up during discussion, I intend to add them to the guide. Your insight and suggestions are welcome.
  
 ==== Home Base vs Other Starships ==== ==== Home Base vs Other Starships ====
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 ==== Ship Purpose ==== ==== Ship Purpose ====
-Your ship should be designed with at a least a vague idea of what it's for. Generally, you'll want to look at the types of [[stararmy:starship_captain#missions|missions]] you want your plot involved in (combat? exploration? cargo hauling?) and build your ship accordingly. A ship's purpose also determines its size and systems. Colony ships are huge, carriers are large and will have hangars and repair facilities for star fighters, and scout ships will be fast and tricked out with sensors. If you want to give the ship more character, maybe you want to include the ship's original purpose and also its current/actual purpose (example: an old cargo ship converted to be a battlefield salvager). +Your ship should be designed with at a least a vague idea of what it's for. Generally, you'll want to look at the types of [[stararmy:occupations:starship_captain#missions|missions]] you want your plot involved in (combat? exploration? cargo hauling?) and build your ship accordingly. A ship's purpose also determines its size and systems. Colony ships are huge, carriers are large and will have hangars and repair facilities for star fighters, and scout ships will be fast and tricked out with sensors. If you want to give the ship more character, maybe you want to include the ship's original purpose and also its current/actual purpose (example: an old cargo ship converted to be a battlefield salvager). 
  
 ==== Ship Size  ==== ==== Ship Size  ====
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 These are the general guidelines for ships in the //Star Army// setting. These are the general guidelines for ships in the //Star Army// setting.
  
-^ Type ^ [[damage rating|Base SP]] ^ Min Length ^ Max Length ^+^ Type ^ [[..:damage_rating_v2|Base SP]] ^ Min Length ^ Max Length ^
 | Small Escorts | 10 | 30 meters | 100 meters | | Small Escorts | 10 | 30 meters | 100 meters |
 | Destroyers | 20 | 100 meters | 250 meters | | Destroyers | 20 | 100 meters | 250 meters |
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 It's important to list the ship's systems and capabilities so that everyone can be on the same page. The most important are power, propulsion, life support, sensors, communications, and weapons (if applicable). It's important to list the ship's systems and capabilities so that everyone can be on the same page. The most important are power, propulsion, life support, sensors, communications, and weapons (if applicable).
  
-Star Army ships should be compliant with the [[:starship speed standard]] and [[damage rating]] system.+Star Army ships should be compliant with the [[guide:starship_speed_standard]] and [[..:damage_rating_v2]] system.
  
 ==== Embarked Craft ==== ==== Embarked Craft ====
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 ==== Quirks ==== ==== Quirks ====
-For specific ships, you may want to add unique quirks for characterization purposes. A good example is how [[stararmy:YSS Eucharis|my ship]] smells of seawater on the lower decks from landing in the ocean while having a damaged hull (it flooded). The crew can't seem to get rid of it, nor the smoky odor in other parts of the ship caused by fires ignited by battle damage. Maybe your bridge/command center is customized to give the XO a special seat by the captain. Be special--this ship is the plot ship! It's full of unique PCs and should be unique and lovable too.+For specific ships, you may want to add unique quirks for characterization purposes. A good example is how [[stararmy:starships:yss_eucharis|my ship]] smells of seawater on the lower decks from landing in the ocean while having a damaged hull (it flooded). The crew can't seem to get rid of it, nor the smoky odor in other parts of the ship caused by fires ignited by battle damage. Maybe your bridge/command center is customized to give the XO a special seat by the captain. Be special--this ship is the plot ship! It's full of unique PCs and should be unique and lovable too.

guide/old_articles/designing_your_home_base_starship.1449860957.txt.gz · Last modified: 2023/12/20 21:49 (external edit)