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KFY Hyuga Space Fighter

Zakalwe

Inactive Member
Ketsurui Fleet Yards
Ke-V4-1a Hyuga


1. About the Hyuga

The Hyuga is a fighter designed to be a valuable weapon against other fighters and power armour sized opponents and as such is designed to be fast, maneuverable and carry relatively heavy fire power – including the innovative turret system in order to provide far greater versatility. It is also more compact that the earlier Uriko to make sure that it can fit in most ships shuttle bays.

2. History and Background

The development of the Hyuga was largely motivated by the Mishhuvurthyar weapon pods and the new generation of Mishhuvurthyar power armours. In addition to this the Hyuga was developed to fill a niche that had been left open by the increase in power armours and the development of the powerful "Uriko" Torpedo Bomber – that of a simple anti-armour and anti-fighter fighter. Also, given that the Uriko was too large to fit into many Star Army ships strorage bays a fighter had to be developed that could actually fit.

3. Dimensions and Crew Complement

Organizations Using This Vessel:
Star Army of Yamatai
Type: Space Fighter
Class: Hyuga Ke-V4-1a
Designer:
Ketsurui Fleet Yards
Manufacturer: Ketsurui Fleet Yards

Crew: 1.
Maximum Capacity: 1.
Appearance: The appearance of the Hyuga is largely similar to that of the Uriko, however it is somewhat bigger, there is a second compartment a little way behind the pilots compartment, a turret and the entire craft is somewhat more sleek and fluid.

Length: 9.87m
Width: 5.93m
Height: 3m

4. Performance Statistics

Speed (STL): 0.82c
Speed (FTL) CDD: 5,000c
Hyperspace (Optional Attachment): 1LY/minute.
Speed (Aerial): With the use of forcefields Mach 16 as a maximum. Cruising speed considerably lower (around Mach 10).

Range (Distance): Theoretically unlimited, practically limited only by the pilots sustenance.
Range (Support): The ship can supply two weeks worth of food and two months of water for the pilot. Air can be recycled for three months.
Lifespan: 30 years.
Refit Cycle: Frequent - modifications made through PANTHEON system.

5. Inside the Hyuga

Cockpit: The cockpit consists of a laid back chair made out of form fitting foam like substance which molds to the pilots body in a way that is not only comfortable but actually good for the back and spine. Fittingly it is also what contains the SPINE unit for Nekovalkyrja pilots. In front of the chair is a console which comes out once the pilot is seated (or reclined). To the pilots left there are two small compartments, one which contains a Type 28 pistol and the other in to which food and water is placed. The colour scheme of the Cockpit is Silver (dominant), blue and red (in the minority). The roof of the Cockpit can slide back and forth, is composed of transparent Zesuaium and is the entrance. While transparent it relies upon a system of cameras on the exterior of the craft and volumetric projectors on the inside can provide the illusion of having nothing but glass (or nothing at all) above the pilots head. The image can be changed in order to be more useful, including the option of casting the illusion that the gunner is simply seated in space without a fighter around them.

6. Ship Systems

Hull: This ship's armor is composed of titanium carbine plates coated with Zesuaim which cover the more essential areas. The rest of the armour is composed of Andrium. While the ship doesn't actually have windows (regarded as an unnecessary weakness) a network of cameras are on the outside of the pilots compartment and gunners compartment, and combined with a volumetric projection system gives the illusion of being a transparent glass pane.

Air Recycling System: The air of the Hyuga is filtered through a Hemosynthetic fluid which purifies it with great efficiency.

Combined Field System:The Hyuga uses a combined field system. In effect, the CFS sustains a small "pocket universe" around the vessel by nesting electrogravitic and electrostatic fields. Objects inside the bubble are protected from both solid and beam weaponry, because the projectiles or beams pass through the curved space and around the armor. The combined field can serve a number of purposes, including propulsion, defence, and stealth; for this reason, it is almost always on to some extent.

Propulsion: The fighter propels itself at speeds many times the speed of light by generating continuum distortions in the CFS and nesting them to create asymmetric peristaltic fields. This allows the armor to travel thousands of times the speed of light. Distortion based systems allow the armor to stop or move nearly instantly because the armor has not "moved" in the traditional sense.

Primary Defense: The shields are automatically modulated and phased by the CIES Integrated Electronics System. Most frequencies, planes and dimensions are covered but the modulation enable extra power to be routed to the bands, planes and requiencies in which enemy weapons operates - decreasing the possibility of a shield overload and rendering enemy weapons less effective. The CFS also protects the ship from collisions during high-speed space flight and can be used to facilitate ramming other vessels. The CFS can protect against up to a petawatt worth of damage per each 1 square metre area in either kinetic or engergy form (equivelant to Class 3 Shielding).

Secondary Shielding: An independant shielding system is used to fascilitate the fighters flight at Mach 12 and above in atmosphere and serve a secondary defensive measure. The shield functions through projecting a barrier strong enough to withstand these forces and whose shape makes the fighter vastly more aerodynamic.

Conformal PSC Device: The PSC (Psionic Signal Control) is a form of psionic and telepathic protection, capable of nullifying all such activity. The device can selectively allow channels to permit secure telepathic operation and to maintain communication even under psionic attack. The PSC devices also negate 'magical' attacks and effects. This PSC is safe enough to remain active at all times, unlike older "ADN" devices. The field generated by the PSC protects the entire Hyuga, and extends only two inches out past the surface of the armor (thus, it will not create an obvious psionic "dead zone".

Kessaku Electronics Corporation Compact Integrated Electronics System: The CIES system, based on the Megami concept, is a network of sensors, communications, and fire control all built around a small centralized computer system. CIES was originally built for small escort ships - frigates, corvettes, and gunboats. EIES is a subordinate system; it operates as part of a larger command hierarchy of computers. Above CIES is EIES (for cruisers, destroyers, and escort carriers), WIES (Warship Integrated Electronics System, for battleships, assault ships, and carriers), MEGAMI, and KAMI).

The CIES can be divided into several subsystems, which are distributed throughout the fighter: The System Core, which consists of the power management system, processor, and central memory system; the inner layer, which includes the environmental control subsystems, force stabilizer (inertial dampener) control, unidirectional sensors, and cockpit interfaces; and the outer layer, which holds the majority of the ship non-vital electronic systems: mapping and navigation system, weapons control system, ship defensive systems, omnidirectional Sensors, telepathic communications, translator system, and common control interfaces.

The heart of the integrated electronics suite is a tiny, but advanced, quantum computer, capable of performing super-high-speed data-churning and possessing untold memory. Quantum computers, unlike old computers which could only process 1 and 0, can process an effectively infinite range of digits, making them awesomely powerful. In addition, the system's sub-particle memory system allows for truly magical storage and access speeds. Data processing is further assisted by an electrogravitational temporal distortion field which can increase the processor and memory signal speeds to many times that of light, for use during continuum distortion travel. CIES computers usually share the name of the ship they are on, and if necessary, can run two other CIES ships. (frigates, corvettes, gunboats). CIES ships can remote control up to 10 sprites at one time. The systems were designed by Kessaku Anri and are now by her company, Kessaku Electronics.
CIES is compatible with the PANTHEON system.

Unidirectional sensors included in the CIES include variable wide-band imaging clusters and short-range gravimetric and magnetic resonance and distortion sensors, These sensors face the front of the ship and have a range up to parallax second (parsec).

Omnidirectional sensors of the CIES include aetheric field/differential/particle/wave sensors, scalar field sensors and unified field mass/energy sensors. These sensors have a range of one light-year.

The Integrated Electronics Package is so fast, that the ship can attack faster than many ships can comprehend, doing a faster-than-light drive-by-shooting.

Communications: Any CIES ship is equipped with a multi-channel wide-band array that gives both security and versatility. Among the types of communication supported are radio, laser, subspace, and hyperspace. Communications can be secured using Quantum Encryption technology, which (due to the Heisenberg Uncertainty Principle) allows the system to detect any monitoring attempts and counter them.

Radio: Full spectrum, Dual-Modulation, range theoretically unlimited except by interference. Practical range is short, since the waves only travel at light-speed.

Laser: For close-range transmissions, it is more difficult for the enemy to intercept, because they have to be in the area of the beam. Also limited to light-speed.

Subspace/Hyperspace: Allows faster-than-light transmission. A standard means of communication.

Fire Control: The CIES does not use an independent Fire Control System per se, but operates a sub-system of itself dedicated to fire control operations. CIES compensates for all movement of the ship and of target ships, and can track upwards of a million targets ranging from pebble-sized shrapnel to planets. CIES-FCS is a balanced system, and works for the ship's defense, as well as offense. Weapons under CIES's control automatically: target sensitive areas of enemy ships; identify friendly assets; optimize beam power and range; guide missiles and torpedoes, assign (and reassign, if necessary) targets in real-time; and control ECM, and ECCM functions. CIES-FCS usually controls all point weapons systems but the GWB (which the tactical specialist controls). Control of torpedoes is shared between the pilot and CIES. The pilot fires, and CIES takes over tracking the target, creating a "fire and forget" system.

Weapons:

Aether Cannon: The ‘central' weapon of the fighter this aether beam is only capable of firing forewards and although limited by this it remains a highly effective way of destroying that which is in front of the fighter.

Location: Built in to the nose/main body of the craft.
Primary Purpose: Anti-fighter.
Secondary Purpose: Anti-Mecha.
Damage: Total annihilation in a ten inch area.
Area of Effect: Ten inches.
Range: 350,000.
Rate of Fire: A three second beam every five seconds.
Payload: Effectively unlimited while power generator exists.

Turret: The turret is the most versatile of the weapons on the fighter due to the fact it can be fired with a very large arc, not limited like most fighter weapons are. The turret is behind the cockpit and has 180 degree by 180 degree firing capacity with its twin-linked aether cannons.

Location: Behind gunners compartment.
Primary Purpose: Anti-fighter.
Secondary Purpose: Anti-mecha, anti-starship.
Damage: Total annihilation in two 8-inch areas.
Area of Effect:
Beam of one to eight inches in diameter.
Range: 300,000 miles.
Rate of Fire: A two second beam every one and a half seconds.
Payload: Effectively unlimited while power generator exists.

Wing Weapons: For some more close range frontal fire power plasma cannons were built in to the wings of the fighter. The fire super-heated plasma at extremely high speeds combining high kinetic power with high temperatures to great effect.

Location: In each wing.
Primary Purpose: Close range anti-fighter weapon.
Secondary Purpose: Anti-mecha.
Damage: Light - Medium.
Area of Effect: Two metres squared.
Range: 200 miles.
Rate of Fire: 3000 rpm.
Payload: 25,000 rounds in each wing. Restores slowly.

Missiles Salvos (2): These are built in to the wings of the craft and fire dangerous tracking and superluminal aether missiles.

Warhead: Aether.
Purpose: Destruction.
Damage: Medium (5).
Range: 1000 miles
Rate of Fire: Volleys of 1 or 2 each. Volleys can be combined.
Payload: 10 missiles each.
 
Weapon pods aren't a bad idea -- but a fighter could probably only hold one or two. And they couldn't produce the kind of attack power necessary to really destroy a power armor. Could fend it off, make it go away, perhaps, but that's about it -- unless I'm missing something.

The fixed forward cannons seem fine -- Fox has them; Uriko has fixed guns too. The turret's a little hard to use, admittedly, as it will only cover one hemisphere of the fighter's view (top or bottom). But it could work.
 
Power armor ( the Kylie anyways ) can sustain a few hits from weapon pods. Seems a viable secondary weapon to me. I was actually going to suggest projected energy beams, but the mental picture of weapon pods was a lot more visually evocative in my head.

That, and I always liked Vic Viper's options. XD
 
The STL engine speed is really, really high.
 
What's the hypespace folding speed of this ship? I'm having loads of trouble trying to calculate how many light years it'd cross per time increment.

500 000 light year per year...
41 666 light years (roughly) per month...
1388 light years (roughly) per day...
57 light years (roughly) per hour...
0.96 light years (roughly) per minute... (o_O)

That would be it, right?

Why not just say the fold booster makes it go to 1LY/m then?
 
Approved for testing. I'm considering having it compete against Doshii's fighter in IC competitions.
 
RPG-D RPGfix
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