• If you were supposed to get an email from the forum but didn't (e.g. to verify your account for registration), email Wes at [email protected] or talk to me on Discord for help. Sometimes the server hits our limit of emails we can send per hour.
  • Get in our Discord chat! Discord.gg/stararmy
  • 📅 May and June 2024 are YE 46.4 in the RP.

G1-NI, "Geist" neural implant

This review is for: the Geist neural implant.

The submitted article is/has…
[ Y ] A very high level of overall quality
[ Y ] A general topic sentence under the title header
[ Y ] Artwork (Required for new species; Strongly recommended for vehicles and hand weapons)\\
[ Maybe, see below ] Needed and/or useful to the setting
[ Y ] In the proper format/template
[ Y ] Proofread for spelling and grammar
[ Y ] Easy to read and understand (not a lengthy mass of technobabble)
[ Y ] Wikified (terms that could be a link should be a link)
[ Y ] No red and/or broken links
[ Y ] Reasonably scientifically plausible
[ Y ] Reasonably neutral point of view

The submitted article is/does not…
[ Y ] Overpowered (or cutting tech for a faction with little or no roleplay)
[ Y ] Obtusely redundant
[ Y ] Contain copy pasta descriptions of systems or interior compartments
[ Y ] Unauthorized by faction managers or player-controlled corporation
[ Y ] Contain references to IC events that have not occurred (SM must authorize retcons)
[ Y ] Use second-person language (“you” or “your”) unless it is an instructional guide aimed at players.
[ N-See below ] Use bombastic language (“virtually immune,” “nearly indestructible,” “insanely powerful,” “horrible effects”)
[ Y ] Use an unbalanced header/text ratio (many headers but sections are one-liners)
[ Y ] Use major unapproved sub-articles that should be submitted separately
[ Y ] Lacking Detail
[ Y ] Images hosted on sites other than stararmy.com (Photobucket, Imageshack, etc are not allowed)

The article has…
[ N/A ] Speeds in compliance with the Starship Speed Standard, if applicable
[ N/A ] Damage Capacity and Damage Ratings in compliance with the DR Guidelines
[ Y ] The in-character year of creation/manufacture. (Should be current year. Future years not allowed).
[ N ] The Standard Product Nomenclature System, if applicable.


Summary
It seems overall alright. The bombastic language I had noticed was, specifically, "borderline inhumanely painful".

Status: Pending

I would like to know how specifically the "Technological possession" is considered experimental; there has been similar technology, some of which was implanted into Alex Tasuki in the past. However, the other devices linked here seem to be significantly less flexible on a technological level than the Geist.

Additionally, it would be appreciated if this implant had size measurements; is the device small enough to easily hide with a raised shirt collar, et cetera?

It also seems odd that this was able to be developed withing a few months, at least without Ales Tasuki's help-his implant with a functional and reliable "Technological possession" would be an excellent device to reverse-engineer, should he have given permission.

How does possessing a machine (With compatible equipment) "reduce reaction time"?

I intend to finish this review by: 9/22/2017
 
Well that was the only way we could think of describing the pain from the ocular enhancement. The person being implant is for a world of hurt and would have to be strapped to the medical table to prevent struggling.

Jay is the one who supplies the implants base design as implants listed in his inventory that he's created.

Well controlling something with inherent degree of your own body allows things like instinct and natural reflexes to be applied. Also your taking the normal medium of control out of the equation which come with inherint lag.

Its not quite the same as what alex does.
 
Well that was the only way we could think of describing the pain from the ocular enhancement. The person being implant is for a world of hurt and would have to be strapped to the medical table to prevent struggling.

Jay is the one who supplies the implants base design as implants listed in his inventory that he's created.

Well controlling something with inherent degree of your own body allows things like instinct and natural reflexes to be applied. Also your taking the normal medium of control out of the equation which come with inherint lag.

Its not quite the same as what alex does.


"The procedure is incredibly painful" would suffice; anything else can be described in the RP.

I cannot claim to be an expert on the subject, but wouldn't Jay need to have the Biology skill to reasonably understand the human physiology enough to create an implant which is capable of interfacing with the nervous system so effectively as this?

Your paragraph regarding instinct does not reflect how reaction time would be improved. All that would be improved is the rate of response the "possessed" device is capable of recieving commands.

Additionally, a nomenclature for the device would be quite helpful; may you please give it one? I did not see one in my initial readings.
 
I didn't think about a nomenclature, so far there would only be one in rp as it's a prototype. Of course this was planned to be produced more for distribution to Saber members and other USO personnel if willing, but I hadn't thought of one at the time. Not sure how to figure the nomenclature for an implant. As for Jay's skills, @Air Admiral would be better to explain that, as I assume he would he had already created some prototype implants, but I guess I could be wrong. And as for reaction time, I don't see how the explanation of the removal of physical control media didn't full explain? The removal of the lag from the usual physical control methods would definitely achieve this, as well as the form of control given by this implant, gives the user more stimuli to react to allowing for a greater reaction within a much shorter time frame because of this. Finally, the method of phrasing you've provided has certainly clarified the type of description needed, and will be edited appropriately.
 
Last edited:
from Jay's character page:
Technology Operation
Due to his advanced neural implants, Jay is an excellent hacker computer security expert, and he often modifies onboard AI to be deployable to other ships. Because of this, he is often able to disable enemy ships without firing a shot. The only drawback is that he can only do this once before having to reprogram the AI. Another use is that Jay has accumulated extensive data on most factions as blackmail, in case any of them try to hunt him down.

- Personally designed prototype implants (still being tested).
 
I did actually make Jay with the intention of improving his implants, though I did not intend for his implants to be complimentary to his human biology - I figured they'd be more of a replacement. Of course, that's subject to change.
 
Many apologies for the delay-

The issue here is not that Jay is incapable of using electronic devices. His technology operation skill, as @Jack Pine had listed, also does not explain how Jay would be capable of designing an electronic device, let alone a fairly complex neural implant.

Additionally, with the lack of a Biology skill, Jay would not have enough knowledge of the human nervous system, as well as how it would have interacted with electronic implants, to successfully create an implant himself. Regardless of if the implant is a replacement or not, it would still need to interact with the biological body successfully.

Also-in the event of successful technological possession, I do have a few more questions:

-So you mentioned that robots/mechanic are possess-able. Would the "new" sensory inputs- I.e. From the machine-override the "old" (from the person's body) inputs? The same would be from outputs-if a mecha I possessed was commanded to take a step would my body also take a step?

-With the event of the implant being capable of generating a wireless signal (after all, it would need to have a signal in order to possess a machine), it would be... technically possible to possess another person's implant. What would happen?

-What would happen if there was an anti-malware like program on the technology you are possessing-and what if there was malware?
 
On the first part, I need to talk with @Air Admiral about it to see if we can find a solution to this hurdle.

As for the technical stuff.
Sensory input from the vehicle would override your physical body's sensory input, while the body is put into a temporary dormant, or hibernation state while the possession is in progress.

No you can't possess another person, as stated before, the possession process requires that sufficient technology and systems are present in the vehicle being possessed. This ability is limited to vehicles only, and pilotable robots.

And finally yes, unless the user has safety systems, or firewall programs in place, he is susceptible to malaware, what effect this might have depends on the virus being used.
 
Many apologies-due to various delays on my end I am extending my review time until 9/25, and it shall not be delayed further.



I would appreciate, if you have not already, if you were to add in the "technical stuff" to the implant's page.

Really aside from that and ironing out a designer/manufacturer, the article is looking good!
 
On account of the article still lacking several discussed key points after multiple days from the last reviewal pass, I shall REJECT this submission for the "Geist" neural implant.
 
Haven't been able to get ahold of @Air Admiral to discuss information details, and what specific technical details do you refer? When I can finally get ahold of him, we go over the page and do additional work on it and try again at a later date.
 
The technical details, by that I meant what had been discussed in this thread; vulnerabilities of using the device, sensory overriding, et cetera.

It additionally still lacks a nomenclature.
 
RPG-D RPGfix
Back
Top