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guide:vehicle_roles

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guide:vehicle_roles [2014/04/16 16:01] – external edit guide:vehicle_roles [2023/12/20 18:20] (current) – external edit 127.0.0.1
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   * **Assault** - Designed to get in, unload a lot of weapons and get out. Usually light armor but big weapons. Unlike interceptor, can be heavy and slow or un-maneuverable and fast.   * **Assault** - Designed to get in, unload a lot of weapons and get out. Usually light armor but big weapons. Unlike interceptor, can be heavy and slow or un-maneuverable and fast.
   * **Bomber** - Attacks less mobile targets, typically of larger classes. //Usually expensive, large and heavy.//   * **Bomber** - Attacks less mobile targets, typically of larger classes. //Usually expensive, large and heavy.//
-  * **Experimental** - Second generation. More refined but not mass-produced. Often a little on the weak side but very good at what it'designed to do.+  * **Experimental** - Second generation. More refined but not mass-produced. Often a little on the weak side but very good at what it is designed to do.
   * **Extension** - A part which mounts onto a given unit of sufficient, equal or greater mass than that of the unit. A large booster assembly, Fighter-Extension (the armor becoming the cockpit of a larger disposable unit) or a Powered-Frame for example.   * **Extension** - A part which mounts onto a given unit of sufficient, equal or greater mass than that of the unit. A large booster assembly, Fighter-Extension (the armor becoming the cockpit of a larger disposable unit) or a Powered-Frame for example.
-  * **Fighter** - Fights other units of it'own class. Example: Armor Fighter - Fights other armors. Name infers it'quite agile, borrowing characteristics of star-fighters. Also refers to an agile non-armor unit.+  * **Fighter** - Fights other units of its own class. Example: Armor Fighter - Fights other armors. Name infers it is quite agile, borrowing characteristics of star-fighters. Also refers to an agile non-armor unit.
   * **Frame** - Refers to a unit similar to a powered-armor but a cockpit may be enclosed separately or the pilot's limbs may not fill those of the machine. "You don't wear it, you climb into it". Carries larger heavier equipment than Armor and may be directly compatible with armor as an **Extension.**   * **Frame** - Refers to a unit similar to a powered-armor but a cockpit may be enclosed separately or the pilot's limbs may not fill those of the machine. "You don't wear it, you climb into it". Carries larger heavier equipment than Armor and may be directly compatible with armor as an **Extension.**
   * **X Attack** - Optimized for a given environment. Example: Ground attack would be apt at moving through an atmosphere and over the ground in a way which is strategically smart (typically, heavy, slow and quiet). In terms of weapons, this will mean a weapon is especially designed to detonate or penetrate a particular kind of target. **Often, much cheaper, lighter and more effective than general-purpose weapons -- far more precise**.   * **X Attack** - Optimized for a given environment. Example: Ground attack would be apt at moving through an atmosphere and over the ground in a way which is strategically smart (typically, heavy, slow and quiet). In terms of weapons, this will mean a weapon is especially designed to detonate or penetrate a particular kind of target. **Often, much cheaper, lighter and more effective than general-purpose weapons -- far more precise**.
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   * **Imposition** - Stops certain classes from functioning effectively, or even at all. ECM/ECCM, mines, communications jamming, etc. Often expensive or complex. Risks disabling your own units. //Creates fog of war.//    * **Imposition** - Stops certain classes from functioning effectively, or even at all. ECM/ECCM, mines, communications jamming, etc. Often expensive or complex. Risks disabling your own units. //Creates fog of war.// 
   * **Interceptor** - Designed to move across the battle-field quickly. Very quick. Very light armor. //Often very cheap to mass-produce.//   * **Interceptor** - Designed to move across the battle-field quickly. Very quick. Very light armor. //Often very cheap to mass-produce.//
-  * **Naval** - Arcane term but it suffices: Basically, means it'dependent on a carrier for fuel and supplies. This usually means it goes back and forth hauling big disposable weapons and fuel like antimatter based kit and runs out quite quickly. Because it'not designed to last as long in the wild, it performs better because it can afford for it'parts to be pushed beyond their normal limits so they need replacing on a regular basis because of usage, not damage. //This is often necessary because naval units are often front-line units and the extra performance is well worth the maintenance.//+  * **Naval** - Arcane term but it suffices: Basically, means it is dependent on a carrier for fuel and supplies. This usually means it goes back and forth hauling big disposable weapons and fuel like antimatter based kit and runs out quite quickly. Because it is not designed to last as long in the wild, it performs better because it can afford for its parts to be pushed beyond their normal limits so they need replacing on a regular basis because of usage, not damage. //This is often necessary because naval units are often front-line units and the extra performance is well worth the maintenance.//
   * **Prototype** - Built to prove a theory. Often unsafe and unrefined.   * **Prototype** - Built to prove a theory. Often unsafe and unrefined.
   * **Reconnaissance** - Surveillance, mapping, monitoring, pattern finding. Two types: (//Strategic Reconnaissance// - Find out about enemy, don't get seen. Essentially big espionage. //Combat Reconnaissance// - Monitor the battle, inform friendlies of what's happening. Clear the fog of war.)   * **Reconnaissance** - Surveillance, mapping, monitoring, pattern finding. Two types: (//Strategic Reconnaissance// - Find out about enemy, don't get seen. Essentially big espionage. //Combat Reconnaissance// - Monitor the battle, inform friendlies of what's happening. Clear the fog of war.)
-  * **Special Issue** - Expensive kit given only for specific missions or to pilots/soldiers who earn the use of the equipment by demonstrating their skills. Like navel kit, it'typically high-performance and needs regular maintenance and is more complex. Pilots are expected to work with engineers to maintain their unit and calibrate it. A wild-card, the enemy can be easily confused and become uncoordinated or target-fixated. //Ideal decoys - can turn the tide of battle.//+  * **Special Issue** - Expensive kit given only for specific missions or to pilots/soldiers who earn the use of the equipment by demonstrating their skills. Like naval kit, it is typically high-performance and needs regular maintenance and is more complex. Pilots are expected to work with engineers to maintain their unit and calibrate it. A wild-card, the enemy can be easily confused and become uncoordinated or target-fixated. //Ideal decoys - can turn the tide of battle.//
   * **Special Operations** - Especially modified or suited to a very very specific mission type or environment. For example, unconventional warfare.   * **Special Operations** - Especially modified or suited to a very very specific mission type or environment. For example, unconventional warfare.
   * **Standard Issue** - Everyone has one or has access to one. Bog standard kit. Cheap, disposable, reliable. Good for grunts and often available outside the military market (Think AK47).   * **Standard Issue** - Everyone has one or has access to one. Bog standard kit. Cheap, disposable, reliable. Good for grunts and often available outside the military market (Think AK47).
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 ==== Additional Resources ==== ==== Additional Resources ====
-  * There's a [[stararmy:starship_captain#missions|list of missions]] on the [[StarArmy:Starship Captain]] page.+  * There's a [[stararmy:occupations:starship_captain#missions|list of missions]] on the [[stararmy:occupations:starship_captain]] page.
  

guide/vehicle_roles.1397689294.txt.gz · Last modified: 2023/12/20 15:53 (external edit)