Well, that's nice relieving paragraph. That note is at the very tippy-top of the main Freespacer page (one of them) and written as normal text so I hadn't seen it till I was looking up said page for data confirming and disproving my arguments.
I was going to say that since mecha, like pretty much everything regarding Freespacers, have nothing listed, does not mean they don't exist. Considering I never specified the models she worked with before leaving, I don't see how being a paramilitary guerilla mecha pilot is a problem.
As to 'why' I picked a Freespacer: Five got me interested in the Atuan plot, but I didn't have a single idea for a character (leading to me trying to reuse Nashin), nor did I have a desire to attempt using a Yammie or Nep character, until I remembered Freespacers.
I totally understand your point on the whole 'more than a normal freespacer' part of the bio now, I'll get to rewriting that ASAP.
In regards to the issues with authority, I guess I envisioned the trait as her thinking "but this idea seems 'better', why does
he have the only say in how the unit proceeds, why don't they tell us everything so we can make informed decisions about the mission, having to grope about in the dark like this is intolerable and humiliating" constantly, even to the point of questioning her superiors when the 'itch has to scratched' so to say. Being subordinate is a significant pet peeve, not something anathema to her existence. She'll frequently be brash and outspoken when it comes to authority figures, which is [AFAICT]
normal for a freespacer.
I figured the enlistment came about during one of her homefleet's trade-stops or however they barter with non'Spacers.
Thank you for pointing out the areas that need more detail, I was more than struggling to put the flesh on them that's already there.
=Fighting Skill=
...oriented towards lethal hand-to-hand combat with combat and improvised implements...
The Art of Never Again is, in my impression, a martial art. Her focus of close-quarters and hand-to-hand is noted (see quote above). This will be clarified.
=Commuunication=
I assumed it would be practical to know the language of close neighbors (very close since the fleets just seem to wander where they please) in case of an attack.
=Physical=
Guerilla. Training. You can build artificial gravity compartments in space (spinning rings?) or use gravatic manipulation devices. You could also use personal excircise machines, the kind they use on the space stations of today.
=Vehicles=
explain what you mean by 'where' (in her fleet) and 'how' (in a mecha and simulators)?
=Repair=
this item was discussed, no listing of mecha or their use (plus a general lack of present history) does not mean they don't exist. Sorry for pressing the 'free liscense' point, but what literature there is gives the impression that each fleet is pretty much unique in doctrine and deployment of equipment, being bound as a proto-nation only by a semblance of past history and tech-animism (and a 'sort-of' home planet).
P.S. Edits finished, sorry for the double save, I had to change
...quickly growing bored with the relative boredom of...