Uh, guys? I'm under the impression that the problems older and more experienced players like myself, Doshii and Wes see is going unnoticed for some reason. We got rid of the previous limitations due to these same problems, which this article is simply a modified version of. It is, like its predecessor, fundamentally flawed.
You guys may feel that this is a simple and easy series of calculations, but that's missing the point I am trying to make. The problem is that this would still inevitably make the player
go through additional hurdles when trying to construct a ship. The player has to look at the upper limit allotted to them, and essentially choose what they will and will not have on board their ship with absolute precision. The player has to crunch the numbers for not only the same-tier weapons, but for anything above and below, and the lower they go, the more numerous and a hassle they will be to count. Not only that, but the NTSE Mod has to do this as well.
I don't want to do more work on top of the work I already have to do. Being an NTSE Mod has NEVER been a fun or rewarding job; even Soresu, the VERY FIRST will say that flat out.
More importantly, and since I wasn't clear enough, I'll explain why this article makes things
unnatural and cumbersome. Imagine you got a three kilometer long ship, and besides having the typical complement of guns, you want to take some inspiration from
The Finalizer and mount missiles. Hell, why not some anti-ship torpedoes? The torpedoes are going to be maybe the size of two eighteen-wheelers/semi-trailer trucks end to end. Massive. Huge. Way, way thicker and longer than telephone poles - city killers? Nope. Just one might crack a moon, and one against the hull will light up your class of ship like the Death Star. And you get eight auto-loaded tubes!
But that's only if you strip out every single other cannon, missile launcher and point defense system.
What's that? But you still got so much physical space left over, even with armor that's several meters thick! You could totally fit cannons on - there's even a massive energy surplus since a single tube uses as much power as a few 'massagers'! Well, back to the drawing board - single use tubes are way better. You get 64 of them! Except the ship is empty, empty, empty. There's like, almost nothing going on in this
THREE KILOMETER long battleship, and the VLS tubes take up so little space since they're made to be space efficient to begin with. And you still got that problem about not being allowed any additional energy cannons. Even though you could definitely power plenty! Like, a whole Battleship's worth of cannons!
Gee, it's like some sort of godlike entity is deliberately stopping you from having a ship that makes sense.
Just stick to KISS and have things simple guys. Hell, the more I think about this, the more frustrated I am getting. The thing is, I could write you all something drastically superior, and you may not think it
@FrostJaeger , but I could even go back and work off of your previous concept of making rules directly on missiles. And it'd still be drastically better than this.
I didn't want to be rude earlier, but apparently I have to; this is a pile of junk.