Valaad is a war-scarred, barren, sandy desert world orbiting the star An Rhy. It is home to several cities built by settlers, the largest of which is Gate City. Valaad has a single ocean in the northern hemisphere.
Valaad has a deep, rich history going back to some of the earliest years of the SARPiverse and has been heavily affected by 3 wars and one rebellion. Some sites on Valaad's surface are still radioactive from nuclear weapons used by the Sfrarabla Mishhuvurthyar Xhrafuklurp (SMX) during orbital strikes on military targets in YE 29 and the surface is often plagued by severe dust storms which prevent ships from flying.
“I fought on Valaad when the NMX invaded, my Regiment, my friends were wiped out with only seven survivors, myself included. They huddled and whimpered, and cried while I kept piling bodies of dead Mishhuvurthyar into a corpse wall as they came into range of the trenches. I held that line until reinforcements arrived five hours later only to find that we were pulling out. Xyainbor, Tatiana, Valaad, Yamatai. And all across space. I've fought, I've clawed, I've shot and stabbed countless NMX and infested Nekovalkyrja alike. – Kurusu Ruri.
A notable location is the spacer's lounge Inferno Wind, situated in Gate City's starport sector. Gate City itself is one of the older settlements on Valaad, a mere twenty years younger than Sky Tower (built near an immense geologic formation which is still being studied) and only thirty-seven years younger than Keystone Lake, which surrounds a freshwater oasis in the higher latitudes of the southern hemisphere, near the pole.
Gate City has a Bravemart.
The desert heat washed out the hiss of coolant being cycled through pipes and vents as the gantryway of the Osiris lowered and the pressure equalized between ship and planet. It was empty for the most part, just a scattering of supply boxes and a portable crane folded up in one rounded corner of the landing pad.
It wasn't set inside a concrete crater, but the pad was screened off from the dust and dirt. The sky overhead soon darkened, but not with rainclouds; a dust storm was blowing through and it would be awhile before any ships would fly again, they would just have to wait it out.
The floor lit up, leading to the gantryway hatch, where Terry was already in his regular outfit and disembarking. The crew would probably be waiting at the usual hangout, Inferno Wind, a spacer's bar and hangout for mechanics and desert prospectors.
Valaad was dotted with mines dating back to before the Qel'noran ownership and its subsequent transfer to Yamataian control. Most of the people, as far as Terry was aware, were near-humans that passed themselves off as Yamataian, not by “upgrading” to the artificial bodies, but by means of various implants and neural enhancements. Some of those were not available to the average person, but some specialization was of course needed.
Terry liked to keep his appearance the way it was; he'd wait for Lucien and Kirio to get off of the ship and then take them to meet the rest of the crew, and then check the bulletins to see if there were any jobs available. By now customers would know to tag their request with the name of the ship and crew they would like to handle it, but the concept was still catching on.
The docks didn't seem to be anything special, just landing pads with the bare minimum. It offered some protection from the sandstorm, but Randy had thrown a cover over his Ronin as an extra measure, with the cover weighed down with some cinder blocks. The thought of his precious little Ronin tucked away like the daughter he saw it as put a smile on his face.
Looking around there didn't seem to be much out of the ordinary. There were some civilian craft and transports but nothing big or extremely dangerous looking. Recounting the people at the bar, he guessed they were using one of the bigger transports.
It is home to the Basilisk, an intelligent species of reptiles who are beginning the journey to sapience.
|Places of the SARPiverse|