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Star Army Science Officer

Recognizable by their green-panels, Star Army Science Officers are highly trained and highly knowledgeable from their studies. Scientists may work on the bridge to assist in interpreting sensors and scanners there, but are more often seen with away teams to assist and study that which they find.

The most influential work a Star Army scientist does is often done in the ship's down time, when studying what was procured during a mission or working on making one of their hypotheses into a working theory. OOC Note: This is a great position for a character that wants to investigate old lore and create new lore through their player character!

A great science officer should be the go-to person for solving many of the ship's problems and will find the answers to those questions by employing the scientific method, reasoning, and inventiveness. They are also the go-to person for handing back samples and can often be found in the science sections of the ships during the appropriate periods for being at work during the ship's schedule.


Educational Facility 1 on Ketsurui no Iori and Star Army Academy of Military & Medical Sciences on Planet Yamatai are the primary locations for teaching science officers in the Star Army of Yamatai. On top of the standard times for basic, training in the scientific field takes between 9 and 10 months depending on the species being trained, as per the training curriculum.


Scientists customize their Star Army Science Kit, Type 31 and may use the Star Army Science Scanner, Type 31 located on ships as well as those issued to them. Scientists are often seen wearing white lab coats to avoid staining of their duty uniforms or interaction of its components with the sometimes volatile substances of their work.

Science Skills

A trained Star Army science officer will have general knowledge in a large breadth of disciplines. As a trained Star Army science officer progresses throughout their career, they may come to specialize within a particular field. Star Army scientists are trained as generalists, though, both knowledgeable and capable in all of the following areas:

Physical Sciences

  • Planetology: The origin, composition, and distribution of matter throughout space.
  • Astrophysics: The application of physics and chemistry to astronomy.
  • Astrochemistry: The study of composition, property changes, and states of matter of chemical elements and molecules in space.
  • Meteorology: The application of atmospheric chemistry and atmospheric physics to weather observation and forecasting.

Biological Sciences

  • Astrobiology: The study of the origin, distribution, and evolution of life in space.
  • Genetics: Genes, gene variation, and heredity in all living organisms.
  • Cybernetics: The study of the fusing of living organism and machine.

Social Sciences

  • Xenology: The study of the social, psychological, and biological evolution of foreign species.
  • Anthropology: The study of past and present aspects of societies, such as norms, values, histories, social life, and the cause and effect of those things.
  • Psychology: All aspects of conscious and unconscious thought are studied by psychology and it delves into the mind and behavior in order to better understand individuals and groups.
  • Linguistics: The study of language and its structure across different planets and cultures.

Computer Sciences

  • Computer Science: The theory of computation and design, including coding, algorithms, programming language, computer security and cryptology as well as interfering with communications, signals, and surveillance, as well as seeking out and exploiting weaknesses in computer systems.
    • Artificial Intelligence (AI): Deep understanding of artificial intelligence systems at work in order to work with MEGAMI, PANTHEON, and AI of enemies of the Star Army. The Nekovalkyrja Operating System is not something that is taught.

General Advice

Sakura BlueberryKoizumi_Chieko

Science Officers need to know science, physics, etc, well enough IRL to allow their characters to be able to use it in game. This should require considerable work on the player's part, and there should be few science officers because of this, but ultimately that should be why science is the 'fast track' in Yamatai's Star Army. The amount of things a science officer can do in this setting is staggering! Ship design is probably the most popular but there is also forensics. Bypass razorwire by throwing a blanket over it, remind the captain that trying to put out an electrical fire with any fire extinguisher that uses water will only cause more damage, navigate the ship when it has been damaged by putting on a space suit and using a scanner, find out where the assassin fired from by looking at the impact angle and depth of their bullet holes, stop a sulfuric acid leak with a chocolate bar, and generally look for ways to apply science skills to the problems being faced by the crew. Most of the time tech inconsistencies and super-science shouldn't even be an issue.

stararmy/occupations/science.txt · Last modified: 2020/02/10 22:11 by