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stararmy:equipment:ke-m6-2a_daisy_power_armor [2017/11/07 21:29] – ↷ Links adapted because of a move operation paladinrpg | stararmy:equipment:ke-m6-2a_daisy_power_armor [2018/02/07 19:04] – meta_mahn | ||
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=====Statistical Information===== | =====Statistical Information===== | ||
- | **Government: | + | **Government: |
- | **Organization: | + | **Organization: |
**Type:** Planetary Power Armor\\ | **Type:** Planetary Power Armor\\ | ||
- | **Class:** Ke-M6-2A\\ | + | **Class: ** Ke-M6-2A\\ |
- | **Designer: | + | **Designer: ** [[faction: |
- | **Manufacturer: | + | **Manufacturer: |
- | **Production: | + | **Production: |
\\ | \\ | ||
- | **Crew:** 1\\ | + | **Crew: ** 1\\ |
- | **Maximum Capacity:** 1\\ | + | **Maximum Capacity: ** 1\\ |
\\ | \\ | ||
- | **Height (Suit):** 167 (5' | + | **Height (Suit): ** 167 (5' |
- | **Height (Pilot):** 153 cm (5') to 200 cm (6' | + | **Height (Pilot): ** 153 cm (5') to 200 cm (6' |
- | **Width:** 100 cm, 33 in\\ | + | **Width: ** 100 cm, 33 in\\ |
- | **Mass:** 150 kg, 310 lbs\\ | + | **Mass: ** 150 kg, 310 lbs\\ |
==Speeds== | ==Speeds== | ||
- | **Air Speed (Fusion Thrusters): | + | **Air Speed (Fusion Thrusters): ** 2,000 km/h, Mach 1.6 @ Sea Level\\ |
- | **Zero Atmosphere (Fusion Thrusters): | + | **Zero Atmosphere (Fusion Thrusters): ** 8,575 km/h \\ |
- | **Inertial Redirection System (Air, Zero Atmosphere): | + | **Inertial Redirection System (Air, Zero Atmosphere): |
\\ | \\ | ||
- | **Operating Time:** 4 Days, Combat\\ | + | **Operating Time: ** 4 Days, Combat\\ |
- | **Lifespan: | + | **Lifespan: ** 4 Years Per Refit\\ |
==== Damage Capacity ==== | ==== Damage Capacity ==== | ||
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The Daisy II is armed with the venerable [[stararmy: | The Daisy II is armed with the venerable [[stararmy: | ||
- | **Location: | + | **Location: ** Wrist/ |
- | **Primary Purpose:** Light Anti-Armor, Personal Defense\\ | + | **Primary Purpose: ** Light Anti-Armor, Personal Defense\\ |
- | **Secondary Purpose:** Heavy Anti-Personnel\\ | + | **Secondary Purpose: ** Heavy Anti-Personnel\\ |
- | **Damage:** ADR 2 (Each)\\ | + | **Damage: ** ADR 2 (Each)\\ |
- | **Range:** 500 Meters Effective, 750 Max\\ | + | **Range: ** 500 Meters Effective, 750 Max\\ |
- | **Rate of Fire:** 700 RPM, 12 RPS\\ | + | **Rate of Fire: ** 700 RPM, 12 RPS\\ |
=== Impactor (1) === | === Impactor (1) === | ||
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One [[stararmy: | One [[stararmy: | ||
- | **Location: | + | **Location: ** Right Forearm, Underside\\ |
- | **Purpose: | + | **Purpose: ** Close Quarters Combat/ |
**Range: ** User's Reach with Weapon\\ | **Range: ** User's Reach with Weapon\\ | ||
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Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor' | Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor' | ||
- | **Location: | + | **Location: ** Shoulders, Knuckles, Kneepads\\ |
- | **Primary Purpose:** Unarmed Combat\\ | + | **Primary Purpose: ** Unarmed Combat\\ |
- | **Secondary Purpose:** Intimidation/ | + | **Secondary Purpose: ** Intimidation/ |
==== General Issue Combat Loadout ==== | ==== General Issue Combat Loadout ==== | ||
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The Daisy II has inbuilt hardpoints, which allow for various different equipment to be attached to the armor. This enables a high degree of adaptability, | The Daisy II has inbuilt hardpoints, which allow for various different equipment to be attached to the armor. This enables a high degree of adaptability, | ||
- | * **Dorsal Hardpoint: | + | * **Dorsal Hardpoint: ** Located in the middle of the back. Fits over the thrusters and reactor. |
- | * **Shoulder Hardpoints (2):** Located just above the shoulder blades. Typically mounts secondary weapons on armatures. | + | * **Shoulder Hardpoints (2): ** Located just above the shoulder blades. Typically mounts secondary weapons on armatures. |
- | * **Forearm Hardpoints (2):** Located on the forearms. By default holds one [[stararmy: | + | * **Forearm Hardpoints (2): ** Located on the forearms. By default holds one [[stararmy: |
- | * **Lower Leg Hardpoints (2):** On the outer sides of the lower legs. Usually mounts extra capacitors or mini-missiles. | + | * **Lower Leg Hardpoints (2): ** On the outer sides of the lower legs. Usually mounts extra capacitors or mini-missiles. |
==Active Camouflage System== | ==Active Camouflage System== | ||
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Built into both the right and left shoulder plates, these two defensive barrier projector units, though inferior individually to the original Energy Cloak Shield Projector of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a conformal fashion. | Built into both the right and left shoulder plates, these two defensive barrier projector units, though inferior individually to the original Energy Cloak Shield Projector of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a conformal fashion. | ||
- | The projectors provide protection from both kinetic projectiles and energy-based weapons, causing incoming rounds to curve and energy beams to bend away while weakening their strength. Though not as powerful as the Mindy Series' | + | The projectors provide protection from both kinetic projectiles and energy-based weapons, causing incoming rounds to curve and energy beams to bend away while weakening their strength. Though not as powerful as the Mindy Series' |
As an added option, the standard EBP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another and generate an unstable field that provides no protection. | As an added option, the standard EBP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another and generate an unstable field that provides no protection. |