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guide:weapon_limitations

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Weapon Limitations

🚧 These rules are a work-in-progress and have not been approved for implementation. 🚧

The following are rules that, if approved, would be an additional requirement of the Submission Rules.

These rules govern the quantity and quality of firepower available to the numerous mecha, small craft, starships, vehicles, and so forth within the Star Army setting.

How much weaponry?

Usually, for infantrymen and power armor, this is self-explanatory… or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: *a maximum of 8 on-tier weapons and a max of 10 tier-equivalent weapon (TEW) groups.

  • Getting a higher-tier weapon costs 2 weapons of the tier below.
  • Getting a lower-tier weapon costs 1/2 of a weapon from the tier above.

Mecha, small craft, starships, and vehicles with more weapons than the recommended maximum may not be approved as they may be considered as overpowered.

Loadout Example: Giant Robot Dinosaur

Let's say that I'm an evil Mishhuvurthyar villain recently freed from imprisonment on Luna Bianca who has decided to create an 80-meter-tall Giant Robot Dinosaur so that I can wreak chaos, havoc, destruction, and despair upon the unsuspecting residents of Kyoto City.

Given that 80-meter-tall units fit under the “Light Starship” (Tier 10) category according to this chart, I can have:

  • 8 Tier 10 (Light Anti-Starship) Weapons
  • 2 Tier 10-Equivalent Weapon Groups

Since I want to have two Laser Eyes of Destruction™, I take those 8 Tier 10 (Light Anti-Starship) weapons and convert them into…

  • 4 Tier 11 (Medium Anti-Starship) weapons

…and then convert those four weapons into:

  • 2 Tier 12 (Heavy Anti-Starship) weapons

So, in the case of my giant robot dinosaur with laser eyes, it can kill with a glare.

But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those Tier 12 (Heavy Anti-Starship) weapons back into 2 Tier 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like:

  • 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™
  • 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™

FIXME v

Then I remember that I’ve forgotten about the 2 Tier 10 (Light Anti-Starship) weapons I set aside at the beginning of this example. Back to the drawing board one more time: I take those 2 Tier 10 (Light Anti-Starship) weapons and combine them into a Tier 11 (Medium Anti-Starship) weapon. This will be my giant robot dinosaur’s secret weapon: a laser eye concealed on the back of its head. So, now my loadout looks like this…

  • 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™
  • 3 Tier 11 (Medium Anti-Starship) Eyes of Destruction™

…and there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear Kyoto City into rubble!


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guide/weapon_limitations.1529381464.txt.gz · Last modified: 2023/12/20 15:54 (external edit)