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stararmy:weapons:multi-mode_aether_shock_array

Multi-Mode Aether Shock Array

The Aether Shock Array has been a main cannon system used by the Star Army of Yamatai since YE 28.

History and Background

The Aether Shock Array was first designed for use on the Sakura-class Light Gunship in YE 28. Ketsurui Fleet Yards found the weapon to be ideal for use on Star Army of Yamatai ships and the design quickly gained popularity and widespread usage. In YE 29, an upgrade was made to include a Transposition Fold "Legacy" Cannon fire option for the weapon. The weapon continued to appear as a mainstay on ship classes and was even placed in a more advanced form as the Ke-B5-W3900 Amenonuhoko-Class Main Weapon Array on the Izanagi-Class Dreadnought in YE 39.

In YE 43 the weapon is still in active use and is the main weapon of many Star Army Starship Classes that are gunships or larger.

Appearance

The weapon has taken on three different forms so far across Ketsurui Fleet Yards designs. It is a forward-facing structure on the bow of the ship.

Technologies

The array projects an intense Scalar Field that disrupts space/time within a target region at the quantum level, causing a massive tear in the fabric of reality. The resulting spatial instability releases all the potential energy within the affected region of space in the form of a massive and incredibly destructive flood of aether particles and other forms of hard radiation. The unstable aether particles interact catastrophically with nearly all forms of matter and energy, disrupting defensive barriers and interfering with the fundamental nuclear forces that bind matter together.

As a transposition array, the weapon system folds space/time between two points, generally causing reality within the targeted area to collapse in on itself implosively. In this mode, the array places an incredible strain on the affected area of space/time that can take weeks or even months to “heal,” creating a trench-like pseudo-black hole phenomenon in space that will attempt to draw in and 'crush' certain objects or ships in its vicinity, depending on whether or not they are actively utilizing space/time anchors or distortion-based technology.

General Statistics

General statistics for the Multi-mode Aether Shock Array.

Statistics
Year of Creation YE 43
Designer Ketsurui Fleet Yards
Nomenclature Ke-S3-W2800 or specific ship nomenclature.
Alt. Nomenclature N.A
Manufacturer Ketsurui Fleet Yards
Fielded by Star Army of Yamatai
Availability Mass Production
Discharge Color Teal
Ammunition Source Scalar Field Generator / Aether Generator

Firing Modes

Different firing modes of the Multi-Mode Aether Shock Array.

Gunships and Cruisers
Type Damage Tier Rate of Fire Maximum Range AOE
Rapid Pulse Tier 10 60 pulses/minute 149,000,000 kilometers Single Target
Heavy Pulse Tier 12 20 pulses/minute 149,000,000 kilometers Single Target
Beam Tier 13 5 beams/minute 149,000,000 kilometers Single Target
Spread Tier 12 2 spreads/minute 10,000,000 kilometers 30° Cone
Battleships and Flagships
Type Damage Tier Rate of Fire Maximum Range AOE
Rapid Pulse Tier 11 60 pulses/minute 149,000,000 kilometers Single Target
Heavy Pulse Tier 14 20 pulses/minute 149,000,000 kilometers Single Target
Beam Tier 15 5 beams/minute 149,000,000 kilometers Single Target
Spread Tier 12 2 spreads/minute 10,000,000 kilometers 30° Cone

The Plumeria-class (2E) Medium Gunship1)and the Azusa-class Light Gunship2) also have:

Firing Mode Purpose Rate of Fire Area of Effect Maximum Range1 Maximum Diameter
Filtered Pulse Tier 9, Heavy Anti-Mecha 60 pulses/minute Single Target 149,000,000 kilometers 35 meters
Wide Spread Tier 12, Heavy Anti-Starship 2 spreads/minute 60° Cone 6,000,000 kilometers 6,928,203 kilometers

OOC Notes

Andrew created this article on 2021/01/31 16:13.

The goal of this page is to eliminate the vast number of stub articles.

Used collective information from:

This was approved by Wes in this thread.


Quality:
stararmy/weapons/multi-mode_aether_shock_array.txt · Last modified: 2021/02/01 12:11 by andrew