Zack
Inactive Member
How fast do missiles go? And how many can I carry? And what does it take to shoot one down?
Great Question
My suggestion: Treat missiles as if they were vehicles that can be carried by a ship, rather than a weapon system that counts against the craft's DR.
As an example:
A Tier 15 Missile would be the ICBM of SARP! It would have to be 250 meters long, travel at .45c, and have a hull strength of Tier 12 (unarmored).
This breaks down as being Tier 12 (unarmored) so that it can get the 0.075 speed boost, trade its 12 teir 12 weapons for one teir 15 warhead, and have to be 250 meters long due to size restrictions ect.
Smaller missiles could have a profile such as tier 11 warhead, with a size of 20 meters, or even smaller anti-fighter missiles clocking in at a little bigger than a door frame.
This also heavily nerfs missiles as an offensive weapon since if they are traveling at only 0.075 faster than their target then the target gets a full 4 turns to shoot at them (Assuming the target is fleeing the missiles rather than heading right for them). There are plenty of implications here, and ultimately I like that this matches modern combat a bit better.
Aside from this needing to be officially codified in the DR rules, we'd also probably need to add in somewhere that missiles can have a top speed of Mach 7-10 in atmosphere.
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This would be a super-narrow ruling, so we could always go in later to determine how many support craft / fighters / gear a ship could carry if it wanted.
Great Question
My suggestion: Treat missiles as if they were vehicles that can be carried by a ship, rather than a weapon system that counts against the craft's DR.
As an example:
A Tier 15 Missile would be the ICBM of SARP! It would have to be 250 meters long, travel at .45c, and have a hull strength of Tier 12 (unarmored).
This breaks down as being Tier 12 (unarmored) so that it can get the 0.075 speed boost, trade its 12 teir 12 weapons for one teir 15 warhead, and have to be 250 meters long due to size restrictions ect.
Smaller missiles could have a profile such as tier 11 warhead, with a size of 20 meters, or even smaller anti-fighter missiles clocking in at a little bigger than a door frame.
This also heavily nerfs missiles as an offensive weapon since if they are traveling at only 0.075 faster than their target then the target gets a full 4 turns to shoot at them (Assuming the target is fleeing the missiles rather than heading right for them). There are plenty of implications here, and ultimately I like that this matches modern combat a bit better.
Aside from this needing to be officially codified in the DR rules, we'd also probably need to add in somewhere that missiles can have a top speed of Mach 7-10 in atmosphere.
--
This would be a super-narrow ruling, so we could always go in later to determine how many support craft / fighters / gear a ship could carry if it wanted.