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stararmy:equipment:ke-m6-2a_daisy_power_armor [2016/10/28 09:35] – ↷ Links adapted because of a move operation wesstararmy:equipment:ke-m6-2a_daisy_power_armor [2023/12/21 01:01] (current) – external edit 127.0.0.1
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-====== M6-2A Daisy Planetary Power Armor ====== +====== M6-2A "Daisy II" Planetary Power Armor ======
-The Ke-M6-2A "Daisy II" is a LAMIA (Light Advanced Mechanized Infantry Armor) unit designed by [[yamatai:Ketsurui Zaibatsu]] and [[corp:origin:Origin Industries|Origin Armor Works]] and manufactured in [[calendar:ye_34]].+
  
-{{:stararmy:daisym6_001.png?|}}+The Ke-M6-2A "Daisy II" is a LAMIA (Light Advanced Mechanized Infantry Armor) unit designed by [[corp:ketsurui_zaibatsu]] and [[corp:origin:start|Origin Armor Works]] and manufactured in [[timeline:ye_34]]. 
 + 
 +{{stararmy:equipment:daisym6_001.png?|}}
  
 ===== About the M6-2A Daisy ===== ===== About the M6-2A Daisy =====
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 Being more durable and robust, the Daisy II was designed specifically for heavy planetary combat, whether it be ground or aerial. It can hold its ground much more capably than other designs in the Star Army's inventory, and is also easier to repair and maintain over longer periods of time, allowing it to be a true 'ground pounder'. Being more durable and robust, the Daisy II was designed specifically for heavy planetary combat, whether it be ground or aerial. It can hold its ground much more capably than other designs in the Star Army's inventory, and is also easier to repair and maintain over longer periods of time, allowing it to be a true 'ground pounder'.
  
-{{:stararmy:equipment:daisy_armor_in_combat.jpg?800|}}+{{stararmy:equipment:daisy_armor_in_combat.jpg?800|}}
  
 ===== History and Background ===== ===== History and Background =====
  
-The original [[stararmy:equipment:daisy_m6_infantry_power_armor|M6 Daisy,]] a staple to Yamatai's infantry forces for years, proved to be a capable but limited force when it came to terrestrial operations. It lacked the capability to go on extended missions inside hostile territory, as it was originally designed as a compromise of the [[stararmy:equipment:ke-m2-2_series_mindy_armor|M2 Mindy]] and an evolution of the [[stararmy:harpy_m5_scout_power_armor|M5 Harpy.]] It showed its mettle best when used in small squads for missions not meant to last beyond a day's worth of fighting.+{{:stararmy:equipment:daisybreath2.gif  }}
  
-The [[:second_mishhuvurthyar_war|NMX War]] turned toward ground encounters after the [[yamatai:battle_of_yamatai|The Battle of Yamatai]], as forces had to route out entrenched Mishhuvurthyar forces in what could be long, lengthy ground campaigns. In a rare joint project, Ketsurui Zaibatsu joined with two others; Origin Armor Works, creator of the prolific [[corp:origin:impulse_powered_armor_system|Impulse Armor]], and Miharu Light Industries, a company full of combat veterans and users of the original Daisy, to help improve the Power Armor for these encounters. The project was also backed with the blessing of the [[stararmy:fifth_standard_fleet]]'s new Taisho, [[character:johnathan_f_whitmoor|Johnathan Whitmoor]].+The original [[stararmy:equipment:daisy_m6_infantry_power_armor|M6 Daisy,]] a staple to Yamatai's infantry forces for years, proved to be a capable but limited force when it came to terrestrial operations. It lacked the capability to go on extended missions inside hostile territory, as it was originally designed as a compromise of the [[stararmy:equipment:ke-m2-2_series_mindy_armor|M2 Mindy]] and an evolution of the [[stararmy:equipment:ke-m5_harpy_scout_armor|M5 Harpy.]] It showed its mettle best when used in small squads for missions not meant to last beyond a day's worth of fighting. 
 + 
 +The [[timeline:events:second_mishhuvurthyar_war|NMX War]] turned toward ground encounters after the [[timeline:events:battle_of_yamatai|The Battle of Yamatai]], as forces had to route out entrenched Mishhuvurthyar forces in what could be long, lengthy ground campaigns. In a rare joint project, Ketsurui Zaibatsu joined with two others; Origin Armor Works, creator of the prolific [[corp:origin:impulse_powered_armor_system|Impulse Armor]], and Miharu Light Industries, a company full of combat veterans and users of the original Daisy, to help improve the Power Armor for these encounters. The project was also backed with the blessing of the [[stararmy:fleets:fifth_fleet]]'s new Taisho, [[characters:yamatai:johnathan_f_whitmoor|Johnathan Whitmoor]].
  
 Several design points from the first Daisy were considered important. Its durability proved to be a decisive factor in a high percentage of recorded encounters against enemy units, while its adequate filling of multiple roles on the battlefield allowed it to be flexible enough for many tactical and strategic purposes. The Daisy's flexibility with weapons, its ability to use many different types as the situation required, helped to contribute to this flexibility. What's more, the Daisy I was relatively cheap to produce in comparison to the more expensive, aether-powered Mindy 2. Finally, there was the Daisy's more costly, but highly effective arm shield which further extended the lifespan and effectiveness of troops on the field. Several design points from the first Daisy were considered important. Its durability proved to be a decisive factor in a high percentage of recorded encounters against enemy units, while its adequate filling of multiple roles on the battlefield allowed it to be flexible enough for many tactical and strategic purposes. The Daisy's flexibility with weapons, its ability to use many different types as the situation required, helped to contribute to this flexibility. What's more, the Daisy I was relatively cheap to produce in comparison to the more expensive, aether-powered Mindy 2. Finally, there was the Daisy's more costly, but highly effective arm shield which further extended the lifespan and effectiveness of troops on the field.
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 These developments lead to the latest iteration of the M6 line, the M6-2A 'Daisy II' Planetary Power Armor. These developments lead to the latest iteration of the M6 line, the M6-2A 'Daisy II' Planetary Power Armor.
 +
 +Following on the Success of Separa'shan and Elysian variants of the Mindy 4, the Daisy was also given Elysian and Separa'shan variants in [[timeline:YE 41]].
 +
  
 =====Statistical Information===== =====Statistical Information=====
  
-**Government:** [[:yamatai_star_empire]]\\ +  * Government:  [[faction:yamatai_star_empire]] 
-**Organization:** [[:star_army_of_yamatai|Star Army of Yamatai,]] [[stararmy:fifth_standard_fleet|Fifth Standard Fleet]]\\ +  * Organization:  [[stararmy:start|Star Army of Yamatai,]] [[stararmy:fleets:fifth_fleet|Fifth Standard Fleet]] 
-**Type:** Planetary Power Armor\\ +  * Type: Planetary Power Armor 
-**Class:** Ke-M6-2A\\ +  * Class:  Ke-M6-2A 
-**Designer:** [[yamatai:Ketsurui_Zaibatsu|Ketsurui Zaibatsu]], [[corp:origin:Origin Industries|Origin Armor Works]]\\ +  * Designer:  [[corp:ketsurui_zaibatsu|Ketsurui Zaibatsu]], [[corp:origin:start|Origin Armor Works]] 
-**Manufacturer:** [[yamatai:ketsurui_fleet_yards]], Star Army of Yamatai (Aboard starships), [[corp:origin:Origin Industries|Origin Armor Works]]\\ +  * Manufacturer:  [[corp:ketsurui_fleet_yards]], Star Army of Yamatai (Aboard starships), [[corp:origin:start|Origin Armor Works]] 
-**Production:** Mass Production\\ +  * Production:  Mass Production
-\\ +
-**Crew:** 1\\ +
-**Maximum Capacity:** 1\\ +
-\\ +
-**Height (Suit):** 167 (5'6") to 213 cm (7')\\ +
-**Height (Pilot):** 153 cm (5') to 200 cm (6'6“)\\ +
-**Width:** 100 cm, 33 in\\ +
-**Mass:** 150 kg, 310 lbs\\+
  
-==Speeds== +  * Crew:  1 
-**Air Speed (Fusion Thrusters):** 2,000 km/h, Mach 1.6 @ Sea Level\\ +  * Maximum Capacity: 
-**Zero Atmosphere (Fusion Thrusters):** 8,575 km/h \\ + 
-**Inertial Redirection System (Air, Zero Atmosphere):** 70 km/h (~43 mph)\\ +  * Height (Suit):  167 (5'6") to 213 cm (7') 
-\\ +  * Height (Pilot):  153 cm (5') to 200 cm (6'6“) 
-**Operating Time:** 4 Days, Combat\\ +  * Width:  100 cm, 33 in 
-**Lifespan:** 4 Years Per Refit\\+  * Mass:  150 kg, 310 lbs 
 + 
 +====Speeds==== 
 +  * Air Speed (Fusion Thrusters):  2,000 km/h, Mach 1.6 @ Sea Level 
 +  * Zero Atmosphere (Fusion Thrusters):  8,575 km/h  
 +  * Inertial Redirection System (Air, Zero Atmosphere):  70 km/h (~43 mph) 
 + 
 +  * Operating Time:  4 Days, Combat 
 +  * Lifespan:  4 Years Per Refit
  
 ==== Damage Capacity ==== ==== Damage Capacity ====
-//See [[guide:damage_rating]] for an explanation of the damage system.//+//See [[guide:damage_rating_v3]] for an explanation of the damage system.//
  
-  * Body: 8 SP (Armor scale) +  * Body: Tier 4 
-  * Energy Cloak: 8 SP (Armor scale) +  * Energy Cloak: Tier 4 
-  * Handheld Shield: 4 SP (Armor scale)+  * Handheld Shield: Tier 3
  
  
-{{:stararmy:character:april_jackson.png?275&direct|April Jackson}} +{{stararmy:characters:april_jackson.png?275&direct|April Jackson}} 
-{{:stararmy:character:james_alken.png?275&direct|James Alken}} +{{stararmy:characters:james_alken.png?275&direct|James Alken}} 
-{{:stararmy:character:simo_anzu.png?275&direct|Simo Anzu}}+{{stararmy:characters:simo_anzu.png?275&direct|Simo Anzu}}
  
  
 =====Weapons Systems===== =====Weapons Systems=====
  
-=== Pulse Energy Weapon (2) ===+==== Pulse Energy Weapon (2)====
  
-The Daisy II is armed with the venerable [[stararmy:equipment:ke-m6-w2901_pulse_energy_weapon|Pulse Energy Weapon]], a pulsed particle weapon that acts as close quarters SMG's. With one mounted on each forearm, making for a total of two PEWs, the Daisy II can adequately defend itself even without a handheld weapon.+The Daisy II is armed with the venerable [[stararmy:weapons:ke-m6-w2901_pulse_energy_weapon|Pulse Energy Weapon]], a pulsed particle weapon that acts as close quarters SMG's. With one mounted on each forearm, making for a total of two PEWs, the Daisy II can adequately defend itself even without a handheld weapon.
  
-**Location:** Wrist/Forearm\\ +  * Location:  Wrist/Forearm 
-**Primary Purpose:** Light Anti-Armor, Personal Defense\\ +  * Primary Purpose:  Light Anti-Armor, Personal Defense 
-**Secondary Purpose:** Heavy Anti-Personnel\\ +  * Secondary Purpose:  Heavy Anti-Personnel 
-**Damage:** ADR 2 (Each)\\ +  * Damage:  Tier 4, Light Anti-Armor (Each) 
-**Range:** 500 Meters Effective, 750 Max\\ +  * Range:  500 Meters Effective, 750 Max 
-**Rate of Fire:** 700 RPM, 12 RPS\\+  * Rate of Fire:  700 RPM, 12 RPS
  
-=== Impactor (1) ===+====Impactor (1)====
  
 One [[stararmy:weapons:ke-m6-w3404_impactor]] is issued to each Daisy II, and serves as a valuable cudgel used to beat down enemies at close range. The collapsing baton is both strong, and heavy, and proves surprisingly effective in its simple, brutal role. One [[stararmy:weapons:ke-m6-w3404_impactor]] is issued to each Daisy II, and serves as a valuable cudgel used to beat down enemies at close range. The collapsing baton is both strong, and heavy, and proves surprisingly effective in its simple, brutal role.
  
-**Location:** Right Forearm, Underside\\ +  * Location:  Right Forearm, Underside 
-**Purpose:** Close Quarters Combat/Melee\\ +  * Purpose:  Close Quarters Combat/Melee 
-**Range: ** User's Reach with Weapon\\+  * Range:  User's Reach with Weapon
  
 === Hardened Studding === === Hardened Studding ===
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 Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor's high speed, maneuverability and strength. Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor's high speed, maneuverability and strength.
  
-**Location:** Shoulders, Knuckles, Kneepads\\ +  * Location:  Shoulders, Knuckles, Kneepads 
-**Primary Purpose:** Unarmed Combat\\ +  * Primary Purpose:  Unarmed Combat 
-**Secondary Purpose:** Intimidation/Asthetics\\+  * Secondary Purpose:  Intimidation/Asthetics
  
 ==== General Issue Combat Loadout ==== ==== General Issue Combat Loadout ====
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   * [[..:weapons:ke-m4-w2901_lasr|LASR]] or [[stararmy:weapons:ke-m6-w2921_atmospheric_space_plasma_rifle|Ke-M6-2901]], Handheld Rifle   * [[..:weapons:ke-m4-w2901_lasr|LASR]] or [[stararmy:weapons:ke-m6-w2921_atmospheric_space_plasma_rifle|Ke-M6-2901]], Handheld Rifle
   * Ke-M6-D2901 Handheld Zesuaium Ellipsoid Shield, mounted on the right upper arm.   * Ke-M6-D2901 Handheld Zesuaium Ellipsoid Shield, mounted on the right upper arm.
-  * [[stararmy:equipment:ke-m6-w2901_pulse_energy_weapon]], one on top of each forearm.+  * [[stararmy:weapons:ke-m6-w2901_pulse_energy_weapon]], one on top of each forearm.
   * [[stararmy:weapons:Ke-M6-w3404 Impactor]], stored on the underside of the right forearm.   * [[stararmy:weapons:Ke-M6-w3404 Impactor]], stored on the underside of the right forearm.
   * [[stararmy:weapons:ke-m2-w2907_countermeasure_augmentation_pods]], one pod on each lower leg   * [[stararmy:weapons:ke-m2-w2907_countermeasure_augmentation_pods]], one pod on each lower leg
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   * Ke-M6-F3401 Durandium-ADNR Composite Frame   * Ke-M6-F3401 Durandium-ADNR Composite Frame
   * Ke-M6-F3402 Semi-Hemosynthetic Insert/liner   * Ke-M6-F3402 Semi-Hemosynthetic Insert/liner
-  * Ke-M6-F2903 Outer Armor with Active Camouflage System ([[material:yama_dura]] alloy plates)+  * Ke-M6-F2903 Outer Armor with Active Camouflage System ([[materials:yama_dura]] alloy plates)
   * Ke-M6-G3404 [[corp:origin:high_output_nuclear_energy#burst|BURST Micro-Fusion System]]   * Ke-M6-G3404 [[corp:origin:high_output_nuclear_energy#burst|BURST Micro-Fusion System]]
   * Ke-M6-R3402 Inertia Redirection System   * Ke-M6-R3402 Inertia Redirection System
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 === Outer Armor ===  === Outer Armor === 
  
-By default, the Daisy II uses hardened [[material:yama_dura]] plating, which is in essence [[material:durandium]] laced with [[material:yamataium]] just as its predecessor did. Due to its composition, the armor plates have minor regenerative properties that allow it to self repair minor damage such as abrasions caused by incoming projectile bounces or dents. Unlike its predecessor however, the Daisy II is highly modular, and can swap out plates for heavier or lighter armor, depending on the mission profile. (8 SP)+By default, the Daisy II uses hardened [[materials:yama_dura]] plating, which is in essence [[materials:durandium]] laced with [[materials:yamataium]] just as its predecessor did. Due to its composition, the armor plates have minor regenerative properties that allow it to self repair minor damage such as abrasions caused by incoming projectile bounces or dents. Unlike its predecessor however, the Daisy II is highly modular, and can swap out plates for heavier or lighter armor, depending on the mission profile. (8 SP)
  
-  * Stealth Plating Type I: Composed of [[material:durandium]] plates with a [[material:xiulurium]] coating, the Daisy II can be rendered undetectable to the vast majority of sensor systems, including standard visuals provided a marginal amount of energy is supplied to the stealth material. The Stealth Plating is generally issued to personnel being sent on missions in which stealth is required, such as forward reconnaissance. Due to the differing materials in construction used to make mass production feasible, the Stealth Plating compromises some of the Daisy II's trademark durability. (6 SP)+  * Stealth Plating Type I: Composed of [[materials:durandium]] plates with a [[materials:xiulurium]] coating, the Daisy II can be rendered undetectable to the vast majority of sensor systems, including standard visuals provided a marginal amount of energy is supplied to the stealth material. The Stealth Plating is generally issued to personnel being sent on missions in which stealth is required, such as forward reconnaissance. Due to the differing materials in construction used to make mass production feasible, the Stealth Plating compromises some of the Daisy II's trademark durability. (6 SP)
  
-  * Stealth Plating Type II: Much like the Mark I, the Mark II incorporates [[material:xiulurium]] in its outer coating. However, the primary difference is that [[material:yama_dura]] plating is used instead of the cheaper [[material:durandium]]. This allows the Daisy II to retain its trademark durability and ruggedness, as well as minor regenerative properties at the cost of drastically heightened manufacturing and production expense. (8 SP)+  * Stealth Plating Type II: Much like the Mark I, the Mark II incorporates [[materials:xiulurium]] in its outer coating. However, the primary difference is that [[materials:yama_dura]] plating is used instead of the cheaper [[materials:durandium]]. This allows the Daisy II to retain its trademark durability and ruggedness, as well as minor regenerative properties at the cost of drastically heightened manufacturing and production expense. (8 SP)
  
-  * Heavy Assault Plating Type I: Given to ace pilots and other elite troops, the Assault Plating is almost entirely composed of the advanced material known as [[material:yamataium]], granting it several unique properties. Besides being outright tougher and more sturdy than standard plates, the material also boasts superior regenerative capabilities, allowing it to self-repair or heal more extensive damage than standard [[material:yama_dura]] could. This includes damage such as bullet craters and minor energy weapon inflicted ablation or melting. This of course, comes in exchange for higher production and manufacturing costs in addition to increased mass. (10 SP)+  * Heavy Assault Plating Type I: Given to ace pilots and other elite troops, the Assault Plating is almost entirely composed of the advanced material known as [[materials:yamataium]], granting it several unique properties. Besides being outright tougher and more sturdy than standard plates, the material also boasts superior regenerative capabilities, allowing it to self-repair or heal more extensive damage than standard [[materials:yama_dura]] could. This includes damage such as bullet craters and minor energy weapon inflicted ablation or melting. This of course, comes in exchange for higher production and manufacturing costs in addition to increased mass. (10 SP)
  
-== Modular Hardpoints ==+=== Modular Hardpoints === 
  
 The Daisy II has inbuilt hardpoints, which allow for various different equipment to be attached to the armor. This enables a high degree of adaptability, allowing it to equip gear to suit many different mission profiles.  The Daisy II has inbuilt hardpoints, which allow for various different equipment to be attached to the armor. This enables a high degree of adaptability, allowing it to equip gear to suit many different mission profiles. 
  
-  * **Dorsal Hardpoint:** Located in the middle of the back. Fits over the thrusters and reactor. +  * Dorsal Hardpoint:  Located in the middle of the back. Fits over the thrusters and reactor. 
-  * **Shoulder Hardpoints (2):** Located just above the shoulder blades. Typically mounts secondary weapons on armatures. +  * Shoulder Hardpoints (2):  Located just above the shoulder blades. Typically mounts secondary weapons on armatures. 
-  * **Forearm Hardpoints (2):** Located on the forearms. By default holds one [[stararmy:equipment:ke-m6-w2901_pulse_energy_weapon|Pulse Energy Weapon]] each. +  * Forearm Hardpoints (2):  Located on the forearms. By default holds one [[stararmy:weapons:ke-m6-w2901_pulse_energy_weapon|Pulse Energy Weapon]] each. 
-  * **Lower Leg Hardpoints (2):** On the outer sides of the lower legs. Usually mounts extra capacitors or mini-missiles.+  * Lower Leg Hardpoints (2):  On the outer sides of the lower legs. Usually mounts extra capacitors or mini-missiles.
  
-==Active Camouflage System==+=== Active Camouflage System=== 
  
 Integrated into the baseline armor, the standard Active Camouflage System conceals the Daisy II with a combination of Volumetric Projectors and a simplified Nano-layer. Using compact volumetric systems, optical camouflage can be achieved by projecting images of what is on one side of the Daisy II towards the other, rendering the power armor effectively invisible. In addition to this function, the volumetrics of the Active Camouflage System can double as hologram projectors, used to display any variety of things from live visual message feeds to maps or charts. Integrated into the baseline armor, the standard Active Camouflage System conceals the Daisy II with a combination of Volumetric Projectors and a simplified Nano-layer. Using compact volumetric systems, optical camouflage can be achieved by projecting images of what is on one side of the Daisy II towards the other, rendering the power armor effectively invisible. In addition to this function, the volumetrics of the Active Camouflage System can double as hologram projectors, used to display any variety of things from live visual message feeds to maps or charts.
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 === Reinforced Assault Helmet === === Reinforced Assault Helmet ===
  
-Composed of [[material:yama_dura]] alloy impregnated with an internal [[:material:adnr|ADNR]] filament lattice, the helmet for the Daisy II is significantly more rigid and resistant to crushing attacks while maintaining similar production cost and weight. The helmet of the Daisy II serves to provide a Heads Up Display, communications and interface with the Power Armor besides just protection. +Composed of [[materials:yama_dura]] alloy impregnated with an internal [[materials:adnr|ADNR]] filament lattice, the helmet for the Daisy II is significantly more rigid and resistant to crushing attacks while maintaining similar production cost and weight. The helmet of the Daisy II serves to provide a Heads Up Display, communications and interface with the Power Armor besides just protection. 
  
-The helmet itself has a dual visor system - the outer visor is composed of non-transparent Yama-Dura Alloy which is also contains an ADNR micro-fillament lattice which gives it rigidity. This visor provides maximum protection for the user, and while it is on, the internal projectors provide a visual display calibrated to prevent eye fatigue. When damaged, the outer visor may be slid back to reveal a second full face visor composed of [[:material:transparent_durandium]] and activate a more rudimentary HUD.+The helmet itself has a dual visor system - the outer visor is composed of non-transparent Yama-Dura Alloy which is also contains an ADNR micro-fillament lattice which gives it rigidity. This visor provides maximum protection for the user, and while it is on, the internal projectors provide a visual display calibrated to prevent eye fatigue. When damaged, the outer visor may be slid back to reveal a second full face visor composed of [[materials:transparent_durandium]] and activate a more rudimentary HUD.
  
 ===Control Systems===  ===Control Systems=== 
  
-The Daisy II is operated through two methods - helmet based brain wave monitoring through the helmet or the [[stararmy:spine|SPINE Interface]] system. When using the helmet, the system must have a brief time orientating and configuring itself to each individual pilot and is primarily used for pilots who do not have the SPINE Interface or have theirs damaged. The initial period of acclimation to a new user can be quickly circumvented by uploading personal neural interface information into a new Daisy II as needed. The latter mentioned system, the SPINE, is plug and play, requiring no setup.+The Daisy II is operated through two methods - helmet based brain wave monitoring through the helmet or the [[stararmy:systems:spine|SPINE Interface]] system. When using the helmet, the system must have a brief time orientating and configuring itself to each individual pilot and is primarily used for pilots who do not have the SPINE Interface or have theirs damaged. The initial period of acclimation to a new user can be quickly circumvented by uploading personal neural interface information into a new Daisy II as needed. The latter mentioned system, the SPINE, is plug and play, requiring no setup.
  
 === Energy Barrier Projector === === Energy Barrier Projector ===
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 Built into both the right and left shoulder plates, these two defensive barrier projector units, though inferior individually to the original Energy Cloak Shield Projector of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a conformal fashion.  Built into both the right and left shoulder plates, these two defensive barrier projector units, though inferior individually to the original Energy Cloak Shield Projector of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a conformal fashion. 
  
-The projectors provide protection from both kinetic projectiles and energy-based weapons, causing incoming rounds to curve and energy beams to bend away while weakening their strength. Though not as powerful as the Mindy Series' [[:stararmy:combined_field_system]], it is more efficient considering its limited power supply - the barrier generated requires 15 seconds to progressively recharge up to full power. As an added bonus, it is not lethal to normal, unshielded organisms like the CFS system. (SP 8)+The projectors provide protection from both kinetic projectiles and energy-based weapons, causing incoming rounds to curve and energy beams to bend away while weakening their strength. Though not as powerful as the Mindy Series' [[stararmy:systems:combined_field_system]], it is more efficient considering its limited power supply - the barrier generated requires 15 seconds to progressively recharge up to full power. As an added bonus, it is not lethal to normal, unshielded organisms like the CFS system. ( SP 8 )
  
 As an added option, the standard EBP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another and generate an unstable field that provides no protection. As an added option, the standard EBP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another and generate an unstable field that provides no protection.
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 ===Forearm Mounted Shield=== ===Forearm Mounted Shield===
  
-Though an optional attachment that fits onto the forearm in addition to the forearm weapon, this 3-foot tall shield is perhaps the Daisy series' trademark feature, and serves to provide additional protection. Composed out of a hollow [[material:zesuaium]] structure, with the defensive face being thicker, the forearm Shield is surprisingly durable considering its relatively light weight. +Though an optional attachment that fits onto the forearm in addition to the forearm weapon, this 3-foot tall shield is perhaps the Daisy series' trademark feature, and serves to provide additional protection. Composed out of a hollow [[materials:zesuaium]] structure, with the defensive face being thicker, the forearm Shield is surprisingly durable considering its relatively light weight. 
  
 It is impervious to kinetic projectiles (though the kinetic energy may break the attachment point over time) and can only be primarily harmed by plasma, anti-matter or aether. When not in conventional use, the forearm shield may be physically demounted and relocated to a point on the left shoulder, which also features the same exact system as the wrist mount. (SP 4) It is impervious to kinetic projectiles (though the kinetic energy may break the attachment point over time) and can only be primarily harmed by plasma, anti-matter or aether. When not in conventional use, the forearm shield may be physically demounted and relocated to a point on the left shoulder, which also features the same exact system as the wrist mount. (SP 4)
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 In addition to its traditional protective role, the Elliptoid Shield also serves as storage area for additional ammunition for weapons such as the LASR. Drones for the Daisy II are also stored here due to the shoulder spaces being used for a more robust and reliable shielding system. Due to the relocation of the drone bays, the Daisy II has an expanded Drone capability over its predecessor. It is capable of carrying three (3) of the original Elliptical Tactical Drones, or can be used to carry the compatible [[corp:origin:impulse_blister_drones|Blister Drones]], of which five (5) can be had.  In addition to its traditional protective role, the Elliptoid Shield also serves as storage area for additional ammunition for weapons such as the LASR. Drones for the Daisy II are also stored here due to the shoulder spaces being used for a more robust and reliable shielding system. Due to the relocation of the drone bays, the Daisy II has an expanded Drone capability over its predecessor. It is capable of carrying three (3) of the original Elliptical Tactical Drones, or can be used to carry the compatible [[corp:origin:impulse_blister_drones|Blister Drones]], of which five (5) can be had. 
  
-     * Tactical Drones: measuring about five inches long and two wide, the units are self-powered, and are capable of several functions. They provide both extra visual sensor capabilities and point-defense capabilities with a small pulse laser with a range of about 50 meters (PDR 2). The drones carry enough power for about four days of continuous use before needing to redock in their launching box to charge. Takes three hours to charge. +     * Tactical Drones: measuring about five inches long and two wide, the units are self-powered, and are capable of several functions. They provide both extra visual sensor capabilities and point-defense capabilities with a small pulse laser with a range of about 50 meters (Tier 1, Light Anti-Personnel). The drones carry enough power for about four days of continuous use before needing to redock in their launching box to charge. Takes three hours to charge. 
      * Blister Drones: See: [[corp:origin:impulse_blister_drones|Blister Drones]]      * Blister Drones: See: [[corp:origin:impulse_blister_drones|Blister Drones]]
  
 ===Conformal PSC Device=== ===Conformal PSC Device===
  
-To protect against unconventional means of attack, a [[stararmy:psionic_signal_controller|Conformal PSC Device:]] is integrated into the Daisy II. These nullify telepathic and psionic activity on the power armor and its user while selectively allowing certain channels to function. Its protective capabilities include the nullification of 'magical' types of unconventional attack as well as direct assaults on the mind.+To protect against unconventional means of attack, a [[stararmy:equipment:psionic_signal_controller|Conformal PSC Device:]] is integrated into the Daisy II. These nullify telepathic and psionic activity on the power armor and its user while selectively allowing certain channels to function. Its protective capabilities include the nullification of 'magical' types of unconventional attack as well as direct assaults on the mind.
  
 === Magazine Holders ===  === Magazine Holders === 
  
-The thighs on the Daisy II remain the traditional place at which ammunition for various weapons is stowed. Like its predecessor, munitions stowage is based on internal ammunition racks which pop out from under armor plate. Unlike its predecessor however, it can be customized for holding munitions of various types. In general, four magazines for the [[..:weapons:ke-m4-w2901_lasr|LASR]] are stowed inside the right thigh, with two magazines for the often accompanying [[..:weapons:ke-m4-w2901_lasr-slag|SLAG]] on the left.+The thighs on the Daisy II remain the traditional place at which ammunition for various weapons is stowed. Like its predecessor, munitions stowage is based on internal ammunition racks which pop out from under armor plate. Unlike its predecessor however, it can be customized for holding munitions of various types. In general, four magazines for the [[..:weapons:ke-m4-w2901_lasr|LASR]] are stowed inside the right thigh, with two magazines for the often accompanying [[..:weapons:ke-m4-w2902_lasr-slag|SLAG]] on the left.
  
 This storage compartment is 350mm deep x 200mm long x 30mm wide ((based on the requirements for the [[..:weapons:armor_service_pistol_type_29]], which was designed to fit this compartment)) This storage compartment is 350mm deep x 200mm long x 30mm wide ((based on the requirements for the [[..:weapons:armor_service_pistol_type_29]], which was designed to fit this compartment))
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 === Composite Frame === === Composite Frame ===
  
-Unlike its predecessor, which used a titanium alloy frame, the Daisy II sports one composed of [[:material:durandium]] with [[:material:adnr]] supporting filaments encased within, providing additional rigidity and strength. Whereas the Durandium is more flexible, the ADNR is more rigid, the two complementing each other to provide a stronger basis on which the power armor is built upon. +Unlike its predecessor, which used a titanium alloy frame, the Daisy II sports one composed of [[materials:durandium]] with [[materials:adnr]] supporting filaments encased within, providing additional rigidity and strength. Whereas the Durandium is more flexible, the ADNR is more rigid, the two complementing each other to provide a stronger basis on which the power armor is built upon. 
  
 By encasing one with the other, their weaknesses are compensated for, as the Durandium provides a toughness while the ADNR provides rigidity. In addition, the Durandium alloy prevents the ADNR from spalling due to the brittle nature that it has. To ease production and repairs, the frame is composed of interlocking components fused together rather than being a one-piece casting as its predecessor was. By encasing one with the other, their weaknesses are compensated for, as the Durandium provides a toughness while the ADNR provides rigidity. In addition, the Durandium alloy prevents the ADNR from spalling due to the brittle nature that it has. To ease production and repairs, the frame is composed of interlocking components fused together rather than being a one-piece casting as its predecessor was.
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 As with its predecessor, the Capacitor Overload destroys the armor with all of its vital and proprietary hardware and software utilizing the integrated hyper-capacitors. Both organic and electrical components are either burned out or incinerated as the capacitors bleed out power before releasing it all at once in a burst, scattering the ashen remains and plates with a moderately powerful blast equivalent to a few of its calf-mounted offensive mini-missiles.  As with its predecessor, the Capacitor Overload destroys the armor with all of its vital and proprietary hardware and software utilizing the integrated hyper-capacitors. Both organic and electrical components are either burned out or incinerated as the capacitors bleed out power before releasing it all at once in a burst, scattering the ashen remains and plates with a moderately powerful blast equivalent to a few of its calf-mounted offensive mini-missiles. 
  
-Damage is optimal within 2.5 meters of the armor, with the power of the blast sharply falling off past that distance. Time to self destruct can vary depending on the energy remaining within the capacitors, but is typically 30 seconds or less, with the system initiating destruction more quickly when fully charged.(ADR 3, 2.5 Meter Radius)+Damage is optimal within 2.5 meters of the armor, with the power of the blast sharply falling off past that distance. Time to self destruct can vary depending on the energy remaining within the capacitors, but is typically 30 seconds or less, with the system initiating destruction more quickly when fully charged.Tier 6, 2.5 Meter Radius)
  
 == High Yield Microfusion Overload == == High Yield Microfusion Overload ==
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 The Yield of this thermonuclear detonation is variable however, depending on how much fuel is suddenly shunted into the fusion chamber as well as how the following milliseconds long duration the containment is allowed to last. By setting the containment to maximum and maximizing the amount of tritium-deuterium fuel is in the chamber, the fuel is compressed and fused even further, resulting in an even more violent reaction. The Yield of this thermonuclear detonation is variable however, depending on how much fuel is suddenly shunted into the fusion chamber as well as how the following milliseconds long duration the containment is allowed to last. By setting the containment to maximum and maximizing the amount of tritium-deuterium fuel is in the chamber, the fuel is compressed and fused even further, resulting in an even more violent reaction.
  
-Time to detonation is much longer than the Capacitor Overload method, being up to 180 seconds (3 Minutes) in length for maximum yield. Typically, the furthest the maximum damage radius extends is 100 meters with large amounts of thermal and concussive blastwaves when initiated in atmosphere - in zero atmosphere environments, the blast-zone is strictly just that. Due to the absence of Uranium or Plutonium, residual radiation or fallout is nominal. (ADR 5, 100 Meter Radius)+Time to detonation is much longer than the Capacitor Overload method, being up to 180 seconds (3 Minutes) in length for maximum yield. Typically, the furthest the maximum damage radius extends is 100 meters with large amounts of thermal and concussive blastwaves when initiated in atmosphere - in zero atmosphere environments, the blast-zone is strictly just that. Due to the absence of Uranium or Plutonium, residual radiation or fallout is nominal. Tier 8, 100 Meter Radius)
  
 ==== Electronics and Misc. Systems ==== ==== Electronics and Misc. Systems ====
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 === Integrated Electronics Suite === === Integrated Electronics Suite ===
  
-Though primarily equipped with the [[:stararmy:aies|AIES]], the Daisy II is also capable of taking on alternate systems such as the [[corp:origin:destiny_ai_system#pawn|Destiny 'Pawn' Suite]] for ease of logistics.+Though primarily equipped with the [[stararmy:equipment:aies|AIES]], the Daisy II is also capable of taking on alternate systems such as the [[corp:origin:destiny_ai_system#pawn|Destiny 'Pawn' Suite]] for ease of logistics.
  
 == Armor Integrated Electronics System == == Armor Integrated Electronics System ==
  
-The default and therefore most common electronics package, the [[:stararmy:aies|AIES]], is a complete suite of communications systems and sensors. The AIES' numerous subsystems range from radar to laser to tachyon based. However, the latter is not available on default models; tachyon communications and tracking systems are an optional add-on that come in the form of elongated 'ears' to be placed on the helmet. In addition, due to the Daisy II's lack of a CFS system, as its predecessor did, a conventional subspace transceiver is used instead of a CFS bubble.+The default and therefore most common electronics package, the [[stararmy:equipment:aies|AIES]], is a complete suite of communications systems and sensors. The AIES' numerous subsystems range from radar to laser to tachyon based. However, the latter is not available on default models; tachyon communications and tracking systems are an optional add-on that come in the form of elongated 'ears' to be placed on the helmet. In addition, due to the Daisy II's lack of a CFS system, as its predecessor did, a conventional subspace transceiver is used instead of a CFS bubble.
  
 == Destiny AI PAWN Suite (Optional) == == Destiny AI PAWN Suite (Optional) ==
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 Providing the majority of the finesse of flight, the Daisy II holds a more powerful version of the inertia redirection system found on the original Daisy I; this system serves multiple purposes aboard the Daisy II. Besides providing a means of propulsion and fine control to supplement and augment the Heavy Fusion Thrusters by redirecting inertia (as the name suggests), it also supplement's and augments the Barrier System. Though the Barrier System is quite robust, it provides limited scalar protection - the IRS does just that however, and provides increased functionality in various conditions. Providing the majority of the finesse of flight, the Daisy II holds a more powerful version of the inertia redirection system found on the original Daisy I; this system serves multiple purposes aboard the Daisy II. Besides providing a means of propulsion and fine control to supplement and augment the Heavy Fusion Thrusters by redirecting inertia (as the name suggests), it also supplement's and augments the Barrier System. Though the Barrier System is quite robust, it provides limited scalar protection - the IRS does just that however, and provides increased functionality in various conditions.
 +
 +===== OOC Notes =====
 +
 +  * Original artwork by RyujinDX
 +  * Daisy animated sprite artwork by [[members:bilgecrank]]
 ---- struct data ---- ---- struct data ----
 +stararmy_logistics.saoy_supclass : Class C - VEHICLES AND POWER ARMOR
 +stararmy_logistics.saoy_usage : Active Use - Replaceable
 +stararmy_logistics.saoy_adopted_year : 
 +stararmy_logistics.saoy_reviewed_last : 
 +stararmy_logistics.saoy_item_retired_year : 
 +stararmy_logistics.saoy_itemcount : 
 +products.product_cat : power armor
 +products.product_name : M6-2A "Daisy II" Planetary Power Armor
 +products.product_nomenclature : Ke-M6-2A
 +products.product_designer : Ketsurui Zaibatsu, corp:origin_industries
 +products.product_manufacturer : Ketsurui Fleet Yards, Origin Armor Works
 +products.product_brand : 
 +products.product_release_year : YE 34
 +products.product_discontinued_year : 
 +products.product_usedby : Star Army of Yamatai
 +products.product_parent : 
 +products.product_image : stararmy:equipment:daisym6_001.png
 +products.product_price_ks : 
 +products.product_drv3_max : 
 +products.product_production : Mass Production
 +products.product_description : 
 +products.product_length : 
 +products.product_width : 
 +products.product_height : 
 +products.product_mass : 150
 ---- ----
  

stararmy/equipment/ke-m6-2a_daisy_power_armor.1477672532.txt.gz · Last modified: 2023/12/20 22:13 (external edit)