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stararmy:starship_classes:plumeria_gunship_2e [2019/06/24 19:01] – remove bolding wesstararmy:starship_classes:plumeria_gunship_2e [2024/04/03 07:01] (current) – [Propulsion and Range] wes
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 ===== About the Plumeria-class ===== ===== About the Plumeria-class =====
-The Ke-S3-2 series //"Plumeria-class"// is a [[timeline:ye_29]] redesign of its similar, smaller predecessor, the //[[stararmy:starship_classes:sakura_gunship]]//. The //Plumeria// added increased cargo space, new weaponry, manufacturing, and defense systems. It is small, heavily armed, transports a large number of power armor for its size, and is quite fast like its predecessor. A major [[timeline:ye_40]] “2E” refit improved the vessel's maneuverability, maximum compliment, storage capacity, secondary armament, point defense, structural durability, weapon integration, and general versatility.+The Ke-S3-2 series //"Plumeria-class"// is a [[timeline:ye_29]] redesign of its similar, smaller predecessor, the //[[stararmy:starship_classes:sakura_gunship]]//. The //Plumeria// added increased cargo space, new weaponry, manufacturing, and defense systems with the [[stararmy:starship_classes:plumeria_medium_gunship]]. It is small, heavily armed, transports a large number of power armor for its size, and is quite fast like its predecessor. A major [[timeline:ye_40]] “2E” refit improved the vessel's maneuverability, maximum compliment, storage capacity, secondary armament, point defense, structural durability, weapon integration, and general versatility.
  
 ==== Key Features ==== ==== Key Features ====
-//Plumeria-class// ships feature top-tier FTL propulsion, a powerful main cannon, an array of retractable turrets, and powerful secondary weapons. Notable attributes include a Deck 5 dedicated to customization (which is used as a massive Cargo Bay expansion if not otherwise employed), an expanded Cargo Bay, a two-story Shuttle Bay with access through dual side doors, an independent Power Armor Bay, an expanded main body, dual Fabrication Areas, countermeasures including [[stararmy:weapons:electron_countermeasure]] systems and the [[stararmy:Type 31 Electronic Warfare Suite]], and powerful multi-mode thrust-vectoring STL propulsion built into the pylons and nacelles. The Plumeria-class Gunship also requires less maintenance and is more reliable than its predecessor, the Sakura-class Gunship(([[http://stararmy.com/roleplay/viewtopic.php?f=57&t=873|YSS Elfin Princess Mission 1]])) and is equipped with self-repairing and replaceable segmented hull plates as part of its [[:stararmy:integrated_cfs_array]] for easier damage control.+//Plumeria-class// ships feature top-tier FTL propulsion, a powerful main cannon, an array of retractable turrets, and powerful secondary weapons. Notable attributes include a Deck 5 dedicated to customization (which is used as a massive Cargo Bay expansion if not otherwise employed), an expanded Cargo Bay, a two-story Shuttle Bay with access through dual side doors, an independent Power Armor Bay, an expanded main body, dual Fabrication Areas, countermeasures including [[stararmy:weapons:electron_countermeasure]] systems and the [[stararmy:systems:type_31_electronic_warfare_suite]], and powerful multi-mode thrust-vectoring STL propulsion built into the pylons and nacelles. The Plumeria-class Gunship also requires less maintenance and is more reliable than its predecessor, the Sakura-class Gunship(([[https://stararmy.com/roleplay-forum/threads/873|YSS Elfin Princess Mission 1]])) and is equipped with self-repairing and replaceable segmented hull plates as part of its [[stararmy:systems:integrated_cfs_array]] for easier damage control.
  
 ==== Mission Specialization ==== ==== Mission Specialization ====
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 ==== Appearance ==== ==== Appearance ====
-//Plumeria// gunships have an elongated almond-shaped main body with two [[:stararmy:equipment:ke-d7-m3900_chiaki_pylon_module]]s on the sides which serve as structural supports for two wing-like pylons. These pylons each house a well-armored nacelle containing the primary STL propulsion system. The ship is covered in armored [[:stararmy:integrated_cfs_array]] panels and retractable turrets. From the front of the ship a massive dagger-shaped cannon array protrudes, accounting for nearly half of the ship's length and giving it a long, sharp figure. A smaller second spike is underneath the first, and to either side of that spike are pods – the one on the port side being a sensor array and the one on the starboard side being a swappable multi-purpose one. An expansion to the frame that gives more interior space gives the center underside of the ship a triangular shape. Some vessels have specialized hatches or structures on Deck 5 which are from of the assorted [[:stararmy:starship_classes:plumeria_gunship_2e#plumeria_deck_packages|Plumeria Deck Packages]] available to customize the craft.+//Plumeria// gunships have an elongated almond-shaped main body with two [[:stararmy:equipment:ke-d7-m3900_chiaki_pylon_module]]s on the sides which serve as structural supports for two wing-like pylons. These pylons each house a well-armored nacelle containing the primary STL propulsion system. The ship is covered in armored [[stararmy:systems:integrated_cfs_array]] panels and retractable turrets. From the front of the ship a massive dagger-shaped cannon array protrudes, accounting for nearly half of the ship's length and giving it a long, sharp figure. A smaller second spike is underneath the first, and to either side of that spike are pods – the one on the port side being a sensor array and the one on the starboard side being a swappable multi-purpose one. An expansion to the frame that gives more interior space gives the center underside of the ship a triangular shape. Some vessels have specialized hatches or structures on Deck 5 which are from of the assorted [[:stararmy:starship_classes:plumeria_gunship_2e#plumeria_deck_packages|Plumeria Deck Packages]] available to customize the craft.
  
 The hull color is typically Periwinkle, although some early models had light gray hulls and there are some decorated ships of note that carry their own custom colors. Many of these custom-colored vessels use the older light gray with a secondary color on the fins, pylons, and engines; having earned distinction as early models. [[stararmy:saint]] also uses a black-hulled version. For more pictures of assorted variants and examples of the class, see the [[art:gallery:plumeria_gallery]] or the [[art:gallery:yss_eucharis]]. The hull color is typically Periwinkle, although some early models had light gray hulls and there are some decorated ships of note that carry their own custom colors. Many of these custom-colored vessels use the older light gray with a secondary color on the fins, pylons, and engines; having earned distinction as early models. [[stararmy:saint]] also uses a black-hulled version. For more pictures of assorted variants and examples of the class, see the [[art:gallery:plumeria_gallery]] or the [[art:gallery:yss_eucharis]].
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 ===== History ===== ===== History =====
-The S3 (//Sakura//) development project began under Acting Mistress [[stararmy:ranks:taisho]] [[character:kessaku_irim]] in late [[timeline:ye_27]] in the wake of the extremely costly [[system:xyainbor]] and [[system:mwigflukbajik]] offensives against the [[faction:mishhuvurthyar:sfrarabla_mishhuvurthyar_xhrafuklurp]]. Irim made the design a "pet project" of hers and the prototype (affectionately named "YSS Swan") was built in [[timeline:ye_28]]. Five test ship followed, serving active duty in the [[stararmy:fleets:first_expeditionary_fleet]]. One of them, [[stararmy:starships:yss_sakura]] (NG-X1-360, captained by [[stararmy:ranks:taisa]] [[character:rufus_sydney]] and later by [[stararmy:ranks:taisa]] [[character:hanako|Ketsurui Hanako]]), would participate in an enormous number of battles and become so famous that after it was lost in combat, a [[stararmy:bases:sakura_museum|museum]] was built to honor her.+The S3 (//Sakura//) development project began under Acting Mistress [[stararmy:ranks:taisho]] [[characters:yamatai:kessaku_irim]] in late [[timeline:ye_27]] in the wake of the extremely costly [[system:xyainbor]] and [[system:mwigflukbajik]] offensives against the [[faction:mishhuvurthyar:smx]]. Irim made the design a "pet project" of hers and the prototype (affectionately named "YSS Swan") was built in [[timeline:ye_28]]. Five test ship followed, serving active duty in the [[stararmy:fleets:first_expeditionary_fleet]]. One of them, [[stararmy:starships:yss_sakura]] (NG-X1-360, captained by [[stararmy:ranks:taisa]] [[characters:yamatai:rufus_sydney]] and later by [[stararmy:ranks:taisa]] [[characters:yamatai:hanako|Ketsurui Hanako]]), would participate in an enormous number of battles and become so famous that after it was lost in combat, a [[stararmy:bases:sakura_museum|museum]] was built to honor her.
  
-After the Sakura's destruction, Hanako sought an improved version of the ship that had served her so well. [[corp:ketsurui_fleet_yards]] constructed the first of the new class, [[stararmy:starships:yss_plumeria]] (NG-X1-390), in late [[timeline:ye_29]] and Hanako used it to execute a daring and risky attack on the [[faction:mishhuvurthyar:sfrarabla_mishhuvurthyar_xhrafuklurp]] headquarters. The design was so well-liked within the [[stararmy:start]], that production of the [[stararmy:starship_classes:sakura_gunship]] for the [[stararmy:fleets:first_expeditionary_fleet]] was halted in favor of the //Plumeria// series. By the end of [[timeline:ye_30]], most //Sakura// had been disassembled and rebuilt as //Plumeria//; at that time, the //Plumeria-class// also saw a surge in new production as the Star Army added several new fleets to the [[stararmy:start|roster]].+After the Sakura's destruction, Hanako sought an improved version of the ship that had served her so well. [[corp:ketsurui_fleet_yards]] constructed the first of the new class, [[stararmy:starships:yss_plumeria]] (NG-X1-390), in late [[timeline:ye_29]] and Hanako used it to execute a daring and risky attack on the [[faction:mishhuvurthyar:smx]] headquarters. The design was so well-liked within the [[stararmy:start]], that production of the [[stararmy:starship_classes:sakura_gunship]] for the [[stararmy:fleets:first_expeditionary_fleet]] was halted in favor of the //Plumeria// series. By the end of [[timeline:ye_30]], most //Sakura// had been disassembled and rebuilt as //Plumeria//; at that time, the //Plumeria-class// also saw a surge in new production as the Star Army added several new fleets to the [[stararmy:start|roster]].
  
-By mid [[timeline:ye_31]], the [[stararmy:history:second_mishhuvurthyar_war]] was in full swing and starships were in short supply. //Plumeria// Gunships, now performing a wide range of missions, were upgraded to be more versatile and more heavily armed through addition of new systems, new engines, and external turrets. In this way they served through the war with distinction and continued to perform in various peacetime and wartime roles. By [[timeline:ye_39]], no examples of the //[[stararmy:starship_classes:sakura_gunship]]// actively served; having been fully replaced by the //Plumeria//.+By mid [[timeline:ye_31]], the [[timeline:events:second_mishhuvurthyar_war]] was in full swing and starships were in short supply. //Plumeria// Gunships, now performing a wide range of missions, were upgraded to be more versatile and more heavily armed through addition of new systems, new engines, and external turrets. In this way they served through the war with distinction and continued to perform in various peacetime and wartime roles. By [[timeline:ye_39]], no examples of the //[[stararmy:starship_classes:sakura_gunship]]// actively served; having been fully replaced by the //Plumeria//.
  
-In [[timeline:ye_39]], [[character:kage_yaichiro]] sought to heavily upgrade the ship while optimizing its layout and point defense. He contacted command and crew of Plumeria, both current and former, to draw from their experience as well.  The Ke-S3-3 series //[[stararmy:starship_classes:fuji-class_expeditionary_gunship]]// soon entered development and production independently, designed by one of the ship captains he had contacted, but its differing size and flight characteristics led Yaichiro to suspect that the ships could co-exist in overlapping but different roles because the //Fuji// functioned more like a cruiser. He pressed on, continuing to take his time to optimize and refine both this design and a revised //[[stararmy:starship_classes:chiaki_escort_destroyer_refit]]// with increased parts commonality with the //Plumeria//.+In [[timeline:ye_39]], [[characters:yamatai:kage_yaichiro]] sought to heavily upgrade the ship while optimizing its layout and point defense. He contacted command and crew of Plumeria, both current and former, to draw from their experience as well.  The Ke-S3-3 series //[[stararmy:starship_classes:fuji-class_expeditionary_gunship]]// soon entered development and production independently, designed by one of the ship captains he had contacted, but its differing size and flight characteristics led Yaichiro to suspect that the ships could co-exist in overlapping but different roles because the //Fuji// functioned more like a cruiser. He pressed on, continuing to take his time to optimize and refine both this design and a revised //[[stararmy:starship_classes:chiaki_escort_destroyer_refit]]// with increased parts commonality with the //Plumeria//.
  
 This “S3-2E” program continued into [[timeline:ye_40]] as an extensive review of every aspect of the //Plumeria// was conducted, the process taking an extended amount of time and resulting in the redesign and optimization of virtually every aspect and structural point of the vessel. This “S3-2E” program continued into [[timeline:ye_40]] as an extensive review of every aspect of the //Plumeria// was conducted, the process taking an extended amount of time and resulting in the redesign and optimization of virtually every aspect and structural point of the vessel.
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 ==== Notable Plumeria 2E Gunships ==== ==== Notable Plumeria 2E Gunships ====
   * [[stararmy:starships:yss_sakura_ii]], NG-X1-395, testbed of the 2E refit. Prevented an nanite weapon from being spread by a rogue [[:stararmy:saint]] cell. It also discovered and visited an alternate universe. Named for the famous [[:stararmy:starships:yss_sakura]].   * [[stararmy:starships:yss_sakura_ii]], NG-X1-395, testbed of the 2E refit. Prevented an nanite weapon from being spread by a rogue [[:stararmy:saint]] cell. It also discovered and visited an alternate universe. Named for the famous [[:stararmy:starships:yss_sakura]].
 +  * [[stararmy:starships:yss_aeon_II]], NG-X1-409A, replacing the original Aeon.
  
 ===== Statistics and Performance ===== ===== Statistics and Performance =====
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   * Class: Ke-S3-2E series //Plumeria//   * Class: Ke-S3-2E series //Plumeria//
   * Type: [[species:nekovalkyrja]] Medium [[guide:glossary:gunship|Gunship]]   * Type: [[species:nekovalkyrja]] Medium [[guide:glossary:gunship|Gunship]]
-  * Designers: [[character:hanako]] and [[corp:ketsurui_fleet_yards]], [[stararmy:fleets:first_expeditionary_fleet]], revised by [[character:kage_yaichiro]]+  * Designers: [[characters:yamatai:hanako]] and [[corp:ketsurui_fleet_yards]], [[stararmy:fleets:first_expeditionary_fleet]], revised by [[characters:yamatai:kage_yaichiro]]
   * Manufacturer:  Gemini Star Fortress   * Manufacturer:  Gemini Star Fortress
   * Fielded by: [[stararmy:start]]   * Fielded by: [[stararmy:start]]
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 ==== Propulsion and Range ==== ==== Propulsion and Range ====
-  * [[stararmy:integrated_cfs_array]]/[[guide:ftl:continuum_distortion_drive]]:+  * [[stararmy:systems:integrated_cfs_array]]/[[guide:ftl:continuum_distortion_drive]]:
     * Minimum: Resting motionless     * Minimum: Resting motionless
     * Cruising Speed: 18,750c (~2.14 light-years per hour)     * Cruising Speed: 18,750c (~2.14 light-years per hour)
     * Maximum Speed: 21,915c (2.5 light-years per hour - //This speed is a military secret.//)     * Maximum Speed: 21,915c (2.5 light-years per hour - //This speed is a military secret.//)
-  * Hyperspace Fold Drive: 525,960c (1 light-year per minute) +  * Hyperspace Fold Drive: 525,960c (1 light-year per minute/60 LY per hour
-  * [[technology:multi-stage_aether_drive]]:+  * [[stararmy:systems:multi-stage_aether_drive]]:
     * Atmospheric Speed (Prop): 864 kilometers per hour (537 mph/Mach 0.7)     * Atmospheric Speed (Prop): 864 kilometers per hour (537 mph/Mach 0.7)
     * Atmospheric Speed (Jet): 6174 kilometers per hour (3836 mph/Mach 5)      * Atmospheric Speed (Jet): 6174 kilometers per hour (3836 mph/Mach 5) 
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 |  1  | Armory, Galley, Medbay, Meeting Room, Multipurpose Room, Power Armor Bay, Storage, Wardroom | |  1  | Armory, Galley, Medbay, Meeting Room, Multipurpose Room, Power Armor Bay, Storage, Wardroom |
 |  2  | Armory, Crew Cabins, Escape Pods, Laundry Rooms, Lounge, Medbay, Showers/Bath, Shuttle Bay (Upper), Toilets, Turret Space, Volumetrics Room | |  2  | Armory, Crew Cabins, Escape Pods, Laundry Rooms, Lounge, Medbay, Showers/Bath, Shuttle Bay (Upper), Toilets, Turret Space, Volumetrics Room |
-|  3  | Airlocks, C.O. Suite, Engine Maintenance Access, Engineering (Upper), Escape Pods, Fabrication Areas (Upper), Fabrication Chambers, Fabrication Extra Space, Launcher Mechanism, MEGAMI, Rear Sensor Array, Shuttle Bay (Lower), Storage, Turret Space, V.I.P./Flag Suites, X.O. Suite |+|  3  | Airlocks, C.O. Suite, Engine Maintenance Access, Engineering (Upper), Escape Pods, Fabrication Areas (Upper), Fabrication Chambers, Fabrication Extra Space, Launcher Mechanism, MEGAMI, Rear Sensor , Shuttle Bay (Lower), Storage, Turret Space, V.I.P./Flag Suites, X.O. Suite |
 |  4  | 300mm Round Storage, Armory, Bridge, Cargo Bay (Upper), Crew Cabins, Engine Maintenance Access, Engineering (Lower), Escape Pods, Fabrication Areas (Lower), Fabrication Chambers, Laundry Rooms, Main Gun Components, Main Gun Power/Control, Showers, Storage, Toilets, Turret Space, Vehicle Bay (Upper) | |  4  | 300mm Round Storage, Armory, Bridge, Cargo Bay (Upper), Crew Cabins, Engine Maintenance Access, Engineering (Lower), Escape Pods, Fabrication Areas (Lower), Fabrication Chambers, Laundry Rooms, Main Gun Components, Main Gun Power/Control, Showers, Storage, Toilets, Turret Space, Vehicle Bay (Upper) |
 |  5  | [[:stararmy:starship_classes:plumeria_gunship_2e#plumeria_deck_packages|Plumeria Deck Package]] Space, Engine Maintenance Access, Fabrication Chambers, Launcher Mechanism, Modular Pod (Upper), Sensor Pod (Upper), Storage | |  5  | [[:stararmy:starship_classes:plumeria_gunship_2e#plumeria_deck_packages|Plumeria Deck Package]] Space, Engine Maintenance Access, Fabrication Chambers, Launcher Mechanism, Modular Pod (Upper), Sensor Pod (Upper), Storage |
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 === 300mm Round Storage (2) === === 300mm Round Storage (2) ===
-On Deck 4, specifically in the leading edges of the pylons, storage areas allocated to storing a combined 4,800 [[:stararmy:weapons:300mm_mass_launcher_round]]s exist. These are the rounds used in the [[:stararmy:weapons:ke-d7-w3900_mass_launcher]]s which are located in the [[:stararmy:equipment:ke-d7-m3900_chiaki_pylon_module]]s. They are often replenished between battles by the [[:corp:kage:project_thought:fabrication_chamber]]s which also reside in these pylons. Loading and arranging is done by a [[corp:ketsurui_fleet_yards:scalable_graviton_beam_projector_array]] in each pylon.+On Deck 4, specifically in the leading edges of the pylons, storage areas allocated to storing a combined 4,800 [[items:weapons:ammunition:300mm_mass_launcher_round]]s exist. These are the rounds used in the [[:stararmy:weapons:ke-d7-w3900_mass_launcher]]s which are located in the [[:stararmy:equipment:ke-d7-m3900_chiaki_pylon_module]]s. They are often replenished between battles by the [[:corp:kage:project_thought:fabrication_chamber]]s which also reside in these pylons. Loading and arranging is done by a [[corp:ketsurui_fleet_yards:scalable_graviton_beam_projector_array]] in each pylon.
  
 === Airlocks (2) === === Airlocks (2) ===
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 Located on Deck 4 at 6.25 meters tall, and often extending into Deck 5 for an additional 4 meters in height depending on the [[:stararmy:starship_classes:plumeria_gunship_2e#plumeria_deck_packages|Plumeria Deck Package]] employed, the Cargo Bay has white padded walls, white and red interior lights, and a metal floor with plenty of tie-down points and strips of rollers. It also has power hookups so that power sources built into cargo containers can be slaved to the ship's power distribution system for backup power. In addition to a [[corp:ketsurui_fleet_yards:scalable_graviton_beam_projector_array]], each end of the Cargo Bay has a large robotic arm that extends from the ceiling area. It can be manually operated via a mobile control console, or (by placing the console on automatic mode) operated by the ship's computer via voice command. The crane goes far enough back that it can slide out into the Vehicle Bay and sit over the bottom of the cargo ramp. Located on Deck 4 at 6.25 meters tall, and often extending into Deck 5 for an additional 4 meters in height depending on the [[:stararmy:starship_classes:plumeria_gunship_2e#plumeria_deck_packages|Plumeria Deck Package]] employed, the Cargo Bay has white padded walls, white and red interior lights, and a metal floor with plenty of tie-down points and strips of rollers. It also has power hookups so that power sources built into cargo containers can be slaved to the ship's power distribution system for backup power. In addition to a [[corp:ketsurui_fleet_yards:scalable_graviton_beam_projector_array]], each end of the Cargo Bay has a large robotic arm that extends from the ceiling area. It can be manually operated via a mobile control console, or (by placing the console on automatic mode) operated by the ship's computer via voice command. The crane goes far enough back that it can slide out into the Vehicle Bay and sit over the bottom of the cargo ramp.
  
-The Cargo Bay can hold between 12 and 18 [[stararmy:buildings:type_33_prefab_outpost|Type 33 Prefab Modules]]/[[stararmy:buildings:collapsible_rapid_deployment_module]]s, or between 16 and 22 [[stararmy:interiors:standard_starship_cargo_containers|SSCC-XL]] when properly stacked. Unlike earlier revisions, the Cargo Bay doesn'count the Vehicle Bay in its storage capacity due to a more clear division between the two. It is possible to carry between 2 and 4 SSCC-Huge by leaving the massive doors between the Cargo Bay and Vehicle Bay open and letting the containers stick out into the Vehicle Bay. If needed, the Vehicle Bay itself could be used as a secondary Cargo Bay, as sometimes done on the //Sakura// and previous //Plumeria//. It is also possible to move the large 15 meter long containers through the ship into storage in the pylons, which can be used to further supplement the Cargo Bay. If a Plumeria Deck Package is not installed, the Cargo Bay is at its maximum dimensions and expands into the Plumeria Deck Package Space. This results in a Cargo Bay that contains the near-entirety of Deck 5 within the body of the ship, as well as the typical parts of Deck 4.+The Cargo Bay can hold between 12 and 18 [[stararmy:buildings:type_33_prefab_outpost|Type 33 Prefab Modules]]/[[stararmy:buildings:collapsible_rapid_deployment_module]]s, or between 16 and 22 [[stararmy:interiors:standard_starship_cargo_containers|SSCC-XL]] when properly stacked. Unlike earlier revisions, the Cargo Bay does not count the Vehicle Bay in its storage capacity due to a more clear division between the two. It is possible to carry between 2 and 4 SSCC-Huge by leaving the massive force field-capable doors between the Cargo Bay and Vehicle Bay open and letting the containers stick out into the Vehicle Bay. If needed, the Vehicle Bay itself could be used as a secondary Cargo Bay, as sometimes done on the //Sakura// and previous //Plumeria//. It is also possible to move the large 15 meter long containers through the ship into storage in the pylons, which can be used to further supplement the Cargo Bay. If a Plumeria Deck Package is not installed, the Cargo Bay is at its maximum dimensions and expands into the Plumeria Deck Package Space. This results in a Cargo Bay that contains the near-entirety of Deck 5 within the body of the ship, as well as the typical parts of Deck 4.
  
 Of course, the Cargo Bay is not a personal storage (or sparring) area for the crew. There are plenty of other places to handle such activities. Of course, the Cargo Bay is not a personal storage (or sparring) area for the crew. There are plenty of other places to handle such activities.
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 === Deck Package Space === === Deck Package Space ===
-This 90 meter by 25 meter by 4 meter space, which runs through the ship's body and narrows as it approaches the large vehicle ramp at the rear, is dedicated to the use of [[:stararmy:starship_classes:plumeria_gunship_2e#plumeria_deck_packages|Plumeria Deck Packages]]. It is largely a vacant space which can also connect to the Modular Pod and Sensor Pod. It is possible to remove hull panels more readily from the inside of this section for the purposes of installing hangar doors or airlocks, though this cannot be done without very specific instructions from the bridge. It is designed to have components easily installed and to add a customized layout to the deck with maximum efficiency and structural integrity.+This 90 meter by 25 meter by 4 meter space, which runs through the ship's body and narrows as it approaches the large vehicle ramp at the rear, is dedicated to the use of [[:stararmy:starship_classes:plumeria_gunship_2e#plumeria_deck_packages|Plumeria Deck Packages]]. It is largely a vacant space which can also connect to the Modular Pod and Sensor Pod. It is possible to remove hull panels more readily from the inside of this section for the purposes of installing hangar doors or airlocks, though this cannot be done without very specific instructions from the bridge. It is designed to have components easily installed and to add a customized layout to the deck with maximum efficiency and structural integrity.  The Vehicle Bay Door/Ramp employs force fields to prevent decompression.
  
 When not using a Deck Package and configured to its default state, the area is a supplemental storage space which has direct access to and is a direct expansion of the Cargo Bay. This includes white padded walls, white and red interior lights, power hookups, overhead cranes, and a metal floor with plenty of tie-down points and strips of rollers. The capacity of the Plumeria, when in this configuration, is enormous and capable of holding many [[:stararmy:interiors:standard_starship_cargo_containers|SSCC-Huge]]. A lack of a Plumeria Deck Package also makes the Cargo Bay and Vehicle Bay at the rear of the ship two decks tall. When not using a Deck Package and configured to its default state, the area is a supplemental storage space which has direct access to and is a direct expansion of the Cargo Bay. This includes white padded walls, white and red interior lights, power hookups, overhead cranes, and a metal floor with plenty of tie-down points and strips of rollers. The capacity of the Plumeria, when in this configuration, is enormous and capable of holding many [[:stararmy:interiors:standard_starship_cargo_containers|SSCC-Huge]]. A lack of a Plumeria Deck Package also makes the Cargo Bay and Vehicle Bay at the rear of the ship two decks tall.
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   * Deck 6 – 3 pods near the Brig   * Deck 6 – 3 pods near the Brig
  
-Due to the height of the Escape Pod being slightly taller than one deck, these spaces can slightly intrude into adjacent decks slightly but in exchange can be stored and launched in a vertical orientation for increased quantity. Exceptions to this are Deck 4 and the Subdeck, which stores Escape Pods horizontally due to the different deck height for more efficient stacking and allows the other decks' Escape Pod areas to intrude upon that deck without consequence. Deck 5 may add to this number if a [[:stararmy:starship_classes:plumeria_gunship_2e#plumeria_deck_packages|Plumeria Deck Package]] is employed that has Escape Pods. It should be noted that in addition to launching Escape Pods, these areas also launch hundreds of inflatable 'dummy' pods which are designed to overwhelm an enemy with targets which fly out in all directions while also providing false sensor readings. These dummy pods appear both in Escape Pod and SS Pod variants. The ship's [[:stararmy:type_31_electronic_warfare_suite]] may be able to achieve the same effect, but the dummy pods persist if the vessel has been disabled or destroyed and can beyond the suite's range limits.+Due to the height of the Escape Pod being slightly taller than one deck, these spaces can slightly intrude into adjacent decks slightly but in exchange can be stored and launched in a vertical orientation for increased quantity. Exceptions to this are Deck 4 and the Subdeck, which stores Escape Pods horizontally due to the different deck height for more efficient stacking and allows the other decks' Escape Pod areas to intrude upon that deck without consequence. Deck 5 may add to this number if a [[:stararmy:starship_classes:plumeria_gunship_2e#plumeria_deck_packages|Plumeria Deck Package]] is employed that has Escape Pods. It should be noted that in addition to launching Escape Pods, these areas also launch hundreds of inflatable 'dummy' pods which are designed to overwhelm an enemy with targets which fly out in all directions while also providing false sensor readings. These dummy pods appear both in Escape Pod and SS Pod variants. The ship's [[stararmy:systems:type_31_electronic_warfare_suite]] may be able to achieve the same effect, but the dummy pods persist if the vessel has been disabled or destroyed and can beyond the suite's range limits.
  
 == Soul Savior Pod == == Soul Savior Pod ==
-Stored and launched from an Escape Pod area of the CO's choosing, the ship's [[:stararmy:soul_savior_pod]] can be launched by itself or while inside a [[stararmy:small_craft:type_35_escape_pod]] if that is the preference of the CO. While the use of an Escape Pod for this task risks easier detection by an enemy, it does allow the Soul Savior Pod to be transported at faster-than-light speed away from the vessel if launched while in interstellar space.+Stored and launched from an Escape Pod area of the CO's choosing, the ship's [[stararmy:systems:soul_savior_pod]] can be launched by itself or while inside a [[stararmy:small_craft:type_35_escape_pod]] if that is the preference of the CO. While the use of an Escape Pod for this task risks easier detection by an enemy, it does allow the Soul Savior Pod to be transported at faster-than-light speed away from the vessel if launched while in interstellar space.
  
 === Fabrication Areas (2) === === Fabrication Areas (2) ===
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 === Fabrication Chambers (6) === === Fabrication Chambers (6) ===
-Located in the [[:stararmy:equipment:ke-d7-m3900_chiaki_pylon_module]]s on Decks 3 and 5 and in the nacelles near Deck 4's Engineering Maintenance Access; these [[:corp:kage:project_thought:fabrication_chamber|Star Army Fabrication Chambers, Type 39]] are used to construct [[:stararmy:weapons:300mm_mass_launcher_round]]s for the nearby [[:stararmy:weapons:ke-d7-w3900_mass_launcher]]s as well as assorted Power Armor and components. They differ from the Fabrication Areas in that they can also work with organic matter and can help make food and rations for the crew if necessary to supplement the Galley. Each of the 6 chambers can feed 30 people regular meals, for a total of 180. Any more people would strain the system, requiring the creation of simplified rations instead.+Located in the [[:stararmy:equipment:ke-d7-m3900_chiaki_pylon_module]]s on Decks 3 and 5 and in the nacelles near Deck 4's Engineering Maintenance Access; these [[:corp:kage:project_thought:fabrication_chamber|Star Army Fabrication Chambers, Type 39]] are used to construct [[items:weapons:ammunition:300mm_mass_launcher_round]]s for the nearby [[:stararmy:weapons:ke-d7-w3900_mass_launcher]]s as well as assorted Power Armor and components. They differ from the Fabrication Areas in that they can also work with organic matter and can help make food and rations for the crew if necessary to supplement the Galley. Each of the 6 chambers can feed 30 people regular meals, for a total of 180. Any more people would strain the system, requiring the creation of simplified rations instead.
  
 === Fabrication Extra Space (2) === === Fabrication Extra Space (2) ===
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 === Launcher Mechanisms (4) === === Launcher Mechanisms (4) ===
-On Decks 3 and 5, specificly in the [[:stararmy:equipment:ke-d7-m3900_chiaki_pylon_module]]s, mechanisms for the [[:stararmy:weapons:ke-d7-w3900_mass_launcher]]s can be found. The purpose of these is to fire [[:stararmy:weapons:300mm_mass_launcher_round]]s. Each is located next to a [[:corp:kage:project_thought:fabrication_chamber]], and is also fed by the 300mm Round Storage in the pylons on Deck 4.+On Decks 3 and 5, specificly in the [[:stararmy:equipment:ke-d7-m3900_chiaki_pylon_module]]s, mechanisms for the [[:stararmy:weapons:ke-d7-w3900_mass_launcher]]s can be found. The purpose of these is to fire [[items:weapons:ammunition:300mm_mass_launcher_round]]s. Each is located next to a [[:corp:kage:project_thought:fabrication_chamber]], and is also fed by the 300mm Round Storage in the pylons on Deck 4.
  
 === Laundry Rooms (2) === === Laundry Rooms (2) ===
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 The //Plumeria// has a Lounge on Deck 2, which is home to the traditional [[:faction:yamatai:dare_lottery_party]] and is meant to be the social heart of the ship. It is extremely comfortable and centrally located among the Crew Cabins  with a staircase that leads up to the Wardroom, and also has two curtain-covered doorways that lead to the Showers/Bath. The //Plumeria// has a Lounge on Deck 2, which is home to the traditional [[:faction:yamatai:dare_lottery_party]] and is meant to be the social heart of the ship. It is extremely comfortable and centrally located among the Crew Cabins  with a staircase that leads up to the Wardroom, and also has two curtain-covered doorways that lead to the Showers/Bath.
  
-It has [[technology:volumetric_windows]] for the walls and ceiling which can change color (typically red) and a floor that is thickly carpeted in a shaggy red carpet with the design of the [[:stararmy:symbols:hinomaru]] in the center. The Lounge also has a bunch of bolted-down furniture like soft leather couches and coffee tables running around the edges of the room. Lamps on some of the tables and in a circle around the ceiling provide soft, white lighting, focusing on the open area in the middle corresponding with the Hinomaru. A small nook located off to the side contains a coffeemaker, icemaker, microwave, mini-fridge, and a small drink bar. Note that the Lounge is not a dining area. The mini-fridge is used for drinks and small snacks only, and is labeled as such.+It has [[technology:volumetric_windows]] for the walls and ceiling which can change color (typically red) and a floor that is thickly carpeted in a shaggy red carpet with the design of the [[:stararmy:symbols:hinomaru]] in the center. The Lounge also has a bunch of bolted-down furniture like soft leather couches and coffee tables running around the edges of the room. Lamps on some of the tables and in a circle around the ceiling provide soft, white lighting, focusing on the open area in the middle corresponding with the Hinomaru. A small nook located off to the side contains a [[items:drinks:coffee]] maker, icemaker, microwave, mini-fridge, and a small drink bar. Note that the Lounge is not a dining area. The mini-fridge is used for drinks and small snacks only, and is labeled as such.
  
 === Main Gun Components === === Main Gun Components ===
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 === MEGAMI === === MEGAMI ===
-This room on Deck 3, located directly above the Bridge and between the C.O. and X.O. Suites, contains the core of the [[:stararmy:megami]] Integrated Electronics System. It is normally inaccessible except to the ship's CO, XO (if the CO permits), and certified technicians. It is protected by armored walls and closed blast shutters.+This room on Deck 3, located directly above the Bridge and between the C.O. and X.O. Suites, contains the core of the [[stararmy:systems:megami]] Integrated Electronics System. It is normally inaccessible except to the ship's CO, XO (if the CO permits), and certified technicians. It is protected by armored walls and closed blast shutters.
  
-This area is designed much like a [[:stararmy:interiors:standard_captains_suite]] with stretched dimensions and the office replaced with a far larger room lined with various access panels, control panels, and displays. The bedroom has a bed for the ship's avatar which can be used while the lid for it is open or shut, and a generator system which powers the mainframe. It is a more comfortable bed than previous systems have employed. Her bathroom also has a jacuzzi, like those of the C.O. and X.O. These changes reflect the more modern idea that the MEGAMI is as much a member of the crew as she is the ship's computer. The MEGAMI's avatar is also encouraged to escape via an Escape Pod if possible in a situation where the ship cannot survive, or at least to contribute her own data to the ship's [[:stararmy:soul_savior_pod]].+This area is designed much like a [[:stararmy:interiors:standard_captains_suite]] with stretched dimensions and the office replaced with a far larger room lined with various access panels, control panels, and displays. The bedroom has a bed for the ship's avatar which can be used while the lid for it is open or shut, and a generator system which powers the mainframe. It is a more comfortable bed than previous systems have employed. Her bathroom also has a jacuzzi, like those of the C.O. and X.O. These changes reflect the more modern idea that the MEGAMI is as much a member of the crew as she is the ship's computer. The MEGAMI's avatar is also encouraged to escape via an Escape Pod if possible in a situation where the ship cannot survive, or at least to contribute her own data to the ship's [[stararmy:systems:soul_savior_pod]].
  
 === Meeting Room === === Meeting Room ===
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 Some of these passageways on Decks 3 and 4 are quite massive at the rear of the ship; so as to move vehicles, cargo, fighters, and shuttles through between the assorted bays and the Fabrication Areas. Some of these passageways on Decks 3 and 4 are quite massive at the rear of the ship; so as to move vehicles, cargo, fighters, and shuttles through between the assorted bays and the Fabrication Areas.
  
-=== Rear Sensor Array === +=== Rear Sensor  === 
-The Rear Sensor Array on Deck 3 at the rear of the ship is a smaller sensor system based on the larger Sensor Pod and intended to supplement it. It can scan targets above, below, and behind the vessel; including those being towed by the ship.+The Rear Sensor  on Deck 3 at the rear of the ship is a smaller sensor system based on the larger Sensor Pod and intended to supplement it. It can scan targets above, below, and behind the vessel; including those being towed by the ship.
  
 === Power Armor Bay === === Power Armor Bay ===
 Located at the rear of Deck 1, with direct Medbay and Armory access, the Power Armor Bay is a two-door structure formerly reserved for a secondary engine system on pre-2E variants of the //Plumeria//. Green, white, and red running lights can be seen on the exterior of the Power Armor Bay to assist approaching Power Armor attempting to land. It is able to hold a maximum of 5 rows of Power Armor racks compatible with the assorted units employed by the [[stararmy:start]], 3 rows of which are two sided racks; resulting in 2 rows of 13 PA, 4 of 15 PA, and 2 of 17 PA with just shy of two meters of walking room between each row of racks. It has a maximum occupancy of 120 Power Armor while leaving some room near the two doors for launch space, though this occupancy may be reduced to as low as 90 if [[stararmy:equipment:kirie_thought_armor]] or [[stararmy:equipment:keiko_thought_armor]] are exclusively employed. Located at the rear of Deck 1, with direct Medbay and Armory access, the Power Armor Bay is a two-door structure formerly reserved for a secondary engine system on pre-2E variants of the //Plumeria//. Green, white, and red running lights can be seen on the exterior of the Power Armor Bay to assist approaching Power Armor attempting to land. It is able to hold a maximum of 5 rows of Power Armor racks compatible with the assorted units employed by the [[stararmy:start]], 3 rows of which are two sided racks; resulting in 2 rows of 13 PA, 4 of 15 PA, and 2 of 17 PA with just shy of two meters of walking room between each row of racks. It has a maximum occupancy of 120 Power Armor while leaving some room near the two doors for launch space, though this occupancy may be reduced to as low as 90 if [[stararmy:equipment:kirie_thought_armor]] or [[stararmy:equipment:keiko_thought_armor]] are exclusively employed.
  
-The middle racks can be pushed together, rotated, and pushed against the ceiling to save space when not in use, which is the typical arrangement when not employing supplemental [[:stararmy:occupations:infantry]] beyond the ship's standard compliment. In this mode, the Power Armor Bay can support 26 Power Armor stored along the sides of the bay. It is also possible to use the bay to support two [[:stararmy:small_craft:ke-v6-2a_hayabusa_ii_starfighter|Ke-V6-2A "Hayabusa II" Starfighters]] in this configuration if desired.+The middle racks can be pushed together, rotated, and pushed against the ceiling to save space when not in use, which is the typical arrangement when not employing supplemental [[:stararmy:occupations:infantry]] beyond the ship's standard compliment. In this mode, the Power Armor Bay can support 26 Power Armor stored along the sides of the bay. It is also possible to use the bay to support two [[:stararmy:small_craft:ke-v6-2a_hayabusa_ii_starfighter|Ke-V6-2A "Hayabusa II" Starfighters]] in this configuration if desired.  It should be noted that the room has force fields to prevent decompression and graviton beam projectors to help with the manipulation or guidance of adrift objects.
  
 {{stararmy:starship_classes:plumeria-class_gunship:plumeriapabay.png?direct&400|}} {{stararmy:starship_classes:plumeria-class_gunship:plumeriapabay.png?direct&400|}}
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 Located on Deck 2, the Volumetrics Room is intended for recreation, training, and briefings. It is an evolution of the [[:stararmy:starship_classes:yui_7_scout#recreation_area|Recreation Area]] of the [[:stararmy:starship_classes:yui_7_scout]], with all surfaces coated with anti-scuff coatings and able to be concealed by volumetric projections. Force fields have been added to provide tactile feedback to simulations as well as to slide people back imperceptibly when they try to walk too close to a wall or change elevation. In this way, simulations larger than the room would normally permit are possible and can be safely employed. Simulations can also make people appear and sound further away than they are and nudge them away from collisions with each other if necessary to further add to the illusion. Located on Deck 2, the Volumetrics Room is intended for recreation, training, and briefings. It is an evolution of the [[:stararmy:starship_classes:yui_7_scout#recreation_area|Recreation Area]] of the [[:stararmy:starship_classes:yui_7_scout]], with all surfaces coated with anti-scuff coatings and able to be concealed by volumetric projections. Force fields have been added to provide tactile feedback to simulations as well as to slide people back imperceptibly when they try to walk too close to a wall or change elevation. In this way, simulations larger than the room would normally permit are possible and can be safely employed. Simulations can also make people appear and sound further away than they are and nudge them away from collisions with each other if necessary to further add to the illusion.
  
-This force field sliding can be disabled easily if desired; but small markers will appear to show the walls, floor, and ceiling boundaries while the door to the room becomes visible as a safety measure. All people will be shown in their actual locations as well. It should also be noted that the Volumetrics Room cannot be used during [[:stararmy:readiness_condition]] 1 or 2 unless permitted by the CO for specific uses such as briefings.+This force field sliding can be disabled easily if desired; but small markers will appear to show the walls, floor, and ceiling boundaries while the door to the room becomes visible as a safety measure. All people will be shown in their actual locations as well. It should also be noted that the Volumetrics Room cannot be used during [[stararmy:readiness_condition]] 1 or 2 unless permitted by the CO for specific uses such as briefings.
  
 Uses of the Volumetric Room include consuming media en masse, holding briefings with visual aids, relaying briefings from alternate locations (such as the Wardroom or Meeting Room), training, running combat simulations, showing simulations of home or other relaxing venues, large scale communications, as a pre-mission staging area, or even for making crew members run laps as punishment. It is also sometimes still used to prank new crew with the old “walking out into open space” trick first employed on the Yui 7. Uses of the Volumetric Room include consuming media en masse, holding briefings with visual aids, relaying briefings from alternate locations (such as the Wardroom or Meeting Room), training, running combat simulations, showing simulations of home or other relaxing venues, large scale communications, as a pre-mission staging area, or even for making crew members run laps as punishment. It is also sometimes still used to prank new crew with the old “walking out into open space” trick first employed on the Yui 7.
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 The X.O. Suite on Deck 3 of the Plumeria class is a [[:stararmy:interiors:standard_captains_suite]], though mirrored and with 2 meters more width in its office, bedroom, and bathroom. As a result, the rooms are larger with the bathroom having a jacuzzi installed and a measure of other customizations possible within the added space. It also has two doors from outside to the office, and no access from outside to the XO's bedchambers. One door leads to a Deck 3 corridor, while another leads to the a Zero-G passageway to the Bridge and further to the Subdeck's (and if present, Deck 5's) Escape Pods as well as directly to a the MEGAMI if the CO allows. The X.O. Suite on Deck 3 of the Plumeria class is a [[:stararmy:interiors:standard_captains_suite]], though mirrored and with 2 meters more width in its office, bedroom, and bathroom. As a result, the rooms are larger with the bathroom having a jacuzzi installed and a measure of other customizations possible within the added space. It also has two doors from outside to the office, and no access from outside to the XO's bedchambers. One door leads to a Deck 3 corridor, while another leads to the a Zero-G passageway to the Bridge and further to the Subdeck's (and if present, Deck 5's) Escape Pods as well as directly to a the MEGAMI if the CO allows.
  
-It is the same as the C.O. Suite, aside from being mirrored and having blast shutters past the Zero-G passage way to lock the XO out of the [[:stararmy:megami]] should permissions be so configured.+It is the same as the C.O. Suite, aside from being mirrored and having blast shutters past the Zero-G passage way to lock the XO out of the [[stararmy:systems:megami]] should permissions be so configured.
  
 ===== Ship Systems ===== ===== Ship Systems =====
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 {{stararmy:starship_classes:plumeria-class_gunship:plumeriac2a1024.png?direct&600|}} {{stararmy:starship_classes:plumeria-class_gunship:plumeriac2a1024.png?direct&600|}}
  
-==== Integrated Combined Field System Array  ==== +==== Integrated Combined Field System   ==== 
-The //Plumeria// has an excellent [[stararmy:integrated_cfs_array]]. The //Plumeria's// ICFS field generators are designed to mask the ship's movement and minimize the ship's effect on surrounding space. A "silent running" mode is also available, similar to the one first used on the [[]stararmy::starship_classes:yuuko-class_gunboat#joint_stealth_system|Yuuko-class Gunboat]]. The ICFS also has assorted other benefits related to FTL speed modulation, fine shield geometry and strength control, an ease of repair and replacement, and a level of decentralization that makes it a lot harder to disable than a conventional CFS.+The //Plumeria// has an excellent [[stararmy:systems:integrated_cfs_array]]. The //Plumeria's// ICFS field generators are designed to mask the ship's movement and minimize the ship's effect on surrounding space. A "silent running" mode is also available, similar to the one first used on the [[]stararmy::starship_classes:yuuko-class_gunboat#joint_stealth_system|Yuuko-class Gunboat]]. The ICFS also has assorted other benefits related to FTL speed modulation, fine shield geometry and strength control, an ease of repair and replacement, and a level of decentralization that makes it a lot harder to disable than a conventional CFS.
  
 ==== Computer and Sensor Systems ==== ==== Computer and Sensor Systems ====
-The Plumeria uses the [[stararmy:megami|MEGAMI Integrated Electronics System]] package and is also equipped with an array of [[stararmy:equipment:psionic_signal_controller]]s and a [[stararmy:type_31_electronic_warfare_suite]], a.k.a. “Active Jamming System”.+The Plumeria uses the [[stararmy:systems:megami|MEGAMI Integrated Electronics System]] package and is also equipped with an array of [[stararmy:equipment:psionic_signal_controller]]s and a [[stararmy:systems:type_31_electronic_warfare_suite]], a.k.a. “Active Jamming System”.
  
 ==== Electron Countermeasures === ==== Electron Countermeasures ===
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 ==== Emergency Systems ==== ==== Emergency Systems ====
-The //Plumeria// contains all [[stararmy:interiors:standard_starship_emergency_systems]].+The //Plumeria// contains all [[stararmy:systems:standard_starship_emergency_systems]].
  
 === Blast Shutters === === Blast Shutters ===
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 === Escape Pods and Soul Savior Pod === === Escape Pods and Soul Savior Pod ===
-See the earlier references to the ship's [[stararmy:starship_classes:plumeria_medium_gunship#escape_pods_57|Escape Pods]] regarding the ship's 57 [[stararmy:small_craft:type_35_escape_pod]]s and its [[stararmy:soul_savior_pod]].+See the earlier references to the ship's [[stararmy:starship_classes:plumeria_medium_gunship#escape_pods_57|Escape Pods]] regarding the ship's 57 [[stararmy:small_craft:type_35_escape_pod]]s and its [[stararmy:systems:soul_savior_pod]].
  
 ==== Life Support System ==== ==== Life Support System ====
-Atmospheric systems are divided into thirteen separate habitat zones: Decks 1, 2, 3, 4, 5, 6, the fore and aft zero gravity passageways, the Bridge, all three Armories, and the Brig. The Bridge, Armories, and Brig are are equipped with their own atmospheric recycling systems. The air recycling system (which is highly monitored for security reasons) can support up to 500 [[faction:yamatai:yamataian]] or [[species:nekovalkyrja:nekovalkyrja_type_33]] personnel up to twenty years and is designed to prevent the spread of contaminants and insects, though it can support more people for briefer periods. After the start of the [[stararmy:history:second_mishhuvurthyar_war]], gunships were equipped with various anti-infestation countermeasures such as small laser turrets and ultra-sonic beams inside the ventilation tubes.+Atmospheric systems are divided into thirteen separate habitat zones: Decks 1, 2, 3, 4, 5, 6, the fore and aft zero gravity passageways, the Bridge, all three Armories, and the Brig. The Bridge, Armories, and Brig are are equipped with their own atmospheric recycling systems. The air recycling system (which is highly monitored for security reasons) can support up to 500 [[faction:yamatai:yamataian]] or [[species:nekovalkyrja:nekovalkyrja_type_33]] personnel up to twenty years and is designed to prevent the spread of contaminants and insects, though it can support more people for briefer periods. After the start of the [[timeline:events:second_mishhuvurthyar_war]], gunships were equipped with various anti-infestation countermeasures such as small laser turrets and ultra-sonic beams inside the ventilation tubes.
  
 Waste is broken into its atomic components; useful elements are stored for later use in the Fabrication Area. Water can be recycled for twenty years and is stored in fairly large quantities for use in firefighting. By [[timeline:ye_31]], Plumeria gunships had the ability to land in a body of water and refill the ship's tanks with pure water in about ten minutes through pumps, filters, and osmosis mechanisms.  Waste is broken into its atomic components; useful elements are stored for later use in the Fabrication Area. Water can be recycled for twenty years and is stored in fairly large quantities for use in firefighting. By [[timeline:ye_31]], Plumeria gunships had the ability to land in a body of water and refill the ship's tanks with pure water in about ten minutes through pumps, filters, and osmosis mechanisms. 
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 ==== Phasing Defense System ==== ==== Phasing Defense System ====
-Inspired by the equivalent system on the //[[:stararmy:starship_classes:fuji-class_expeditionary_gunship]]//, the Phasing Defense System is an additional system which is included not only in the hull of the vessel but also in the bulkheads, floors, and ceilings. It is based on one of the many fields normally integrated into the CFS or ICFS Array that already combats phasing, but is additional and isolated so that phasing is not possible even when the ICFS is deactivated or disabled. It is typically always on, and does not project beyond the hull of the vessel. It does not compromise the stealth capability of the ship.+Inspired by the equivalent system on the //[[:stararmy:starship_classes:fuji-class_expeditionary_gunship]]//, the Phasing Defense System is an additional system which is included not only in the hull of the vessel but also in the bulkheads, floors, and ceilings. It is based on one of the many fields normally integrated into the CFS or ICFS  that already combats phasing, but is additional and isolated so that phasing is not possible even when the ICFS is deactivated or disabled. It is typically always on, and does not project beyond the hull of the vessel. It does not compromise the stealth capability of the ship.
  
 ==== Power Systems ==== ==== Power Systems ====
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 ==== Propulsion ==== ==== Propulsion ====
-The //Plumeria// features three main methods of propulsion: it carries auxiliary thrust vectoring [[technology:multi-stage_aether_drive]] in its nacelles and pylons for planet-side and sublight travel, it has a hyperspace fold generator, and it can also use its combined field to travel at slower-than-light and faster-than-light speeds. It also features a basic anti-gravity system for hovering which can be supplemented by its [[corp:ketsurui_fleet_yards:scalable_graviton_beam_projector_array]] or by using the a mode of its [[technology:multi-stage_aether_drive]] with thrust vectoring. It is possible to use the variable geometry of the shields to maximize the top speed of the vessel in a given medium when planet-side.+The //Plumeria// features three main methods of propulsion: it carries auxiliary thrust vectoring [[stararmy:systems:multi-stage_aether_drive]] in its nacelles and pylons for planet-side and sublight travel, it has a hyperspace fold generator, and it can also use its combined field to travel at slower-than-light and faster-than-light speeds. It also features a basic anti-gravity system for hovering which can be supplemented by its [[corp:ketsurui_fleet_yards:scalable_graviton_beam_projector_array]] or by using the a mode of its [[stararmy:systems:multi-stage_aether_drive]] with thrust vectoring. It is possible to use the variable geometry of the shields to maximize the top speed of the vessel in a given medium when planet-side.
  
 === Anti-Gravity === === Anti-Gravity ===
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 === Auxiliary Engines === === Auxiliary Engines ===
-Though considered Auxiliary Engines, the thrust-vectoring [[technology:multi-stage_aether_drive]] is used regularly when in a combat situation due to the need to use the [[:stararmy:integrated_cfs_array]] for shielding. Larger engines exist in the nacelles of the ship, while a smaller pair exist in the Pylon Modules. All are capable of thrust factoring their output with a series of force fields. The large engines provide notable strength, while the smaller ones in the Pylon Modules assist in fine-tuning the vessel's output. All can function in space, air, and even in water.+Though considered Auxiliary Engines, the thrust-vectoring [[stararmy:systems:multi-stage_aether_drive]] is used regularly when in a combat situation due to the need to use the [[stararmy:systems:integrated_cfs_array]] for shielding. Larger engines exist in the nacelles of the ship, while a smaller pair exist in the Pylon Modules. All are capable of thrust factoring their output with a series of force fields. The large engines provide notable strength, while the smaller ones in the Pylon Modules assist in fine-tuning the vessel's output. All can function in space, air, and even in water.
  
 These engines can move the ship up to cruising speeds of 0.375c, though the smaller ones in the vessel's pylons are only strong enough to propel the vessel to 0.25c on their own if the main ones in the nacelles are disabled. These engines can move the ship up to cruising speeds of 0.375c, though the smaller ones in the vessel's pylons are only strong enough to propel the vessel to 0.25c on their own if the main ones in the nacelles are disabled.
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 === Combined Field === === Combined Field ===
-The ICFS Array is the ship's primary method of travel. The //Plumeria's// maximum Combined Field speeds are secret.+The ICFS  is the ship's primary method of travel. The //Plumeria's// maximum Combined Field speeds are secret.
  
-See: [[stararmy:integrated_cfs_array]], [[guide:ftl:continuum_distortion_drive]], and [[stararmy:combined_field_system]]+See: [[stararmy:systems:integrated_cfs_array]], [[guide:ftl:continuum_distortion_drive]], and [[stararmy:systems:combined_field_system]]
  
 === Hyperspace Fold === === Hyperspace Fold ===
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 ==== Ammunition Storage ==== ==== Ammunition Storage ====
-The pylons store a total of 4800 [[:stararmy:weapons:300mm_mass_launcher_round]]s +The pylons store a total of 4800 [[items:weapons:ammunition:300mm_mass_launcher_round]]s 
  
 ==== Plumeria Deck Packages ==== ==== Plumeria Deck Packages ====
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   * [[stararmy:equipment:ke-s3-f4000_rikugun_plumeria_deck_package]] – Allows the Plumeria to transport and deploy a [[:stararmy:units:century]]. Also known as the “R Package”, or the [[stararmy:starship_classes:plumeria_gunship_2e|Plumeria 2E]]/[[stararmy:equipment:ke-s3-f4000_rikugun_plumeria_deck_package|R]] Medium Gunship Configuration.   * [[stararmy:equipment:ke-s3-f4000_rikugun_plumeria_deck_package]] – Allows the Plumeria to transport and deploy a [[:stararmy:units:century]]. Also known as the “R Package”, or the [[stararmy:starship_classes:plumeria_gunship_2e|Plumeria 2E]]/[[stararmy:equipment:ke-s3-f4000_rikugun_plumeria_deck_package|R]] Medium Gunship Configuration.
 +  * [[stararmy:equipment:ke-s3-f4200_hangar_deck_package]] - Allows the Plumeria to transport and launch a variety of small craft.
  
 (For those wanting to make such a package themselves, please refer to [[:stararmy:starship_classes:plumeria_gunship_2e#resources_and_tips_for_making_plumeria_deck_package_layouts|Resources and Tips for Making Plumeria Deck Package Layouts]].) (For those wanting to make such a package themselves, please refer to [[:stararmy:starship_classes:plumeria_gunship_2e#resources_and_tips_for_making_plumeria_deck_package_layouts|Resources and Tips for Making Plumeria Deck Package Layouts]].)
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 ==== Weapons Systems ==== ==== Weapons Systems ====
-The standard Plumeria-class carries assorted weapons.+The standard Plumeria-class carries assorted weapons.  (See OOC notes regarding [[:guide:weapon_limitations]] compliance)
  
-  * 1 Tier 13 ([[guide:damage_rating_v3_quick_reference#tiers|Light Anti-Capital Ship]]) [[stararmy:weapons:ke-s3-w4000_aether_shock_array]] a.k.a. “Main Weapon Array+  * 1 Tier 13 ([[guide:damage_rating_v3_quick_reference#tiers|Light Anti-Capital Ship]]) [[stararmy:weapons:ke-s3-w4000_aether_shock_array]] a.k.a. “Main Weapon ”
   * 4 typically Tier 11 ([[guide:damage_rating_v3#tiers|Medium Anti-Starship]]) [[:stararmy:weapons:ke-d7-w3900_mass_launcher]]s (2 per [[:stararmy:equipment:ke-d7-m3900_chiaki_pylon_module]])   * 4 typically Tier 11 ([[guide:damage_rating_v3#tiers|Medium Anti-Starship]]) [[:stararmy:weapons:ke-d7-w3900_mass_launcher]]s (2 per [[:stararmy:equipment:ke-d7-m3900_chiaki_pylon_module]])
-  * 4 Tier ([[guide:damage_rating_v3_quick_reference#tiers|Heavy Anti-Mecha]])  [[stararmy:type_31_secondary_anti-starship_turret]]s a.k.a. “Heavy Dual Anti-Starship Gun Turrets” +  * 4 typically Tier 11 ([[guide:damage_rating_v3_quick_reference#tiers|Medium Anti-Starship]])  [[stararmy:weapons:type_31_secondary_anti-starship_turret]]s a.k.a. “Heavy Dual Anti-Starship Gun Turrets” 
-  * 16 Tier ([[guide:damage_rating_v3_quick_reference#tiers|Light Anti-Mecha]]) [[stararmy:weapons:anti-fighter_turret_type_31]]s a.k.a. “Heavy Quad Anti-Mecha Cannons” +  * 16 Tier ([[guide:damage_rating_v3_quick_reference#tiers|Heavy Anti-Mecha]]) [[stararmy:weapons:anti-fighter_turret_type_31]]s a.k.a. “Heavy Quad Anti-Mecha Cannons” 
-  * 4 torpedoes on under-pylon hard points (typically [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes]])+  * 4 torpedoes on under-pylon hard points (typically [[stararmy:weapons:ammunition:ke-z1_series_anti-starship_torpedoes]])
   * 1 [[corp:ketsurui_fleet_yards:scalable_graviton_beam_projector_array]] across entire vessel   * 1 [[corp:ketsurui_fleet_yards:scalable_graviton_beam_projector_array]] across entire vessel
  
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 Please note that the compliment is somewhat variable depending on configuration and is for the standard Plumeria 2E. Please note that the compliment is somewhat variable depending on configuration and is for the standard Plumeria 2E.
  
-  * Room for 57 [[stararmy:small_craft:type_35_escape_pod]] and 11 [[stararmy:soul_savior_pod]]s (only 1 employed) in various locations+  * Room for 57 [[stararmy:small_craft:type_35_escape_pod]] and 11 [[stararmy:systems:soul_savior_pod]]s (only 1 employed) in various locations
   * In Power Armor Bay:   * In Power Armor Bay:
     * Room for 26-120 suits of power armor (Typically [[stararmy:mindy_power_armor|Mindy 2]] or sometimes [[:stararmy:equipment:daisy_m6_infantry_power_armor|Daisy M6]]), or 20-90 larger variants ([[stararmy:equipment:kirie_thought_armor|Kirie]] or [[stararmy:equipment:keiko_thought_armor|Keiko]])     * Room for 26-120 suits of power armor (Typically [[stararmy:mindy_power_armor|Mindy 2]] or sometimes [[:stararmy:equipment:daisy_m6_infantry_power_armor|Daisy M6]]), or 20-90 larger variants ([[stararmy:equipment:kirie_thought_armor|Kirie]] or [[stararmy:equipment:keiko_thought_armor|Keiko]])
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 ===== OOC Notes ===== ===== OOC Notes =====
-[[user:toshiro]] created this article on  2017/09/16 16:22. It was approved by [[user:wes]] on 2018/03/09 22:14 [[https://stararmy.com/roleplay-forum/index.php?threads/plumeria-gunship-2e-variant.61427/|in this thread]].+[[members:toshiro]] created this article on  2017/09/16 16:22. It was approved by [[members:wes]] on 2018/03/09 22:14 [[https://stararmy.com/roleplay-forum/index.php?threads/plumeria-gunship-2e-variant.61427/|in this thread]].
  
-A later retcon was approved by [[user:wes]] on 10/24/18 and NTSE Approved by [[user:ametheliana]] on 11/11/18 [[https://stararmy.com/roleplay-forum/threads/plumeria-2e-retcon-r4000-rikugun-plumeria-deck-package.63222/|here]].+A later retcon was approved by [[members:wes]] on 10/24/18 and NTSE Approved by Ametheliana on 11/11/18 [[https://stararmy.com/roleplay-forum/threads/plumeria-2e-retcon-r4000-rikugun-plumeria-deck-package.63222/|here]].
  
 +A correction to the Tiers of its weapon systems was approved [[https://stararmy.com/roleplay-forum/threads/plumeria-2e-chiaki-1b-azusa-weapon-correction-discussion.66789/|here]] on 1/19/21 by [[members:wes]].  While this would normally break the [[:guide:weapon_limitations]] rules, the Plumeria technically qualifies for weapons one Tier higher than its armor rating due to its size.
 ==== Resources and Tips for Making Plumeria Deck Package Layouts ==== ==== Resources and Tips for Making Plumeria Deck Package Layouts ====
  
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 ==== Watch Cycle ==== ==== Watch Cycle ====
-~~WATCHCYCLE:wes:365~~+
 ---- struct data ---- ---- struct data ----
 +stararmy_logistics.saoy_supclass : Class A - STARSHIPS
 +stararmy_logistics.saoy_usage : Active Use - Replaceable
 +stararmy_logistics.saoy_adopted_year : YE 29
 +stararmy_logistics.saoy_reviewed_last : YE 40
 +stararmy_logistics.saoy_item_retired_year : 
 +stararmy_logistics.saoy_itemcount : 
 +products.product_cat : starships
 +products.product_name : Plumeria-class (2E) Medium Gunship
 +products.product_nomenclature : Ke-S3-2E
 +products.product_designer : 
 +products.product_manufacturer : Ketsurui Fleet Yards
 +products.product_brand : Ketsurui Fleet Yards
 +products.product_release_year : 
 +products.product_discontinued_year : 
 +products.product_usedby : Star Army of Yamatai
 +products.product_parent : 
 +products.product_image : stararmy:starship_classes:plumeria-class_gunship:plumeriac0a1024.png
 +products.product_price_ks : 
 +products.product_drv3_max : 
 +products.product_production : Mass Production
 +products.product_description : Updated gunship with more room and more capabilities
 +products.product_length : 254
 +products.product_width : 163
 +products.product_height : 26.25
 +products.product_mass : 
 ---- ----
  

stararmy/starship_classes/plumeria_gunship_2e.1561428090.txt.gz · Last modified: 2023/12/20 22:38 (external edit)