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guide:weapon_limitations

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Weapon Limitations Addendum

🚧 This update has not been approved for implementation. 🚧

The following is a section that, if approved, would be added to the Damage Rating (Version 3) article.

How much weaponry?

Note: Need help with the number-crunching this section involves? frostjaeger made a DRv3 calculator that does it automatically!

Usually, for infantrymen and power armor, this is self-explanatory… or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: a maximum of 10 same-tier weapons as the unit carrying them.

  • Getting a higher-tier weapon costs 2 weapons of the tier below.
  • Getting a lower-tier weapon costs 1/2 of a weapon from the tier above.
Loadout Example: Giant Robot Dinosaur

Let's say that I'm an evil Mishhuvurthyar villain recently freed from imprisonment on Luna Bianca who has decided to create an 80-meter-tall Giant Robot Dinosaur so that I can wreak chaos, havoc, destruction, and despair upon the unsuspecting residents of Kyoto City.

Given that 80-meter-tall units fit under the “Light Starship” (Tier 10) category according to this chart, I can have:

  • 10 Tier 10 (Light Anti-Starship) weapons

Since I want to have two Laser Eyes of Destruction™, I take 8 of those 10 Tier 10 (Light Anti-Starship) weapons and convert them into…

  • 4 Tier 11 (Medium Anti-Starship) weapons

…and then convert those four weapons into:

  • 2 Tier 12 (Heavy Anti-Starship) weapons

So, in the case of my giant robot dinosaur with laser eyes, it can kill with a glare.

But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those Tier 12 (Heavy Anti-Starship) weapons back into 2 Tier 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like:

  • 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™
  • 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™

Then I remember that I’ve forgotten about the 2 Tier 10 (Light Anti-Starship) weapons I set aside at the beginning of this example. Back to the drawing board one more time: I take those 2 Tier 10 (Light Anti-Starship) weapons and combine them into a Tier 11 (Medium Anti-Starship) weapon. This will be my giant robot dinosaur’s secret weapon: a laser eye concealed on the back of its head. So, now my loadout looks like this…

  • 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™
  • 3 Tier 11 (Medium Anti-Starship) Eyes of Destruction™

…and there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear Kyoto City into rubble!


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guide/weapon_limitations.1529087521.txt.gz · Last modified: 2023/12/20 15:53 (external edit)