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stararmy:daisy_m6_2a [2012/04/22 19:25] – [Weapons] kai | stararmy:equipment:ke-m6-2a_daisy_power_armor [2023/12/21 01:01] (current) – external edit 127.0.0.1 | ||
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- | ^ :!: This article is unfinished and not approved for usage :!: ^ | + | ====== M6-2A "Daisy II" Planetary Power Armor ====== |
- | ====== Daisy M6-2A Infantry Power Armor ====== | + | The Ke-M6-2A " |
- | The Ke-M6-2A " | + | |
- | {{imagesomedaygoeshere}} | + | {{stararmy: |
- | ===== About the Daisy M6-2A ===== | + | ===== About the M6-2A Daisy ===== |
- | __**Ketsurui Fleet Yards Ke-M6-2A Deployable Aero/spacy Infantry Suit, Yamatai, Mk. 2 (Daisy 2)**__\\ | + | |
- | The original [[stararmy: | + | Being more durable and robust, the Daisy II was designed specifically |
- | The [[:second_mishhuvurthyar_war|NMX war]] turned toward ground encounters after the [[yamatai:battle_of_yamatai|The Battle of Yamatai.]] In a rare joint project, Ketsurui Zaibatsu joined with Origin Armor Works — creator of the [[origin: | + | {{stararmy:equipment:daisy_armor_in_combat.jpg?800|}} |
- | Several design points from the first Daisy were considered important: | + | ===== History and Background ===== |
- | * Its durability proved to be a decisive factor in a high percentage of recorded encounters. | + | {{: |
- | * Its adequate fulfilling of multiple roles. | + | |
- | * Its flexibility with weapons. | + | |
- | * Its relatively low production cost (compared to the aether-powered Mindy). | + | |
- | * Its costly, but highly effective arm shield. | + | |
- | Origin, using data culled from hundreds | + | The original [[stararmy: |
- | * The limited combat endurance of the capacitor system. | + | The [[timeline: |
- | * The hemosynth insert and its requiring the disposal | + | |
- | * The lack of an effective, onboard melee weapon that could compliment the shield. | + | |
- | * The energy-hungry | + | |
- | * The inability to make quick repairs to the armor (a trait inherited from the Mindy). | + | |
- | KZ and Origin agreed upon these solutions: | + | Several design points from the first Daisy were considered important. Its durability proved to be a decisive factor in a high percentage of recorded encounters against enemy units, while its adequate filling of multiple roles on the battlefield allowed it to be flexible enough for many tactical |
- | * A fusion-powered, cartridge-based capacitor system that would allow an armor to carry extra endurance. | + | Origin, using data culled from hundreds |
- | * A semi-hemosynth insert, lined with dry synthetic material to allow for uniformed pilots while able to provide medical support upon pilot injury. | + | |
- | * Fusion microthursters built into the bags of the legs to provide long-term spacy propulsion | + | |
- | * An interchangeable armor and chassis system | + | |
- | * An onboard, detachable, 55-centimeter club with powered piledriving spike. | + | |
- | ===== General data ===== | + | Another flaw found with the original Daisy was the lack of an effective, on-board melee weapon that could compliment the shield. Besides this, the gravimetric propulsion system built into the legs, though effective, proved to be power hungry and mechanically complex to build, contributing a good amount to the unit's cost. Finally, it shared with the Mindy 2 the inability to make quick, easy repairs or use what components were on hand. |
- | * **Government: | + | |
- | * **Organization: | + | |
- | * **Type:** Hemosynthetic-core Aero/spacy Power Armor \\ | + | |
- | * **Class:** Light Advanced Mechanized Infantry Armor: Series 6, Model 2A (Type 34) | + | |
- | * **Designer: | + | |
- | * **Date entered service:** [[: | + | |
- | * **Manufacturers: | + | |
- | * **Pilot Information: | + | These issues hampered the effectiveness of the Daisy, but Ketsurui Zaibatsu and Origin Industries agreed on several solutions to remedy these problems. First, a fusion based, cartridge fueled power system would supplement and recharge the capacitor system, allowing the suit to have additional endurance on the field. The typical hemosynthetic insert was to be made into a composite insert, composed of hemosynth lined with a dry synthetic material through which it could seep if the pilot became injured, providing medical support. |
- | The armor compensates for its pilots' | + | To take advantage of the reactor that was now built in, Heavy Fusion Thrusters were integrated into the suit, rather than staying in a separate pack as with the original Daisy. A basic collapsing metal club was deemed to be acceptable for standard issue, as it was cheap and easy to make - at the same time, provisions for other, superior options were made as well. Finally, |
- | * **Height:** Variable, but generally about 15 cm is added to the height | + | These developments lead to the latest iteration |
- | * **Width:** 100 cm (~33 in) | + | |
- | * **Mass:** 150 kg (~310 lbs) | + | |
- | **Speeds:** | + | Following on the Success of Separa' |
- | | + | |
- | * **Anti-gravity drive, land/ | + | =====Statistical Information===== |
+ | |||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | * Manufacturer: | ||
+ | * Production: | ||
+ | |||
+ | * Crew: | ||
+ | * Maximum Capacity: | ||
+ | |||
+ | * Height (Suit): | ||
+ | * Height (Pilot): | ||
+ | * Width: | ||
+ | * Mass: 150 kg, 310 lbs | ||
+ | |||
+ | ====Speeds==== | ||
+ | * Air Speed (Fusion Thrusters): | ||
+ | * Zero Atmosphere | ||
+ | * Inertial Redirection System (Air, Zero Atmosphere): 70 km/h (~43 mph) | ||
+ | |||
+ | * Operating Time: 4 Days, Combat | ||
+ | * Lifespan: | ||
==== Damage Capacity ==== | ==== Damage Capacity ==== | ||
- | //See [[:damage_rating]] for an explanation of the damage system.// | + | //See [[guide:damage_rating_v3]] for an explanation of the damage system.// |
+ | |||
+ | * Body: Tier 4 | ||
+ | * Energy Cloak: Tier 4 | ||
+ | * Handheld Shield: Tier 3 | ||
+ | |||
+ | |||
+ | {{stararmy: | ||
+ | {{stararmy: | ||
+ | {{stararmy: | ||
+ | |||
+ | |||
+ | =====Weapons Systems===== | ||
+ | |||
+ | ==== Pulse Energy Weapon (2)==== | ||
+ | |||
+ | The Daisy II is armed with the venerable [[stararmy: | ||
+ | |||
+ | * Location: | ||
+ | * Primary Purpose: | ||
+ | * Secondary Purpose: | ||
+ | * Damage: | ||
+ | * Range: | ||
+ | * Rate of Fire: 700 RPM, 12 RPS | ||
+ | |||
+ | ====Impactor (1)==== | ||
+ | |||
+ | One [[stararmy: | ||
+ | |||
+ | * Location: | ||
+ | * Purpose: | ||
+ | * Range: | ||
+ | |||
+ | === Hardened Studding === | ||
+ | |||
+ | Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor' | ||
+ | |||
+ | * Location: | ||
+ | * Primary Purpose: | ||
+ | * Secondary Purpose: | ||
+ | |||
+ | ==== General Issue Combat Loadout ==== | ||
+ | |||
+ | The Daisy 2 can use a multitude of weapons, both handheld and hardpoint mounted. It can choose from any of the items on the list of the original [[stararmy: | ||
+ | |||
+ | * [[..: | ||
+ | * Ke-M6-D2901 Handheld Zesuaium Ellipsoid Shield, mounted on the right upper arm. | ||
+ | * [[stararmy: | ||
+ | * [[stararmy: | ||
+ | * [[stararmy: | ||
+ | |||
+ | ===== Systems Descriptions ===== | ||
+ | |||
+ | ==== Default Systems Listings ==== | ||
+ | * Ke-M6-E3401 Armor Integrated Electronics System | ||
+ | * Ke-M6-E3403 Conformal Psionic Signal Control Device | ||
+ | * Ke-M6-F3401 Durandium-ADNR Composite Frame | ||
+ | * Ke-M6-F3402 Semi-Hemosynthetic Insert/ | ||
+ | * Ke-M6-F2903 Outer Armor with Active Camouflage System ([[materials: | ||
+ | * Ke-M6-G3404 [[corp: | ||
+ | * Ke-M6-R3402 Inertia Redirection System | ||
+ | * Ke-M6-R3401 Heavy Fusion Thrusters | ||
+ | |||
+ | ==== External Systems ==== | ||
+ | |||
+ | === Outer Armor === | ||
+ | |||
+ | By default, the Daisy II uses hardened [[materials: | ||
+ | |||
+ | * Stealth Plating Type I: Composed of [[materials: | ||
+ | |||
+ | * Stealth Plating Type II: Much like the Mark I, the Mark II incorporates [[materials: | ||
+ | |||
+ | * Heavy Assault Plating Type I: Given to ace pilots and other elite troops, the Assault Plating is almost entirely composed of the advanced material known as [[materials: | ||
+ | |||
+ | === Modular Hardpoints === | ||
+ | |||
+ | The Daisy II has inbuilt hardpoints, which allow for various different equipment to be attached to the armor. This enables a high degree of adaptability, | ||
+ | |||
+ | * Dorsal Hardpoint: | ||
+ | * Shoulder Hardpoints (2): Located just above the shoulder blades. Typically mounts secondary weapons on armatures. | ||
+ | * Forearm Hardpoints (2): Located on the forearms. By default holds one [[stararmy: | ||
+ | * Lower Leg Hardpoints (2): On the outer sides of the lower legs. Usually mounts extra capacitors or mini-missiles. | ||
+ | |||
+ | === Active Camouflage System=== | ||
+ | |||
+ | Integrated into the baseline armor, the standard Active Camouflage System conceals the Daisy II with a combination of Volumetric Projectors and a simplified Nano-layer. Using compact volumetric systems, optical camouflage can be achieved by projecting images of what is on one side of the Daisy II towards the other, rendering the power armor effectively invisible. In addition to this function, the volumetrics of the Active Camouflage System can double as hologram projectors, used to display any variety of things from live visual message feeds to maps or charts. | ||
+ | |||
+ | For dealing with thermal emissions, the Daisy II's ACS relies on a simplified nano-layer derived from the more advanced Thermoptic Camouflage systems used in older models. Instead of dealing with both the visible light spectrum and thermal spectrum of energy, this nano-layer is focused solely on blending in the Daisy II into the thermal background around it. This cuts the cost of the material in half and further simplifies production. | ||
+ | |||
+ | The default Active Camouflage System is discarded when Stealth Plating is used, but an even further simplified volumetric system is retained for utility usages. | ||
+ | |||
+ | === Reinforced Assault Helmet === | ||
+ | |||
+ | Composed of [[materials: | ||
+ | |||
+ | The helmet itself has a dual visor system - the outer visor is composed of non-transparent Yama-Dura Alloy which is also contains an ADNR micro-fillament lattice which gives it rigidity. This visor provides maximum protection for the user, and while it is on, the internal projectors provide a visual display calibrated to prevent eye fatigue. When damaged, the outer visor may be slid back to reveal a second full face visor composed of [[materials: | ||
+ | |||
+ | ===Control Systems=== | ||
+ | |||
+ | The Daisy II is operated through two methods - helmet based brain wave monitoring through the helmet or the [[stararmy: | ||
+ | |||
+ | === Energy Barrier Projector === | ||
+ | |||
+ | Built into both the right and left shoulder plates, these two defensive barrier projector units, though inferior individually to the original Energy Cloak Shield Projector of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a conformal fashion. | ||
+ | |||
+ | The projectors provide protection from both kinetic projectiles and energy-based weapons, causing incoming rounds to curve and energy beams to bend away while weakening their strength. Though not as powerful as the Mindy Series' | ||
+ | |||
+ | As an added option, the standard EBP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another and generate an unstable field that provides no protection. | ||
+ | |||
+ | === Heavy Fusion Thrusters === | ||
+ | |||
+ | Providing the brunt of the force behind the Daisy II's flight capabilities, | ||
+ | |||
+ | ===Forearm Mounted Shield=== | ||
+ | |||
+ | Though an optional attachment that fits onto the forearm in addition to the forearm weapon, this 3-foot tall shield is perhaps the Daisy series' | ||
+ | |||
+ | It is impervious to kinetic projectiles (though the kinetic energy may break the attachment point over time) and can only be primarily harmed by plasma, anti-matter or aether. When not in conventional use, the forearm shield may be physically demounted and relocated to a point on the left shoulder, which also features the same exact system as the wrist mount. (SP 4) | ||
+ | |||
+ | The Daisy' | ||
+ | |||
+ | Note that the rotating is still done by a small turreted base; you likely won't get spinning with a great deal of motor strength. Characters have used the zesuaium shield as an impromptu club, but the ' | ||
+ | |||
+ | ==Tactical Drones== | ||
+ | |||
+ | In addition to its traditional protective role, the Elliptoid Shield also serves as storage area for additional ammunition for weapons such as the LASR. Drones for the Daisy II are also stored here due to the shoulder spaces being used for a more robust and reliable shielding system. Due to the relocation of the drone bays, the Daisy II has an expanded Drone capability over its predecessor. It is capable of carrying three (3) of the original Elliptical Tactical Drones, or can be used to carry the compatible [[corp: | ||
+ | |||
+ | * Tactical Drones: measuring about five inches long and two wide, the units are self-powered, | ||
+ | * Blister Drones: See: [[corp: | ||
+ | |||
+ | ===Conformal PSC Device=== | ||
+ | |||
+ | To protect against unconventional means of attack, a [[stararmy: | ||
+ | |||
+ | === Magazine Holders === | ||
+ | |||
+ | The thighs on the Daisy II remain the traditional place at which ammunition for various weapons is stowed. Like its predecessor, | ||
+ | |||
+ | This storage compartment is 350mm deep x 200mm long x 30mm wide ((based on the requirements for the [[..: | ||
+ | |||
+ | ==== Internal Systems ==== | ||
+ | |||
+ | === Composite Frame === | ||
- | * Body: 8-12 SP (Mecha scale) | + | Unlike its predecessor, |
- | * Energy Cloak: 8 SP (Mecha scale) | + | |
- | * Handheld Shield: 4 SP (Mecha scale) | + | |
- | =====Systems Listings===== | + | By encasing one with the other, their weaknesses are compensated for, as the Durandium provides a toughness while the ADNR provides rigidity. In addition, the Durandium |
- | * Ke-M6-E3401 Armor Integrated Electronics System\\ | + | |
- | * Ke-M6-E3403 Conformal Psionic Signal Control Device\\ | + | |
- | * Ke-M6-F3401 Titanium Alloy Endoskeletal Frame\\ | + | |
- | * Ke-M6-F3402 Semi-Hemosynthetic Insert/ | + | |
- | * Ke-M6-F2903 Outer Armor with Thermoptic Camouflage (Yamataium/ | + | |
- | * Ke-M6-G3404 Fusion Battery Power System\\ | + | |
- | * Ke-M6-R3402 Inertia Redirection System\\ | + | |
- | * Ke-M6-R3401 Fusion Microfusion Clusters\\ | + | |
+ | === Motor Servos === | ||
+ | The Daisy II uses servo motors in conjunction with hemosynthetic material. These small, compact units serve to power the suit's movements and enhance the pilot' | ||
- | =====Weapons===== | + | ===Multi-Layer Interior Lining=== |
- | * Hand-held Rifle, usually [[stararmy: | + | |
- | * [[stararmy: | + | |
- | * [[stararmy: | + | |
- | **Hand-to-Hand Combat: | + | The Daisy II's interior |
- | **[[stararmy: | + | ===Life Support=== |
- | **Studded gloves, shoulder pads and knee pads:** Added to give just a bit more punching power and to lend the armor a bit of a robust | + | The Daisy II's Life support system has been simplified from the original Daisy I's life support, making it more affordable |
- | =====Systems Layout===== | + | ===Hyper-Capacitor System=== |
- | ====Defensive/ | + | As its primary source of power during operations, the Daisy II contains a hyper-capacitor system. These serve to provide power to all systems such as life support, weapons and shields. They are capable of supporting the suit for approximately a week out of combat, but constant and heavy usage consistent with combat will reduce the time of operation exponentially. The operational time is typically cut down to a day, a handful of hours, or even less, depending on conditions. These capacitors are located in each thigh, the upper arms, and on each side of the torso, making for a total of six capacitors. |
- | **Outer Armor:** The Daisy 2, by default, uses the same [[: | + | === Fusion Reactor === |
- | However, instead of being limited | + | Acting primarily as both the power source and a propellant generator for flight, the [[corp: |
- | * Xiulurium-coated Durandium plating: Used for recon missions when stealth is required. Durandium is used over Yama-Dura in order to have a mass-producable stealth version. | + | ===Self-Destruct=== |
- | * Xiulurium-coated Yama-Dura: Given to covert forces. | + | Though the Daisy II continues to use the [[stararmy: |
- | * Yamataium plating: Given to stormtrooper units, available to ace units. Increases SP by 4. | + | == Low Yield Capacitor Overload == |
- | **Energy Cloak Shield Projector: | + | As with its predecessor, |
- | **Ke-M6-D2901 Handheld Elliptoid Shield:** This 3-foot tall shield | + | Damage |
- | **Active Camouflage: | + | == High Yield Microfusion Overload == |
- | **[[stararmy: | + | A new addition, the Microfusion Overload creates a small thermonuclear explosion, making the traditional Capacitor Overload look tame in comparison. This is done by shunting large quantities of tritium-deuterium fuel into the reactor all at once, creating a fusion reaction that overload' |
- | **Magazine holders (thighs):** A section | + | The Yield of this thermonuclear detonation is variable however, depending |
- | ====Internal Systems==== | + | Time to detonation is much longer than the Capacitor Overload method, being up to 180 seconds (3 Minutes) in length for maximum yield. Typically, the furthest the maximum damage radius extends is 100 meters with large amounts of thermal and concussive blastwaves when initiated in atmosphere - in zero atmosphere environments, |
- | ** Interior** | + | ==== Electronics |
- | The Daisy' | + | |
- | Behind the lining is the standard hemosynthetic insert found in all Yamataian armors. The insert can " | + | === Integrated Electronics Suite === |
- | **Life Support: | + | Though primarily equipped with the [[stararmy: |
- | **Capacitor system:** [[Daisy 2 systems page.]] | + | == Armor Integrated Electronics System == |
- | **Control Systems:** Operation of the armor is through one of two control points — the helmet or the [[stararmy:spine|SPINE interface.]] Brain waves are monitored | + | The default and therefore most common electronics package, |
- | **Self-Destruct" | + | == Destiny AI PAWN Suite (Optional) == |
- | ==== Armor Integrated Electronics System ==== | + | One of the many subsets of the [[corp: |
- | The Daisy uses a Ke-M6-E2901 | + | |
- | **M6-2A Stealth and Sensor Suite:** A carryover from the original Daisy, the SAS unit usually is equipped with stealth armor plating and a [[stararmy: | + | === Inertia Redirection System=== |
- | ====Miscellaneous systems==== | + | Providing the majority of the finesse of flight, the Daisy II holds a more powerful version of the inertia redirection system found on the original Daisy I; this system serves multiple purposes aboard the Daisy II. Besides providing a means of propulsion and fine control to supplement and augment the Heavy Fusion Thrusters by redirecting inertia (as the name suggests), it also supplement' |
- | The **[[stararmy: | + | ===== OOC Notes ===== |
+ | * Original artwork by RyujinDX | ||
+ | * Daisy animated sprite artwork by [[members: | ||
---- struct data ---- | ---- struct data ---- | ||
+ | stararmy_logistics.saoy_supclass : Class C - VEHICLES AND POWER ARMOR | ||
+ | stararmy_logistics.saoy_usage : Active Use - Replaceable | ||
+ | stararmy_logistics.saoy_adopted_year : | ||
+ | stararmy_logistics.saoy_reviewed_last : | ||
+ | stararmy_logistics.saoy_item_retired_year : | ||
+ | stararmy_logistics.saoy_itemcount : | ||
+ | products.product_cat : power armor | ||
+ | products.product_name : M6-2A "Daisy II" Planetary Power Armor | ||
+ | products.product_nomenclature : Ke-M6-2A | ||
+ | products.product_designer : Ketsurui Zaibatsu, corp: | ||
+ | products.product_manufacturer : Ketsurui Fleet Yards, Origin Armor Works | ||
+ | products.product_brand : | ||
+ | products.product_release_year : YE 34 | ||
+ | products.product_discontinued_year : | ||
+ | products.product_usedby : Star Army of Yamatai | ||
+ | products.product_parent : | ||
+ | products.product_image : stararmy: | ||
+ | products.product_price_ks : | ||
+ | products.product_drv3_max : | ||
+ | products.product_production : Mass Production | ||
+ | products.product_description : | ||
+ | products.product_length : | ||
+ | products.product_width : | ||
+ | products.product_height : | ||
+ | products.product_mass : 150 | ||
---- | ---- | ||