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====== Starship Combat Guide ====== | ====== Starship Combat Guide ====== | ||
- | This article aims provide a complete reference manual for the depiction of combat between starships in the [[: | + | This article aims to provide a complete reference manual for the depiction of combat between starships in the setting |
- | ==== Anti-FTL ==== | + | ===== Anti-FTL |
- | Starships can be prevented from making FTL jumps by targeting them with a graviton beam. This effect is not cumulative (more graviton beams do not make it work any better) and it only works on ships of the same or smaller size class. | + | Starships can be prevented from making |
- | FTL devices other than teleportation modules cannot be used inside a planet' | + | Subspace detonations - such as those caused by the [[stararmy:weapons: |
- | **NOTE: " | + | FTL devices other than teleportation modules cannot be used inside a sun's [[http:// |
- | ==== Determining Damage ==== | + | **NOTE: "[[guide: |
- | See [[damage_rating_v3]] or [[damage_rating_v2]] for older articles (we're converting to the new one). | + | |
- | ==== Engagement Range Guidelines | + | ===== Determining Damage ===== |
- | Values have been rounded | + | See [[guide: |
- | ^ Light-Seconds ^ Kilometers* ^ Notes ^ | + | ===== Engagement Range Guidelines ===== |
- | | 0.033 | 10, | + | //Note: This section primarily applies to gun-based starship weapons in the setting, such as railguns, plasma weapons, laser weapons, autocannons, antimatter weapons, mass drivers, etc.// |
- | | .1 | 30,000 | | | + | |
- | | .25 | 75,000 | | | + | |
- | | .5 | 150,000 | | | + | |
- | | 1 | 300,000 | This is the furthest any ships can reliably hit one another most of the time((For scale the distance from the earth to the moon on average is 1.3 Light Seconds)) | | + | |
- | | 2 | 600,000 | At this range, misses are more common. (25% chance to miss) | | + | |
- | | 2.5 | 750,000 | (50% chance to hit) | | + | |
- | | 3 | 900, | + | |
- | ==== FTL Combat ==== | + | ^ Light-Seconds |
- | | + | )) ^ Notes ^ |
- | | + | | 0.033 | 10, |
+ | | 0.100 | 30, | ||
+ | | 0.250 | 75, | ||
+ | | 0.500 | 150, | ||
+ | | 0.750 | 225, | ||
+ | | 1.000 | 300, | ||
+ | | 1.500 | 450,000 | | | ||
+ | | 2.000 | 600, | ||
+ | | 2.500 | 750, | ||
+ | | 3.000 | 900, | ||
- | ==== Related Articles ==== | + | ===== FTL Combat ===== |
+ | * Combat while at [[guide: | ||
+ | * There are no FTL weapons in the setting, apart from FTL torpedoes.((" | ||
+ | * These torpedoes can use FTL to enter an area but must make their attack runs at STL speeds. | ||
+ | * FTL torpedoes cannot utilize their FTL drives inside a sun's [[http:// | ||
+ | * FTL torpedoes have a maximum FTL velocity of 12c (~3,600,000 kilometers/ | ||
+ | |||
+ | ===== Related Articles | ||
* [[guide: | * [[guide: | ||
+ | ===== OOC Notes ===== | ||
+ | Frostjaeger [[https:// |