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This rules addendum is currently not approved for implementation. |
The following is an addendum that, if approved, would be an additional requirement of the Submission Rules.
These rules govern the quantity and quality of firepower available to the numerous mecha, small craft, starships, vehicles, and so forth within the Star Army setting.
These rules do not address the following topics, due to the fact that we believe it is the job of the submission reviewers to determine whether or not a submission is overpowered, not the job of yet more rules whose presence would only make it even more difficult for content creators to contribute to the setting.
Usually, for infantrymen and power armor, this is self-explanatory… or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: a rough maximum of 8 same-tier weapons as the unit carrying them, and an absolute limit of 10 same-tier weapons as the unit carrying them.
Here are a few things to keep in mind:
Remember that it doesn't matter whether you call the “missile” a torpedo, missile, rocket, rocket-propelled grenade, or something else entirely. What ultimately matters is its tier - nothing more, nothing less.
The following table is included for usage as a quick reference when creating and/or reviewing new or pre-existing setting elements.
Note: “Host platform” refers to the mecha/small craft/starship/vehicle/etc. a weapon system is mounted on.
Suggested Maximum Weapon Capacity | = | 8 Same-Tier Weapons |
---|---|---|
Absolute Maximum Weapon Capacity | = | 10 Same-Tier Weapons |
Tier Difference | Capacity Utilized |
---|---|
+3 | 8 |
+2 | 4 |
+1 | 2 |
0 | 1 |
-1 | 1/2 |
-2 | 1/4 |
-3 | 1/8 |
-4 | 1/16 |
-5 | 1/32 |
-6 | 1/64 |
-7 | 1/128 |
-8 | 1/256 |
-9 | 1/512 |
-10 | 1/1,024 |
-11 | 1/2,048 |
-12 | 1/4,096 |
-13 | 1/8,192 |
-14 | 1/16,384 |
The following sections are meant to serve as examples of how the system is meant to be used.
Let's say that I'm an evil Mishhuvurthyar villain recently freed from imprisonment on Luna Bianca who has decided to create an 80-meter-tall Giant Robot Dinosaur so that I can wreak chaos, havoc, destruction, and despair upon the unsuspecting residents of Kyoto City.
Given that 80-meter-tall units fit under the “Light Starship” (Tier 10) category according to this chart, I can have:
So, if I want to have two Laser Eyes of Destruction™, I'd convert those 8 Tier 10 (Light Anti-Starship) weapons into…
…and then convert those four weapons into:
So, in the case of my giant robot dinosaur with laser eyes, it can kill with a glare.
But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those Tier 12 (Heavy Anti-Starship) weapons back into 2 Tier 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like:
And there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear Kyoto City into rubble!
Ke-C11-2 Super Eikan-class Heavy Cruiser | |||||
---|---|---|---|---|---|
Starship Tier | Tier 13, Light Capital Ship | ||||
Amt | Weapon Systems | Tier | Amount x Capacity Utilized | Total Capacity Utilized | |
x1 | Eikan-Type Aether Shock Array | 14 | 1 x 2 | 2 | |
x2 | Eikan-Type Positron Cannons | 13 | 2 x 1 | 2 | |
x1 | Combined Field System | 11 | 1 x 1/4 | 1/4 | |
x20 | Type 31 Secondary Anti-Starship Turrets | 9 | 20 x 1/16 | 20/16 | |
x22 | Type 31 Anti-Fighter Turrets | 7 | 22 x 1/64 | 22/64 | |
Total Weapon Capacity Utilized | 187/32 out of 256/32 |
Ke-V9 "Nodachi" Assault Fighter | |||||
---|---|---|---|---|---|
Vehicle Tier | Tier 8, Medium Mecha | ||||
Amt | Weapon Systems | Tier | Amount x Capacity Utilized | Total Capacity Utilized | |
x4 | Ke-V9-W3300 Turbo Aether Cannons | 8 | 4 x 1 | 4 | |
x1 | Ke-V9-S3300 Combined Field System | 8 | 1 x 1 | 1 | |
x6 | Ke-V9-W3301 Turbo Aether Turrets | 6 | 6 x 1/16 | 6/16 | |
x6 | Ke-V9-W3304 Variable Equipment Mounts | 6 | 6 x 1/4 | 6/4 |
|
Each Mount can be equipped with one of the following: | Ke-T8-W3101 Missile Launcher Pod | 6 | |||
Ke-T8-W3103 Countermeasure Module | 3 | ||||
Ke-V8-W3200 Targeting Module | - | ||||
Ke-V8-W3201 Decoy Launcher | - | ||||
Ke-V8-E3200 Wavefront Module | - | ||||
Total Weapon Capacity Utilized | 55/8 out of 64/8 |
Ke-H5-W3200 "Kyouheki" Defense Platform | |||||
---|---|---|---|---|---|
Starship Tier | Tier 11, Medium Starship | ||||
Amt | Weapon Systems | Tier | Amount x Capacity Utilized | Total Capacity Utilized | |
x1 | Ke-S3-W3020 Main Weapon Array | 13 | 1 x 4 | 4 | |
x4 | Type 31 Heavy Anti-Starship Turrets | 11 | 4 x 1 | 4 | |
x1 | Combined Field System | 11 | 1 x 1 | 1 | |
x2 | Type 31 Secondary Anti-Starship Turrets | 9 | 2 x 1/4 | 2/4 | |
x8 | Type 31 Anti-Fighter Turrets | 7 | 8 x 1/16 | 8/16 | |
Total Weapon Capacity Utilized | 160/16 out of 160/16 |
Ke-C11-2 Super Eikan-class Heavy Cruiser | |||||
---|---|---|---|---|---|
Starship Tier | Tier 13, Light Capital Ship | ||||
Amt | Weapon Systems | Tier | Amount x Capacity Utilized | Total Capacity Utilized | |
x1 | Eikan-Type Aether Shock Array | 14 | 1 x 2 | 2 | |
x2 | Eikan-Type Positron Cannons | 13 | 2 x 1 | 2 | |
x1 | Combined Field System | 11 | 1 x 1/4 | 1/4 | |
x20 | Type 31 Secondary Anti-Starship Turrets | 9 | 20 x 1/16 | 20/16 | |
x22 | Type 31 Anti-Fighter Turrets | 7 | 22 x 1/64 | 22/64 | |
Total Weapon Capacity Utilized | 187/32 out of 256/32 |
The following table was copied directly from the DRv3 Quick Reference article (apart from a few minor formatting changes) and is also included for reference purposes.
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frostjaeger created this article on 2017/04/22 12:28.