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- | ^ :!: This article is unfinished and not approved for usage :!: ^ | + | ====== M6-2A "Daisy II" Planetary Power Armor ====== |
- | ====== M6-2A Daisy Planetary Power Armor ====== | + | The Ke-M6-2A "Daisy II" is a LAMIA (Light Advanced Mechanized Infantry Armor) unit designed by [[corp:ketsurui_zaibatsu]] and [[corp:origin:start|Origin Armor Works]] and manufactured in [[timeline:ye_34]]. |
- | The Ke-M6-2A "Daisy II" is a LAMIA (Light Advanced Mechanized Infantry Armor) unit designed by [[yamatai:Ketsurui Zaibatsu]] and [[origin:Origin Industries|Origin Armor Works]] and manufactured in [[:ye_34]] | + | |
+ | {{stararmy: | ||
===== About the M6-2A Daisy ===== | ===== About the M6-2A Daisy ===== | ||
Being more durable and robust, the Daisy II was designed specifically for heavy planetary combat, whether it be ground or aerial. It can hold its ground much more capably than other designs in the Star Army's inventory, and is also easier to repair and maintain over longer periods of time, allowing it to be a true ' | Being more durable and robust, the Daisy II was designed specifically for heavy planetary combat, whether it be ground or aerial. It can hold its ground much more capably than other designs in the Star Army's inventory, and is also easier to repair and maintain over longer periods of time, allowing it to be a true ' | ||
+ | |||
+ | {{stararmy: | ||
===== History and Background ===== | ===== History and Background ===== | ||
- | The original [[stararmy:daisy_m6_infantry_power_armor|M6 Daisy,]] a staple to Yamatai' | + | {{:stararmy:equipment:daisybreath2.gif }} |
- | The [[:second_mishhuvurthyar_war|NMX war]] turned toward ground encounters after the [[yamatai:battle_of_yamatai|The Battle of Yamatai.]] In a rare joint project, Ketsurui Zaibatsu joined with Origin Armor Works — creator | + | The original |
- | Several design points from the first Daisy were considered important: | + | The [[timeline: |
- | * Its durability proved to be a decisive factor in a high percentage of recorded encounters. | + | Several design points from the first Daisy were considered important. |
- | * Its adequate | + | |
- | * Its flexibility with weapons. | + | |
- | * Its relatively | + | |
- | * Its costly, but highly effective arm shield. | + | |
- | Origin, using data culled from hundreds of thousands of engagements between Daisy armors and the enemy, identified several places to improve: | + | Origin, using data culled from hundreds of thousands of engagements between Daisy armors and the enemy as well as feedback from veterans fresh from the front lines, identified several places to improve |
- | * The limited combat endurance of the capacitor system. | + | Another flaw found with the original Daisy was the lack of an effective, |
- | * The hemosynth insert and its requiring | + | |
- | * The lack of an effective, | + | |
- | * The energy-hungry and mechanically complex | + | |
- | * The inability to make quick repairs | + | |
- | KZ and Origin agreed | + | These issues hampered the effectiveness of the Daisy, but Ketsurui Zaibatsu |
- | * A fusion-powered, cartridge-based power system | + | To take advantage of the reactor that was now built in, Heavy Fusion Thrusters were integrated into the suit, rather than staying in a separate pack as with the original Daisy. A basic collapsing metal club was deemed |
- | * A semi-hemosynth insert, lined with dry synthetic material | + | |
- | * Micro fusion thrusters built into the small of the back to provide long-term spacy propulsion | + | |
- | * An interchangeable armor and chassis system to allow for quick swapping of parts and armor plates. | + | |
- | * An onboard, detachable, 60-centimeter club with a spike at its tip. | + | |
These developments lead to the latest iteration of the M6 line, the M6-2A 'Daisy II' Planetary Power Armor. | These developments lead to the latest iteration of the M6 line, the M6-2A 'Daisy II' Planetary Power Armor. | ||
+ | |||
+ | Following on the Success of Separa' | ||
+ | |||
=====Statistical Information===== | =====Statistical Information===== | ||
- | **Government: | + | |
- | **Organization: | + | * Organization: |
- | **Type:** Planetary Power Armor\\ | + | * Type: Planetary Power Armor |
- | **Class:** Ke-M6-2A\\ | + | * Class: |
- | **Designer:** [[yamatai:Ketsurui_Zaibatsu|Ketsurui Zaibatsu]], [[origin:Origin Industries|Origin Armor Works]]\\ | + | * Designer: |
- | **Manufacturer: | + | * Manufacturer: |
- | **Production: | + | * Production: |
- | \\ | + | |
- | **Crew:** 1\\ | + | |
- | **Maximum Capacity:** 1\\ | + | |
- | \\ | + | |
- | **Height:** 213 cm, 7 ft max (adds +15cm to pilot height)\\ | + | |
- | **Width:** 100 cm, 33 in\\ | + | |
- | **Mass:** 150 kg, 310 lbs\\ | + | |
- | ==Speeds== | + | * Crew: 1 |
- | **Air Speed (Fusion Thrusters):** 2,000 km/h, Mach 1.6 @ Sea Level\\ | + | * Maximum Capacity: |
- | **Zero Atmosphere (Fusion Thrusters):** 7,575 km/h \\ | + | |
- | **Inertial Redirection System (Air, Zero Atmosphere): | + | * Height (Suit): |
- | \\ | + | * Height (Pilot): |
- | **Range:** \\ | + | * Width: |
- | **Lifespan:** \\ | + | * Mass: 150 kg, 310 lbs |
+ | |||
+ | ====Speeds==== | ||
+ | * Air Speed (Fusion Thrusters): | ||
+ | * Zero Atmosphere (Fusion Thrusters): | ||
+ | * Inertial Redirection System (Air, Zero Atmosphere): | ||
+ | |||
+ | * Operating Time: 4 Days, Combat | ||
+ | * Lifespan: | ||
==== Damage Capacity ==== | ==== Damage Capacity ==== | ||
- | //See [[:damage_rating]] for an explanation of the damage system.// | + | //See [[guide:damage_rating_v3]] for an explanation of the damage system.// |
+ | |||
+ | * Body: Tier 4 | ||
+ | * Energy Cloak: Tier 4 | ||
+ | * Handheld Shield: Tier 3 | ||
+ | |||
+ | |||
+ | {{stararmy: | ||
+ | {{stararmy: | ||
+ | {{stararmy: | ||
- | * Body: 8 SP (Armor scale) | ||
- | * Energy Cloak: 8 SP (Armor scale) | ||
- | * Handheld Shield: 4 SP (Armor scale) | ||
=====Weapons Systems===== | =====Weapons Systems===== | ||
- | === Pulse Energy Weapon (2) === | + | ==== Pulse Energy Weapon (2)==== |
- | The Daisy II is armed with the venerable [[stararmy: | + | The Daisy II is armed with the venerable [[stararmy:weapons: |
- | **Location:** Wrist/ | + | |
- | **Primary Purpose:** Light Anti-Armor, Personal Defense\\ | + | * Primary Purpose: |
- | **Secondary Purpose:** Heavy Anti-Personnel\\ | + | * Secondary Purpose: |
- | **Damage:** ADR 2 (Each)\\ | + | * Damage: |
- | **Range:** 500 Meters Effective, 750 Max\\ | + | * Range: |
- | **Rate of Fire:** 700 RPM, 12 RPS\\ | + | * Rate of Fire: 700 RPM, 12 RPS |
- | === Impactor (1) === | + | ====Impactor (1)==== |
- | One [[:stararmy: | + | One [[stararmy:weapons: |
- | **Location:** Right Forearm, Underside\\ | + | |
- | **Purpose:** Close Quarters Combat/ | + | * Purpose: |
- | **Range: | + | * Range: |
=== Hardened Studding === | === Hardened Studding === | ||
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Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor' | Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor' | ||
- | **Location:** Shoulders, Knuckles, Kneepads\\ | + | |
- | **Primary Purpose:** Unarmed Combat\\ | + | * Primary Purpose: |
- | **Secondary Purpose:** Intimidation/ | + | * Secondary Purpose: |
==== General Issue Combat Loadout ==== | ==== General Issue Combat Loadout ==== | ||
- | The Daisy 2 can use a multitude of weapons, both handheld and hardpoint mounted. It can choose from any of the items on the list of[[stararmy: | + | The Daisy 2 can use a multitude of weapons, both handheld and hardpoint mounted. It can choose from any of the items on the list of the original |
- | * [[stararmy:lasr|LASR]] or [[stararmy: | + | * [[..:weapons: |
* Ke-M6-D2901 Handheld Zesuaium Ellipsoid Shield, mounted on the right upper arm. | * Ke-M6-D2901 Handheld Zesuaium Ellipsoid Shield, mounted on the right upper arm. | ||
- | * [[stararmy: | + | * [[stararmy:weapons: |
- | * [[stararmy: | + | * [[stararmy:weapons: |
- | * [[stararmy: | + | * [[stararmy:weapons: |
- | + | ||
- | Common upgrades can include the [[stararmy: | + | |
===== Systems Descriptions ===== | ===== Systems Descriptions ===== | ||
- | ==== Systems Listings ==== | + | ==== Default |
- | * Ke-M6-E3401 Armor Integrated Electronics System | + | * Ke-M6-E3401 Armor Integrated Electronics System |
* Ke-M6-E3403 Conformal Psionic Signal Control Device | * Ke-M6-E3403 Conformal Psionic Signal Control Device | ||
- | * Ke-M6-F3401 Durandium-ADNR Composite Frame :!: __**CHECK OVER PLEASE**__ :!: | + | * Ke-M6-F3401 Durandium-ADNR Composite Frame |
* Ke-M6-F3402 Semi-Hemosynthetic Insert/ | * Ke-M6-F3402 Semi-Hemosynthetic Insert/ | ||
- | * Ke-M6-F2903 Outer armor with Thermoptic | + | * Ke-M6-F2903 Outer Armor with Active |
- | * Ke-M6-G3404 [[origin: | + | * Ke-M6-G3404 [[corp:origin: |
* Ke-M6-R3402 Inertia Redirection System | * Ke-M6-R3402 Inertia Redirection System | ||
- | * Ke-M6-R3401 | + | * Ke-M6-R3401 |
==== External Systems ==== | ==== External Systems ==== | ||
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=== Outer Armor === | === Outer Armor === | ||
- | By default, the Daisy II uses hardened [[material: | + | By default, the Daisy II uses hardened [[materials: |
- | * Stealth Plating Type I: Composed of [[material: | + | * Stealth Plating Type I: Composed of [[materials: |
- | * Stealth Plating Type II: Much like the Mark I, the Mark II incorporates [[material: | + | * Stealth Plating Type II: Much like the Mark I, the Mark II incorporates [[materials: |
- | * Heavy Assault Plating Type I: Given to ace pilots and other elite troops, the Assault Plating is almost entirely composed of the advanced material known as [[material: | + | * Heavy Assault Plating Type I: Given to ace pilots and other elite troops, the Assault Plating is almost entirely composed of the advanced material known as [[materials: |
- | ===Energy Cloak Shield Projector=== | + | === Modular Hardpoints |
- | Built into both the right and left shoulder plates, these two shield projector units, though inferior individually | + | The Daisy II has inbuilt hardpoints, which allow for various different equipment to be attached |
- | The projectors provide protection from both kinetic projectiles | + | * Dorsal Hardpoint: |
+ | * Shoulder Hardpoints (2): Located just above the shoulder blades. Typically mounts secondary | ||
+ | * Forearm Hardpoints (2): Located on the forearms. By default holds one [[stararmy:weapons: | ||
+ | * Lower Leg Hardpoints | ||
- | As an added option, the standard ECSP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another. | + | === Active Camouflage System=== |
- | ===Forearm Mounted Elliptoid Shield=== | + | Integrated into the baseline armor, the standard Active Camouflage System conceals the Daisy II with a combination of Volumetric Projectors and a simplified Nano-layer. Using compact volumetric systems, optical camouflage can be achieved by projecting images of what is on one side of the Daisy II towards the other, rendering the power armor effectively invisible. In addition to this function, the volumetrics of the Active Camouflage System can double as hologram projectors, used to display any variety of things from live visual message feeds to maps or charts. |
- | Though an optional attachment that fits onto the forearm in addition to the forearm weapon, this 3-foot tall shield is perhaps | + | For dealing with thermal emissions, the Daisy II's ACS relies on a simplified nano-layer derived from the more advanced Thermoptic Camouflage systems used in older models. Instead |
- | ==Tactical Drones== | + | The default Active Camouflage System is discarded when Stealth Plating is used, but an even further simplified volumetric system is retained for utility usages. |
- | In addition to it's traditional protective role, the Elliptoid Shield also serves as storage area for additional ammunition for weapons such as the LASR. Drones for the Daisy II are also stored here due to the shoulder spaces being used for a more robust | + | === Reinforced Assault Helmet === |
- | * Tactical Drones: about five inches long, self-powered, provide both extra visual sensor capabilities (around corners, for instance) | + | |
- | * Blister Drones: See: [[origin:impulse_blister_drones|Blister Drones]] | + | Composed of [[materials: |
+ | |||
+ | The helmet itself has a dual visor system - the outer visor is composed | ||
+ | |||
+ | ===Control Systems=== | ||
+ | |||
+ | The Daisy II is operated through two methods - helmet based brain wave monitoring through | ||
+ | |||
+ | === Energy Barrier Projector === | ||
+ | |||
+ | Built into both the right and left shoulder plates, these two defensive barrier projector units, though inferior individually to the original Energy Cloak Shield Projector of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a conformal fashion. | ||
+ | |||
+ | The projectors | ||
+ | |||
+ | As an added option, the standard EBP can be replaced | ||
+ | |||
+ | === Heavy Fusion Thrusters === | ||
+ | |||
+ | Providing the brunt of the force behind the Daisy II's flight capabilities, | ||
+ | |||
+ | ===Forearm Mounted Shield=== | ||
+ | |||
+ | Though an optional attachment that fits onto the forearm in addition | ||
+ | |||
+ | It is impervious to kinetic projectiles (though the kinetic energy may break the attachment point over time) and can only be primarily harmed by plasma, anti-matter or aether. When not in conventional use, the forearm shield may be physically demounted and relocated to a point on the left shoulder, which also features the same exact system as the wrist mount. (SP 4) | ||
+ | |||
+ | The Daisy' | ||
+ | |||
+ | Note that the rotating is still done by a small turreted base; you likely won't get spinning with a great deal of motor strength. Characters have used the zesuaium shield as an impromptu club, but the ' | ||
+ | |||
+ | ==Tactical Drones== | ||
- | ===Active Camouflage=== | + | In addition to its traditional protective role, the Elliptoid Shield also serves as storage area for additional ammunition for weapons such as the LASR. Drones for the Daisy II are also stored here due to the shoulder spaces being used for a more robust and reliable shielding system. Due to the relocation of the drone bays, the Daisy II has an expanded Drone capability over its predecessor. It is capable of carrying three (3) of the original Elliptical Tactical Drones, or can be used to carry the compatible [[corp: |
- | Using compact volumetric systems, optical camouflage can be achieved by projecting images of what is on the other side of the Daisy II towards the other, rendering the power armor effectively invisible. In addition | + | * Tactical Drones: measuring about five inches long and two wide, the units are self-powered, |
+ | * Blister Drones: See: [[corp: | ||
===Conformal PSC Device=== | ===Conformal PSC Device=== | ||
- | To protect against unconventional means of attack, a [[stararmy: | + | To protect against unconventional means of attack, a [[stararmy:equipment: |
- | ===Magazine Holders=== | + | === Magazine Holders === |
- | The thighs on the Daisy II remain the traditional place at which ammunition for various weapons is stowed. Like it' | + | The thighs on the Daisy II remain the traditional place at which ammunition for various weapons is stowed. Like its predecessor, |
- | ====Internal Systems==== | + | This storage compartment is 350mm deep x 200mm long x 30mm wide ((based on the requirements for the [[..: |
- | ===Composite Frame=== | + | ==== Internal Systems ==== |
- | Unlike its predecessor, | + | === Composite Frame === |
- | ===Motor Servos=== | + | Unlike its predecessor, |
+ | |||
+ | By encasing one with the other, their weaknesses are compensated for, as the Durandium provides a toughness while the ADNR provides rigidity. In addition, the Durandium alloy prevents the ADNR from spalling due to the brittle nature that it has. To ease production and repairs, the frame is composed of interlocking components fused together rather than being a one-piece casting as its predecessor was. | ||
+ | |||
+ | === Motor Servos === | ||
The Daisy II uses servo motors in conjunction with hemosynthetic material. These small, compact units serve to power the suit's movements and enhance the pilot' | The Daisy II uses servo motors in conjunction with hemosynthetic material. These small, compact units serve to power the suit's movements and enhance the pilot' | ||
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The Daisy II's Life support system has been simplified from the original Daisy I's life support, making it more affordable and robust - it still retains the same filtration capabilities and oxygen supply, but several features were removed. It lacks the water supply, catheter organ, and massaging capabilities found in its predecessor. The Former two were left off in the name of simplicity, the latter due to the more comfortable nature of the synthetic insert over a hemosynthetic insert. | The Daisy II's Life support system has been simplified from the original Daisy I's life support, making it more affordable and robust - it still retains the same filtration capabilities and oxygen supply, but several features were removed. It lacks the water supply, catheter organ, and massaging capabilities found in its predecessor. The Former two were left off in the name of simplicity, the latter due to the more comfortable nature of the synthetic insert over a hemosynthetic insert. | ||
- | ===Emergency | + | ===Hyper-Capacitor System=== |
- | In addition to the fusion reactor, the Daisy II contains a backup | + | As its primary source of power during operations, the Daisy II contains a hyper-capacitor system. These serve to provide power to all systems such as life support, weapons and shields. They are capable of supporting the suit for approximately |
- | ===Control Systems=== | + | === Fusion Reactor |
- | The Daisy II is operated through two methods - helmet based brain wave monitoring through | + | Acting primarily as both the power source and a propellant generator for flight, |
===Self-Destruct=== | ===Self-Destruct=== | ||
- | Though the Daisy II continues to use the [[stararmy: | + | Though the Daisy II continues to use the [[stararmy:equipment: |
== Low Yield Capacitor Overload == | == Low Yield Capacitor Overload == | ||
- | As with it' | + | As with its predecessor, |
- | Damage is optimal within 2.5 meters of the armor, with the power of the blast sharply falling off past that distance. Time to self destruct can vary depending on the energy remaining within the capacitors, but is typically 30 seconds or less, with the system initiating destruction more quickly when fully charged.(ADR 3, 2.5 Meter Radius) | + | Damage is optimal within 2.5 meters of the armor, with the power of the blast sharply falling off past that distance. Time to self destruct can vary depending on the energy remaining within the capacitors, but is typically 30 seconds or less, with the system initiating destruction more quickly when fully charged.Tier 6, 2.5 Meter Radius) |
== High Yield Microfusion Overload == | == High Yield Microfusion Overload == | ||
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The Yield of this thermonuclear detonation is variable however, depending on how much fuel is suddenly shunted into the fusion chamber as well as how the following milliseconds long duration the containment is allowed to last. By setting the containment to maximum and maximizing the amount of tritium-deuterium fuel is in the chamber, the fuel is compressed and fused even further, resulting in an even more violent reaction. | The Yield of this thermonuclear detonation is variable however, depending on how much fuel is suddenly shunted into the fusion chamber as well as how the following milliseconds long duration the containment is allowed to last. By setting the containment to maximum and maximizing the amount of tritium-deuterium fuel is in the chamber, the fuel is compressed and fused even further, resulting in an even more violent reaction. | ||
- | Time to detonation is much longer than the Capacitor Overload method, being up to 180 seconds (3 Minutes) in length for maximum yield. Typically, the furthest the maximum damage radius extends is ??? with large amounts of thermal and concussive blastwaves when initiated in atmosphere - in zero atmosphere environments, | + | Time to detonation is much longer than the Capacitor Overload method, being up to 180 seconds (3 Minutes) in length for maximum yield. Typically, the furthest the maximum damage radius extends is 100 meters |
- | + | ||
- | ====Internal Systems==== | + | |
- | + | ||
- | ==== Integrated Electronics Systems ==== | + | |
- | + | ||
- | Though primarily equipped with the [[: | + | |
- | + | ||
- | === Armor Integrated Electronics System === | + | |
- | + | ||
- | The default and therefore most common electronics package, the [[: | + | |
- | === Destiny AI PAWN Suite === | + | ==== Electronics and Misc. Systems ==== |
- | One of the many subsets of the [[: | + | === Integrated Electronics Suite === |
+ | Though primarily equipped with the [[stararmy: | ||
- | * Common: [[origin: | + | == Armor Integrated Electronics System == |
- | * Uncommon: [[origin: | + | |
- | ====== (Pre-Edit Version) | + | The default and therefore most common electronics package, the [[stararmy: |
- | (Delete as finished) | + | == Destiny AI PAWN Suite (Optional) == |
- | ====Internal Systems==== | + | One of the many subsets of the [[corp: |
- | ==== Integrated Electronics | + | === Inertia Redirection |
- | The Daisy 2 can use several different operating systems. However, the AIES is the most common. Options include: | + | |
- | * Standard: Ke-M6-E2901 [[aies]]. The Daisy 2 ships with optional tachyon communication and sensor systems in the form of helmet ears. | + | |
- | * Common: [[origin: | + | |
- | * Uncommon: [[origin: | + | |
- | **M6-2A Stealth and Sensor Suite:** A carryover from the original Daisy, the SAS unit usually | + | Providing the majority of the finesse of flight, the Daisy II holds a more powerful version of the inertia redirection system found on the original Daisy I; this system serves multiple purposes aboard the Daisy II. Besides providing a means of propulsion and fine control to supplement and augment the Heavy Fusion Thrusters by redirecting inertia (as the name suggests), it also supplement' |
- | ====Miscellaneous systems==== | + | ===== OOC Notes ===== |
- | === Ke-M6-R3402 Inertia Redirection System=== | + | |
- | A more powerful version of the redirection system found on the Original Daisy, this system expands on the scalar protection abilities to include some motion capabilities, | + | |
- | + | ||
- | :!: Note to self, don't forget the fusion reactor. Also, capacitor vs fusion. :!: | + | |
+ | * Original artwork by RyujinDX | ||
+ | * Daisy animated sprite artwork by [[members: | ||
---- struct data ---- | ---- struct data ---- | ||
+ | stararmy_logistics.saoy_supclass : Class C - VEHICLES AND POWER ARMOR | ||
+ | stararmy_logistics.saoy_usage : Active Use - Replaceable | ||
+ | stararmy_logistics.saoy_adopted_year : | ||
+ | stararmy_logistics.saoy_reviewed_last : | ||
+ | stararmy_logistics.saoy_item_retired_year : | ||
+ | stararmy_logistics.saoy_itemcount : | ||
+ | products.product_cat : power armor | ||
+ | products.product_name : M6-2A "Daisy II" Planetary Power Armor | ||
+ | products.product_nomenclature : Ke-M6-2A | ||
+ | products.product_designer : Ketsurui Zaibatsu, corp: | ||
+ | products.product_manufacturer : Ketsurui Fleet Yards, Origin Armor Works | ||
+ | products.product_brand : | ||
+ | products.product_release_year : YE 34 | ||
+ | products.product_discontinued_year : | ||
+ | products.product_usedby : Star Army of Yamatai | ||
+ | products.product_parent : | ||
+ | products.product_image : stararmy: | ||
+ | products.product_price_ks : | ||
+ | products.product_drv3_max : | ||
+ | products.product_production : Mass Production | ||
+ | products.product_description : | ||
+ | products.product_length : | ||
+ | products.product_width : | ||
+ | products.product_height : | ||
+ | products.product_mass : 150 | ||
---- | ---- | ||