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Approved Character [188604] Groundbreaker Eight-Four

Navian

Inactive Member
Groundbreaker Queenie Eight-Four 84-4242-4286 is yet another player character played by Navian.

Species & Gender: Freespacer (Type Three Cyborg) Female
Year of Birth: YE 18
Organization: Shravana Hive
Occupation: City Planner/Civil Engineer
Preferred Plot: 188604

Physical Description
5'10"/178 cm, 150 lbs/68 kg. Mature adult build, in good health for her age. Waist-length, nearly straight blue hair, silvery skin, blue-green cybernetic replacement eyes, and matte black, antenna-like replacement ears with matching ultrasonic emissions collar. She has a pleasant, but not terribly memorable face, with a greek nose. The symbiont she wears has the appearance typical to those of her group, providing a full-body reflective counting. Her voice tends to sound warm and pleasant, even when she isn't.

Personality
Though Queenie is charismatic and sensitive on the surface, this persona belies her calculating and critical nature. Her goals in life change often, as a Groundbreaker, her role is to commit herself fully to each new endeavor, only to hand it off and never look back as soon as it becomes routine. She starts projects she can never complete, and leaves them in the hands of others. All her free time is spent on daydreaming and exercise, side projects and hobbies of construction and destruction are not acceptable so long as she has her true calling to focus on. Her demeanor is generally calm, sometimes to an unnerving degree.

She is firmly bound to the people of the Shravana hive and their network, and consults with them daily, no matter where her ambitions may take her. Thus far, she's been distant from non-Freespacer humans, and downright icy in attitude toward Freespacers of differing ideologies, who she prefers to pretend are another species entirely. Non-humanoid aliens and their habitations are one of the few things that make her anxious.

History
Groundbreaker 84 was born in YE 18 aboard a Freespacer mothership, one destroyed during the genocide. At the time, she worked in starship engineering, but nothing she built before the attack survived. The fleet largely dissolved, and she became part of a movement to rebuild the Free State under new terms, with less 'Free' and more 'State'. The result was the Shravana Hive, an interplanetary commune and mining fleet, of which she became a founder in high repute. It is not significant on the galactic scale.

Once the situation was stable, she grew dissatisfied as her role seemed to shift from 'colony founder/city planner' to 'mining/industrial fleet engineer'. This drove her to seek a fresh challenge, and new allies, while she still had time to make an impression beyond her new home star system.

Social Connections
Groundbreaker 84 is connected to:
  • The Shravana Hive (many people, on many levels)
  • Naffie (her earlier pet project)
Skills Learned
Groundbreaker Eight-Four has the following notable skills:
  • Engineering: Designing and building things is Eight-Four's life. Her main focus is new colonies, which included those of the Hive itself. With time to prepare, she can design almost anything, though building things--including her own prototypes--is something she struggles with.
  • Biology and Chemistry: Eight-Four is adept at creating viable, closed-system ecologies for habitats, and can also diagnose and fix problems with them. This is not applicable at a planetary scale, nor does she know how to work with organisms more complex than those found in starship gardens.
  • Construction: Habitats, industrial complexes, offices, bunkers, water systems, mass transit networks--Queenie has built all of them, and is a more than capable electrician, besides. She has certainly never built a bridge, however, and the only buildings she's built that were unpressurized were built inside something pressurized. She uses the most advanced techniques available--construction robots. Doing any work at a scale larger than a square meter using muscle power strikes her as insane.
  • Leadership: Queenie is used to being in charge, and being surrounded by others who are used to her being in charge. Being part of the ruling clique comes naturally to her... when the rest of the clique is composed of Freespacers, that is. She's adapted to paradigm shifts before, but this one might be a doozy. In any case, her experience mostly has to do with oversight, intelligence operations, faction politics, fleet movements, and construction crews.
  • Starship Operations: Queenie can get a starship around as well as any seasoned 'spacer.
  • Technology Operations: Eight-Four's senses are fully integrated with her design and planning software. Hypothetical structures can be made fully real in her mind, modified and tested to her whims, long before they're constructed. She also knows how to wire new networks, for a building without a network is only a hollow shell, so far as she's concerned. She tends to accumulate precise survey data useful for future construction just by moving around and looking at an environment.
Inventory & Finance
Eight-Four has the following:
  • Bivoac Sack
  • Rations, 3 days
  • Voidwalker Suit
  • Sanitizing Wipes
  • Basic Filter Mask
  • Electrician's Toolkit
  • Field Communicator
  • Computerized Bodysuit
  • Radiothermal Generator
  • Construction Microbot Hive
Queenie currently has 90 KS.

Character Will
In the case I become inactive (gone for more than a month):
  • Can this character be used as an NPC by a GM or FM? YES
  • Can this character be adopted after I'm gone for a year or more? NO
@Zack
 
Did you have any future plans for the fleet she came from? Is she still 'attached' or in any way in control of those assets still?... Or is this new lease of life just her becoming entirely independent?
 
No future plans. Their current tech base is sufficiently poor that it could take them a decade or more to become able to build their own stardrives, so they have a limited ability to involve themselves with outsiders on their own terms. If they ever gained a major role, it would have to be through the RP, it's not going to happen on its own.

She's still strongly 'attached' and needs to work for the cause indirectly, her motivation to work independently is that her profession is no longer useful at home, so they decided it's better for her to use the few years she has left on building alliances. Since 'those assets' are confined to a single star system, while the answer is 'yes,' the control she has mostly amounts to designating target asteroids there, so it's not going to be relevant abroad.
 
Fair enough. Just asking, since even a meager gypsy industrial ship can flatten a city if it falls out of the sky fast enough. Just PM me if you want to develop them more.

The character seems sturdy and likable enough overall. ;I
 
Tagging @Zack for GM approval of the character for the 188604 plot.
 
The character writeup seems fine, I think I am ready to approve it though I'd like @Dumont to give the spacer stuff a once over.

Did you have an idea of how you wanted your character to get involved with the plot? Is this going to be a spacer that hears about 188604 and seeks it out or did you want us to discover your character in some way/shape/form?
 
Looks fine, keeping in mind that she probably had a different designation before the schism happened. The concept of someone 'being in charge' of a project such as groundbreaking was pretty much alien to the Free State until that point.
 
Hmm, yeah. When I was thinking about background I was wondering 'when exactly would this have ever come up before?' Probably a good explanation is that she used to be a full-time starship designer, before the schism, with a focus on life support and industrial systems.

If possible, I'd like to get involved in the current plot, though since this isn't a combat character, the only way I can think of to do that is for Eight-Four to have infiltrated the target, ready to defect and subvert control of some of their systems, to make Uso's job a lot easier. Seems a lot more dramatic and impressive than coming straight out for a job interview, and suits the character's background as a subversive agitator!

If there's no way to fit that in, well... trying to find some way to impress Uso so she'll want to do the hiring without being asked is Eight-Four's goal here, anyway, so she'd try to look for some other way to do it. It's no fun to beg for a job at her age, and it doesn't seem right to just slide her experience as an iconoclast in on her resumé.
 
Are you referring to joining the heist on Freehold? Because as far as things go infiltration of that local population isn't really a thing that's possible unless you've been there since it was bombarded into glass by the Yamataian fleet. Most of it's got to do with spoiler reasons so we can't exactly go that deep into it.

You may turn up in the second phase where Arccos is going to turn up and steal a mothballed Freespacer fleet from the moon of Null and Void, making a call to break ground and start a Freespacer faction literally named the Iconoclasts.
 
Right, having been there all along for years isn't going to work. I'm ashamed to miss out, but showing up in the second phase as you just described would probably be a lot more interesting than arriving at the first with a single shuttle to help with the break-in.
 
Sorry for the late reply, but I only just realized what exactly you were planning on doing...

Yeah, the enemy is partly related to a greater secret organisation that is going on underground. They wouldn't hire pirates or mercenaries. Being part of the next phase would definitely make more sense, since there will be more freelancers and basic workers around.
 
Are we still waiting on something for this approval thread? What's the status?
 
It's approved, and Grounbreaker is sitting on a completed intro JP we haven't posted up yet since it happens after the Hate Machine thread timeline wise.
 
I've moved this post to the approved forum. Do you need me to create a wiki page for the character?
 
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