Scot
Inactive Member
I know this was brought up before... but I have an interesting idea that could keep something like this interesting despite lack of promised fighting enemy's.
I was thinking of creating an old Yamatai supply base that was probably in demand like 20YE ago, but with coming of new stuff over time has fallen into disrepair, and to top it off was recently destroyed by Mishu/Pirates. Mayuki (from Senbu) headed over to it as well as others to attempt to repair the thing where they meet a few survivors still somehow keep going.
Aside for a few NPC's that might need to go though acceptance, the entire plot revolves around slowly fixing the giant supply base into working order with no fewer than 20 people (would originally house a minimum of 50). On top of that they would deal with Mayuki screwing things up, and encounters like ghosts, or whatever was left behind after the attack.
I sort of thought of this idea when I read a review about the new harvest DS game, it would give a feeling of getting something done.
I was thinking of creating an old Yamatai supply base that was probably in demand like 20YE ago, but with coming of new stuff over time has fallen into disrepair, and to top it off was recently destroyed by Mishu/Pirates. Mayuki (from Senbu) headed over to it as well as others to attempt to repair the thing where they meet a few survivors still somehow keep going.
Aside for a few NPC's that might need to go though acceptance, the entire plot revolves around slowly fixing the giant supply base into working order with no fewer than 20 people (would originally house a minimum of 50). On top of that they would deal with Mayuki screwing things up, and encounters like ghosts, or whatever was left behind after the attack.
I sort of thought of this idea when I read a review about the new harvest DS game, it would give a feeling of getting something done.