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stararmy:daisy_m6_2a [2012/08/03 00:37] – cadetnewb | stararmy:equipment:ke-m6-2a_daisy_power_armor [2023/12/21 01:01] (current) – external edit 127.0.0.1 | ||
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- | ^ :!: This article is unfinished and not approved for usage :!: ^ | + | ====== M6-2A "Daisy II" Planetary Power Armor ====== |
- | ====== M6-2A Daisy Planetary Power Armor ====== | + | The Ke-M6-2A "Daisy II" is a LAMIA (Light Advanced Mechanized Infantry Armor) unit designed by [[corp:ketsurui_zaibatsu]] and [[corp:origin:start|Origin Armor Works]] and manufactured in [[timeline:ye_34]]. |
- | The Ke-M6-2A "Daisy II" is a LAMIA (Light Advanced Mechanized Infantry Armor) unit designed by [[yamatai:Ketsurui Zaibatsu]] and [[origin:Origin Industries|Origin Armor Works]] and manufactured in [[:ye_34]]. | + | |
+ | {{stararmy: | ||
===== About the M6-2A Daisy ===== | ===== About the M6-2A Daisy ===== | ||
Being more durable and robust, the Daisy II was designed specifically for heavy planetary combat, whether it be ground or aerial. It can hold its ground much more capably than other designs in the Star Army's inventory, and is also easier to repair and maintain over longer periods of time, allowing it to be a true ' | Being more durable and robust, the Daisy II was designed specifically for heavy planetary combat, whether it be ground or aerial. It can hold its ground much more capably than other designs in the Star Army's inventory, and is also easier to repair and maintain over longer periods of time, allowing it to be a true ' | ||
+ | |||
+ | {{stararmy: | ||
===== History and Background ===== | ===== History and Background ===== | ||
- | The original [[stararmy:daisy_m6_infantry_power_armor|M6 Daisy,]] a staple to Yamatai' | + | {{:stararmy:equipment:daisybreath2.gif }} |
- | The [[:second_mishhuvurthyar_war|NMX War]] turned toward ground encounters after the [[yamatai: | + | The original |
- | Several design points from the first Daisy were considered important. It's durability proved | + | The [[timeline: |
+ | Several design points from the first Daisy were considered important. Its durability proved to be a decisive factor in a high percentage of recorded encounters against enemy units, while its adequate filling of multiple roles on the battlefield allowed it to be flexible enough for many tactical and strategic purposes. The Daisy' | ||
- | * Its adequate fulfilling | + | Origin, using data culled from hundreds |
- | * Its flexibility with weapons. | + | |
- | * Its relatively low production cost (compared | + | |
- | * Its costly, but highly effective arm shield. | + | |
- | Origin, using data culled from hundreds of thousands of engagements between | + | Another flaw found with the original |
- | * The limited combat endurance | + | These issues hampered the effectiveness |
- | * The hemosynth insert | + | |
- | * The lack of an effective, onboard melee weapon that could compliment | + | |
- | * The energy-hungry and mechanically complex gravimetric engines built into the legs. | + | |
- | * The inability | + | |
- | KZ and Origin agreed upon these solutions: | + | To take advantage of the reactor that was now built in, Heavy Fusion Thrusters were integrated into the suit, rather than staying in a separate pack as with the original Daisy. A basic collapsing metal club was deemed |
- | + | ||
- | * A fusion-powered, cartridge-based power system | + | |
- | * A semi-hemosynth insert, lined with dry synthetic material | + | |
- | * Micro fusion thrusters built into the small of the back to provide long-term spacy propulsion | + | |
- | * An interchangeable armor and chassis system | + | |
- | * An onboard, detachable, 60-centimeter club with a spike at its tip. | + | |
These developments lead to the latest iteration of the M6 line, the M6-2A 'Daisy II' Planetary Power Armor. | These developments lead to the latest iteration of the M6 line, the M6-2A 'Daisy II' Planetary Power Armor. | ||
+ | |||
+ | Following on the Success of Separa' | ||
+ | |||
=====Statistical Information===== | =====Statistical Information===== | ||
- | **Government: | + | |
- | **Organization: | + | * Organization: |
- | **Type:** Planetary Power Armor\\ | + | * Type: Planetary Power Armor |
- | **Class:** Ke-M6-2A\\ | + | * Class: |
- | **Designer:** [[yamatai:Ketsurui_Zaibatsu|Ketsurui Zaibatsu]], [[origin:Origin Industries|Origin Armor Works]]\\ | + | * Designer: |
- | **Manufacturer: | + | * Manufacturer: |
- | **Production: | + | * Production: |
- | \\ | + | |
- | **Crew:** 1\\ | + | |
- | **Maximum Capacity:** 1\\ | + | |
- | \\ | + | |
- | **Height:** 213 cm, 7 ft max (adds +15cm to pilot height)\\ | + | |
- | **Width:** 100 cm, 33 in\\ | + | |
- | **Mass:** 150 kg, 310 lbs\\ | + | |
- | ==Speeds== | + | * Crew: 1 |
- | **Air Speed (Fusion Thrusters):** 2,000 km/h, Mach 1.6 @ Sea Level\\ | + | * Maximum Capacity: |
- | **Zero Atmosphere (Fusion Thrusters):** 7,575 km/h \\ | + | |
- | **Inertial Redirection System (Air, Zero Atmosphere): | + | * Height (Suit): |
- | \\ | + | * Height (Pilot): |
- | **Range:** \\ | + | * Width: |
- | **Lifespan:** \\ | + | * Mass: 150 kg, 310 lbs |
+ | |||
+ | ====Speeds==== | ||
+ | * Air Speed (Fusion Thrusters): | ||
+ | * Zero Atmosphere (Fusion Thrusters): | ||
+ | * Inertial Redirection System (Air, Zero Atmosphere): | ||
+ | |||
+ | * Operating Time: 4 Days, Combat | ||
+ | * Lifespan: | ||
==== Damage Capacity ==== | ==== Damage Capacity ==== | ||
- | //See [[:damage_rating]] for an explanation of the damage system.// | + | //See [[guide:damage_rating_v3]] for an explanation of the damage system.// |
+ | |||
+ | * Body: Tier 4 | ||
+ | * Energy Cloak: Tier 4 | ||
+ | * Handheld Shield: Tier 3 | ||
+ | |||
+ | |||
+ | {{stararmy: | ||
+ | {{stararmy: | ||
+ | {{stararmy: | ||
- | * Body: 8 SP (Armor scale) | ||
- | * Energy Cloak: 8 SP (Armor scale) | ||
- | * Handheld Shield: 4 SP (Armor scale) | ||
=====Weapons Systems===== | =====Weapons Systems===== | ||
- | === Pulse Energy Weapon (2) === | + | ==== Pulse Energy Weapon (2)==== |
- | The Daisy II is armed with the venerable [[stararmy: | + | The Daisy II is armed with the venerable [[stararmy:weapons: |
- | **Location:** Wrist/ | + | |
- | **Primary Purpose:** Light Anti-Armor, Personal Defense\\ | + | * Primary Purpose: |
- | **Secondary Purpose:** Heavy Anti-Personnel\\ | + | * Secondary Purpose: |
- | **Damage:** ADR 2 (Each)\\ | + | * Damage: |
- | **Range:** 500 Meters Effective, 750 Max\\ | + | * Range: |
- | **Rate of Fire:** 700 RPM, 12 RPS\\ | + | * Rate of Fire: 700 RPM, 12 RPS |
- | === Impactor (1) === | + | ====Impactor (1)==== |
- | One [[:stararmy: | + | One [[stararmy:weapons: |
- | **Location:** Right Forearm, Underside\\ | + | |
- | **Purpose:** Close Quarters Combat/ | + | * Purpose: |
- | **Range: | + | * Range: |
=== Hardened Studding === | === Hardened Studding === | ||
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Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor' | Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor' | ||
- | **Location:** Shoulders, Knuckles, Kneepads\\ | + | |
- | **Primary Purpose:** Unarmed Combat\\ | + | * Primary Purpose: |
- | **Secondary Purpose:** Intimidation/ | + | * Secondary Purpose: |
==== General Issue Combat Loadout ==== | ==== General Issue Combat Loadout ==== | ||
- | The Daisy 2 can use a multitude of weapons, both handheld and hardpoint mounted. It can choose from any of the items on the list of the original [[stararmy: | + | The Daisy 2 can use a multitude of weapons, both handheld and hardpoint mounted. It can choose from any of the items on the list of the original [[stararmy:equipment: |
- | * [[stararmy:lasr|LASR]] or [[stararmy: | + | * [[..:weapons: |
* Ke-M6-D2901 Handheld Zesuaium Ellipsoid Shield, mounted on the right upper arm. | * Ke-M6-D2901 Handheld Zesuaium Ellipsoid Shield, mounted on the right upper arm. | ||
- | * [[stararmy: | + | * [[stararmy:weapons: |
- | * [[stararmy: | + | * [[stararmy:weapons: |
- | * [[stararmy: | + | * [[stararmy:weapons: |
- | + | ||
- | Common upgrades can include the [[stararmy: | + | |
===== Systems Descriptions ===== | ===== Systems Descriptions ===== | ||
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* Ke-M6-F3401 Durandium-ADNR Composite Frame | * Ke-M6-F3401 Durandium-ADNR Composite Frame | ||
* Ke-M6-F3402 Semi-Hemosynthetic Insert/ | * Ke-M6-F3402 Semi-Hemosynthetic Insert/ | ||
- | * Ke-M6-F2903 Outer Armor with Thermoptic | + | * Ke-M6-F2903 Outer Armor with Active |
- | * Ke-M6-G3404 [[origin: | + | * Ke-M6-G3404 [[corp:origin: |
* Ke-M6-R3402 Inertia Redirection System | * Ke-M6-R3402 Inertia Redirection System | ||
* Ke-M6-R3401 Heavy Fusion Thrusters | * Ke-M6-R3401 Heavy Fusion Thrusters | ||
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=== Outer Armor === | === Outer Armor === | ||
- | By default, the Daisy II uses hardened [[material: | + | By default, the Daisy II uses hardened [[materials: |
- | * Stealth Plating Type I: Composed of [[material: | + | * Stealth Plating Type I: Composed of [[materials: |
- | * Stealth Plating Type II: Much like the Mark I, the Mark II incorporates [[material: | + | * Stealth Plating Type II: Much like the Mark I, the Mark II incorporates [[materials: |
- | * Heavy Assault Plating Type I: Given to ace pilots and other elite troops, the Assault Plating is almost entirely composed of the advanced material known as [[material: | + | * Heavy Assault Plating Type I: Given to ace pilots and other elite troops, the Assault Plating is almost entirely composed of the advanced material known as [[materials: |
+ | |||
+ | === Modular Hardpoints === | ||
+ | |||
+ | The Daisy II has inbuilt hardpoints, which allow for various different equipment to be attached to the armor. This enables a high degree of adaptability, | ||
+ | |||
+ | * Dorsal Hardpoint: | ||
+ | * Shoulder Hardpoints (2): Located just above the shoulder blades. Typically mounts secondary weapons on armatures. | ||
+ | * Forearm Hardpoints (2): Located on the forearms. By default holds one [[stararmy: | ||
+ | * Lower Leg Hardpoints (2): On the outer sides of the lower legs. Usually mounts extra capacitors or mini-missiles. | ||
+ | |||
+ | === Active Camouflage System=== | ||
+ | |||
+ | Integrated into the baseline armor, the standard Active Camouflage System conceals the Daisy II with a combination of Volumetric Projectors and a simplified Nano-layer. Using compact volumetric systems, optical camouflage can be achieved by projecting images of what is on one side of the Daisy II towards the other, rendering the power armor effectively invisible. In addition to this function, the volumetrics of the Active Camouflage System can double as hologram projectors, used to display any variety of things from live visual message feeds to maps or charts. | ||
+ | |||
+ | For dealing with thermal emissions, the Daisy II's ACS relies on a simplified nano-layer derived from the more advanced Thermoptic Camouflage systems used in older models. Instead of dealing with both the visible light spectrum and thermal spectrum of energy, this nano-layer is focused solely on blending in the Daisy II into the thermal background around it. This cuts the cost of the material in half and further simplifies production. | ||
+ | |||
+ | The default Active Camouflage System is discarded when Stealth Plating is used, but an even further simplified volumetric system is retained for utility usages. | ||
=== Reinforced Assault Helmet === | === Reinforced Assault Helmet === | ||
- | Composed of [[material: | + | Composed of [[materials: |
- | The helmet itself has a dual visor system - the outer visor is composed of non-transparent Yama-Dura Alloy which is also contains an ADNR micro-fillament lattice which gives it rigidity. This visor provides maximum protection for the user, and while it is on, the internal projectors provide a visual display calibrated to prevent eye fatigue. When damaged, the outer visor may be slid back to reveal a second full face visor composed of [[:material: | + | The helmet itself has a dual visor system - the outer visor is composed of non-transparent Yama-Dura Alloy which is also contains an ADNR micro-fillament lattice which gives it rigidity. This visor provides maximum protection for the user, and while it is on, the internal projectors provide a visual display calibrated to prevent eye fatigue. When damaged, the outer visor may be slid back to reveal a second full face visor composed of [[materials: |
===Control Systems=== | ===Control Systems=== | ||
- | The Daisy II is operated through two methods - helmet based brain wave monitoring through the helmet or the [[stararmy: | + | The Daisy II is operated through two methods - helmet based brain wave monitoring through the helmet or the [[stararmy:systems: |
=== Energy Barrier Projector === | === Energy Barrier Projector === | ||
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Built into both the right and left shoulder plates, these two defensive barrier projector units, though inferior individually to the original Energy Cloak Shield Projector of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a conformal fashion. | Built into both the right and left shoulder plates, these two defensive barrier projector units, though inferior individually to the original Energy Cloak Shield Projector of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a conformal fashion. | ||
- | The projectors provide protection from both kinetic projectiles and energy-based weapons, causing incoming rounds to curve and energy beams to bend away while weakening their strength. Though not as powerful as the Mindy Series' | + | The projectors provide protection from both kinetic projectiles and energy-based weapons, causing incoming rounds to curve and energy beams to bend away while weakening their strength. Though not as powerful as the Mindy Series' |
As an added option, the standard EBP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another and generate an unstable field that provides no protection. | As an added option, the standard EBP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another and generate an unstable field that provides no protection. | ||
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Providing the brunt of the force behind the Daisy II's flight capabilities, | Providing the brunt of the force behind the Daisy II's flight capabilities, | ||
- | ===Forearm Mounted | + | ===Forearm Mounted Shield=== |
- | Though an optional attachment that fits onto the forearm in addition to the forearm weapon, this 3-foot tall shield is perhaps the Daisy series' | + | Though an optional attachment that fits onto the forearm in addition to the forearm weapon, this 3-foot tall shield is perhaps the Daisy series' |
- | It is impervious to kinetic projectiles (though the kinetic energy may break the attachment point over time) and can only be primarily harmed by plasma, anti-matter or aether. When not in conventional use, the Elliptoid Shield | + | It is impervious to kinetic projectiles (though the kinetic energy may break the attachment point over time) and can only be primarily harmed by plasma, anti-matter or aether. When not in conventional use, the forearm shield |
- | ==Tactical Drones== | + | The Daisy' |
- | In addition to it's traditional protective role, the Elliptoid Shield also serves as storage area for additional ammunition for weapons such as the LASR. Drones for the Daisy II are also stored here due to the shoulder spaces being used for a more robust and reliable shielding system. Due to the relocation of the drone bays, the Daisy II has an expanded Drone capability over its predecessor. It is capable of carrying three of the original Elliptical Tactical Drones, or can be used to carry the compatible [[origin: | + | Note that the rotating is still done by a small turreted base; you likely won't get spinning with a great deal of motor strength. Characters have used the zesuaium shield as an impromptu club, but the ' |
- | | + | ==Tactical Drones== |
- | * Blister Drones: See: [[origin: | + | |
- | ===Active Camouflage=== | + | In addition to its traditional protective role, the Elliptoid Shield also serves as storage area for additional ammunition for weapons such as the LASR. Drones for the Daisy II are also stored here due to the shoulder spaces being used for a more robust and reliable shielding system. Due to the relocation of the drone bays, the Daisy II has an expanded Drone capability over its predecessor. It is capable of carrying three (3) of the original Elliptical Tactical Drones, or can be used to carry the compatible [[corp: |
- | Using compact volumetric systems, optical camouflage can be achieved by projecting images of what is on the other side of the Daisy II towards the other, rendering the power armor effectively invisible. In addition | + | * Tactical Drones: measuring about five inches long and two wide, the units are self-powered, |
+ | * Blister Drones: See: [[corp: | ||
===Conformal PSC Device=== | ===Conformal PSC Device=== | ||
- | To protect against unconventional means of attack, a [[stararmy: | + | To protect against unconventional means of attack, a [[stararmy:equipment: |
=== Magazine Holders === | === Magazine Holders === | ||
- | The thighs on the Daisy II remain the traditional place at which ammunition for various weapons is stowed. Like it' | + | The thighs on the Daisy II remain the traditional place at which ammunition for various weapons is stowed. Like its predecessor, |
+ | |||
+ | This storage compartment is 350mm deep x 200mm long x 30mm wide ((based on the requirements for the [[..: | ||
==== Internal Systems ==== | ==== Internal Systems ==== | ||
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=== Composite Frame === | === Composite Frame === | ||
- | Unlike its predecessor, | + | Unlike its predecessor, |
+ | |||
+ | By encasing one with the other, their weaknesses are compensated | ||
=== Motor Servos === | === Motor Servos === | ||
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===Hyper-Capacitor System=== | ===Hyper-Capacitor System=== | ||
- | As it' | + | As its primary source of power during operations, |
=== Fusion Reactor === | === Fusion Reactor === | ||
- | Acting primarily as a propellant generator, the [[origin: | + | Acting primarily as both the power source and a propellant generator |
===Self-Destruct=== | ===Self-Destruct=== | ||
- | Though the Daisy II continues to use the [[stararmy: | + | Though the Daisy II continues to use the [[stararmy:equipment: |
== Low Yield Capacitor Overload == | == Low Yield Capacitor Overload == | ||
- | As with it' | + | As with its predecessor, |
- | Damage is optimal within 2.5 meters of the armor, with the power of the blast sharply falling off past that distance. Time to self destruct can vary depending on the energy remaining within the capacitors, but is typically 30 seconds or less, with the system initiating destruction more quickly when fully charged.(ADR 3, 2.5 Meter Radius) | + | Damage is optimal within 2.5 meters of the armor, with the power of the blast sharply falling off past that distance. Time to self destruct can vary depending on the energy remaining within the capacitors, but is typically 30 seconds or less, with the system initiating destruction more quickly when fully charged.Tier 6, 2.5 Meter Radius) |
== High Yield Microfusion Overload == | == High Yield Microfusion Overload == | ||
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The Yield of this thermonuclear detonation is variable however, depending on how much fuel is suddenly shunted into the fusion chamber as well as how the following milliseconds long duration the containment is allowed to last. By setting the containment to maximum and maximizing the amount of tritium-deuterium fuel is in the chamber, the fuel is compressed and fused even further, resulting in an even more violent reaction. | The Yield of this thermonuclear detonation is variable however, depending on how much fuel is suddenly shunted into the fusion chamber as well as how the following milliseconds long duration the containment is allowed to last. By setting the containment to maximum and maximizing the amount of tritium-deuterium fuel is in the chamber, the fuel is compressed and fused even further, resulting in an even more violent reaction. | ||
- | Time to detonation is much longer than the Capacitor Overload method, being up to 180 seconds (3 Minutes) in length for maximum yield. Typically, the furthest the maximum damage radius extends is ??? with large amounts of thermal and concussive blastwaves when initiated in atmosphere - in zero atmosphere environments, | + | Time to detonation is much longer than the Capacitor Overload method, being up to 180 seconds (3 Minutes) in length for maximum yield. Typically, the furthest the maximum damage radius extends is 100 meters |
==== Electronics and Misc. Systems ==== | ==== Electronics and Misc. Systems ==== | ||
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=== Integrated Electronics Suite === | === Integrated Electronics Suite === | ||
- | Though primarily equipped with the [[:stararmy: | + | Though primarily equipped with the [[stararmy:equipment: |
== Armor Integrated Electronics System == | == Armor Integrated Electronics System == | ||
- | The default and therefore most common electronics package, the [[:stararmy: | + | The default and therefore most common electronics package, the [[stararmy:equipment: |
- | == Destiny AI PAWN Suite == | + | == Destiny AI PAWN Suite (Optional) |
- | One of the many subsets of the [[: | + | One of the many subsets of the [[corp: |
=== Inertia Redirection System=== | === Inertia Redirection System=== | ||
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Providing the majority of the finesse of flight, the Daisy II holds a more powerful version of the inertia redirection system found on the original Daisy I; this system serves multiple purposes aboard the Daisy II. Besides providing a means of propulsion and fine control to supplement and augment the Heavy Fusion Thrusters by redirecting inertia (as the name suggests), it also supplement' | Providing the majority of the finesse of flight, the Daisy II holds a more powerful version of the inertia redirection system found on the original Daisy I; this system serves multiple purposes aboard the Daisy II. Besides providing a means of propulsion and fine control to supplement and augment the Heavy Fusion Thrusters by redirecting inertia (as the name suggests), it also supplement' | ||
- | ===== Original Article | + | ===== OOC Notes ===== |
- | ===== History and Background ===== | + | * Original artwork by RyujinDX |
- | + | | |
- | The original [[stararmy: | + | |
- | + | ||
- | The [[: | + | |
- | + | ||
- | Several design points from the first Daisy were considered important: | + | |
- | + | ||
- | * Its durability proved to be a decisive factor in a high percentage of recorded encounters. | + | |
- | * Its adequate fulfilling of multiple roles. | + | |
- | * Its flexibility with weapons. | + | |
- | * Its relatively low production cost (compared to the aether-powered Mindy). | + | |
- | * Its costly, but highly effective arm shield. | + | |
- | + | ||
- | Origin, using data culled from hundreds of thousands of engagements between Daisy armors and the enemy, identified several places to improve: | + | |
- | + | ||
- | * The limited combat endurance of the capacitor system. | + | |
- | * The hemosynth insert and its requiring the disposal of clothing before entering the armor. | + | |
- | * The lack of an effective, onboard melee weapon that could compliment the shield. | + | |
- | * The energy-hungry and mechanically complex gravimetric engines built into the legs. | + | |
- | * The inability to make quick repairs to the armor (a trait inherited from the original Mindy). | + | |
- | + | ||
- | KZ and Origin agreed upon these solutions: | + | |
- | + | ||
- | * A fusion-powered, | + | |
- | * A semi-hemosynth insert, lined with dry synthetic material to allow for uniformed pilots while able to provide medical support upon pilot injury. | + | |
- | * Micro fusion thrusters built into the small of the back to provide long-term spacy propulsion as well as aerial flight. | + | |
- | * An interchangeable armor and chassis system to allow for quick swapping of parts and armor plates. | + | |
- | * An onboard, detachable, 60-centimeter club with a spike at its tip. | + | |
- | + | ||
- | These developments lead to the latest iteration of the M6 line, the M6-2A 'Daisy II' Planetary Power Armor. | + | |
---- struct data ---- | ---- struct data ---- | ||
+ | stararmy_logistics.saoy_supclass : Class C - VEHICLES AND POWER ARMOR | ||
+ | stararmy_logistics.saoy_usage : Active Use - Replaceable | ||
+ | stararmy_logistics.saoy_adopted_year : | ||
+ | stararmy_logistics.saoy_reviewed_last : | ||
+ | stararmy_logistics.saoy_item_retired_year : | ||
+ | stararmy_logistics.saoy_itemcount : | ||
+ | products.product_cat : power armor | ||
+ | products.product_name : M6-2A "Daisy II" Planetary Power Armor | ||
+ | products.product_nomenclature : Ke-M6-2A | ||
+ | products.product_designer : Ketsurui Zaibatsu, corp: | ||
+ | products.product_manufacturer : Ketsurui Fleet Yards, Origin Armor Works | ||
+ | products.product_brand : | ||
+ | products.product_release_year : YE 34 | ||
+ | products.product_discontinued_year : | ||
+ | products.product_usedby : Star Army of Yamatai | ||
+ | products.product_parent : | ||
+ | products.product_image : stararmy: | ||
+ | products.product_price_ks : | ||
+ | products.product_drv3_max : | ||
+ | products.product_production : Mass Production | ||
+ | products.product_description : | ||
+ | products.product_length : | ||
+ | products.product_width : | ||
+ | products.product_height : | ||
+ | products.product_mass : 150 | ||
---- | ---- | ||