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====== Game Master ====== | ====== Game Master ====== | ||
- | The game master (also known as the storyteller) is the role-player tasked with the responsibility of making a plot work. The function of a game master is to provide the [[role-players]] in his plot with an entertaining, | + | The game master (also known as the storyteller) is the role-player tasked with the responsibility of making a plot work. The function of a game master is to provide the [[guide:role-players]] in his plot with an entertaining, |
- | In the Star Army Role-Play, the person playing a ship's captain is generally the game master for that starship' | + | Commonly, there will be at least one Game Master, or ' |
+ | |||
+ | In the Star Army Role-Play, the person playing a ship's captain is generally the game master for that starship' | ||
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* Describe the setting in detail using and building on the resources in the wiki. | * Describe the setting in detail using and building on the resources in the wiki. | ||
* Control any NPCs or small to mid-size groups of NPCs of major factions. | * Control any NPCs or small to mid-size groups of NPCs of major factions. | ||
- | * Regulate the passive | + | * Regulate the passage |
* Resolve conflicts | * Resolve conflicts | ||
* Designate a small group of certain NPCs and groups as " | * Designate a small group of certain NPCs and groups as " | ||
+ | * [[guide: | ||
- | + | =====Expectations===== | |
- | + | * GMs must participate in each [[roleplay_reviews]]. | |
- | ===== Expectations ===== | + | |
- | * GMs must participate in each [[plot audit]]. | + | |
* GMs should communicate with and work together with other GMs. | * GMs should communicate with and work together with other GMs. | ||
* GMs should put the players first and work to provide them with a great experience. | * GMs should put the players first and work to provide them with a great experience. | ||
* Game-masters have a responsibility to do their best to keep the NPC factions' | * Game-masters have a responsibility to do their best to keep the NPC factions' | ||
- | ===== Related Pages ===== | + | ===== Rights of the GM ===== |
- | * [[guide:Being A Game Master]] | + | - A Game Master has the right to control NPCs within his plot |
- | * [[List of Star Army GMs]] | + | - A Game Master has the right to control Player Characters that have not posted in the plot's listed timeframe, in order to keep the story moving. |
+ | - A Game Master has the right to refuse any player or player character for any reasonable reason, including but not limited to the following: | ||
+ | * Player' | ||
+ | * Player' | ||
+ | * Player' | ||
+ | * Plot is already " | ||
+ | |||
+ | ===== Guide to Being a Star Army Game Master ===== | ||
+ | |||
+ | |||
+ | ==== Roles and Responsibilities of the GM ==== | ||
+ | Your primary function is to KEEP YOUR RP ALIVE by being a good GM. | ||
+ | |||
+ | * **Be available and post as often as possible.** It's not enough to just read the RP, you have to keep it going and that means posting. | ||
+ | * **Keep the plot moving** - if everyone' | ||
+ | * **Ask your players what they' | ||
+ | * **Make your posts as interesting as possible** with humor, details, and insight. Keeping player interest is key. Get players looking forward to the next post. | ||
+ | * If your JP plot is struggling due to attendance of players, or even yourself, it might be wise to get some SP going until schedules get better. | ||
+ | |||
+ | === As A Group Leader... === | ||
+ | * Always maintain a positive attitude. | ||
+ | * If you're not upbeat and positive, your players will quickly lose enthusiasm. | ||
+ | * Keep negative thoughts to yourself and try to find the positive aspects of a situation. | ||
+ | * Trust your players. | ||
+ | * Without trust, things go negatively, and negativity breeds distrust. | ||
+ | * Earn trust by being trustworthy. | ||
+ | * Respect your players. | ||
+ | * Players need to know they are valued, and value each other. | ||
+ | * Players shouldn' | ||
+ | * Working together is more important than competition. | ||
+ | * Try to provide balance by incorporating all character classes and give each significance and balanced time to shine. | ||
+ | * Reward your players. | ||
+ | * Players should get a feeling of satisfaction...provide positive feedback frequently when they do well, or try to do well. | ||
+ | * Help players learn to recognize and appreciate quality roleplay. | ||
+ | * Very small effort or achievement = very small satisfaction, | ||
+ | * If you don't give players recognition for their achievements, | ||
+ | * Find good things in every player. | ||
+ | * Be fair. | ||
+ | * Don't ignore new or underperforming players. | ||
+ | * Watch for " | ||
+ | * Foster a sense of community. | ||
+ | * Be friendly; build friendships and camaraderie. | ||
+ | * You are part of your plot's player community as well! Don't sit off in a tower overlooking them; be involved and be a friend. | ||
+ | |||
+ | === Storyteller === | ||
+ | * Describing the setting | ||
+ | * Describing the NPCs and their actions | ||
+ | * Provide a flexible, interactive storyline | ||
+ | * Provide new horizons; allow players to explore and expand the setting with their adventures. | ||
+ | |||
+ | === Communication === | ||
+ | |||
+ | * Each plot arc should have a planning thread in the GM Planning forum. It is important that we know what each other as GMs are planning. Plus it fills the plot requirement of communicating your plans to an admin. | ||
+ | * An event which is posed to involve the interaction between two factions/ | ||
+ | * Discuss your recruiting efforts and plans in the GM forum. We need to see what recruiting methods are working best, what players are interested in, etc. | ||
+ | |||
+ | === Referee === | ||
+ | * Make rules and standards known, prominent, and easily found. | ||
+ | * Resolve conflicts and rule violations fairly | ||
+ | * Keep the violation and the player separate in your mind -- punish the violation, not the player. | ||
+ | |||
+ | === Be Prepared === | ||
+ | |||
+ | * Know the setting | ||
+ | * Your ship/ | ||
+ | * Know the system | ||
+ | * Know your players! | ||
+ | * Communicate with other GMs | ||
+ | |||
+ | ==== Storytelling Through Roleplaying ==== | ||
+ | Linear plots (railroading) is good for the GM and story but not good for the players because they' | ||
+ | |||
+ | Remember the participant, | ||
+ | |||
+ | === Grand Argument Theory === | ||
+ | In any story there are four sub-stories: | ||
+ | |||
+ | * The objective story (the historic/ | ||
+ | * The protagonist' | ||
+ | * The Impact character' | ||
+ | * The subjective journey (The emotional journey between the characters) | ||
+ | |||
+ | ==== Resources | ||
+ | * [[guide:Generators]] | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | |||
+ | |||
+ | |||
+ |