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stararmy:equipment:ke-m6-2a_daisy_power_armor [2016/10/31 07:41] – ↷ Links adapted because of a move operation wes | stararmy:equipment:ke-m6-2a_daisy_power_armor [2023/12/21 01:01] (current) – external edit 127.0.0.1 | ||
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- | ====== M6-2A Daisy Planetary Power Armor ====== | + | ====== M6-2A "Daisy II" |
- | The Ke-M6-2A "Daisy II" is a LAMIA (Light Advanced Mechanized Infantry Armor) unit designed by [[yamatai: | + | |
- | {{:stararmy: | + | The Ke-M6-2A "Daisy II" is a LAMIA (Light Advanced Mechanized Infantry Armor) unit designed by [[corp: |
+ | |||
+ | {{stararmy:equipment: | ||
===== About the M6-2A Daisy ===== | ===== About the M6-2A Daisy ===== | ||
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Being more durable and robust, the Daisy II was designed specifically for heavy planetary combat, whether it be ground or aerial. It can hold its ground much more capably than other designs in the Star Army's inventory, and is also easier to repair and maintain over longer periods of time, allowing it to be a true ' | Being more durable and robust, the Daisy II was designed specifically for heavy planetary combat, whether it be ground or aerial. It can hold its ground much more capably than other designs in the Star Army's inventory, and is also easier to repair and maintain over longer periods of time, allowing it to be a true ' | ||
- | {{:stararmy: | + | {{stararmy: |
===== History and Background ===== | ===== History and Background ===== | ||
+ | |||
+ | {{: | ||
The original [[stararmy: | The original [[stararmy: | ||
- | The [[stararmy:history: | + | The [[timeline:events: |
Several design points from the first Daisy were considered important. Its durability proved to be a decisive factor in a high percentage of recorded encounters against enemy units, while its adequate filling of multiple roles on the battlefield allowed it to be flexible enough for many tactical and strategic purposes. The Daisy' | Several design points from the first Daisy were considered important. Its durability proved to be a decisive factor in a high percentage of recorded encounters against enemy units, while its adequate filling of multiple roles on the battlefield allowed it to be flexible enough for many tactical and strategic purposes. The Daisy' | ||
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These developments lead to the latest iteration of the M6 line, the M6-2A 'Daisy II' Planetary Power Armor. | These developments lead to the latest iteration of the M6 line, the M6-2A 'Daisy II' Planetary Power Armor. | ||
+ | |||
+ | Following on the Success of Separa' | ||
+ | |||
=====Statistical Information===== | =====Statistical Information===== | ||
- | **Government: | + | |
- | **Organization: | + | * Organization: |
- | **Type:** Planetary Power Armor\\ | + | * Type: Planetary Power Armor |
- | **Class:** Ke-M6-2A\\ | + | * Class: |
- | **Designer:** [[yamatai:Ketsurui_Zaibatsu|Ketsurui Zaibatsu]], [[corp: | + | * Designer: |
- | **Manufacturer: | + | * Manufacturer: |
- | **Production: | + | * Production: |
- | \\ | + | |
- | **Crew:** 1\\ | + | |
- | **Maximum Capacity:** 1\\ | + | |
- | \\ | + | |
- | **Height (Suit):** 167 (5' | + | |
- | **Height (Pilot):** 153 cm (5') to 200 cm (6' | + | |
- | **Width:** 100 cm, 33 in\\ | + | |
- | **Mass:** 150 kg, 310 lbs\\ | + | |
- | ==Speeds== | + | * Crew: 1 |
- | **Air Speed (Fusion Thrusters):** 2,000 km/h, Mach 1.6 @ Sea Level\\ | + | * Maximum Capacity: |
- | **Zero Atmosphere (Fusion Thrusters):** 8,575 km/h \\ | + | |
- | **Inertial Redirection System (Air, Zero Atmosphere): | + | * Height (Suit): |
- | \\ | + | * Height (Pilot): |
- | **Operating Time:** 4 Days, Combat\\ | + | * Width: |
- | **Lifespan:** 4 Years Per Refit\\ | + | * Mass: 150 kg, 310 lbs |
+ | |||
+ | ====Speeds==== | ||
+ | * Air Speed (Fusion Thrusters): | ||
+ | * Zero Atmosphere (Fusion Thrusters): | ||
+ | * Inertial Redirection System (Air, Zero Atmosphere): | ||
+ | |||
+ | * Operating Time: 4 Days, Combat | ||
+ | * Lifespan: | ||
==== Damage Capacity ==== | ==== Damage Capacity ==== | ||
- | //See [[guide:damage_rating]] for an explanation of the damage system.// | + | //See [[guide:damage_rating_v3]] for an explanation of the damage system.// |
- | * Body: 8 SP (Armor scale) | + | * Body: Tier 4 |
- | * Energy Cloak: | + | * Energy Cloak: |
- | * Handheld Shield: | + | * Handheld Shield: |
- | {{:stararmy:character: | + | {{stararmy:characters: |
- | {{:stararmy:character: | + | {{stararmy:characters: |
- | {{:stararmy:character: | + | {{stararmy:characters: |
=====Weapons Systems===== | =====Weapons Systems===== | ||
- | === Pulse Energy Weapon (2) === | + | ==== Pulse Energy Weapon (2)==== |
The Daisy II is armed with the venerable [[stararmy: | The Daisy II is armed with the venerable [[stararmy: | ||
- | **Location:** Wrist/ | + | |
- | **Primary Purpose:** Light Anti-Armor, Personal Defense\\ | + | * Primary Purpose: |
- | **Secondary Purpose:** Heavy Anti-Personnel\\ | + | * Secondary Purpose: |
- | **Damage:** ADR 2 (Each)\\ | + | * Damage: |
- | **Range:** 500 Meters Effective, 750 Max\\ | + | * Range: |
- | **Rate of Fire:** 700 RPM, 12 RPS\\ | + | * Rate of Fire: 700 RPM, 12 RPS |
- | === Impactor (1) === | + | ====Impactor (1)==== |
One [[stararmy: | One [[stararmy: | ||
- | **Location:** Right Forearm, Underside\\ | + | |
- | **Purpose:** Close Quarters Combat/ | + | * Purpose: |
- | **Range: | + | * Range: |
=== Hardened Studding === | === Hardened Studding === | ||
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Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor' | Added to the Daisy II's armored plates for both practical and aesthetic purposes, the series of hardened studs located on the shoulder plates, gloves and knees allow the pilot to make better use of the Power Armor' | ||
- | **Location:** Shoulders, Knuckles, Kneepads\\ | + | |
- | **Primary Purpose:** Unarmed Combat\\ | + | * Primary Purpose: |
- | **Secondary Purpose:** Intimidation/ | + | * Secondary Purpose: |
==== General Issue Combat Loadout ==== | ==== General Issue Combat Loadout ==== | ||
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* Ke-M6-F3401 Durandium-ADNR Composite Frame | * Ke-M6-F3401 Durandium-ADNR Composite Frame | ||
* Ke-M6-F3402 Semi-Hemosynthetic Insert/ | * Ke-M6-F3402 Semi-Hemosynthetic Insert/ | ||
- | * Ke-M6-F2903 Outer Armor with Active Camouflage System ([[material: | + | * Ke-M6-F2903 Outer Armor with Active Camouflage System ([[materials: |
* Ke-M6-G3404 [[corp: | * Ke-M6-G3404 [[corp: | ||
* Ke-M6-R3402 Inertia Redirection System | * Ke-M6-R3402 Inertia Redirection System | ||
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=== Outer Armor === | === Outer Armor === | ||
- | By default, the Daisy II uses hardened [[material: | + | By default, the Daisy II uses hardened [[materials: |
- | * Stealth Plating Type I: Composed of [[material: | + | * Stealth Plating Type I: Composed of [[materials: |
- | * Stealth Plating Type II: Much like the Mark I, the Mark II incorporates [[material: | + | * Stealth Plating Type II: Much like the Mark I, the Mark II incorporates [[materials: |
- | * Heavy Assault Plating Type I: Given to ace pilots and other elite troops, the Assault Plating is almost entirely composed of the advanced material known as [[material: | + | * Heavy Assault Plating Type I: Given to ace pilots and other elite troops, the Assault Plating is almost entirely composed of the advanced material known as [[materials: |
- | == Modular Hardpoints == | + | === Modular Hardpoints |
The Daisy II has inbuilt hardpoints, which allow for various different equipment to be attached to the armor. This enables a high degree of adaptability, | The Daisy II has inbuilt hardpoints, which allow for various different equipment to be attached to the armor. This enables a high degree of adaptability, | ||
- | | + | * Dorsal Hardpoint: |
- | | + | * Shoulder Hardpoints (2): Located just above the shoulder blades. Typically mounts secondary weapons on armatures. |
- | | + | * Forearm Hardpoints (2): Located on the forearms. By default holds one [[stararmy: |
- | | + | * Lower Leg Hardpoints (2): On the outer sides of the lower legs. Usually mounts extra capacitors or mini-missiles. |
- | ==Active Camouflage System== | + | === Active Camouflage System=== |
Integrated into the baseline armor, the standard Active Camouflage System conceals the Daisy II with a combination of Volumetric Projectors and a simplified Nano-layer. Using compact volumetric systems, optical camouflage can be achieved by projecting images of what is on one side of the Daisy II towards the other, rendering the power armor effectively invisible. In addition to this function, the volumetrics of the Active Camouflage System can double as hologram projectors, used to display any variety of things from live visual message feeds to maps or charts. | Integrated into the baseline armor, the standard Active Camouflage System conceals the Daisy II with a combination of Volumetric Projectors and a simplified Nano-layer. Using compact volumetric systems, optical camouflage can be achieved by projecting images of what is on one side of the Daisy II towards the other, rendering the power armor effectively invisible. In addition to this function, the volumetrics of the Active Camouflage System can double as hologram projectors, used to display any variety of things from live visual message feeds to maps or charts. | ||
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=== Reinforced Assault Helmet === | === Reinforced Assault Helmet === | ||
- | Composed of [[material: | + | Composed of [[materials: |
- | The helmet itself has a dual visor system - the outer visor is composed of non-transparent Yama-Dura Alloy which is also contains an ADNR micro-fillament lattice which gives it rigidity. This visor provides maximum protection for the user, and while it is on, the internal projectors provide a visual display calibrated to prevent eye fatigue. When damaged, the outer visor may be slid back to reveal a second full face visor composed of [[:material: | + | The helmet itself has a dual visor system - the outer visor is composed of non-transparent Yama-Dura Alloy which is also contains an ADNR micro-fillament lattice which gives it rigidity. This visor provides maximum protection for the user, and while it is on, the internal projectors provide a visual display calibrated to prevent eye fatigue. When damaged, the outer visor may be slid back to reveal a second full face visor composed of [[materials: |
===Control Systems=== | ===Control Systems=== | ||
- | The Daisy II is operated through two methods - helmet based brain wave monitoring through the helmet or the [[stararmy: | + | The Daisy II is operated through two methods - helmet based brain wave monitoring through the helmet or the [[stararmy:systems: |
=== Energy Barrier Projector === | === Energy Barrier Projector === | ||
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Built into both the right and left shoulder plates, these two defensive barrier projector units, though inferior individually to the original Energy Cloak Shield Projector of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a conformal fashion. | Built into both the right and left shoulder plates, these two defensive barrier projector units, though inferior individually to the original Energy Cloak Shield Projector of the Daisy I, offer equivalent protection, but with an increase in redundancy and more even coverage. With the projectors facing the back and front, these produce a protective electro-gravitic field that fits closely to the Daisy II's figure in a conformal fashion. | ||
- | The projectors provide protection from both kinetic projectiles and energy-based weapons, causing incoming rounds to curve and energy beams to bend away while weakening their strength. Though not as powerful as the Mindy Series' | + | The projectors provide protection from both kinetic projectiles and energy-based weapons, causing incoming rounds to curve and energy beams to bend away while weakening their strength. Though not as powerful as the Mindy Series' |
As an added option, the standard EBP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another and generate an unstable field that provides no protection. | As an added option, the standard EBP can be replaced with a Daisy I style system with all protective units located in one shoulder to make room for accessories such as drones in the other, now free shoulder location. Despite this modularity however, two Daisy I shield projectors cannot be used in tandem, as they will interfere with one another and generate an unstable field that provides no protection. | ||
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===Forearm Mounted Shield=== | ===Forearm Mounted Shield=== | ||
- | Though an optional attachment that fits onto the forearm in addition to the forearm weapon, this 3-foot tall shield is perhaps the Daisy series' | + | Though an optional attachment that fits onto the forearm in addition to the forearm weapon, this 3-foot tall shield is perhaps the Daisy series' |
It is impervious to kinetic projectiles (though the kinetic energy may break the attachment point over time) and can only be primarily harmed by plasma, anti-matter or aether. When not in conventional use, the forearm shield may be physically demounted and relocated to a point on the left shoulder, which also features the same exact system as the wrist mount. (SP 4) | It is impervious to kinetic projectiles (though the kinetic energy may break the attachment point over time) and can only be primarily harmed by plasma, anti-matter or aether. When not in conventional use, the forearm shield may be physically demounted and relocated to a point on the left shoulder, which also features the same exact system as the wrist mount. (SP 4) | ||
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In addition to its traditional protective role, the Elliptoid Shield also serves as storage area for additional ammunition for weapons such as the LASR. Drones for the Daisy II are also stored here due to the shoulder spaces being used for a more robust and reliable shielding system. Due to the relocation of the drone bays, the Daisy II has an expanded Drone capability over its predecessor. It is capable of carrying three (3) of the original Elliptical Tactical Drones, or can be used to carry the compatible [[corp: | In addition to its traditional protective role, the Elliptoid Shield also serves as storage area for additional ammunition for weapons such as the LASR. Drones for the Daisy II are also stored here due to the shoulder spaces being used for a more robust and reliable shielding system. Due to the relocation of the drone bays, the Daisy II has an expanded Drone capability over its predecessor. It is capable of carrying three (3) of the original Elliptical Tactical Drones, or can be used to carry the compatible [[corp: | ||
- | * Tactical Drones: measuring about five inches long and two wide, the units are self-powered, | + | * Tactical Drones: measuring about five inches long and two wide, the units are self-powered, |
* Blister Drones: See: [[corp: | * Blister Drones: See: [[corp: | ||
===Conformal PSC Device=== | ===Conformal PSC Device=== | ||
- | To protect against unconventional means of attack, a [[stararmy: | + | To protect against unconventional means of attack, a [[stararmy:equipment: |
=== Magazine Holders === | === Magazine Holders === | ||
- | The thighs on the Daisy II remain the traditional place at which ammunition for various weapons is stowed. Like its predecessor, | + | The thighs on the Daisy II remain the traditional place at which ammunition for various weapons is stowed. Like its predecessor, |
This storage compartment is 350mm deep x 200mm long x 30mm wide ((based on the requirements for the [[..: | This storage compartment is 350mm deep x 200mm long x 30mm wide ((based on the requirements for the [[..: | ||
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=== Composite Frame === | === Composite Frame === | ||
- | Unlike its predecessor, | + | Unlike its predecessor, |
By encasing one with the other, their weaknesses are compensated for, as the Durandium provides a toughness while the ADNR provides rigidity. In addition, the Durandium alloy prevents the ADNR from spalling due to the brittle nature that it has. To ease production and repairs, the frame is composed of interlocking components fused together rather than being a one-piece casting as its predecessor was. | By encasing one with the other, their weaknesses are compensated for, as the Durandium provides a toughness while the ADNR provides rigidity. In addition, the Durandium alloy prevents the ADNR from spalling due to the brittle nature that it has. To ease production and repairs, the frame is composed of interlocking components fused together rather than being a one-piece casting as its predecessor was. | ||
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As with its predecessor, | As with its predecessor, | ||
- | Damage is optimal within 2.5 meters of the armor, with the power of the blast sharply falling off past that distance. Time to self destruct can vary depending on the energy remaining within the capacitors, but is typically 30 seconds or less, with the system initiating destruction more quickly when fully charged.(ADR 3, 2.5 Meter Radius) | + | Damage is optimal within 2.5 meters of the armor, with the power of the blast sharply falling off past that distance. Time to self destruct can vary depending on the energy remaining within the capacitors, but is typically 30 seconds or less, with the system initiating destruction more quickly when fully charged.Tier 6, 2.5 Meter Radius) |
== High Yield Microfusion Overload == | == High Yield Microfusion Overload == | ||
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The Yield of this thermonuclear detonation is variable however, depending on how much fuel is suddenly shunted into the fusion chamber as well as how the following milliseconds long duration the containment is allowed to last. By setting the containment to maximum and maximizing the amount of tritium-deuterium fuel is in the chamber, the fuel is compressed and fused even further, resulting in an even more violent reaction. | The Yield of this thermonuclear detonation is variable however, depending on how much fuel is suddenly shunted into the fusion chamber as well as how the following milliseconds long duration the containment is allowed to last. By setting the containment to maximum and maximizing the amount of tritium-deuterium fuel is in the chamber, the fuel is compressed and fused even further, resulting in an even more violent reaction. | ||
- | Time to detonation is much longer than the Capacitor Overload method, being up to 180 seconds (3 Minutes) in length for maximum yield. Typically, the furthest the maximum damage radius extends is 100 meters with large amounts of thermal and concussive blastwaves when initiated in atmosphere - in zero atmosphere environments, | + | Time to detonation is much longer than the Capacitor Overload method, being up to 180 seconds (3 Minutes) in length for maximum yield. Typically, the furthest the maximum damage radius extends is 100 meters with large amounts of thermal and concussive blastwaves when initiated in atmosphere - in zero atmosphere environments, |
==== Electronics and Misc. Systems ==== | ==== Electronics and Misc. Systems ==== | ||
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Providing the majority of the finesse of flight, the Daisy II holds a more powerful version of the inertia redirection system found on the original Daisy I; this system serves multiple purposes aboard the Daisy II. Besides providing a means of propulsion and fine control to supplement and augment the Heavy Fusion Thrusters by redirecting inertia (as the name suggests), it also supplement' | Providing the majority of the finesse of flight, the Daisy II holds a more powerful version of the inertia redirection system found on the original Daisy I; this system serves multiple purposes aboard the Daisy II. Besides providing a means of propulsion and fine control to supplement and augment the Heavy Fusion Thrusters by redirecting inertia (as the name suggests), it also supplement' | ||
+ | |||
+ | ===== OOC Notes ===== | ||
+ | |||
+ | * Original artwork by RyujinDX | ||
+ | * Daisy animated sprite artwork by [[members: | ||
---- struct data ---- | ---- struct data ---- | ||
+ | stararmy_logistics.saoy_supclass : Class C - VEHICLES AND POWER ARMOR | ||
+ | stararmy_logistics.saoy_usage : Active Use - Replaceable | ||
+ | stararmy_logistics.saoy_adopted_year : | ||
+ | stararmy_logistics.saoy_reviewed_last : | ||
+ | stararmy_logistics.saoy_item_retired_year : | ||
+ | stararmy_logistics.saoy_itemcount : | ||
+ | products.product_cat : power armor | ||
+ | products.product_name : M6-2A "Daisy II" Planetary Power Armor | ||
+ | products.product_nomenclature : Ke-M6-2A | ||
+ | products.product_designer : Ketsurui Zaibatsu, corp: | ||
+ | products.product_manufacturer : Ketsurui Fleet Yards, Origin Armor Works | ||
+ | products.product_brand : | ||
+ | products.product_release_year : YE 34 | ||
+ | products.product_discontinued_year : | ||
+ | products.product_usedby : Star Army of Yamatai | ||
+ | products.product_parent : | ||
+ | products.product_image : stararmy: | ||
+ | products.product_price_ks : | ||
+ | products.product_drv3_max : | ||
+ | products.product_production : Mass Production | ||
+ | products.product_description : | ||
+ | products.product_length : | ||
+ | products.product_width : | ||
+ | products.product_height : | ||
+ | products.product_mass : 150 | ||
---- | ---- | ||