STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


stararmy:readiness_condition

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
stararmy:readiness_condition [2010/11/01 08:52] – external edit stararmy:readiness_condition [2022/09/30 17:39] (current) – deleted ethereal
Line 1: Line 1:
-====== Readiness Condition ====== 
-Readiness conditions are states of unit readiness used in the [[:Star Army of Yamatai]]. 
- 
-^ Condition ^ Readiness ^ Crew ^ Ship ^ 
-| Condition 1 | Maximum (Combat imminent) | All on duty and in protective suits | All weapons active; Blast shutters deployed; CFS focused mostly on shields | 
-| Condition 2 | Full (Combat expected) | Main shift on duty and at stations in protective suits and ready for combat | All weapons active, CFS shields and speed balanced | 
-| Condition 3 | Standard (Wartime) | Duty shift; protective suits within easy reach; all items secured | CFS shields up | 
-| Condition 4 | Relaxed (Peacetime) | Duty shift (bridge and engineering must be manned) | CFS totally focused on speed | 
-| Condition 5 | Standby (Docked) | Sentries only (bridge can be locked down and unmanned) | Engines and generators offline | 
- 
-See also: [[stararmy:5xf_condition_levels]] 
----- struct data ---- 
----- 
  

stararmy/readiness_condition.1288626743.txt.gz · Last modified: 2023/12/20 16:50 (external edit)