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VOID-01b Version

What are the differences between this and the original?
 
It now sports a more uniform armor design, with no individual armor DRs (with the possible exception of the shield). It packs on many more weapons, has more effective Point-DWs and makes use of new guided mortar weapons that pack high yield AoE weapons. The page on the FGL was fleshed out, and I gave more detailed descriptions on its ammo types. It is now also able to use the missile systems available to the Hostile and Aggressor.

I included new ECM (non-Entropy Shroud) in both personal and squad support functions, and improved the shield drones. The Particle Markerlight System was another add-on, which is a sort of cross between a marking laser and a radioactive paintball gun, and allows the pilot to tag targets for several minutes and track them effectively until the particles become inert.

There were some minor fixes to the way the thing is put together, like where the grenade launcher is supposed to go. It also weighs a lot more, and I actually made an appearance section. The page template has also been rearranged to fit with the general setup of the current generation of Nepleslian armors.
 
Edit list:

-Armor has been strengthened, but only sports a single DR. No layers.
-Additional pulse lasers.
-Guided mortars for tactical AoE assault.
-New ECM. Squad stealth and counter-intelligence distribution functionality added.
-Markerlight system allows the VOID to 'paint' targets for several minutes.
-Modular missile racks.
-Improved melee weapons. DR has not gone up, but containment fields add a chance to break through distortion shielding.
-Shield and shield drone DRs raised. 1 point each.
-Completed an appearance section.
-Switched light positron weapon for plasma autocannon.
 
Quite a big deal to players. Seems a better rounded and more polished version of the VOID.

Doesn't seem over the top at all and it can compete with distortion-field packing monsters like the Mindy and Mishhu armor, giving Nepleslian grunts a chance and the cats and tentacles something to actually worry about for a change, making the combat more interesting.

I like it.
 
RPG-D RPGfix
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