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alien_species_generator [2019/04/17 18:04] – [Example of a generated race-] wesalien_species_generator [2023/12/20 15:23] (current) – external edit 127.0.0.1
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 ====== Alien Species Generator ====== ====== Alien Species Generator ======
 +This is a simple method for creating a randomized alien species to use in your role:playing game. Hopefully you'll come up with something cool! You'll need one 6-sided die or the electronic equivalent.
  
 +{{:species:graxlat.png?200|}}
  
 +===== Part one: Overall Anatomy =====
 +==== Species type ====
 +Roll 1D6:
  
-===== Part oneOverall Anatomy =====+  Exoskeletal (Including Insects, arachnids, or crustaceans) 
 +  - Marine (Including fish or squid) 
 +  - Scaled (Including lizards or amphibians) 
 +  - Warm:blooded (Including mammals or birds)  
 +  - Plant based (Mobile plants like sentient Venus fly traps, walking mushrooms.)  
 +  - Hybrid (Roll another two times and combine the results!)
  
-  * Species type. Roll result- +🎲 You rolled a {?1|2|3|4|5|6?}.
-1- Exoskeletal (Including Insects, arachnids, or crustaceans)\\ +
-2- Marine (Including fish or squid)\\ +
-3- Scaled (Including lizards or amphibians)\\ +
-4- Warm-blooded (Including mammals or birds) \\ +
-5- Plant based (Mobile plants like sentient Venus fly traps, walking mushrooms.) \\ +
-6- Hybrid (Roll another two times and combine the results!)\\+
  
-  * Body structureRoll result- +==== Body structure ==== 
-1- Long bodied (A body mostly based around the spine, like snakes, caterpillars, centipedes or worms)\\ +Roll 1D6:
-2- Shell-backed (A large amount of natural armour, possibly segmented, Like turtles, pillbugs or armadillos)\\ +
-3- Flat bodied (Like some fish or mites. Could also include bat-like beings.)\\ +
-4- Insectoid (A separated thorax and abdomen, like most insects.)\\ +
-5- Humanoid (A boxy torso, with a conjoined abdomen and all the limbs running directly to the corners.)\\ +
-6- Rounded (A rounded body. Might have all of the limbs running from one side (like a squid or jellyfish), but not necessarily.)\\+
  
-  * Head type. Roll result+  - Long bodied (A body mostly based around the spine, like snakes, caterpillars, centipedes or worms) 
-1 to 2No headSensory organs are based all over the body.\\ +  Shell:backed (A large amount of natural armour, possibly segmented, Like turtles, pillbugs or armadillos) 
-3 to 4Basically a lump on the bodywhere two or three of the sensory organs are based in the same place.\\ +  - Flat bodied (Like some fish or mitesCould also include bat:like beings.) 
-5 to 6- A proper head with a neck, containing most of the bodies' sensory organs.\\+  Insectoid (A separated thorax and abdomenlike most insects.) 
 +  Humanoid (boxy torso, with a conjoined abdomen and all the limbs running directly to the corners.) 
 +  - Rounded (A rounded body. Might have all of the limbs running from one side (like a squid or jellyfish), but not necessarily.)
  
-  * Limb types. Roll result- +🎲 You rolled a {?1|2|3|4|5|6?}.
-1- No arms or legs. moves like a worm, snake or snail.\\ +
-2- Legs but no arm s- flexible mouth parts may make up it.\\ +
-to 4- Legs with flexible feet, capable of being used like hands.\\ +
-to 6- Both arms and legs.\\+
  
-  * Number of legs (Ignore this if it doesn't have any). Roll result- +==== Head Type ==== 
-1 to 5- Roll an extra dice, and time the result by two. The result is the number of legs.\\ +Roll 1D6:
-6- An odd number of legs. Roll an extra die, and time the result by two, then take away one. The final result is the number of legs (the creature is asymmetrical).\\+
  
-  * Number of arms (Ignore this if it doesn't have any). Roll result- +  * 1 to 2: No head. Sensory organs are based all over the body
-1- One arm, mounted underneath or as a tail.\\ +  * 3 to 4: Basically a lump on the bodywhere two or three of the sensory organs are based in the same place
-to 5- Plenty of arms. Roll an extra dieand time the result by two. The result is the number of arms.\\ +  * 5 to 6: A proper head with a neck, containing most of the bodies' sensory organs.
-6- An odd number of arms. Roll an extra die, and time the result by two, then take away one (the creature is asymmetrical).\\+
  
-  * Creature size. Roll result- +🎲 You rolled a {?1|2|3|4|5|6?}.
-to 2- Small, from 1 to 5 foot tall.\\ +
-to 4- Vaguely human sized, from 5 to 8 ft tall.\\ +
-to 6- Massive compared to humans, around 9 to 15 ft tall.\\+
  
-  * Wings?+==== Limb Types ==== 
 +Roll 1D6:
  
-to 4- No wings.\\ +  * 1No arms or legs. moves like a worm, snake or snail
-5- Wings instead of arms (None if it doesn't have any.)\\ +  * 2: Legs but no arm s: flexible mouth parts may make up it. 
-6- Folding wings on the backaswell as arms.\\+  * 3 to 4: Legs with flexible feetcapable of being used like hands. 
 +  * 5 to 6: Both arms and legs.
  
-  * Tail? +=== Number of Legs === 
-1 to 3- No tail.\\ +Ignore this if it doesn't have any.
-4 to 5- It has a tail.\\ +
-6- Roll an extra dice- it has that many tails.\\+
  
 +Roll 1D6:
  
-===== Part two- SeekEatProcreate=====+  * 1 to 5: Roll an extra dice, and time the result by two. The result is the number of legs. 
 +  * An odd number of legs. Roll an extra dieand time the result by twothen take away one. The final result is the number of legs (the creature is asymmetrical).
  
-  * Vision organs. +🎲 You rolled a {?1|2|3|4|5|6?}.
-1- It 'sees' by vibration, using antenna, horns or just it's arms and legs. (Alternatively, it could hear it's way around with large ears.)\\ +
-2- It 'sees' by taste, using a long tongue or possibly a large nose.\\ +
-3- It has clusters of a great many tiny eyes. Roll an extra dice for the number of clusters.\\ +
-to 5- It has large, sensitive eyes, complete with eyelids. Roll an extra dice for the number of eyes.\\ +
-6- It has extrasensory abilities like heat vision, electromagnetism or even psychic sensitivity.\\+
  
-(Note- yes, rolling anything other than 3 to 5 on this chart means the creature has no eyes.)\\+=== Number of Arms === 
 +Ignore this if it doesn't have any.
  
-  * The mouth. +Roll 1D6: 
-1- No jawEats prey by swallowing them whole.\\ +  1: One arm, mounted underneath or as a tail
-2 to 3- A fairly average mouth with teeth, and a single jaw.\\ +  2 to 5: Plenty of arms. Roll an extra die, and time the result by two. The result is the number of arms
-4- A insectoid mouth with many jaw-like mandibles. Roll an extra dice for the exact amount (A roll of one is a beak).\\ +  6: An odd number of arms. Roll an extra die, and time the result by two, then take away one (the creature is asymmetrical).
-5- Spider-esk fangs- punches into the prey, injects venom and then drinks them like soup.\\ +
-6- Strange placement. Roll an extra dice (1-3 is on their hands, 4-5 is on their tail), then roll again on this table for type.\\+
  
-  * Diet. +🎲 You rolled a {?1|2|3|4|5|6?}.
-1- Vegetarian.\\ +
-to 3- Omnivore.\\ +
-to 5- Carnivore.\\ +
-6- Absorbs energy (Light, heat, electrical, radiation...)\\+
  
-  * Genders. +==== Creature size ==== 
-1 to 3- Can be either male or female.\\ +Roll 1D6:
-4 to 5- Asexual.\\ +
-6- Neither, grows by airborne spores.\\+
  
 +  * 1 to 2: Small, from 1 to 5 foot tall.
 +  * 3 to 4: Vaguely human sized, from 5 to 8 ft tall.
 +  * 5 to 6: Massive compared to humans, around 9 to 15 ft tall.
  
-===== Part three- Environment and Culture=====+🎲 You rolled a {?1|2|3|4|5|6?}.
  
-  * The climate they are used to living in. +==== Wings? ==== 
-1- Extremely hot, like inside a volcano.\\ +Roll 1D6:
-2- Dry and arid, like in a desert.\\ +
-3- Underground.\\ +
-4- Hot and humid forests.\\ +
-5- In swamps, or totally underwater.\\ +
-6- On or underneath an Arctic tundra.\\+
  
-  * Social structure. +  * 1 to 4: No wings
-1- Pacifists, who treat each other as equals and try not to disturb the nature around them.\\ +  5: Wings instead of arms (None if it doesn'have any.) 
-2- True communists, who aren't necessarily violent and at least try to treat each other equally.\\ +  6: Folding wings on the backaswell as arms.
-3- Patriotic capitalists, who have a monetary system and a military, determined to build a better future for their race.\\ +
-4- Corrupt capitalists, who lie to their own people to stay in power and generally have large militaries.\\ +
-5- Monarchists, who have some kind of 'noble' kingship in place, and a big army so that it doesn'get overthrown.\\ +
-6- A dictatorship or anarchistscontrolled by a single person with an iron fist, that are so powerful they don't even have to lie about what they are doing.\\+
  
-  * Technology specialization. +🎲 You rolled a {?1|2|3|4|5|6?}.
-to 2- The race has access to advanced metallurgy, and uses a great deal of tanks, hydraulics and solid firearms in their armies.\\ +
-to 4- The race concentrates on energy manipulation, able to use plasma, radiation and electro-magnetic weapons to great effect.\\ +
-to 6- The race has a long background with genetic engineering, using artificial muscles and clones to wage war.\\+
  
  
 +==== Tail? ====
 +Roll 1D6:
  
-===== Example of generated race- =====+  * 1 to 3: No tail 
 +  * 4 to 5: It has tail 
 +  * 6: Roll an extra dice: it has that many tails
  
-  Answers +🎲 You rolled a {?1|2|3|4|5|6?}. 
-Mammal Plant hybrid\\ + 
-Insectoid body\\ +{{:species:iee_by_weremole.png?200|}} 
-A proper head with a neck\\ + 
-Legs with flexible feet, capable of being used like hands\\ + 
-Eight legs\\ +===== Part two: Seek, Eat, Procreate ===== 
-Small, from 1 to 5 foot tall\\ + 
-No wings\\ +==== Vision organs ==== 
-It has a tail\\ +Roll 1D6: 
-It 'sees' by taste\\ + 
-A fairly average mouth with teeth\\ +  1: It 'sees' by vibration, using antenna, horns or just it's arms and legs (Alternatively, it could hear it's way around with large ears) 
-Carnivore\\ +  * 2: It 'sees' by taste, using a long tongue or possibly a large nose 
-Asexual\\ +  * 3: It has clusters of a great many tiny eyes Roll an extra dice for the number of clusters 
-In swamps, or totally underwater\\ +  * 4 to 5: It has large, sensitive eyes, complete with eyelids Roll an extra dice for the number of eyes 
-Corrupt capitalists\\ +  * 6: It has extrasensory abilities like heat vision, electromagnetism or even psychic sensitivity 
-advanced metallurgy \\+ 
 +🎲 You rolled a {?1|2|3|4|5|6?}. 
 + 
 +Rolling anything other than 3 to 5 on this chart means the creature has no eyes. 
 + 
 +==== The mouth ==== 
 +Roll 1D6: 
 + 
 +  * 1: No jaw. Eats prey by swallowing them whole 
 +  * 2 to 3: A fairly average mouth with teeth, and a single jaw 
 +  * 4: A insectoid mouth with many jaw:like mandibles Roll an extra dice for the exact amount (A roll of one is a beak) 
 +  * 5: Spider-style fangs: punches into the prey, injects venom and then drinks them like soup 
 +  * 6: Strange placement Roll an extra dice (1:3 is on their hands, 4:5 is on their tail), then roll again on this table for type 
 + 
 +🎲 You rolled a {?1|2|3|4|5|6?}. 
 + 
 +==== Diet ==== 
 +Roll 1D6: 
 + 
 +  * 1: Vegetarian 
 +  * 2 to 3: Omnivore 
 +  * 4 to 5: Carnivore 
 +  * 6: Absorbs energy (Light, heat, electrical, radiation) 
 + 
 +🎲 You rolled a {?1|2|3|4|5|6?}. 
 + 
 +==== Genders ==== 
 +Roll 1D6: 
 + 
 +  * 1 to 3: Can be either male or female 
 +  * 4 to 5: Asexual 
 +  * 6: Neither, grows by airborne spores 
 + 
 +🎲 You rolled a {?1|2|3|4|5|6?}. 
 + 
 + 
 +{{:species:theradectus.png?200|}} 
 + 
 + 
 +===== Part three: Environment and Culture ===== 
 + 
 +==== Climate ==== 
 +The climate they are used to living in: 
 + 
 +Roll 1D6: 
 + 
 +  - Extremely hot, like inside a volcano 
 +  - Dry and arid, like in a desert 
 +  - Underground 
 +  - Hot and humid forests 
 +  - In swamps, or totally underwater 
 +  - On or underneath an Arctic tundra 
 + 
 +🎲 You rolled a {?1|2|3|4|5|6?}. 
 + 
 +==== Social structure ==== 
 +Roll 1D6: 
 + 
 +  - Pacifists, who treat each other as equals and try not to disturb the nature around them 
 +  - True communists, who aren't necessarily violent and at least try to treat each other equally 
 +  - Patriotic capitalists, who have a monetary system and a military, determined to build a better future for their race 
 +  - Corrupt capitalists, who lie to their own people to stay in power and generally have large militaries 
 +  - Monarchists, who have some kind of 'noble' kingship in place, and a big army so that it doesn't get overthrown 
 +  - A dictatorship or anarchists, controlled by a single person with an iron fist, that are so powerful they don't even have to lie about what they are doing 
 + 
 +🎲 You rolled a {?1|2|3|4|5|6?}. 
 + 
 +==== Technology specialization ==== 
 +Roll 1D6: 
 + 
 +  * 1 to 2: The race has access to advanced metallurgy, and uses a great deal of tanks, hydraulics and solid firearms in their armies 
 +  * 3 to 4: The race concentrates on energy manipulation, able to use plasma, radiation and electro:magnetic weapons to great effect 
 +  * 5 to 6: The race has a long background with genetic engineering, using artificial muscles and clones to wage war 
 + 
 +🎲 You rolled a {?1|2|3|4|5|6?}. 
 + 
 +===== Example Species: ===== 
 +Here's an example of a species generated with the preceding tables! 
 + 
 +  * Mammal Plant hybrid 
 +  Insectoid body 
 +  A proper head with a neck 
 +  Legs with flexible feet, capable of being used like hands 
 +  Eight legs 
 +  Small, from 1 to 5 foot tall 
 +  No wings 
 +  It has a tail 
 +  It 'sees' by taste 
 +  A fairly average mouth with teeth 
 +  Carnivore 
 +  Asexual 
 +  In swamps, or totally underwater 
 +  Corrupt capitalists 
 +  advanced metallurgy 
  
 ...which could be shoehorned into... ...which could be shoehorned into...
  
-"The Zhll, with strange, furry, three-piece segmented bodies somewhere in between a giant furry ant and a vegetable, are a small but tough species that has a fondness for ballistic firearmsand despite their size, eight multi-use limbs means they can actually pack a lot of firepower at any one time. The freaky, mushroom-like head splits down the middle to show a mouth full of teeth, as well as a long tongue that is used to 'taste' it's way around the swamps that it inhabits. It has a great taste for meat, and is asexual so it can produce very quickly, making it a pest not to be underestimated. What government they do have is controlled from behind the scenes, tricking the easily fooled masses into doing whatever the group leaders seem necessary to keep themselves on top."+"The Zhll, with strange, furry, three:piece segmented bodies somewhere in between a giant furry ant and a vegetable, are a small but tough species that has a fondness for ballistic firearmsand despite their size, eight multi:use limbs means they can actually pack a lot of firepower at any one time. The freaky, mushroom:like head splits down the middle to show a mouth full of teeth, as well as a long tongue that is used to 'taste' it's way around the swamps that it inhabits. It has a great taste for meat, and is asexual so it can produce very quickly, making it a pest not to be underestimated. What government they do have is controlled from behind the scenes, tricking the easily fooled masses into doing whatever the group leaders seem necessary to keep themselves on top."
  
  
 ===== Notes ===== ===== Notes =====
-~~WATCHCYCLE:wes:30~~+ 
 +[[:random_generators|More Random Generators]]

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