I figured on a new method to do this, originally I wanted to create supply stations that would have meaning for the plot, when I am silly to realize that most stations are unique depending on who/what built them for what purpose.
So further ado, I think maybe a random system could help.
Basically setting begins on the hanger, and then moves it's way in, the goal is to find the power generator of the sector before moving inward.
A small station would have three, Admin, leisure, and Engineering.
For each sector, there will be like 3 major compartments and 6 minor. Each time the team opens up a new room to explore and repair, an event will start depending on what is there.
Exploration is by die role, 6 sided die 1 and 2 is a major compartment, the rest is a minor. Though I'll change it up for every 2 or 3 minors for one major, or by player input.
I will also then have a table of the rooms that are possible to open up, I roll a die on it, or if players are intent to open a specific room, or if been getting too many repeats (aka, 2 living spaces despite needing only 1 currently).
It would be fun to make events out of the ordinary, or even have other players play it out as NPC's if they have time. The events can also be activated by the players if they wish to have story arcs of their own, like having a party.
I hope to also end the plot with something unexpected, though it probably need to be negotiated first
Anyway just pooling my thoughts right now, so hopefully half of it makes sense.
I guess the main thing is I need to hire an interior decorator first lol.