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stararmy:equipment:ke-m6-2a_daisy_power_armor

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M6-2A Daisy Planetary Power Armor

The Ke-M6-2A “Daisy II” is a LAMIA (Light Advanced Mechanized Infantry Armor) unit designed by Ketsurui Zaibatsu and Origin Armor Works and manufactured in ye_34

About the M6-2A Daisy

Being more durable and robust, the Daisy II was designed specifically for heavy planetary combat, whether it be ground or aerial. It can hold its ground much more capably than other designs in the Star Army's inventory, and is also easier to repair and maintain over longer periods of time, allowing it to be a true 'ground pounder'.

History and Background

The original M6 Daisy, a staple to Yamatai's infantry forces for years, proved to be a capable but limited force when it came to terrestrial operations. It lacked the capability to go on extended missions inside hostile territory, as it was originally designed as a compromise of the M2 Mindy and an evolution of the M5 Harpy. It showed its mettle best when used in small squads for missions not meant to last beyond a day's worth of fighting.

The NMX war turned toward ground encounters after the The Battle of Yamatai. In a rare joint project, Ketsurui Zaibatsu joined with Origin Armor Works — creator of the Impulse armor — to help improve the Daisy for these encounters. The project was also backed with the blessing of the fifth_fleet's new Taisho, Johnathan Whitmoor.

Several design points from the first Daisy were considered important:

  • Its durability proved to be a decisive factor in a high percentage of recorded encounters.
  • Its adequate fulfilling of multiple roles.
  • Its flexibility with weapons.
  • Its relatively low production cost (compared to the aether-powered Mindy).
  • Its costly, but highly effective arm shield.

Origin, using data culled from hundreds of thousands of engagements between Daisy armors and the enemy, identified several places to improve:

  • The limited combat endurance of the capacitor system.
  • The hemosynth insert and its requiring the disposal of clothing before entering the armor.
  • The lack of an effective, onboard melee weapon that could compliment the shield.
  • The energy-hungry and mechanically complex gravimetric engines built into the legs.
  • The inability to make quick repairs to the armor (a trait inherited from the original Mindy).

KZ and Origin agreed upon these solutions:

  • A fusion-powered, cartridge-based power system with capacitor backup that would allow an armor to carry extra endurance.
  • A semi-hemosynth insert, lined with dry synthetic material to allow for uniformed pilots while able to provide medical support upon pilot injury.
  • Micro fusion thrusters built into the small of the back to provide long-term spacy propulsion as well as aerial flight.
  • An interchangeable armor and chassis system to allow for quick swapping of parts and armor plates.
  • An onboard, detachable, 60-centimeter club with a spike at its tip.

These developments lead to the latest iteration of the M6 line, the M6-2A 'Daisy II' Planetary Power Armor.

Statistical Information

Government: yamatai_star_empire
Organization: Star Army of Yamatai, Fifth Standard Fleet
Type: Planetary Power Armor
Class: Ke-M6-2A
Designer: Ketsurui Zaibatsu, Origin Armor Works
Manufacturer: ketsurui_fleet_yards, Star Army of Yamatai (Aboard starships), Origin Armor Works
Production: Mass Production

Crew: 1
Maximum Capacity: 1

Height: 213 cm, 7 ft max (adds +15cm to pilot height)
Width: 100 cm, 33 in
Mass: 150 kg, 310 lbs

Speeds

Air Speed (Fusion Thrusters): 2,000 km/h, Mach 1.6 @ Sea Level
Zero Atmosphere (Fusion Thrusters): 7,575 km/h
Inertial Redirection System (Air, Zero Atmosphere): 70 km/h (~43 mph)

Range:
Lifespan:

Damage Capacity

See damage_rating for an explanation of the damage system.

  • Body: 8 SP (Armor scale)
  • Energy Cloak: 8 SP (Armor scale)
  • Handheld Shield: 4 SP (Armor scale)

Weapons Systems

Pulse Energy Weapon (2)

The Daisy II is armed with the venerable Pulse Energy Weapon, a pulsed particle weapon that acts as close quarters SMG's. With one mounted on each forearm, making for a total of two PEWs, the Daisy II can adequately defend itself even without a handheld weapon.

Location: Wrist/Forearm
Primary Purpose: Light Anti-Armor, Personal Defense
Secondary Purpose: Heavy Anti-Personnel
Damage: ADR 2 (Each)
Range: 500 Meters Effective, 750 Max
Rate of Fire: 700 RPM, 12 RPS

Impactor (1)

One ke-m6-w3404_impactor is issued to each Daisy II, and serves as a valuable cudgel used to beat down enemies at close range. The collapsing baton is both strong, and heavy, and proves surprisingly effective in it's simple, brutal role.

Location: Right Forearm, Underside
Purpose: Close Quarters Combat/Melee
Range: User's Reach with Weapon

Hardened Studding

Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor's high speed, maneuverability and strength.

Location: Shoulders, Knuckles, Kneepads
Primary Purpose: Unarmed Combat
Secondary Purpose: Intimidation/Asthetics

General Issue Combat Loadout

The Daisy 2 can use a multitude of weapons, both handheld and hardpoint mounted. It can choose from any of the items on the list ofdaisy_accessories. The Daisy 2, however, usually carries the following loadout:

Common upgrades can include the ke-m6-w3405 plasma projector replacing one of the forearm pulse energy weapons, and moving the Impactor to the forearm shield.

Systems Descriptions

Systems Listings

  • Ke-M6-E3401 Armor Integrated Electronics System (Standard)
  • Ke-M6-E3403 Conformal Psionic Signal Control Device
  • Ke-M6-F3401 Titanium Alloy Endoskeletal Frame :!: CHECK OVER PLEASE :!:
  • Ke-M6-F3402 Semi-Hemosynthetic Insert/liner
  • Ke-M6-F2903 Outer armor with Thermoptic Camouflage (yama_dura alloy plates)
  • Ke-M6-R3402 Inertia Redirection System
  • Ke-M6-R3401 Micro Fusion Thrusters

External Systems

Outer Armor: By default, the Daisy II uses hardened yama_dura plating, which is in essence durandium laced with yamataium just as its predecessor did. Due to it's composition, the armor plates have minor regenerative properties that allow it to self repair minor damage such as abrasions caused by incoming projectile bounces or dents. Unlike it's predecessor however, the Daisy 2 can swap out plates for heavier or lighter armor, depending on the mission profile. (8 SP)

  • Stealth Plating Type I: Composed of durandium plates with a xiulurium coating, the Daisy II can be rendered undetectable to the vast majority of sensor systems, including standard visuals provided a marginal amount of energy is supplied to the stealth material. The Stealth Plating is generally issued to personnel being sent on missions in which stealth is required, such as forward reconnaissance. Due to the differing materials in construction used to make mass production feasible, the Stealth Plating compromises some of the Daisy II's trademark durability. (6 SP)
  • Stealth Plating Type II: Much like the Mark I, the Mark II incorporates xiulurium in its outer coating. However, the primary difference is that yama_dura plating is used instead of the cheaper durandium. This allows the Daisy II to retain it's trademark durability and ruggedness, as well as minor regenerative properties at the cost of drastically heightened manufacturing and production expense. (8 SP)
  • Heavy Assault Plating Type I: Given to ace pilots and other elite troops, the Assault Plating is almost entirely composed of the advanced material known as yamataium, granting it several unique properties. Besides being outright tougher and more sturdy than standard plates, the material also boasts superior regenerative capabilities, allowing it to self-repair or heal more extensive damage than standard yama_dura could. This includes damage such as bullet craters and minor energy weapon inflicted ablation or melting. This of course, comes at a higher production and manufacturing cost. (10 SP)

Energy Cloak Shield Projector: Built into both the right and left shoulder plates, these two shield projector units, though inferior individually to the original ECSP of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a cloak-like fashion.

The projectors provide protection from both kinetic projectiles and energy-based weapons, causing incoming rounds to curve and energy beams to bend away while weakening their strength. Though not as powerful as the Mindy Series' combined_field_system, it is more efficient considering it's limited power supply - the shield generated requires 15 seconds to progressively recharge up to full power. As an added bonus, it is not lethal to normal, unshielded organisms like the CFS system. (SP 8)

As an added option, the standard ECSP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another.

Forearm Mounted Elliptoid Shield: Though an optional attachment that fits onto the forearm in addition to the forearm weapon, this 3-foot tall shield is perhaps the Daisy series' trademark feature, and serves to provide additional protection. Composed out of a hollow zesuaium structure, with the defensive face being thicker, the Elliptoid Shield is surprisingly durable considering it's relatively light weight. It is impervious to kinetic projectiles (though the kinetic energy may break the attachment point over time) and can only be primarily harmed by plasma, anti-matter or aether. (SP 4)

Active Camouflage: Using compact volumetric systems, optical camouflage can be achieved by projecting images of what is on the other side of the Daisy II towards the other, rendering the power armor effectively invisible. In addition to this function, the Active Camouflage systems can double as hologram projectors, used to display any variety of things from live visual message feeds to maps or charts.

Conformal PSC Device: To protect against unconventional means of attack, a PCS Device is integrated into the Daisy II. These nullify telepathic and psionic activity on the power armor and it's user while selectively allowing certain channels to function. It's protective capabilities include the nullification of 'magical' types of unconventional attack as well as direct assaults on the mind.

Magazine Holders: The thighs on the Daisy II remain the traditional place at which ammunition for various weapons is stowed. Like it's predecessor, munitions stowage is based on internal ammunition racks which pop out from under armor plate. Unlike its predecessor however, it can be customized for holding munitions of various types. In general, four magazines for the LASR are stowed inside the right thigh, with two magazines for the often accompanying SLAG on the left.

Internal Systems

Composite Frame: Unlike its predecessor, which used a titanium alloy frame, the Daisy II sports one composed of interlocking components allowing for easier repairs of a damaged frame, eliminating most of the need for cutting. The parts are composed ofdurandium with adnr supporting filaments encased within, providing additional rigidity and strength. Whereas the Durandium is more flexible, the ADNR is more rigid, the two complementing each other to provide a stronger basis on which the power armor is built upon.

Motor Servos: The Daisy II uses servo motors in conjunction with hemosynthetic material. These small, compact units serve to power the suit's movements and enhance the pilot's strength while working in tandem with the suit's hemosynth. The servo motors themselves are quick and easy to repair, requiring a minimum amount of tools and work to remove and replace with a new, functional unit.

Multi-Layer Interior Lining: The Daisy II's interior is lined by a soft, synthetic material meant to replicate a blend of polyester and wool but without the static. It can absorb sweat and keep the pilot comfortable if the pilot is naked, or hold a cool temperature for those wearing a uniform. Behind the lining is the standard hemosynthetic insert found in all Yamataian armors. The insert can “suck” at the liner to absorb sweat and other detritus, provide the necessary temperature regulation inside the armor or bleed through to give medical assistance to a wounded pilot.

Life Support: The Daisy 2's Life support system has been simplified from the original Daisy I's life support, making it more affordable and robust - it still retains the same filtration capabilities and oxygen supply, but several features were removed. It lacks the water supply, catheter organ, and massaging capabilities found in its predecessor. The Former two were left off in the name of simplicity, the latter due to the more comfortable nature of the synthetic insert over a hemosynthetic insert.

Capacitor system: In addition to the fusion reactor, the Daisy 2 contains a backup capacitor system. These serve to provide power to vial systems such as life support, as well as being fully capable of ensuring operation of integrated weapons systems and shields as well. These capacitors are located in each thigh, the upper arms, and on each side of the torso, making for a total of six capacitors.

Control Systems: Operation of the armor is through one of two control points — the helmet or the SPINE interface. Brain waves are monitored in the helmet for those pilots not equipped with SPINE.

Self-Destruct“ The M6-2A Daisy uses the same self-destruct system as the original Daisy.

(Pre-Edit Version) Daisy M6-2A Infantry Power Armor

(Delete as finished)

Internal Systems

Interior The Daisy's interior is lined by a soft, synthetic material meant to replicate a blend of polyester and wool. It can absorb sweat and keep the pilot comfortable if the pilot is naked, or hold a cool temperature for those wearing a uniform.

Behind the lining is the standard hemosynthetic insert found in all Yamataian armors. The insert can “suck” at the liner to absorb sweat and other detritus, provide the necessary temperature regulation inside the armor or bleed through to give medical assistance to a wounded pilot.

Life Support: The Daisy 2's Life support system has been simplified from the Original Daisy's Life support, making it more affordable and robust- it still retains the same filtration capabilities and oxygen supply, but lacks the Water supply, catheter organ, and massaging capabilities. The Former two were left off in the name of simplicity, the latter due to the more comfortable nature of the Synthetic insert over a Hemosynthetic insert.

Capacitor system: In addition to the Fusion reactor, the Daisy 2 contains a backup capacitor system- these capacitors have the same endurance as the original Daisy's capacitor system. Capacitors are located in each thigh, each upper arm, and on each side of the Torso, making a total of six capacitors.

Control Systems: Operation of the armor is through one of two control points — the helmet or the SPINE interface. Brain waves are monitored in the helmet for those pilots not equipped with SPINE.

Self-Destruct” The M6-2A Daisy uses the same self-destruct system as the original Daisy.

Integrated Electronics System

The Daisy 2 can use several different operating systems. However, the AIES is the most common. Options include:

M6-2A Stealth and Sensor Suite: A carryover from the original Daisy, the SAS unit usually is equipped with stealth armor plating and a hyperwave spherical pulse-Doppler radar.

Miscellaneous systems

Ke-M6-R3402 Inertia Redirection System

A more powerful version of the redirection system found on the Original Daisy, this system expands on the scalar protection abilities to include some motion capabilities, making up for the removal of the largely redundant gravimetric drives. Not as fast as the Fusion thrusters, but this Inertia redirection system provides powerful scalar protection as well as increased functionality in various gravitic conditions.

Drones

The Daisy II has an expanded Drone capability over its predecessor. It is capable of carrying three of the original elliptical Tactical drones, or can be used to carry Blister Drones, which it can carry five of.

  • Tactical Drones: about five inches long, self-powered, provide both extra visual sensor capabilities (around corners, for instance) and point-defense capabilities with a small pulse laser with a range of about 50 meters. The drones carry enough power for about four days of continuous use before needing to redock in their launching box to charge. Takes three hours to charge.
  • Blister Drones: See: Blister Drones

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stararmy/equipment/ke-m6-2a_daisy_power_armor.1341397383.txt.gz · Last modified: 2023/12/20 22:13 (external edit)