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stararmy:starship_classes:anri-class_deep_space_repair_ship [2019/06/24 19:01] – remove bolding wesstararmy:starship_classes:anri-class_deep_space_repair_ship [2023/12/21 01:02] (current) – external edit 127.0.0.1
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 The main level of the bridge is a sprawling area on Deck 14. At the aft of this level, just in front of the platform above, is the repair control area from where the DSR's engineering commander controls all repairs that are taking place. This area's layout is similar to that of the platform above in that it has three tiers, although the height difference between these is much shallower, being the height of only a single small step. On the aft, highest, tier is the commander's station. The second tier contains ten workstations for operations officers, five each to the side of a wide central walkway. The bottom tier has five stations to the left for communications officers, but only 3 to the right, these being for the sensor officers. On an arc forward of the repair control area are five separate clusters of seven workstations, one cluster for each of the five repair departments (Drives, Hull and Architecture, Weapons, Remote Sensing, and Environmental). These stations are manned by a section liaison officer, two communication officers, two sensor officers, and 2 operations officers, and are mainly used for the co-ordination and exchange of information with other departments, the repair commander, and their own command center (located on different decks). The main level of the bridge is a sprawling area on Deck 14. At the aft of this level, just in front of the platform above, is the repair control area from where the DSR's engineering commander controls all repairs that are taking place. This area's layout is similar to that of the platform above in that it has three tiers, although the height difference between these is much shallower, being the height of only a single small step. On the aft, highest, tier is the commander's station. The second tier contains ten workstations for operations officers, five each to the side of a wide central walkway. The bottom tier has five stations to the left for communications officers, but only 3 to the right, these being for the sensor officers. On an arc forward of the repair control area are five separate clusters of seven workstations, one cluster for each of the five repair departments (Drives, Hull and Architecture, Weapons, Remote Sensing, and Environmental). These stations are manned by a section liaison officer, two communication officers, two sensor officers, and 2 operations officers, and are mainly used for the co-ordination and exchange of information with other departments, the repair commander, and their own command center (located on different decks).
 == Ship Command == == Ship Command ==
-The upper level of the bridge, this is where operations relating to the ship, rather than any repairs, takes place. It takes the shape of a semi-circular, three tiered platform that seems to float above the deck below, and is surrounded on it'lowest level by low railing which allows for an uninterrupted view of the floor below. The focus of this level's layout is the Captain's chair that resides on the highest of the three tiers, with each lower tier containing a semi-ring of workstations. The Captain's chair is covered in luxurious white suede and has all the functions that s/he could need, including SLICS, SPINE and tactile interfaces. Located behind the Captain's chair in a large recess in the rear wall is the pilot's pit, which caters for two Nekovalkryja side-by-side with links through either SLICS or SPINE. On the tier down from the Captain's chair are two groups of four side by side workstations separated by a single centrally located station with a sizeable gap to each side. From the left, the workstations are for the officers controlling communications (four), sensors (one, centrally located), intelligence (one), navigation (one), and defence (two). The lowest tier is similar to the middle one, except the workstations are in a 5-2-5 formation instead of 4-1-4. Operations officers take up the outer ten stations with the central two being for sensor officers. Four sets of low- height stairs connect the three tiers; two are located just beyond the outermost stations with another two between the outer and central groups.+The upper level of the bridge, this is where operations relating to the ship, rather than any repairs, takes place. It takes the shape of a semi-circular, three tiered platform that seems to float above the deck below, and is surrounded on its lowest level by low railing which allows for an uninterrupted view of the floor below. The focus of this level's layout is the Captain's chair that resides on the highest of the three tiers, with each lower tier containing a semi-ring of workstations. The Captain's chair is covered in luxurious white suede and has all the functions that s/he could need, including SLICS, SPINE and tactile interfaces. Located behind the Captain's chair in a large recess in the rear wall is the pilot's pit, which caters for two Nekovalkryja side-by-side with links through either SLICS or SPINE. On the tier down from the Captain's chair are two groups of four side by side workstations separated by a single centrally located station with a sizeable gap to each side. From the left, the workstations are for the officers controlling communications (four), sensors (one, centrally located), intelligence (one), navigation (one), and defence (two). The lowest tier is similar to the middle one, except the workstations are in a 5-2-5 formation instead of 4-1-4. Operations officers take up the outer ten stations with the central two being for sensor officers. Four sets of low- height stairs connect the three tiers; two are located just beyond the outermost stations with another two between the outer and central groups.
 === Captain's Suite === === Captain's Suite ===
 The Captain's suite is a dual-level combined living quarters and office that is located on Decks 15 and 16. The lower level is given over to the Captain's office and is only a short walk down the level's central passageway to either the ship command bridge or the main briefing amphitheater, along with the XO's office. Entering from the passageway is a comfortable receiving area that directly adjoins the main office. Off to one side of the main office is a vertical zero-gravity passage that leads up to an open living area which in turn connects to a bedroom and from there a bathroom. From the upper level it is only a short walk to the captain's wardroom. The decoration of these rooms is completely customizable depending on the Captain's tastes, with the standard being thick, soft, dark blue carpeting, dark wood-paneled walls and soft lighting. The Captain's suite is a dual-level combined living quarters and office that is located on Decks 15 and 16. The lower level is given over to the Captain's office and is only a short walk down the level's central passageway to either the ship command bridge or the main briefing amphitheater, along with the XO's office. Entering from the passageway is a comfortable receiving area that directly adjoins the main office. Off to one side of the main office is a vertical zero-gravity passage that leads up to an open living area which in turn connects to a bedroom and from there a bathroom. From the upper level it is only a short walk to the captain's wardroom. The decoration of these rooms is completely customizable depending on the Captain's tastes, with the standard being thick, soft, dark blue carpeting, dark wood-paneled walls and soft lighting.
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 ==== Combined Field System ==== ==== Combined Field System ====
-See: [[stararmy:combined_field_system]]+See: [[stararmy:systems:combined_field_system]]
  
 ==== Computers and Electronics ==== ==== Computers and Electronics ====
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 ==== Emergency Systems ==== ==== Emergency Systems ====
-The Anri contains all [[stararmy:interiors:standard_starship_emergency_systems]].+The Anri contains all [[stararmy:systems:standard_starship_emergency_systems]].
 === Escape Pods (lots) === === Escape Pods (lots) ===
 See: [[stararmy:small_craft:type_29_escape_pod]] See: [[stararmy:small_craft:type_29_escape_pod]]
 === Soul Savior Pods (2) === === Soul Savior Pods (2) ===
-See: [[stararmy:soul_savior_pod]]+See: [[stararmy:systems:soul_savior_pod]]
  
 ==== Hull Integrated Systems ==== ==== Hull Integrated Systems ====
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 ==== Life Support Systems ==== ==== Life Support Systems ====
-The ship has a very thorough recycling system, tied into a [[stararmy:hemosynthetic_conduit_system]], which breaks down anything classified into "waste" into its atomic components. The air recycling system (which is segmented and highly monitored for security reasons) can support up to 50,000 [[faction:yamatai:yamataian]] or [[species:nekovalkyrja]] personnel for up to twenty years. Water can be recycled for twenty years as well.+The ship has a very thorough recycling system, tied into a [[stararmy:systems:hemosynthetic_conduit_system]], which breaks down anything classified into "waste" into its atomic components. The air recycling system (which is segmented and highly monitored for security reasons) can support up to 50,000 [[faction:yamatai:yamataian]] or [[species:nekovalkyrja]] personnel for up to twenty years. Water can be recycled for twenty years as well.
 === Extended Hemosynthetic System (ExHS) === === Extended Hemosynthetic System (ExHS) ===
 Located throughout various parts of the ship are large reservoirs of HSCS-1 and 3 for the purposes of use in either the repair of damaged starships or the fabrication of new components. ExHS (pronounced 'excess') extends the capabilities of a normal HSCS to allow for large- scale repairs and / or fabrication without placing any strain on the system or drain on the ability of the ship to conduct such actions. These reservoirs can be replenished through several methods, the most common being the normal deconstruction of damaged components during repairs, although direct replenishment via ports in the outer hull is available, and in situations where resupply is not possible any materials with suitable elements can be deconstructed. Reservoirs are generally located close to the hull along the sides and top / bottom of the ship and are transported through a network of tubes much larger than for a normal HSCS (mainly in the space between decks). Located throughout various parts of the ship are large reservoirs of HSCS-1 and 3 for the purposes of use in either the repair of damaged starships or the fabrication of new components. ExHS (pronounced 'excess') extends the capabilities of a normal HSCS to allow for large- scale repairs and / or fabrication without placing any strain on the system or drain on the ability of the ship to conduct such actions. These reservoirs can be replenished through several methods, the most common being the normal deconstruction of damaged components during repairs, although direct replenishment via ports in the outer hull is available, and in situations where resupply is not possible any materials with suitable elements can be deconstructed. Reservoirs are generally located close to the hull along the sides and top / bottom of the ship and are transported through a network of tubes much larger than for a normal HSCS (mainly in the space between decks).
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 === Main Weapons === === Main Weapons ===
 == Projected Energy Beams == == Projected Energy Beams ==
-Not an attempt at arming the Anri-class DSR, the availability of Projected Energy Beams is more of a side effect of the CFS as far as this ship is concerned. See: [[stararmy:combined_field_system#projected_energy_beams]]+Not an attempt at arming the Anri-class DSR, the availability of Projected Energy Beams is more of a side effect of the CFS as far as this ship is concerned. See: [[stararmy:systems:combined_field_system#projected_energy_beams]]
 === Point Defense Weapons === === Point Defense Weapons ===
 == Ke-S3-W2802 Variable Weapons Pods (18) == == Ke-S3-W2802 Variable Weapons Pods (18) ==
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 ===== OOC Notes ===== ===== OOC Notes =====
-This article was created by [[user:Doctomoe]]. It was approved by [[user:Wes]] on October 13, 2017:[[https://stararmy.com/roleplay-forum/index.php?threads/anri-class-deep-space-repair-vessel.12663/#post-183248|Approval Thread]]+This article was created by [[members:doctomoe]]. It was approved by [[members:wes]] on October 13, 2017:[[https://stararmy.com/roleplay-forum/index.php?threads/anri-class-deep-space-repair-vessel.12663/#post-183248|Approval Thread]] 
  
-~~WATCHCYCLE:wes:365~~ 
  
 ---- struct data ---- ---- struct data ----
 +stararmy_logistics.saoy_supclass : Class A - STARSHIPS
 +stararmy_logistics.saoy_usage : Obsolete - Use until exhausted
 +stararmy_logistics.saoy_adopted_year : YE 29
 +stararmy_logistics.saoy_reviewed_last : YE 37
 +stararmy_logistics.saoy_item_retired_year : YE 37
 +stararmy_logistics.saoy_itemcount : 
 +products.product_cat : starships
 +products.product_name : Anri-Class Deep-Space Repair Vessel
 +products.product_nomenclature : Ke-H2-1a
 +products.product_designer : 
 +products.product_manufacturer : Ketsurui Fleet Yards
 +products.product_brand : Ketsurui Fleet Yards
 +products.product_release_year : YE 29
 +products.product_discontinued_year : 
 +products.product_usedby : Star Army of Yamatai
 +products.product_parent : 
 +products.product_image : 
 +products.product_price_ks : 
 +products.product_drv3_max : 
 +products.product_production : Limited Production
 +products.product_description : 
 +products.product_length : 761
 +products.product_width : 432
 +products.product_height : 264
 +products.product_mass : 
 ---- ----
  

stararmy/starship_classes/anri-class_deep_space_repair_ship.1561428086.txt.gz · Last modified: 2023/12/20 22:34 (external edit)