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guide:freespacers [2019/06/21 12:19] – Remove forced line breaks wesguide:freespacers [2024/05/22 19:26] (current) – Renovated basically the entire page. Simplified things for new players. Updated images. Fixed formatting. primitive_polygon
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-======Creating a Freespacer====== +======Creating a Voidfolk Character======
-{{:faction:freespacers:tttt_sprite_art_green_by_primitive_polygon.png?300|}} +
-Rustic, mysterious and unconventional, [[faction:freespacers:freespacers]] are a nomadic culture adapted to life aboard starships and space factories, unified only by a romance of the endless black expanse, and the cybernetic grafting of mindware technology that individually links each member through a gigantic common cyberspace.+
  
-They are a people of many contrastsOften pacifisticbut disrespectful of authority and unwilling to be pushed around. Unprofessionalbut utterly dutiful to their life's most cherished task. Preferring simple and rugged tech, yet also populated by a truly massive amount of intelligent robotic beings, dwarfing their organic kin four to one.+Sometimes known as [[faction:freespacers:tech_scum|Tech Scum]], these are biomechanical, space faring vagabondsThough resembling highly cyberized human beingsthey are actually the remnants of an ancient culture of space nomadsgenetically engineered to survive generations of pre-FTL space flight.
  
-Wandering tradesmen, reclusive mechanics, religious shamans, and warrior-monks for hire... They are as strange and varied as the stars they cross in search of peace and understanding.+{{:faction:freespacers:pp_hammerhead_700.png?250|}}
  
-After thousands of years of adversitywith larger empires constantly trying and failing to wipe them outand their ancient vessels now decrepit and poisonous to normal beingsthe modern Freespacer is someone that takes the bad with the good and seeks only to get back up again.+When human contact was re-established, and a bloody conflict followedthe vast majority of 'normal' organic Voidfolk either settled down in [[faction:democratic_imperium_of_nepleslia|Nepleslia]] or joined sleepy hidden colonies. This left only the truly inhumanbizarrely adapted, void-proof creatures to haunt old night.
  
-Cadres have formed around specific strong ideassuch as halting outside influences on their racegathering as many guns as possible, and even further altering their genetics for increased independence, but rarely are these more than fancy motivational groups of like-minded individuals.+Wandering tradesmengas giant minersreligious occultistswarrior monks and degenerate thieves- The modern Voidfolk is highly independent and difficult to kill! 
 + 
 +| :!: This page was created because the old 'Freespacers' don't really exist as a faction anymore, but strange techno-nomads and Tech Scum are cool character ideas to make! You may find some cross-contamination of history and technology with older articles, but don't worry! This page contains everything you really need to know in a modern (YE 46) sense! Feel free to sling the faction manager Primitive Polygon a [[https://stararmy.com/roleplay-forum/index.php?conversations/add&to=primitive+polygon|private message]], if you have any questions or ideas! |
  
 =====Who Can They Join?===== =====Who Can They Join?=====
  
-Freespacers can join not just Freespacer-centric plots, but also [[faction:democratic_imperium_of_nepleslia|Nepleslian]], [[:independent|Uso Star Organisation]], [[corp:origin|Origin Industries]] and [[guide:independent_characters|Independent]] ones. The only facts you need to consider is why they personally decided to join such an undertaking. Such things are at the very heart of being a //Free//spacer, after all.+Voidfolk can join basically any plot where space weirdos are welcome. They are sometimes members of the [[faction:democratic_imperium_of_nepleslia|The Star Army of Nepleslia]], [[corp:origin:start|Origin Industries]], or [[corp:shasta_no_sekai]], but more often than not are completely [[guide:independent_characters|Independent]].
  
-| :!: Do you want to make a cool weirdo space cyborg, but you're new to the forums and //completely lost//? Have no idea which plots are free, or the right kind for your tastes? Just sling the faction manager Primitive Polygon a [[https://stararmy.com/roleplay-forum/index.php?conversations/add&to=primitive+polygon|private message]], and they'll be happy to help you get your idea off the ground! |+=====Appearance Physiology=====
  
-=====Physiology=====+{{:faction:freespacers:pp_type_two_example_chibi.png?200|}}
  
-{{:faction:freespacers:pp_fs_maeota_800.jpg?250|}}{{:character:2016:pp_se_kiver_colour_800b.jpg?250|}}{{:faction:freespacers:pp_fs_organic_example3_800.jpg?250|}}+Ramshackle cyborgs, members of this species are best described as half human beings and half forkliftThey can have any colouration of skin, hair or eye color, and any body typeThis often goes beyond human standards, due to genetic engineering. Many are also marked with tattoos- Both tribalistic markings, as well as [[faction:freespacers:freespacer_language|identification codes]] that let them work alongside junkers more easily.
  
-Despite being a genetically engineered species, bodies from this race tend to be more function over form. Skin ranges from pale white to dark brown, with the odd gene-modified black or grey. Physiology ranges from tall and lean to short and plump, rarely extravagantly attractive or muscular. Short, practical hair is common due to the need for attaching a voidsuit helmet quickly, but dying it wild chromatic colors is popular too.+They are incredibly resistant to radiation and industrial contaminants, but can catch colds and other human viruses rather easily.
  
-===Cyborgisations=== +=====Personal History=====
-{{:faction:freespacers:pp_fs_mindware.jpg?250|}} +
-Each and every member of the race possesses a [[faction:freespacers:mindware|mindware]] implant as a rite of passage, often visible as a small array of direct-imput jacks and sockets at the back of the neck. Many Freespacers take it a lot further than this, and have robotic limbs added to their body for a variety of reasons, such as integrating a weapon or tool used in their job, aiding in zero-gravity movement, or improving their computer hacking abilities to fearsome levels. Those less inclined to remain within Freespacer ships may also have radioactive material implanted directly into their chests, raising their body temperature, powering their other implants, and allowing their symbiotic skin lichens to survive without the specialized environments of their vessels.+
  
-{{:character:2016:pp_nihal_mug.jpg?300|}}{{:character:2015:001b_copy_400.jpg?200|}}+Many Voidfolk were created as //"Freespacers"// onboard gigantic, moon sized craft known as mothershipsThese original societies were often strict dictatorships based on efficiency and survival at all costs, though they did allow religion and personal expression. Disintegration of this culture followed shortly after they re-established contact with regular human societies in the Kikyo sector, in [[timeline:ye_30]].
  
-===Diatoms===+{{:faction:freespacers:pp_fs_steel_liberty.jpg?400|}}
  
-Part of the secret of the Freespacer's nigh-mythical resistance to radiation is the symbiotic plant cells they contain within their skin, often cultivated to look like blue, purple or black tattoos. Creative types may form theirs into abstract shapes, jagged swirls or geometric patternsThose more commonly working with simple-minded machines that lack facial recognition software have also taken to forming their diatoms into bar codes or blocks of [[faction:freespacers:freespacer_language|Six Cog]] text for identification.+Opinions on whether this was a good thing or a bad thing are variedSome die-hards hid in the [[places:blue_rift_expanse|blue rift]] and continue the war as insurgents to this day. Most became completely independent, and simply merged into the outskirts and undergrowth of Nepleslian society, finding odd jobs or becoming criminals to survive.
  
-===Types===+Since the race's great fall, new children and clones have of course been created. Sometimes [[faction:freespacers:junkers|junker]]-drones will simply decide they need a humanoid crew member, and create one for themselves.
  
-Depending on their intended role at birthFreespacers are generally born into a specific caste or 'Type' that determines what kind of training and upbringing they will receiveThere are many subtle interdependencies that might seem strange to an outsiderbut are necessary to keep their highly nomadic yet close-knit society running smoothly.+Regardless of their originsmany are so cyberized they can practically survive without their suits in spaceThis makes them very socially mobileand notoriously good at sneaking onto ships undetected! They can appear basically anywhere!
  
-See; [[faction:freespacers:freespacer_types]].+===Cyborgizations===
  
-====Automata==== +The main calling card of a modern Voidfolk, they often have a myriad of extra robotic limbs and augmentations grafted to them. This can include industrial gripping, drilling or grappling tools, hidden weapons, camera-eyes, mecha tendrils, rebreather-grills... The list is as long and diverse as Voidfolk themselves. Many of them simply have tank tracks or multiple spider-like appendages, having never possessed human legs at all.
-{{character:2015:pplm-800fcolourbx.jpg?200|}}{{:character:2016:pp_fs_cloudy_700b.png?250|}}{{faction:freespacers:pp_fs_militant_ii_800.jpg?250|}}+
  
-Then, of course, there are the Freespacers who are entirely machine, either created that way or beings that have transferred over from a previously organic bodyThese forms tend to follow the same rule of designing for a specific task in mind, and thus can appear deceptively crude compared to the androids of other races, despite being vastly more intelligent internally. Blocky joints, exposed wires, integrated weapons, and heads bearing little but multiple cameras are all things marking a true native Automata. Some may even ignore the humanoid form completely, and take on something more closely resembling a small tank, spider or crab.+{{:faction:freespacers:pp_fs_mindware.jpg?250|}}{{:characters:2022:molotra_2_pp_ll.jpg?300|}}
  
-Nearly all are powered by miniature nuclear reactors regardlessand possess an extreme resilience to damage due to multiple back-up systems and redundant parts, mostly because they may well have been built from scrap parts in the first place! +Almost all are nuclear poweredwith a large RTG cylinder implanted somewhere in their chestAnd all have 'mindwaresocket at the back of their neckoriginally designed to connect to a vast social hivemindbut now mostly used for hacking and interfacing with machines directly.
- +
-See; [[faction:freespacers:automata|Automata]]. +
- +
-See Also; [[faction:freespacers:partisan|Partisan War Automata]] - [[faction:freespacers:junkers|Junkers]] - [[faction:freespacers:deathcrawler|Deathcrawler Auto-Tank]] +
- +
-====Synthetic Intelligences==== +
-{{character:2016:pp_se_jack_600.png?250|}} +
- +
-Also called simply 'Syntelligences', they are AI programs that never had a body in the first place. Existing simply as a program which jumps from computer to computermindware jack to mindware jack, brain to brain. Some of the largest and most powerful beings in the entire Freespacer race are these types of programs, created to manage resources and defenses on a vast scale. +
- +
-Many begin life as organic or at least physical beingshaving their brains mapped out and transfered into the mainframe of a vessel and thus effectively making it their new 'body'. During times of great strife, many are created at once to serve as fighter pilots, making up for the Freespacer race's relative lack of numbers. After the conflict, however, such dependent and ghostly people can often become restless and morose, effectively immortal, yet lacking a purpose...+
  
 =====Personal Identity===== =====Personal Identity=====
 ====Names==== ====Names====
-Many Freespacers are simply refereed to by their job title, or alternatively, the first two digits of the ten-digit identification number given to them upon creation. As they get on in life, they may also be gifted an alias by their close friends, or even simply decide to make up one for themselves. This nickname can be a great many things, from a highly technical and obscure pun, to something more traditional and ritualistic.+Many Voidfolk are simply referred to by their job title, or alternatively, the first two digits of the ten-digit identification number given to them upon creation. As they get on in life, they may also be given an alias by their close friends, or even simply decide to make up one for themselves. This nickname can be a great many things, from a highly technical and obscure pun, to something more traditional and ritualistic.
  
-Using the standard name format, for instance, “Trashhead Treasure 33-7158-9427” could be refereed to by her job title (Trashhead), her alias (Treasure), or her serial number (Three Three), entirely at their own discretion.+Using the standard name format, for instance, “Trashhead Treasure 33-7158-9427” could be referred to by her job title (Trashhead), her alias (Treasure), or her serial number (Three Three), entirely at their own discretion.
  
 ===Example Occupations=== ===Example Occupations===
-{{:faction:freespacers:pp_freespacer_organic_appearance_example_2.png?400}} 
 ^ Occupation Name ^ Role ^ ^ Occupation Name ^ Role ^
 | Nursemaid | Medic | | Nursemaid | Medic |
Line 83: Line 68:
 | Steelrender | Vehicle / Weapons Designer | | Steelrender | Vehicle / Weapons Designer |
  
-===Alias=== +^  Alias Examples  ^^^^
- +
-A name chosen to best describe the individual, sometimes with warmth and some times mockingly, once they reach adulthood. A spacer sometimes chooses the alias for themselves, though it is generally seen as a move of bravado and self-promotion. Some of the less romantically minded never bother with one at all, whilst more shy or simple-minded fellows might not actively reveal theirs to strangers. +
- +
-Because they have generally been created for a specific function, their Alias tends to line up with their occupation somewhat. Mathematics or technology concepts for the scientifically minded, mythological creatures and constellations for the spiritual. Slang used in certain lines of in-depth work is also very common, especially words with amusing or double meanings. +
- +
-^  Name Examples  ^^^^+
 ^  Technical  ^  Traditional  ^  Spiritual  ^  Symbolic  ^ ^  Technical  ^  Traditional  ^  Spiritual  ^  Symbolic  ^
-| Hex  Tungsten  Failsafe  Clanker  Sync  Diskette | See [[wp>List_of_traditional_star_names|here]] | Augury  Curse  Quicksilver  Ward  Summoner  Lament | Clarity  Acolyte  Dream  Vista  Sunbeam  Talisman |+| Hex | See [[wp>List_of_traditional_star_names|here]] | Augury | Clarity 
 +| Tungsten | - | Curse | Acolyte 
 +| Failsafe | - | Quicksilver | Dream 
 +| Clanker | - | Ward | Vista 
 +| Sync | - | Summoner | Sunbeam 
 +| Diskette | - | Lament | Talisman |
  
-===Serial Number===+====Birth / Creation Process==== 
 +Either created in a gene-fabricator, or more rarely born naturally, Voidfolk are generally created with a specific purpose in mind. Genetic editing and modern nanotechnology means they are normally created as the equivalent of seven to ten year olds, already implanted with a mindware socket, which gives them all the basic skills they need in life.
  
-The effective 'last name' of a Freespacer, it's actually the equivalent of their IP address on the polysentience. Since they are manufactured for purpose and rarely have familiesit is simply more convenient to refer to them this way whilst still childrenIt's also useful for talking to a person with whom another spacer has little attachment.+====Gender==== 
 +As they are not exactly natural organic raceVoidfolk can be male, female, trans or completely androgynous by designThere are literally no rules.
  
-In normal conversation, only the first two numbers are spoken. For instance, someone with the number 81-2582-7391 would be called, "Eight One." There are occasionally especially annoying types that like to pronounce the whole thing, through. 
- 
-====Age==== 
-Due to their harsh no-nonsense attitudes towards each and every person having an active use in society, Freespacers age at an increased rate. Practically speaking, they should be between six and nineteen (chronological), a.k.a. between fifteen and thirty-nine (physical). 
- 
-See [[faction:freespacers:freespacers#lifecycle|Freespacer Lifecycles]] for more information. 
-====Birth / Creation Process==== 
-Not including those who joined the Freespacers from another race, the 'original' members are all created in large gene-fabrication facilities either on travelling motherships or deep inside specialist bases. Natural birth is extremely rare simply because the radiation levels are often so high, but on the flip side, every Freespacer is created with a purpose, and thus often raised in relative comfort surrounded by similar kin. It takes about seven years for youngster to reach maturity, during which time they are fed large quantities of information through their mindware whilst they sleep, preparing them for the world outside. They then become an apprentice for five or so years, before finally becoming entirely free and individual. Sentient automata tend to be raised in much the same way, except that they spend their first years in cyberspace without bodies at all, before being constructed one that matches their personality and apparent skills. 
-====Gender==== 
-Being as they do not require sexual reproduction to survive, male, female, and completely androgynous organics are all relatively common. Automata tend to be neither, but gravitate towards certain tastes if they are raised by an organic caretaker. 
 ====Personality==== ====Personality====
-{{character:2014_or_earlier_unsorted:zybmzkt.png?250|}} 
  
-Common traits include a distaste of planetary environments, agoraphobia, and having little sense of personal property or exclusive closed relationships with others (like marriage). They live a hard life and see little point in pomposity or self-indulgence, making them extremely welcoming if rather offbeat travelers. 
  
-Sometimes those who have been raised in particularly harsh conditions can be very meek or introvertedgenerally thankful for the company, but not used to the fancy talk of others. Obsessively focusing on one specific task in their occupation or hobby is often the result of thisthrough they can become deceptively skilled individuals as a result.+Highly unprofessional and disorganized, Voidfolk are frequently very independent and self-styled. Some have weird religious connectionswhilst others prefer to think like machinesand remove themselves from 'human emotional baggage' as quickly as possible.
  
-Those with reason to seek revenge or hide some kind of vindictiveness rarely resort to violence unless it has a particular finesse associated with their craft, as death is no stranger to them, and often less amusing than hacking an enemies' computer or fouling their business ventures through a well placed machinations.+Having spent long journeys in isolation, it's not uncommon for them to have terrible social skillsthough cunning traveling salesman and gifted public speakers exist too.
  
-Of course, there are always some so obsessed with the thrill of adventure, and the sensory overload that comes from flying a fighter, that they barely consider the consequences of their actions at all. 
  
-In short, Freespacers are unprofessional and highly individual vagrants that often hide their expertise behind a thick layer of deranged merriment and radical thinking. +====Automata and Junkers==== 
-====Cadre==== +{{characters:2015:pplm-800fcolourbx.jpg?200|}}{{characters:2016:pp_fs_cloudy_700b.png?250|}}{{faction:freespacers:pp_fs_militant_ii_800.jpg?250|}}
-No Freespacer is required to join a Cadre, but strength in numbers is always useful in order to get one's point across. Often it simply depends on the location that they were born in, tough completely independent individuals are overwhelmingly common too. +
-{{faction:freespacers:freestate.jpg?direct&100|}} {{faction:freespacers:pp_freespacers_viridian_array_flag.png?direct&150|}} {{faction:freespacers:pp_freespacers_allfolk_flag.png?direct&150|}} {{faction:freespacers:pp_freespacers_astral_locksmiths_flag.png?direct&150|}}{{faction:freespacers:pp_wgflag.png?direct&150|}}|+
  
-Some organisations currently enjoying influence include;+Then, of course, there are the Voidfolk who are entirely machines, either created that way, or beings that have transferred over from a previously organic body. These forms tend to follow the same rule of designing for a specific task in mind, and thus can appear deceptively crude compared to the androids of other races, despite being vastly more intelligent internally. Blocky joints, exposed wires, integrated weapons, and heads bearing little but multiple cameras are all things marking a true native Automata. Some may even ignore the humanoid form completely, and take on something more closely resembling a small tank, spider or crab.
  
-  * [[faction:freespacers:wire_guided|The Wire Guided]]: (Revolutionary 'Practical Anarchists'Functionally similar to civilian-sector corporation.) +[[faction:freespacers:junkers|Junkers]] are robot crabs which either accompany Voidfolk or simply operate on their ownThey are about as intelligent as dog, and can be ordered to help out or repair ship systems- But are also quick to attack strangers- and left uncontrolled, they are very much known to tear ships apart in order to find components to replicate themselves with!
-  * [[faction:freespacers:viridian_array|Viridian Array]]: (Armed mercenaries and [[faction:democratic_imperium_of_nepleslia|Neplesian]]-backyarders. Well equipped grunts not unlike an informal army.) +
-  * [[faction:freespacers:astral_locksmiths|Astral Locksmiths]]: ([[phenomenon:blue_rift_expanse|Blue Rift]] isolationists and xenophobic Hackers. Secretive methods of operation make them similar to an intelligence agency.) +
-  * [[faction:freespacers:shravana_hive]]: (An authoritarian scavenger colony.)+
  
-There are also many historically relevant, but no longer powerful factions;+{{:faction:freespacers:pp_fs_junkmaster_2.jpg?250|}}
  
-  * [[faction:the_free_state|The Free State]]: (Now the fragments of an age-old totalitarian state.) +Some planets like [[system:freehold_factory|Freehold]] are even infested with [[faction:freespacers:deathcrawler|giant, tank sized junkers]] armed with a lethal assortment of anti-armour weapons...
-  * [[faction:iwl:iwl]]: (A fallen revolutionary organisation now relegated to space piracy.) +
-  * [[faction:freespacers:hacker_cult]]: (The original hacker-based defence force of the Free State.+
-  * [[faction:freespacers:guild]]: (A guild that opposed [[faction:yamatai_star_empire|Yamatai's]] formerly poor attitude towards AIs.)+
  
-====History==== +====Digital Ghosts====
-After coming out of a long period of isolation in the depths of space, the Freespacers were once formed into a single unifying entity known as the Free State. By YE 30, not agreeing with the imperialist nature of the way Yamatai was run, they engaged in a long-term subversion campaign against them. For a short time, the Independent Worlds League was thus formed with a slew of international support, through the campaign was costly and unfortunately resulted in the complete loss of all their land holdings up to that point, as well as millions of lives.+
  
-{{faction:freespacers:freehold.png?300|}}+Originally known as "Syntelligences", all Voidfolk may eventually become a digital program when their organic body dies. This was one of the original functions of the mindware, to allow the user to become a program which jumps from computer to computer, mindware jack to mindware jack, brain to brain. However, lacking the infrastructure that once supported such things, such ghosts can inevitably become corrupted, restless or morose...
  
-By YE 38, the fractured remnants from the aftermath formed into the cadres known today, and though the IWL is no more, their good relations with Nepleslia continue for the most part.+{{characters:2016:pp_se_jack_600.png?250|}}
  
-It took the initiative of the Wire Guided to give them a new concept of culturally infiltrating other countries by joining them as individualsand thus the beleaguered nation is finally making slow recoveryThe nekovalkyrja who instigated the genocide were just cogs in the systemafter allso most were willing to forgive and take advantage of the guilt at this pointeven if it meant sleeping with one eye open. +Now frequently little more than incredibly dangeroussemi-sentient computer viruses, taking one into your system is a really bad ideaMany Voidfolk allow digital ghosts to inhabit their mindware anywayregardless of risksseeing them as honored ancestors to be praised and protected- Regardless of the mental damage that comes from allowing an unstablegibbering intelligence to constantly backseat one's neural cortex.
- +
-Whether they were alive during such a schism or merely grew up in the aftermath, however, the results of such events stains the memory of every Freespacer to this day. Some fleets simply went out into the void and never came back. +
- +
-For further information see; [[faction:freespacers:history|The Complete History Of The Freespacers]]+
  
 ====Skills==== ====Skills====
  
-There is no real limit to what members of this race can be good or bad at, but many are often versed in **starship operations** simply due to their lifestyle. The **mindware** also grants them special access to a huge reservoir of knowledge, and the ability to talk to others over great distances or even create virtual experiences. **Technology repair** and **religion** are two rather more unique, distinctly freespacer traits they might take.+There is no real limit to what members of this race can be good or bad at, but many are often versed in **starship operations** simply due to their lifestyle. The **mindware** also grants them special access to a huge reservoir of knowledge, and the ability to talk to others over great distances or even create virtual experiences. **Technology repair** and **religion** are two rather more unique, distinct traits they might take.
  
-For a little extra flavor, it's worth considering that some may not even speak Trade very well due to years of isolationinstead relying on one of the [[faction:freespacers:freespacer_language|traditional languages]]. It'also possible that a cyborg or automata may become obsessed with ancient styles of hand-to-hand combat, despite the modern battlefield being strewn with all sorts of guns and doomsday weapons. +It's worth considering what kind of cyborgizations they haveand how many junker-robots they surround themselves with- It'likely they were built that way for purpose!
- +
-Any further skills obviously depend on their exact occupation and hobbies.+
  
 ====Equipment & Personal Possessions==== ====Equipment & Personal Possessions====
-{{faction:freespacers:pp_freespacer_organic_appearance_example_1.png?250|}}+{{:characters:2022:llpp_calico_2022_ii.png?250|}} 
 Any tools, weapons, clothing, space suits, musical instruments, jewelry, data storage devices, e.t.c. go here. It could be characterful to think about what they do in their spare time. Any tools, weapons, clothing, space suits, musical instruments, jewelry, data storage devices, e.t.c. go here. It could be characterful to think about what they do in their spare time.
  
-Having a [[faction:freespacers:grand_bizarre:moondyne|voidwalker suit]] or perhaps a personal shuttle of some variety is probably a good idea.+Having a space suit or perhaps a personal shuttle of some variety is probably a good idea.
  
   * **Finances (Or Lack Thereof);**   * **Finances (Or Lack Thereof);**
-Freespacers don't start with any money, but you can pick up to 3000 KS worth of [[:military_equipment|stuff]] in order to represent some cool kit they might have 'borrowed' over the years. It is perfectly acceptable to use restricted technology from other races, so long as it is worth less than this value, and they have lived in that area of the galaxy for a time.+ 
 +Voidfolk don't start with any money, but you can pick up to 3000 KS worth of [[:items|stuff]] in order to represent some cool kit they might have 'borrowed' over the years. It is perfectly acceptable to use restricted technology from other races, so long as it is worth less than this value, and they have lived in that area of the galaxy for a time.
  
 Similar opportunities to nab even more kit will occur during roleplay! Similar opportunities to nab even more kit will occur during roleplay!
  
 ===== OOC Notes ===== ===== OOC Notes =====
-//[[user:primitive_polygon]] created this article on 2017/04/16 08:32.+//[[members:primitive_polygon]] originally created this article on 2017/04/16 08:32.
  
-The original, pre-wiki update of the information page is still available here; [[faction:freespacers:freespacers_old_version]].+The original, pre-wiki update of the information page is still available here; [[guide:freespacers_old]].
  
-Special thanks goes to [[user:strangelove]] and [[user:missingno]] for coming up with all of the wonderful original concepts that caused me to fall in love with this race in the first place. It took nearly year of sitting on this, but I finally decided that a change was neededI promise I'll do my up most to preserve the spiriteven if I'm leaving some of your more important elements in the background for the sake of remaining untouched...+Special thanks goes to [[members:strangelove]] and [[members:missingno]] for coming up with the wonderful and original concept of the Freespacers in the first place. It's been long time and **many** additional revisions of this page have been made, taking the species in a rather original direction these days, but ten years of real life evolution is bound to do that. Media as a whole has changed, and thus so has the niche that these guys really occupy... Rest assured, I still truly appreciate the additional contribution of members like [[members:dumont:start]], [[members:cordinarr]] and [[members:legix]].//
  
-Another round of special thanks also goes to the users [[user:legix]] and [[user:cordinarr]], who provided a great deal of advice and helped me finally get this thing finished!// 

guide/freespacers.1561144792.txt.gz · Last modified: 2023/12/20 15:50 (external edit)