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Azorean Civilian Freighter

Cheap and easily constructed, this ship is the favored liquid and solid transport for the Civilian and Military fleets. first brought out in the year YE36

About the Ship

This ship was designed to transport many different types of cargoes. From water to fuels, food to construction equipment, its cargo pods are module to allow one ship to carry one or more types of liquids or solids. The only negative is the pods are constructed to allow ether liquid pods OR solid pods. Using the original Azorean Ion drives allows for a cost effective freighter.

Key Features

The two key features of this freighter are: the cost effectiveness of the the construction, and the ability of one freighter carrying different types of cargo.

Mission Specialization

  • Cargo, solid/liquid transport.


This flat winged beast looks like a skitter fish that dwells on the sea bottoms. Its dorsal lines change depending on which module system is installed at the time. Ether large cylinders lining down the center, or large cargo boxes running parallel down the center line.





History and Background

This freighter was under construction just before Nevah project kicked up. Once Toshiro gifted the Nevah to the Azorean people, the freighter was given up grades based off of technologies, that were publicly released for public use. This allowed this freighter to be the most technologically advanced civilian ship in the Azorean inventories.

Statistics and Performance


  • Type: Freighter, Civilian
  • Nomenclature: Az-Y1-1A
  • Designers: Teles
  • Manufacturer: Henatu
  • Fielded by: Azorean Civilians


Crew: 5 operators are recommended, 2 are required.

Maximum Capacity: There are accommodations for 10 people. About 30 people can fit aboard in an emergency, but the ship would be extremely cramped.


  • Length: 100 meters (328.084 feet)
  • Width: 100 meters (328.084 feet)
  • Height: 25 meters (82.021 feet)
  • Decks: 1 (4 meters)

Propulsion and Range

  • Sublight Engines: Speed (Normal): .03c
  • Range: 1 months
  • Lifespan: 50 years with major refits
  • Refit Cycle: Every 5 years with Major refits every 10

Damage Capacity

  • Hull: 10
  • Shields: 0

Inside the Ship

Compartment Layouts


The bridge is in the forward section, an airlock separates it from the rest of the ship. The bridge can be flooded during high G operations, to allow the crew to survive higher levels of g-forces. A window in front allows the bridge crew to see what lies before the ship, with overlay screens projecting information onto the window. The captain, pilot, and other respective bridge crew have stations here

Cargo Storage Areas

This expansive area contains everything to sustain the ship and crew. The lowest levels are massive water holding tanks, for drinking and maintaining the many pools and bath systems. Above that are the cold storage areas; mainly food, but other items that need a low temperature are kept here.

Crew Cabins

Each of the Cabins contain a large bunk pool for two. The wall furthest from the hatch contains lockers for the occupants. The bunk pools have Kerius Kelp to make a bed, a large cover hatches covers the pools when the ship enters combat or when the artificial gravity is off.

Crew Recreation and Mess Hall

Because the ship is small, the wardroom and mess hall have been merged. Along the outside of the room booths line the wall, allowing the center of the room to be filled with recreation equipment. One end of the room has a buffet style serving area with a kitchen behind it.


The Engineering section of the ship surrounds the life support systems, fuel cells, and the engines. It has just enough room for the chief engineer and his assistant to work in. Wiring encased in carbon tubing is usually visible on the ceiling and walls. Two large ion tanks hold the fuel for the ion thrusters. This should last those engines for quite a while.

Maintenance Tubes

Each Deck contains two Maintenance Tubes that run parallel down the length of the ship. The allow access to power relays and other vital ship systems. These tubes are construed out of a transparent material and are kept flooded. Access to them are at 50 feet. These maintain the emergency lighting so if lighting is lost the tubes will remain illuminated.


Each deck has two Passageways that run parallel along the exterior hull lines. Cross corridors exist to allow access to opposite sides of the ship at regular intervals.

Ship Systems


The .5-meter-thick hull is primarily composed of titanium-like metal with carbon tubing in various places.

Escape Hatch

Near the bottom, middle section, there is hatch that allows the crew to enter/leave the ship. It also might be possible to attach to other ships in that location. The interior is separated from the rest of the ship to be an airlock with a skylight (.5-meter-thick glass) as a ceiling.

Life Support Systems

Special generators recycle carbon dioxide and used water into oxygen and clean water. There is also an environmental system that gives the entire ship a moist environment. This both keeps the Azoreans hydrated and feeling at home.

Fuel Cells

Fuel Cells take hydrogen and oxygen to produce both energy and water. The water is actually a waste product, but the ship uses it in its environmental system to keep the crew hydrated. The fuel cells are located in the aft section, right in front of the engines and right after the Sealed Bay Doors.

Ion Propulsion

Four ion thrusters compliment this vessel. They use beams of ions โ€” electrically charged atoms or molecules โ€” for propulsion. Ion thrusters do not provide as much speed as some other engines, but it is renowned for being capable of maintaining the same speed for long periods of time. As long as there is a healthy supply of fuel, these engines can be active almost indefinitely.

Communications Systems

The freighter uses communication technologies that were designed off of the vampire class ship involved in the Nevah project. While not as sophisticated as those on most other faction military vessels, they cover the basics (subspace and radio) and provide an acceptable amount of security. In a emergency, the communications system can act as a low resolution sensor system, by using the two receivers to pinpoint radio or subspace transmitters, much in the same way that primitive radar does.

Sensor Systems

The freighter uses a radar and radio telemetry system to navigate through space. Though it may be a little inefficient, it gets the job done. the Radar has an effective range of 200,000 Km. Radio Telemetry doesn't have a range it uses navigational Buoys that transmit on fixed frequency.

They also use magnetic anomaly to scan for close in meteorites. Range 50,000 Km

Infrared sensors rigged in two modulars one working the IR bands, the second running near IR bands. Range 5 light years.

Repair Systems

A Rill Engineer is located in the engineering bay to assist the crew in up keeping the ship's longevity. It deploys the drones, repairs exterior hull fractures, as well as a few other functions. The Engineer is constantly maintained by the crew. If it should be damaged beyond repair, a back-up Rill can be activated from within the storage room.

Space Dust Shielding

Using the active Magnetic anomaly sensor field, the ship can create a minor EM-field that would change the path of travel of the space artifacts.

Weapons Systems

  • Azorean Disruptor: 1 turret for ship to ship or anti-PA defense, Tier 9, Heavy Anti-Mecha each

faction/azoreans/civilian_freighter.txt ยท Last modified: 2023/01/28 10:46 by wes