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wip:weapon_limitations [2017/05/09 20:51] – [Usage] frostjaegerguide:weapon_limitations [2023/12/20 18:20] (current) – external edit 127.0.0.1
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 ====== Weapon Limitations ====== ====== Weapon Limitations ======
-| :!: **This rules addendum is currently //not// approved for implementation.** :!: | +These rules govern the quantity and quality of firepower available to the numerous [[guide:mecha_and_power_armors#mecha|mecha]], [[guide:aerospace_craft|small craft]], [[:starships|starships]], [[guide:ground_vehicles|vehicles]], and so forth within the Star Army setting.
- +
-//The following is an addendum that, if approved, would be an additional requirement of the [[guide:submission_rules|Submission Rules]].// +
- +
-These rules govern the quantity and quality of firepower available to the numerous [[guide:mecha_and_power_armors#mecha|mecha]], [[guide:aerospace_craft|small craft]], [[guide:starship_classes|starships]], vehicles, and so forth within the [[:about|Star Army]] setting. +
- +
-=== Disclaimer === +
-These rules **do not** address the following topics, due to the fact that we believe it is the job of the [[guide:submission_review|submission reviewers]] to determine whether or not a submission is overpowered, not the job of yet more rules whose presence would only make it even more difficult for content creators to contribute to the setting.  +
- +
-  * Area of Effect +
-  * Ammunition Capacity +
-  * Missile Velocity +
-  * Missile Sizes +
-  * Muzzle Velocity+
  
 ===== How much weaponry? ===== ===== How much weaponry? =====
-Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: a rough maximum of 8 same-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapons as the unit carrying them, and an absolute limit of 10 same-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapons as the unit carrying them.+Usually, for infantrymen and [[guide:mecha_and_power_armors#power_armors|power armor]], this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For larger platforms such as [[guide:mecha_and_power_armors#mecha|mecha]] and [[:starships|starships]], however, it becomes more nebulous. The rule we offer is: __a maximum of 8 On-[[guide:damage_rating_v3#tiers|Tier]] Weapons (OTWs) and a max of 2 Tier-Equivalent Weapon Groups (TEWGs).__
  
-  * Getting a higher-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapon costs 2 weapons of the [[guide:damage_rating_v3_quick_reference#tiers|tier]] below.+  * Getting a higher-tier weapon costs 2 weapons of the tier below.
  
-  * Getting a lower-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapon costs 1/2 of a weapon from the [[guide:damage_rating_v3_quick_reference#tiers|tier]] above.+  * Getting a lower-tier weapon costs 1/2 of a weapon from the tier above.
  
-Here are a few things to keep in mind:+  * OTWs can be converted normally into lower-tier weapons and higher-tier weapons.
  
-  * For weapon systems that use ammunition with different [[guide:damage_rating_v3_quick_reference#tiers|tiers]]: the ammunition with the highest [[guide:damage_rating_v3_quick_reference#tiers|tier]] determines the overall [[guide:damage_rating_v3_quick_reference#tiers|tier]] of the weapon system.+  * TEWGs can only be converted into lower-tier weapons and can only contain weapons below the tier of the weapon's host platform - more on this in the section below.
  
-  * For weapon systems located in turrets (like the [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Dual-Cannon Turret]], the [[nepleslia:fortress_point_defense_system|Fortress Point Defense System]], or the //[[nepleslia:primus_battleship|Primus]]//[[nepleslia:primus_battleship|-Class Battleship's]] [[nepleslia:primus_battleship#primary|Quadruple Plasma Lance Cannon Turrets]]): each individual turret is counted as a single weapon system, regardless of how many barrels or weapon systems the turret itself contains. The turret's [[guide:damage_rating_v3_quick_reference#tiers|tier]] is determined by the highest-[[guide:damage_rating_v3_quick_reference#tiers|tiered]] weapon system equipped on or within the turret itself; lastly, a word of warning: this should __**not**__ be used to justify overpowered abominations like "turrets" with four autocannons, eight mini-missile launchers, //and// eight missile launchers. 
  
-  * For missile systems with single “launch tube” and loading system for internal ammo storage, similar to the torpedo tubes found on modern-day submarineseach “launch tube” counts as a single weapon system and is calculated just like above. +==== What is Tier-Equivalent Weapon Group? ==== 
-  +A [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Group (TEWG) is group of lower-tier weapons whose combined "purpose" (readdamage output) is equal to their host platform's tierConsiderfor instance, a Tier 10 (Light Starshipvessel like the [[stararmy:starship_classes:yui_7_scout|Yui 7-class Scout]]. The following are just handful of the combinations that would count as a single TEWG for the Yui 7:
-  * For missile systems with multiple single-shot “launch tubes,” like the VLS (vertical launch systemsfound on modern-day guided missile destroyers or the hardpoint-mounted missile racks and rocket pods found on modern-day military aircraft each "cluster" be it an individual hardpoint, cluster of vertical launch system cells, an individual pod, an individual rack, or anything of a similar nature - counts as a single weapon system. +
  
-  * For weapon systems located internally in and/or externally mounted on [[guide:damage_rating_v3#armor|shields]]: these weapon systems count towards the rough maximum of 8 same-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapons and the absolute maximum of 10 same-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapons.+  * 2 Tier 9 (Heavy Anti-Mecha) [[stararmy:weapons:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turrets]] 
 +  * 1 Tier 9 (Heavy Anti-Mecha) Type 31 Secondary Anti-Starship Turret + 4 Tier 7 (Light Anti-Mecha) [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]] 
 +  * 8 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets 
 +  * 6 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets]] + 8 Tier 5 (Medium Anti-Armor) [[stararmy:weapons:type_32_medium_anti-armor_turret|Type 32 Light Anti-Armor Turrets]]
  
-Remember that it doesn't matter whether you call the “missile” a torpedomissilerocket, rocket-propelled grenade, or something else entirelyWhat ultimately matters is its tier - nothing morenothing less+A gun capable of firing Tier 10 (Light Anti-Starship) [[stararmy:weapons:ke-d7-w3200_mass_driver_gun#rounds_and_their_damage|300mm solid mass driver rounds]]howeverwould //not// be considered a TEWG for the Yui 7-class ScoutIt would instead be considered an OTWdue to the gun's ammunition being the same tier as the Yui 7.
  
-===== Tier Conversion Table ===== +==== Notes ==== 
-The following table is included for usage as a quick reference when creating and/or reviewing new or pre-existing setting elements+//The following are additional notes and errata for the rules described above.//
  
-==== Usage ==== +  * **[[guide:mecha_and_power_armors#mecha|Mecha]][[guide:aerospace_craft|small craft]], [[:starships|starships]], and [[guide:ground_vehicles|vehicles]] with more weapons than the recommended maximum of weapons may not be approved due to being too overpowered.**
-//Note: "Host platform" refers to the [[guide:mecha_and_power_armors#mecha|mecha]]/[[guide:aerospace_craft|small craft]]/[[guide:starship_classes|starship]]/vehicle/etc. a weapon system is mounted on.//+
  
-  * **//[[guide:damage_rating_v3_quick_reference#tiers|Tier]] Difference://** The numerical difference between the [[guide:damage_rating_v3_quick_reference#tiers|tier]] of weapon system and the [[guide:damage_rating_v3_quick_reference#tiers|tier]] of its "host platform".+  * For weapon systems that use ammunition with different [[guide:damage_rating_v3_quick_reference#tiers|tiers]]: the ammunition with the highest tier determines the overall tier of the weapon system.
  
-  * **//Capacity Utilized://** Specifies how much a single weapon system (of a certain [[guide:damage_rating_v3_quick_reference#tiers|Tier]] Differencecounts towards its "host platform's" maximum weapon capacity.+  * For weapon systems located in turrets (like the [[stararmy:weapons:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turret]] or the [[stararmy:weapons:type_32_medium_anti-armor_turret|Type 32 Light Anti-Armor Turret]]): each individual turret is counted as a single weapon system, regardless of how many barrels or weapon systems the turret itself contains. The turret'tier is determined by the highest-tiered weapon system equipped on or within the turret itself.
  
-<WRAP center> +  * For missile launchers (like the [[stararmy:small_craft:kuma_t8_multi-role_shuttle:ke-t8-w3101|Mini-Missile Launcher Pod]]): each "launcher" is counted as a single weapon system, regardless of how many missiles it can carry or launch simultaneously. 
-^  Suggested Maximum Weapon Capacity  ^  =  ^  8 Same-[[guide:damage_rating_v3_quick_reference#tiers|Tier]] Weapons +
-^  Absolute Maximum Weapon Capacity  ^  =  ^  10 Same-[[guide:damage_rating_v3_quick_reference#tiers|Tier]] Weapons  ^+
  
-^  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] Difference  ^  Capacity Utilized +  * Bombs and torpedoes deployed from a small craft’s hardpoints (like the [[stararmy:weapons:ammunition:ke-z1_series_anti-starship_torpedoes|Anti-Starship Torpedoes]] launched from a [[stararmy:small_craft:ke-v9_nodachi_assault_fighter|"Nodachi" Assault Fighter's]] hardpoints or the [[stararmy:weapons:ammunition:ke-z2|Strategic Aether Bombs]] dropped from a [[stararmy:small_craft:ke_v10_mamushi_multirole_fighter|"Mamushi" Multirole Starfighter's]] hardpoints) do not count towards the weapon limits described in the previous sections.
-|  +3  |  8  |  +
-|  +2  |  4  |  +
-|  +1  |  2  | +
-^  0  ^  1  ^ +
-|  -1  |  1/2  | +
-|  -2   1/+
-|  -3  |  1/8  | +
-|  -4   1/16 +
-|  -5   1/32  | +
-|  -6  |  1/64  | +
-|  -7  |  1/128  | +
-|  -8  |  1/256  | +
-|  -9    1/512  | +
-|  -10  |  1/1,024 +
-|  -11  |  1/2,048 +
-|  -12  |  1/4,096 +
-|  -13  |  1/8,192 +
-|  -14  |  1/16,384 +
-</WRAP>+
  
-===== Loadout Examples ===== +===== Loadout Example: Giant Robot Dinosaur ===== 
-The following sections are meant to serve as examples of how the system is meant to be used. +Let's say that I'm an evil [[species:mishhuvurthyar:advanced-type|Mishhuvurthyar]] villain recently freed from imprisonment on [[planet:yamatai#orbital|Luna Bianca]] who has decided to create an 80-meter-tall Giant Robot Dinosaur so that I can wreak chaos, havoc, destruction, and despair upon the unsuspecting residents of [[places:kyoto|Kyoto City]].
- +
-==== Loadout Example: Giant Robot Dinosaur ==== +
-Let's say that I'm an evil [[faction:mishhuvurthyar:advanced|Mishhuvurthyar]] villain recently freed from imprisonment on [[planet:yamatai#orbital|Luna Bianca]] who has decided to create an 80-meter-tall Giant Robot Dinosaur so that I can wreak chaos, havoc, destruction, and despair upon the unsuspecting residents of [[location:kyoto|Kyoto City]].+
  
 Given that 80-meter-tall units fit under the "Light Starship" ([[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10) category according to [[guide:damage_rating_v3#what_size_do_i_fit_in|this chart]], I can have: Given that 80-meter-tall units fit under the "Light Starship" ([[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10) category according to [[guide:damage_rating_v3#what_size_do_i_fit_in|this chart]], I can have:
  
-  * 8 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10 (Light Anti-Starship) weapons+  * 8 Tier 10 (Light Anti-Starship) Weapons
  
-So, if I want to have two Laser Eyes of Destruction™, I'd convert those 8 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10 (Light Anti-Starship) weapons into...+  * 2 Tier-Equivalent Weapon Groups
  
-  * 4 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11 (Medium Anti-Starship) weapons+Since I want to have two Laser Eyes of Destruction™, I take those 8 Tier 10 (Light Anti-Starship) weapons and convert them into... 
 + 
 +  * 4 Tier 11 (Medium Anti-Starship) weapons
  
 ...and then convert those four weapons into: ...and then convert those four weapons into:
  
-  * 2 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 12 (Heavy Anti-Starship) weapons+  * 2 Tier 12 (Heavy Anti-Starship) weapons
  
 So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare.
  
-But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 12 (Heavy Anti-Starship) weapons back into 2 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like: +But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those Tier 12 (Heavy Anti-Starship) weapons back into 2 Tier 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like:
- +
-  * 1 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™ +
-  * 2 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11 (Medium Anti-Starship) Laser Eyes of Destruction™ +
- +
-And there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear [[location:kyoto|Kyoto City]] into rubble! +
- +
-==== Loadout Example: Ke-V9 "Nodachi" Assault Fighter ====+
  
 +  * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™
 +  * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™
  
-==== Loadout ExampleKe-C11-2 Super Eikan-class Heavy Cruiser ====+Then I remember that I’ve forgotten about the 2 Tier-Equivalent Weapon Groups. Back to the drawing board one more timeI take those 2 Tier-Equivalent Weapon Groups and since they're each "worth" a Tier 10 (Light Anti-Starship) weapon - split them into:
  
 +  * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers of Devastation™
  
 +These launchers, located on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants of Kyoto City send to fight me. So, now my loadout looks like this...
  
 +  * On-Tier Weapons:
 +    * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™
 +    * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™
  
-===== Damage Rating (Version 3) Tier Chart ===== +  * Tier-Equivalent Weapon Groups 
-//The following table was copied directly from the [[guide:damage_rating_v3_quick_reference#tiers|DRv3 Quick Reference]] article (apart from a few minor formatting changesand is also included for reference purposes.//+    * 4 Tier 9 (Heavy Anti-MechaSpike Launchers of Devastation™
  
-<WRAP center> +...and there we go. My Godzilla impersonator is armed and ready to smashstompburnripand tear Kyoto City into rubble! MUAHAHAHAHA!
-^  [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  ^  Purpose  ^  Defensive Example  ^  Offensive Example +
-^  Personnel  ^^^^ +
-|  1  |  Light Anti-Personnel  | Flak jacketriot armor | Smallarms such as pistols | +
-|  2  |  Medium Anti-Personnel  | Ballistic Vestbodyarmor | [[stararmy:weapons:gp-1_assault_rifle|GP-1 Assault Rifle]][[stararmy:weapons:nekovalkyrja_service_pistol_type_33|Nekovalkyrja Service Pistol (standard)]] | +
-|  3  |  Heavy Anti-Personnel  | Hardsuits | [[ stararmy:weapons:nekovalkyrja_service_pistol_type_33|NSP (Heavy)]][[stararmy:weapons:ke-m4-w2901_lasr|LASR]], [[stararmy:weapons:ke-m4-w2901_lasr-slag|SLAG grenades]] | +
-^  Power Armor  ^^^^ +
-|  4  |  Light Anti-Armor  | [[stararmy:mindy_power_armor|M2 Mindy IV]], [[stararmy:equipment:ke-m6-2a_daisy_power_armor|M6 Daisy II]]  | [[[[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Rapid-Fire)]], [[stararmy:weapons:ke-m6-w2921_atmospheric_space_plasma_rifle|Atmospheric/Space Plasma Rifle]] +
-|  5  |  Medium Anti-Armor  |   | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Beam)]], [[stararmy:type_32_light_anti-armor_turret|Type 32 Dual-Gun Turret]] | +
-|  6  |  Heavy Anti-Armor  | [[nepleslia:hostile|Hostile]], [[faction:mishhuvurthyar:ripper|Ripper]]  | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Saber)]], [[stararmy:weapons:ke-m2-w2908_offensive_augmentation_pods|Offensive Mini-missile]] | +
-^  Mecha  ^^^^ +
-|  7  |  Light Anti-Mecha  | [[stararmy:tasha_m9_team_autonomous_support_heavy_armor|M9 TASHA]], [[nepleslia:aggressor|Aggressor]], small shuttlepods  | [[stararmy:weapons:ke-m6-w3000_50mm_gauss_bazooka|50mm Gauss Bazooka]], [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Quad-Gun Turret]] | +
-|  8  |  Medium Anti-Mecha  | [[stararmy:small_craft:ke-v9_nodachi_assault_fighter|V9 Nodachi]], [[faction:mishhuvurthyar:nmx_ravager|Ravager]], most shuttlecraft  | [[stararmy:small_craft:v8_kawarime:ke-v8-w3100|Kawarime]]/[[stararmy:weapons:ke-v9-w3300|Nodachi Turbo-Aether cannon]] | +
-|  9  |  Heavy Anti-Mecha  | Larger shuttles  | [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Dual-Cannon Turret]] +
-^  Starship  ^^^^ +
-|  10  |  Light Anti-Starship   | Corvettes, [[stararmy:starships:yui_7_scout|Yui-7 Scout]], [[stararmy:starships:chiaki_escort_destroyer|Chiaki Escort]] | [[stararmy:ke-d7-w3200_mass_driver_gun|Chiaki Mass Driver Gun (Solid round)]] +
-|  11  |  Medium Anti-Starship  | Destroyers, [[stararmy:starships:plumeria_gunship|Plumeria Gunship]] | [[stararmy:ke-d7-w3200_mass_driver_gun|Chiaki Mass Driver Gun (Antimatter round)]], [[stararmy:weapons:ke-s3-w2901_positron_accelerator_cannons|Plumeria Positron Railgun]] +
-|  12  |  Heavy Anti-Starship   | Cruisers, [[corp:geshrinari_shipyards:light_cruiser_2a|Ookami Light Cruiser]] | [[stararmy:weapons:ke-d2-w3200_shock_cannon|Yui-type Aether Array]], [[stararmy:weapons:ke-b3-w3100_superheavy_turret|Sharie Aether Turret]], [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|Z1 Torpedoes]] +
-|  13  |  Light Anti-Capital Ship   | [[stararmy:starships:super_eikan|Super Eikan Heavy Cruiser]] | [[stararmy:weapons:ke-s3-w3020_main_weapon_array|Plumeria-type dual-bladed Aether Array]], [[stararmy:weapons:ke-s3-w3020_main_weapon_array|Eikan Positron Cannon]] +
-|  14  |  Medium Anti-Capital Ship  | [[stararmy:sharie-class_battleship|Sharie Battleship]] | [[stararmy:starships:super_eikan#weapon_systems|Eikan-type Aether Array]], [[stararmy:weapons:as-7|AS-7 Torpedoes]] | +
-|  15  |  Heavy Anti-Capital Ship  | 3km+ Structures, Dreadnoughts | [[stararmy:weapons:ke-b3-w3000_main_weapon_array|Sharie-type Dual-Pronged Aether Array]] +
-</WRAP>+
  
-===== OOC Notes ===== +===== Resources ===== 
-[[user:frostjaeger]] created this article on 2017/04/22 12:28.+[[https://docs.google.com/spreadsheets/d/1Gi9XbUuWBXso6kHrNoR9G9gr2EsYAdxz8gdDebFYF4Y/edit|Here]] is a link to an unofficial Weapon Limitations calculator made by [[members:frostjaeger]].

guide/weapon_limitations.1494388264.txt.gz · Last modified: 2023/12/20 15:53 (external edit)