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guide:damage_rating_v3 [2017/07/23 17:57] – ↷ Links adapted because of a move operation frostjaegerguide:damage_rating_v3 [2018/01/18 13:12] – ↷ Links adapted because of a move operation
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 Version 3 keeps to a "per attack" perspective on weapons, but that doesn't make all weapons equal: a pistol and a submachinegun are in the same //light anti-personnel// tier; both can certainly kill an unprotected human with a well-placed bullet to the head or chest. However, one clearly fires faster and might be a much deadlier weapon. Version 3 keeps to a "per attack" perspective on weapons, but that doesn't make all weapons equal: a pistol and a submachinegun are in the same //light anti-personnel// tier; both can certainly kill an unprotected human with a well-placed bullet to the head or chest. However, one clearly fires faster and might be a much deadlier weapon.
  
-Keep that in mind as you read this article. Be it weapons, protective means or various vehicles, each article usually has a wealth of information to offer. SADRv3 is meant to add scale and perspective to those articles, but it does not demand — that is up the narrative between [[:list_of_star_army_gms|Game Masters]] and the players in their care.+Keep that in mind as you read this article. Be it weapons, protective means or various vehicles, each article usually has a wealth of information to offer. SADRv3 is meant to add scale and perspective to those articles, but it does not demand — that is up the narrative between [[guide:game master|Game Masters]] and the players in their care.
  
 You can also consult the [[damage_rating_v3_quick_reference|Quick Reference Guide]] for a more condensed take. You can also consult the [[damage_rating_v3_quick_reference|Quick Reference Guide]] for a more condensed take.
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 |  9  |  Heavy Anti-Mecha  | Larger shuttles  | [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Dual-Cannon Turret]]  | |  9  |  Heavy Anti-Mecha  | Larger shuttles  | [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Dual-Cannon Turret]]  |
 ^  Starship  ^^^^ ^  Starship  ^^^^
-|  10  |  Light Anti-Starship   | Corvettes, [[stararmy:starships:yui_7_scout|Yui-7 Scout]], [[stararmy:starships:chiaki_escort_destroyer|Chiaki Escort]] | [[stararmy:ke-d7-w3200_mass_driver_gun|Chiaki Mass Driver Gun (Solid round)]] +|  10  |  Light Anti-Starship   | Corvettes, [[stararmy:starship_classes:yui_7_scout|Yui-7 Scout]], [[stararmy:starship_classes:chiaki_escort_destroyer|Chiaki Escort]] | [[stararmy:weapons:ke-d7-w3200_mass_driver_gun|Chiaki Mass Driver Gun (Solid round)]] 
-|  11  |  Medium Anti-Starship  | Destroyers, [[stararmy:starships:plumeria_gunship|Plumeria Gunship]] | [[stararmy:ke-d7-w3200_mass_driver_gun|Chiaki Mass Driver Gun (Antimatter round)]], [[stararmy:weapons:ke-s3-w2901_positron_accelerator_cannons|Plumeria Positron Railgun]]  |+|  11  |  Medium Anti-Starship  | Destroyers, [[stararmy:starship_classes:plumeria_gunship|Plumeria Gunship]] | [[stararmy:weapons:ke-d7-w3200_mass_driver_gun|Chiaki Mass Driver Gun (Antimatter round)]], [[stararmy:weapons:ke-s3-w2901_positron_accelerator_cannons|Plumeria Positron Railgun]]  |
 |  12  |  Heavy Anti-Starship   | Cruisers, [[corp:geshrinari_shipyards:light_cruiser_2a|Ookami Light Cruiser]] | [[stararmy:weapons:ke-d2-w3200_shock_cannon|Yui-type Aether Array]], [[stararmy:weapons:ke-b3-w3100_superheavy_turret|Sharie Aether Turret]], [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|Z1 Torpedoes]]  | |  12  |  Heavy Anti-Starship   | Cruisers, [[corp:geshrinari_shipyards:light_cruiser_2a|Ookami Light Cruiser]] | [[stararmy:weapons:ke-d2-w3200_shock_cannon|Yui-type Aether Array]], [[stararmy:weapons:ke-b3-w3100_superheavy_turret|Sharie Aether Turret]], [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|Z1 Torpedoes]]  |
-|  13  |  Light Anti-Capital Ship   | [[stararmy:starships:super_eikan|Super Eikan Heavy Cruiser]] | [[stararmy:weapons:ke-s3-w3020_main_weapon_array|Plumeria-type dual-bladed Aether Array]], [[stararmy:weapons:ke-s3-w3020_main_weapon_array|Eikan Positron Cannon]] +|  13  |  Light Anti-Capital Ship   | [[stararmy:starship_classes:super_eikan|Super Eikan Heavy Cruiser]] | [[stararmy:weapons:ke-s3-w3020_main_weapon_array|Plumeria-type dual-bladed Aether Array]], [[stararmy:weapons:ke-s3-w3020_main_weapon_array|Eikan Positron Cannon]] 
-|  14  |  Medium Anti-Capital Ship  | [[stararmy:sharie-class_battleship|Sharie Battleship]] | [[stararmy:starships:super_eikan#weapon_systems|Eikan-type Aether Array]], [[stararmy:weapons:as-7|AS-7 Torpedoes]] |+|  14  |  Medium Anti-Capital Ship  | [[stararmy:starship_classes:sharie-class_battleship|Sharie Battleship]] | [[stararmy:starship_classes:super_eikan#weapon_systems|Eikan-type Aether Array]], [[stararmy:weapons:as-7|AS-7 Torpedoes]] |
 |  15  |  Heavy Anti-Capital Ship  | 3km+ Structures, Dreadnoughts | [[stararmy:weapons:ke-b3-w3000_main_weapon_array|Sharie-type Dual-Pronged Aether Array]]  | |  15  |  Heavy Anti-Capital Ship  | 3km+ Structures, Dreadnoughts | [[stararmy:weapons:ke-b3-w3000_main_weapon_array|Sharie-type Dual-Pronged Aether Array]]  |
 \\ \\
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 An armor's resilience is defined by the tier its unit is part of.((this is mostly to nip in the bud any potential arms races - we want to encourage better design and quality writing in submissions, rather than one-upmanship))  An armor's resilience is defined by the tier its unit is part of.((this is mostly to nip in the bud any potential arms races - we want to encourage better design and quality writing in submissions, rather than one-upmanship)) 
  
-For ease of reference, anything within the same tier is documented as performing about the same. We won't go in the minutiae of what protects better between 10 mm of [[material:yama_dura|Yama-Dura]] plating and 15 mm of [[material:durandium|Durandium]] plating, though from reading article descriptions the GM is certainly free to come to his own conclusions.+For ease of reference, anything within the same tier is documented as performing about the same. We won't go in the minutiae of what protects better between 10 mm of [[materials:yama_dura|Yama-Dura]] plating and 15 mm of [[materials:durandium|Durandium]] plating, though from reading article descriptions the GM is certainly free to come to his own conclusions.
  
 == Supplemental Armor == == Supplemental Armor ==
-Power armors sometimes carry physical shields.(("shields" is the desired nomenclature for additional armor - tangible shields - meant to intercept attacks, as opposed to energy shields, which are barriers.)) For instance, the M6 Daisy power armor carries on its left forearm a [[material:zesuaium|Zesuaium]] shield.+Power armors sometimes carry physical shields.(("shields" is the desired nomenclature for additional armor - tangible shields - meant to intercept attacks, as opposed to energy shields, which are barriers.)) For instance, the M6 Daisy power armor carries on its left forearm a [[materials:zesuaium|Zesuaium]] shield.
  
 The performance of supplemental armor is generally played by the ear by Game Masters. They are heavily reliant on the GM's portrayal a user's skill of interposing the shield between themselves and what means to harm them. The performance of supplemental armor is generally played by the ear by Game Masters. They are heavily reliant on the GM's portrayal a user's skill of interposing the shield between themselves and what means to harm them.
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 ^  Armor Material  ^  Properties  ^ ^  Armor Material  ^  Properties  ^
-|  [[material:Xiulurium]]  | Expensive, counts as Unarmored, grants stealth when energized. +|  [[materials:xiulurium]]  | Expensive, counts as Unarmored, grants stealth when energized. 
-|  [[material:Zanarium]]  | Grants noncombat stealth when energized if barrier and weapons are offline. +|  [[materials:zanarium]]  | Grants noncombat stealth when energized if barrier and weapons are offline. 
-|  [[material:Durandium]]  | Lightweight and inexpensive.  |+|  [[materials:durandium]]  | Lightweight and inexpensive.  |
 |  Durandium-T  | Transparent Durandium, counts as unarmored against beam-based weapons.  | |  Durandium-T  | Transparent Durandium, counts as unarmored against beam-based weapons.  |
-|  [[material:Yama_Dura]]  | Memory metal with minor noncombat regenerative properties. +|  [[materials:yama_dura]]  | Memory metal with minor noncombat regenerative properties. 
-|  [[faction:nepleslia:material:nerimium]]  | Heavy, density absorbs well kinetic and heat impacts, inexpensive. +|  [[materials:nerimium]]  | Heavy, density absorbs well kinetic and heat impacts, inexpensive. 
-|  [[material:Yamataium]]  | Heavy, expensive, memory metal with significant noncombat regenerative properties. +|  [[materials:yamataium]]  | Heavy, expensive, memory metal with significant noncombat regenerative properties. 
-|  [[material:zesuaium|Zesuaium]]  | Heavy, expensive, cannot be repaired, resists electricity, kinetics, and heat.   |+|  [[materials:zesuaium|Zesuaium]]  | Heavy, expensive, cannot be repaired, resists electricity, kinetics, and heat.   |
 |  Zesuaium-T  | Transparent Zesuaium, counts as unarmored against beam-based weapons.   | |  Zesuaium-T  | Transparent Zesuaium, counts as unarmored against beam-based weapons.   |
 |  Zesuaium-X  | Coated in Xiulurium, confers same properties as long as surface remains intact.  | |  Zesuaium-X  | Coated in Xiulurium, confers same properties as long as surface remains intact.  |
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 |  9  |  Heavy Mecha  | Larger shuttles  | Space shuttle-sized, around 40x25x20 meters  | |  9  |  Heavy Mecha  | Larger shuttles  | Space shuttle-sized, around 40x25x20 meters  |
 ^  Starship  ^^^^ ^  Starship  ^^^^
-|  10  |  Light Starship   | Corvettes, [[stararmy:starships:yui_7_scout|Yui-7 Scout]], [[stararmy:starships:chiaki_escort_destroyer|Chiaki Escort]] | up to 100 meters long, fits in a football field  | +|  10  |  Light Starship   | Corvettes, [[stararmy:starship_classes:yui_7_scout|Yui-7 Scout]], [[stararmy:starship_classes:chiaki_escort_destroyer|Chiaki Escort]] | up to 100 meters long, fits in a football field  | 
-|  11  |  Medium Starship  | Destroyers, [[stararmy:starships:plumeria_gunship|Plumeria Gunship]] | 100~250 meters long, as big or bigger than US Navy Destroyers  |+|  11  |  Medium Starship  | Destroyers, [[stararmy:starship_classes:plumeria_gunship|Plumeria Gunship]] | 100~250 meters long, as big or bigger than US Navy Destroyers  |
 |  12  |  Heavy Starship   | Cruisers, [[corp:geshrinari_shipyards:light_cruiser_2a|Ookami Light Cruiser]] | 250~500 meters long, about as big or bigger than an US Navy Aircraft carrier  | |  12  |  Heavy Starship   | Cruisers, [[corp:geshrinari_shipyards:light_cruiser_2a|Ookami Light Cruiser]] | 250~500 meters long, about as big or bigger than an US Navy Aircraft carrier  |
-|  13  |  Light Capital Ship   | [[stararmy:starships:super_eikan|Super Eikan Heavy Cruiser]] | 500~1000 meters long, can be bigger than the tallest building on Earth  | +|  13  |  Light Capital Ship   | [[stararmy:starship_classes:super_eikan|Super Eikan Heavy Cruiser]] | 500~1000 meters long, can be bigger than the tallest building on Earth  | 
-|  14  |  Medium Capital Ship  | [[stararmy:sharie-class_battleship|Sharie Battleship]] | 750~1500 meters long, ships this size could bridge a river |+|  14  |  Medium Capital Ship  | [[stararmy:starship_classes:sharie-class_battleship|Sharie Battleship]] | 750~1500 meters long, ships this size could bridge a river |
 |  15  |  Heavy Capital Ship  | 3km+ Structures, Dreadnoughts | Multi-kilometer structures. SARP has gone up to 25km+  | |  15  |  Heavy Capital Ship  | 3km+ Structures, Dreadnoughts | Multi-kilometer structures. SARP has gone up to 25km+  |
  
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 ^ Armor Type ^ Examples ^ Spd Bonus ^ Spd Max ^ ^ Armor Type ^ Examples ^ Spd Bonus ^ Spd Max ^
 | Unarmored | Xiulurium |  +.075c  |  .45c  | | Unarmored | Xiulurium |  +.075c  |  .45c  |
-| Light Armor  | [[material:durandium|Durandium]] |  +.05c STL  |  .425c  | +| Light Armor  | [[materials:durandium|Durandium]] |  +.05c STL  |  .425c  | 
-| Medium | [[material:yama_dura]], Zanarium |  +.025c  |  .40c  | +| Medium | [[materials:yama_dura]], Zanarium |  +.025c  |  .40c  | 
-| Heavy | [[material:Yamataium]], [[material:Zesuaium]], [[faction:nepleslia:material:nerimium]] |  None  |  .375c  |+| Heavy | [[materials:yamataium]], [[materials:zesuaium]], [[materials:nerimium]] |  None  |  .375c  |
  
 === More powerful armor and barrier === === More powerful armor and barrier ===

guide/damage_rating_v3.txt · Last modified: 2023/12/20 18:20 (external edit)