Soda
Inactive Member
Keywords: Dreams, Tactical approach, Twisting reality, Power of the Mind, Nigthmares
Atmosphere: Celer - Bedded in Shallow Blades
Tripchill: Ishq - Fluid Earth
Voice Teaser
Code:
Welcome Lucid Walkers, my apologies to awaken you within your dreams. You have however, been elected to participate in a new training program. Welcome to the Collective Consciousness Training Ground, an experimental exercise method of the Iron Moon Advancements. Let us start with introducing you to the environment...
Plot topic here
This is my first plot here and it will be a blast!
To get an idea of what will be going on, try imagining mixing Inception, Portal, the Matrix, Escher, Rainbow Six: Vegas and Prey, and you'll have a lot of elements that make up 'the Lucid Walkers Project'. Expect a crazy mixture of over the top action and mind warping situations!
In our dreams, everything is possible.
however, in a shared consciousness, twisting the fabric the realm will have consequences for both you and the other users. Don't let this shared dream, turn into a nightmare!
To overcome the challenges, solve the puzzles, defeat the badguys and take down the main target you will have to think outside of the box, use every element in your advantage, perhaps even be a little crazy! But don't overdo it, the stranger you make things, the stranger, and potentially more dangerous the world you operate in becomes!
Detailed roleplaying and hints of absurdism are strongly rewarded and will lead to succes!
Be creative,
Work together,
Listen to Control,
Complete the objective!
This is an SP plot and it is prefered that players can post around every 3 days. I will try to keep the pace up high to allow for quick progression and explosive fun!
If you have questions, you can reach me per PM, IRC on which I am practically daily and ofcourse through this thread!
The System: Users Guide
Taking actions:
Actions can be taken just like they would be in real life, picking a lock, decyphering code, hacking into a computersystem, throwing a hard hitting punch, lining up and firing your rifle or carefully placing explosives for the wanted result.
The chance of succes depends on a few things, the difficulty of the undertaken action, whether or not the character is trained in or familiar with the related skill, and how the player has described and detailed how the action was undertaken.
Using items:
- Eating food/drinking will calm down the character and restore some of their fitness.
- Applying medikits or other healing items does not require being skilled in the Medical field but the results vary if applied by untrained people.
- Firing guns can be attempted by anyone, though hitting the intended target and not something else entirely might get problematic if they character has never held a gun before.
- Wearing PA's / Controlling Mechas requires experience or skill.
- Simple vehicles can be driven by anyone, but more complex vehicles require specific experience or skill
- Most things are self explanatory and can be used by all characters and however they want.
Bending:
Bending can be done at any place and time in any way the character would like to. It's ofcourse important for them to realise the possibilities and potential of bending. Bending can be used to drastically increase succesrates for actions, both temporarily and permanently, how the players and their characters go about this is entirely up to their creative potential, some examples and suggestions are given in the 'Skill usage examples' list. Bending will cause some instability, but less so when it could be more plausible that a character would have a skill related to how they are bending reality and normality.
For example, an Engineer is very able to craft and create new tools, eventhough it's unlikely that he could suddenly pull a jackhammer out of thin air, it's not unimaginable.
However, if a very demure, timid houselady would suddenly pull an RPG Launcher out of her backpocket, no one would ever deem this is possible, creating a higher disbelief in the stable reality, allowing a quicker increase in destabilisation.
Private Instability:
Increases when bending normality on a personal level, will also add to Group Instability in smaller amounts.
Group Instability:
Increases when things go weirdly or wrong or when users bend normality.
Heartrate:
Taking actions, basically, doing stuff intensively, will increase your heartrate a little.
- Reaching ideal heartrate gives a succes bonus
- Reaching critic heartrate gives an increased succes bonus but also
- increases instability slightly.
- Reaching max heartrate will eject the user instantly.
Reducing heartrate is possible through meditation, but the effenciency of this relies on the stability and the calmness around the character meditating.
Skill usage examples:
- Art and Vocations:
You are naturally creative, very fit and stable for this environment. - Biology:
Grow a plant, Grow your hand. - Chemistry:
Toxins, they don't hurt no more! Maybe tweak your genes for some more cool abilities! - Communications:
Talking, is what you do best, calm your allies in times of stress and miscommunication, and learn the language of any thing! - Construction:
You're well familiar with making any construction rise from the ground. - Culinary:
Cooking! Who needs a kitchen, prepare food with your mind! - Demolitions:
You're well familiar with making any construction fall to the ground and creating the tools for it! - Domestic:
Ugh, even more dust, junk and rubble? you know what to do with it! - Engineering:
Creating small items and tools comes as a second nature to you. - Entertainment:
Your stories will charm anyone, and your cheers will empower allies! - Fighting:
As a kid you probably watched too many super kung-fu movies, or perhaps played too many fighting games, time to put your Down, Down-Right, Right, Punch to the test! - Humanities:
You understand that what happens, isn't real throughout your mind and body, you are able to see things in persective, you are stable within and for this environment. - Knowledge:
You know a lot, you even know things you couldn't, useful insights come to you automatically. - Leadership/Strategy:
You're a leader that can make a small army rise from the dust, or a tactician that can make a small squad rise to it's true potential. - Maintenance and Repair:
Tinkering on, and building these big machines is an old, easy trick for you. - Mathematics:
Plus, Minus, Gravitational constants, Linear decceleration, Algabra, you know it all, time to apply your own theory now! - Medical and Science:
Wounds? They're dealt with quickly. Missing an arm? Just replace it with a better one! - Physical:
Time to break that universal long jump record! Or maybe that sprint... perhaps that contortionists desire you've always had. - Rogue:
Blend into your environment and create the secret passage way everyone needed! - Starship Operations:
You know well how to navigate, and if you need laser sharp guidance, create it! - Survival and Military:
Defensive shelter you'll find it, heck you'll make it! - Technology Operation:
Need a digital pair of brains? Or maybe you just need to hack into anything and control it? - Vehicles:
Pretty self explanatory right?
Now, get ready to walk through the door, take the leap of fate, or cannonball yourself through! See you on the flipside!