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guide:weapon_limitations

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guide:weapon_limitations [2018/07/13 07:44] – [Weapon Limitations] added link to ground vehicles frostjaegerguide:weapon_limitations [2018/07/13 08:02] – [How much weaponry?] added links frostjaeger
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 ===== How much weaponry? ===== ===== How much weaponry? =====
-Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: __a maximum of 8 On-[[guide:damage_rating_v3#tiers|Tier]] Weapons (OTWs) and a max of 2 [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Groups (TEWGs).__+Usually, for infantrymen and [[guide:mecha_and_power_armors#power_armors|power armor]], this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a [[guide:mecha_and_power_armors#power_armors|power armor]] to dual-wield bazookas while carrying four spares on their back. For larger platforms such as [[guide:mecha_and_power_armors#mecha|mecha]] and [[guide:starship_classes|starships]], however, it becomes more nebulous. The rule we offer is: __a maximum of 8 On-[[guide:damage_rating_v3#tiers|Tier]] Weapons (OTWs) and a max of 2 [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Groups (TEWGs).__
  
   * Getting a higher-[[guide:damage_rating_v3#tiers|tier]] weapon costs 2 weapons of the tier below.   * Getting a higher-[[guide:damage_rating_v3#tiers|tier]] weapon costs 2 weapons of the tier below.
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   * For missile launchers (like the [[stararmy:small_craft:kuma_t8_multi-role_shuttle:ke-t8-w3101|Mini-Missile Launcher Pod]]): each "launcher" is counted as a single weapon system, regardless of how many missiles it can carry or launch simultaneously.    * For missile launchers (like the [[stararmy:small_craft:kuma_t8_multi-role_shuttle:ke-t8-w3101|Mini-Missile Launcher Pod]]): each "launcher" is counted as a single weapon system, regardless of how many missiles it can carry or launch simultaneously. 
  
-  * Bombs and torpedoes deployed from a small craft's hardpoints (like the [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|Anti-Starship Torpedoes]] launched from a [[stararmy:small_craft:ke-v9_nodachi_assault_fighter|"Nodachi" Assault Fighter's]] hardpoints or the [[stararmy:weapons:ke-z2|Strategic Aether Bombs]] dropped from a [[stararmy:small_craft:ke_v10_mamushi_multirole_fighter|"Mamushi" Multirole Starfighter's]] hardpoints) do not count towards the weapon limits described in the previous sections.+  * Bombs and torpedoes deployed from a [[guide:aerospace_craft|small craft's]] hardpoints (like the [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|Anti-Starship Torpedoes]] launched from a [[stararmy:small_craft:ke-v9_nodachi_assault_fighter|"Nodachi" Assault Fighter's]] hardpoints or the [[stararmy:weapons:ke-z2|Strategic Aether Bombs]] dropped from a [[stararmy:small_craft:ke_v10_mamushi_multirole_fighter|"Mamushi" Multirole Starfighter's]] hardpoints) do not count towards the weapon limits described in the previous sections.
  
 ===== Loadout Example: Giant Robot Dinosaur ===== ===== Loadout Example: Giant Robot Dinosaur =====

guide/weapon_limitations.txt · Last modified: 2023/12/20 18:20 (external edit)