Cannonball
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Additional Mindy Items
Backpack Items
Ke-M2-W3003 General Equipment Pack
Based off the Gauss Cannon Backpack Extension, the General Equipment Pack is a more modular, more general pack designed to hold a variety of ammunition types or basic gear with minimal fuss. A durandium-sheathed module, it has several configurations that are set as the pack is attached to the Mindy.
- Gauss Cannon Extension: Holds 60 additional rounds for the shoulder mounted Gauss Cannons. Can be attached to either or both shoulder mounted cannons and will auto-load when synched up.
- General Equipment Pack: Provides a large storage area for mission specific equipment that is required to be transported in a secure environment. The option to equip this with stasis-like additions or other enhancements is supported.
- Missile Pod Reserves: For shoulder mounted missile pods, holds 40 additional MSAP or 30 additional SOOW rockets. Missiles can be manually removed to rearm leg mounted launchers.
- Weapon Storage: In situations where the shoulder mounts are needed for other duties, it can still be advantageous to carry around additional handheld weaponry. This backpack module provides rack space for any two weapons in Appendix D.
Ke-M2-E3000 Leader Support Pack
Realising the need for some Mindy to be dedicated team-leader models on the fly, the Leader Support Pack (LSP) is a valuable piece of equipment for squad commanders and other support personnel. Housing a miniaturised CIES computer and boasting a more comprehensive sensor and communication suite, the LSP can turn a Mindy into a centre for coordinated operations
Contains
- Compact Integrated Electronics Suite
- Hyperspace Communication Unit
The LSP contains a Hyperspace Communication Unit to compliment the Mindy’s onboard Subspace transmission system. This allows faster than light communications over a great distance and is perfect for allowing a Mindy squadron to remain active and operational far from Star Army territory.
- Quintessent Wave Differentialometer:
This device, created with both back-engineered enemy technology from the debris 2nd Battle of Ralfaris and the already advanced understanding of aetheric energy, gives the Mindy an extra edge by calculating the shape, mass and velocity of objects by looking at the ripples the objects make in the seas of energy. The QWD has a range of 400 miles (643.738 km), and is an additional sensor system that is invaluable for detecting stealthed or phased units – in addition to providing additional target information.
Leg Items
Ke-M2-G3001 Leg Capacitor
By itself, the Capacitor has little value – serving only as a source of emergency power. However, when coupled with energy intensive equipment like the Barrier Shield Module, the Hyper-Space Fold Drive or the Teleportation Unit, the Capacitor proves its worth. Providing a massive surge of power, it allows such modules to be recharged instantly. After which, the Capacitor itself must be recharged before being used again. The leg-mounted version requires both leg slots to function properly.
Ke-M2-P3002 Leg Energy Cloak Shield Projector
Comprised of two matching projectors that mount onto each leg, the Energy Cloak Shield Projector produces a tight-fitting energy "cloak" over the armour’s surfaces to protect it from energy-based weapons. The shield is not as powerful as the Barrier Shield Module (which offers superior CFS-style protection), but still soaks up to about 300 megawatts of energy damage. The shield recharges after about 15 seconds and, like the Barrier Module, it does so progressively.
Extra shield projectors do not increase protective strength due to the additional drain of more units decreasing the efficiency of the first. Also, the Cloak Shield Projector cannot be used while energy intensive backpack equipment (like the Barrier Shield or Teleport Unit) is actively drawing power – the energy drain is too great for the Mindy’s power plant to handle.
Leg NSB Launchers
The PANTHEON's Nodal Support Bits (NSB) are finger-sized self-recharging multi-function drone units under the Mindy AI's control. Launched by the Mindy power armor during combat, these bits (up to 6) will form a small cloud around their host Mindy and correlate targeting data. The NSBs are good for poking around corners and getting alternate points of view. They can also or act as countermeasures and even shoot at the enemy. The NSBs are stored in small, rounded modules that sit flush against the Mindy’s lower legs. There are three bits per leg module.
- Nodal Support Bit: Ke-M2-W2704-NSB
- NSB STL speed: Equal to the Mindy’s Speed
- Purpose: Anti-personnel, Anti-missile
- Damage: Lethal or stun; damage is light in all cases
- Range: 500 meters. Max 750 meters.
- Firing Modes: Single/Auto.Stun
- Rate of Fire: Individually, or in volleys of 3 or 6. Each bit fires at 150 shots/min (auto)
- Payload: 6 Nodal Support Bits, each drone can support 200 shots without recharge from the Mindy's CFS - contact with CFS restores 100 shots per second. 1 second of operation out of the Mindy's CFS bubble expends 10 of those shots to power movement.
- Notes: Automatically programmed to attack incoming missiles if no countermeasures are being used (or depleted).
Shoulder Items
Ke-M2-W3004 Aetheric Pulse Cannon
Created to compliment the Offensive Missile Pods and the Shoulder Mounted Gauss Cannon, the shoulder mounted pulse cannon was designed to offer the Mindy a viable shoulder option for mass space combat. Feeding directly off the Mindy's power reserves, the pulse cannon fires small aetheric pulses in quick succession though its compact nature lacks the proper focusing hardware to make it effective for atmospheric operations.
- Primary Purpose: Anti-Armour for space operations
- Secondary Purpose: Anti-Missile
- Damage: Kills by high energy discharge
- Range: Up to 294,000 miles (473,177 km) in space, 10 meters in atmosphere
- Rate of Fire: Rapid Pulse (three rounds a second)
- Payload: Effectively unlimited so long as the Mindy armour has power.
Ke-M2-G3000 Shoulder Capacitor
By itself, the Capacitor has little value – serving only as a source of emergency power. However, when coupled with energy intensive equipment like the Barrier Shield Module, the Hyper-Space Fold Drive or the Teleportation Unit, the Capacitor proves its worth. Providing a massive surge of power, it allows such modules to be recharged instantly. After which, the Capacitor itself must be recharged before being used again. Like most shoulder modules, the Capacitor fits onto one shoulder and two may be equipped if the situation warrants it.
Ke-M2-P3001 Energy Cloak Shield Projector
Built into the shoulder pad of the armour, with a projector facing back and front, these produce a tight-fitting energy "cloak" over the armour’s surfaces to protect it from energy-based weapons. The shield is not as powerful as the Barrier Shield Module (which offers superior CFS-style protection), but still soaks up to about 300 megawatts of energy damage. The shield recharges after about 15 seconds and, like the Barrier Module, it does so progressively.
Extra shield projectors do not increase protective strength due to the additional drain of more units decreasing the efficiency of the first. Also, the Cloak Shield Projector cannot be used while energy intensive backpack equipment (like the Barrier Shield or Teleport Unit) is actively drawing power – the energy drain is too great for the Mindy’s power plant to handle.
Wrist Items
Ke-M2-W3005 Forearm Aether Glove
The standard Forearm Projector is a versatile armament – capable of providing ranged firepower, a solid defence and a short-ranged blade as well. However, sometimes a more constant stream of aether is required. Usually this duty falls to the Aetheric Beam Rifle, but those weapons are not always appropriate for the mission at hand. In such cases it is the Aether Glove proves its worth. Appearing as an elongated forearm projector, the Glove can maintain a stream of aether out to a distance of 2m with some measure of control. This aether is as dangerous as normal aether and is used for the same purposes.
- Primary Purpose: Demolitions / Bulkhead Cutting
- Secondary Purpose: Melee Combat
- Damage: Severe to unshielded material. Moderate to Heavy on shielded targets.
- Range: Touch to 2m.
- Rate of Fire: Constant Beam.
- Payload: Effectively unlimited as long as the armour has power.
Ke-M2-D3000 Forearm Eliptoid Shield
Replacing the standard forearm projectors when they may not be appropriate, the Eliptoid Shield is a 3-foot tall piece of solid metal built into a mechanism in the armour’s vambrace. It is essentially identical to the Daisy’s Handheld Shield and may also mount either additional ammunition, supplies or up to 2 missiles (any time available to the Mindy armour) on the underside. If missiles are mounted, they are triggered by remote activation from the armour’s AEIS.
Ke-M2-2902 Forearm Projector
The standard forearm projector – except now optional and replaceable.
Additional Ammunition
Anti-Matter Slugs
Designed to be loaded into the Mindy’s Gauss Cannon attachment, these rounds contain a core of compressed anti-matter. Unlike the regular, solid rounds, this rare and dangerous type of ammunition doesn’t just kill through extreme penetration and kinetic impact, but through raw, explosive damage. Easily capable of destroying an enemy armour with a single hit, or crippling key systems with a well placed shot the Anti-Matter Slugs are usually reserved for ace pilots and are normally in short supply.
- Primary Purpose: Anti-Armour and Anti-Fighter via anti-matter reaction.
- Secondary Purpose: Sniping of key systems.
- Damage: Kills both through the initial shock of impact and the resulting matter/anti-matter reaction.
- Range: 30,000m (18.6 miles)
- Rate of Fire: Single fire or three-round burst. 6 rounds a second.
- Payload: 18 rounds in helical magazine. Optional backpack extension increases capacity to 78 rounds (see Appendix A).
Space and Orbital Offensive Warheads (SOOW) Mini-Missiles
While the MSAP Mini-Missiles are excellent weapons, they suffer from a lack of range in space battles. The SOOW missiles are identical in function to their smaller cousins, but are larger to accommodate more powerful drives. Invaluable in lightspeed combat, they nevertheless suffer in close-range battles when compared to the Mini-missiles due to the smaller ammunition reserves.
- Warhead: Ke-M2-W3001-SOOW Space and Orbital Offensive Warheads
- Purpose: The SOOW is designed to take out small hard and soft targets at long range.
- Damage: One missile is capable of destroying an enemy drone, gun turret, or small enemy mecha.
- Range: 1,000,000 miles at 0.99c
- Rate of Fire: Individually, or in volleys of 1, 2, 3, or 5 from each pod. Volleys can be combined
- Payload:
o Shoulder Pod: 15 SOOW Missiles each (maximum of 30 for two pods)
o Offensive Augmentation Pods: 7 SOOW Missiles Each (maximum 14 for two pods)
Space and Orbital Sensor Misdirection (SOSM) Mini-Missiles
While the Countermeasure Augmentation Pods are useful for distracting enemy missiles or baffling sensors for a few vital seconds; a few vital seconds may not be enough in some circumstances. Misdirection Countermeasures take a different approach; they're decoys, small devices that emit a sensor signature on par with a Mindy armour. While less useful at close range (where visual confirmation can easily show the pods as false) when fighting at extreme distances, an enemy that suddenly sees two (or more) identical sensor signatures is suddenly far less likely to shoot at the right target.
- Warhead: Ke-M2-W3002-SOSM
- Purpose: Sensor baffling and false target misinformation.
- Damage: No direct damage.
- Range: 1,000,000 miles at 0.99c
- Rate of Fire: Individually or in volleys of 1, 2, 3 or 5 from each pod. Volleys can be combined.
- Payload: Countermeasure Augmentation Pods; 10 SOOW Missiles Each (maximum 20 for two pods)
Note: if loaded into the Countermeasure Augmentation Pods, there is space for only 30 missiles so some others (SDMM, MFMA, ARMA or a combination of them) must be removed to make room.
Subspace Detonating Mini-Missiles (upgrade)
- Warhead: Ke-M2-W3000-SDMM Subspace Detonating Mini-Missiles
- Purpose: Creates holes in shield systems, disables FTL flight, collapses wormholes
- Damage: No direct damage.
- Range: 1,000,000 miles at 0.99c
- Rate of Fire: Individually, or in volleys of 1, 2, 3, 5 or 10 from each pod. Volleys can be combined
- Payload: Countermeasure Augmentation Pods; 10 SDMM Missiles Each (maximum 20 for two pods)
Backpack Items
Ke-M2-W3003 General Equipment Pack
Based off the Gauss Cannon Backpack Extension, the General Equipment Pack is a more modular, more general pack designed to hold a variety of ammunition types or basic gear with minimal fuss. A durandium-sheathed module, it has several configurations that are set as the pack is attached to the Mindy.
- Gauss Cannon Extension: Holds 60 additional rounds for the shoulder mounted Gauss Cannons. Can be attached to either or both shoulder mounted cannons and will auto-load when synched up.
- General Equipment Pack: Provides a large storage area for mission specific equipment that is required to be transported in a secure environment. The option to equip this with stasis-like additions or other enhancements is supported.
- Missile Pod Reserves: For shoulder mounted missile pods, holds 40 additional MSAP or 30 additional SOOW rockets. Missiles can be manually removed to rearm leg mounted launchers.
- Weapon Storage: In situations where the shoulder mounts are needed for other duties, it can still be advantageous to carry around additional handheld weaponry. This backpack module provides rack space for any two weapons in Appendix D.
Ke-M2-E3000 Leader Support Pack
Realising the need for some Mindy to be dedicated team-leader models on the fly, the Leader Support Pack (LSP) is a valuable piece of equipment for squad commanders and other support personnel. Housing a miniaturised CIES computer and boasting a more comprehensive sensor and communication suite, the LSP can turn a Mindy into a centre for coordinated operations
Contains
- Compact Integrated Electronics Suite
- Hyperspace Communication Unit
The LSP contains a Hyperspace Communication Unit to compliment the Mindy’s onboard Subspace transmission system. This allows faster than light communications over a great distance and is perfect for allowing a Mindy squadron to remain active and operational far from Star Army territory.
- Quintessent Wave Differentialometer:
This device, created with both back-engineered enemy technology from the debris 2nd Battle of Ralfaris and the already advanced understanding of aetheric energy, gives the Mindy an extra edge by calculating the shape, mass and velocity of objects by looking at the ripples the objects make in the seas of energy. The QWD has a range of 400 miles (643.738 km), and is an additional sensor system that is invaluable for detecting stealthed or phased units – in addition to providing additional target information.
Leg Items
Ke-M2-G3001 Leg Capacitor
By itself, the Capacitor has little value – serving only as a source of emergency power. However, when coupled with energy intensive equipment like the Barrier Shield Module, the Hyper-Space Fold Drive or the Teleportation Unit, the Capacitor proves its worth. Providing a massive surge of power, it allows such modules to be recharged instantly. After which, the Capacitor itself must be recharged before being used again. The leg-mounted version requires both leg slots to function properly.
Ke-M2-P3002 Leg Energy Cloak Shield Projector
Comprised of two matching projectors that mount onto each leg, the Energy Cloak Shield Projector produces a tight-fitting energy "cloak" over the armour’s surfaces to protect it from energy-based weapons. The shield is not as powerful as the Barrier Shield Module (which offers superior CFS-style protection), but still soaks up to about 300 megawatts of energy damage. The shield recharges after about 15 seconds and, like the Barrier Module, it does so progressively.
Extra shield projectors do not increase protective strength due to the additional drain of more units decreasing the efficiency of the first. Also, the Cloak Shield Projector cannot be used while energy intensive backpack equipment (like the Barrier Shield or Teleport Unit) is actively drawing power – the energy drain is too great for the Mindy’s power plant to handle.
Leg NSB Launchers
The PANTHEON's Nodal Support Bits (NSB) are finger-sized self-recharging multi-function drone units under the Mindy AI's control. Launched by the Mindy power armor during combat, these bits (up to 6) will form a small cloud around their host Mindy and correlate targeting data. The NSBs are good for poking around corners and getting alternate points of view. They can also or act as countermeasures and even shoot at the enemy. The NSBs are stored in small, rounded modules that sit flush against the Mindy’s lower legs. There are three bits per leg module.
- Nodal Support Bit: Ke-M2-W2704-NSB
- NSB STL speed: Equal to the Mindy’s Speed
- Purpose: Anti-personnel, Anti-missile
- Damage: Lethal or stun; damage is light in all cases
- Range: 500 meters. Max 750 meters.
- Firing Modes: Single/Auto.Stun
- Rate of Fire: Individually, or in volleys of 3 or 6. Each bit fires at 150 shots/min (auto)
- Payload: 6 Nodal Support Bits, each drone can support 200 shots without recharge from the Mindy's CFS - contact with CFS restores 100 shots per second. 1 second of operation out of the Mindy's CFS bubble expends 10 of those shots to power movement.
- Notes: Automatically programmed to attack incoming missiles if no countermeasures are being used (or depleted).
Shoulder Items
Ke-M2-W3004 Aetheric Pulse Cannon
Created to compliment the Offensive Missile Pods and the Shoulder Mounted Gauss Cannon, the shoulder mounted pulse cannon was designed to offer the Mindy a viable shoulder option for mass space combat. Feeding directly off the Mindy's power reserves, the pulse cannon fires small aetheric pulses in quick succession though its compact nature lacks the proper focusing hardware to make it effective for atmospheric operations.
- Primary Purpose: Anti-Armour for space operations
- Secondary Purpose: Anti-Missile
- Damage: Kills by high energy discharge
- Range: Up to 294,000 miles (473,177 km) in space, 10 meters in atmosphere
- Rate of Fire: Rapid Pulse (three rounds a second)
- Payload: Effectively unlimited so long as the Mindy armour has power.
Ke-M2-G3000 Shoulder Capacitor
By itself, the Capacitor has little value – serving only as a source of emergency power. However, when coupled with energy intensive equipment like the Barrier Shield Module, the Hyper-Space Fold Drive or the Teleportation Unit, the Capacitor proves its worth. Providing a massive surge of power, it allows such modules to be recharged instantly. After which, the Capacitor itself must be recharged before being used again. Like most shoulder modules, the Capacitor fits onto one shoulder and two may be equipped if the situation warrants it.
Ke-M2-P3001 Energy Cloak Shield Projector
Built into the shoulder pad of the armour, with a projector facing back and front, these produce a tight-fitting energy "cloak" over the armour’s surfaces to protect it from energy-based weapons. The shield is not as powerful as the Barrier Shield Module (which offers superior CFS-style protection), but still soaks up to about 300 megawatts of energy damage. The shield recharges after about 15 seconds and, like the Barrier Module, it does so progressively.
Extra shield projectors do not increase protective strength due to the additional drain of more units decreasing the efficiency of the first. Also, the Cloak Shield Projector cannot be used while energy intensive backpack equipment (like the Barrier Shield or Teleport Unit) is actively drawing power – the energy drain is too great for the Mindy’s power plant to handle.
Wrist Items
Ke-M2-W3005 Forearm Aether Glove
The standard Forearm Projector is a versatile armament – capable of providing ranged firepower, a solid defence and a short-ranged blade as well. However, sometimes a more constant stream of aether is required. Usually this duty falls to the Aetheric Beam Rifle, but those weapons are not always appropriate for the mission at hand. In such cases it is the Aether Glove proves its worth. Appearing as an elongated forearm projector, the Glove can maintain a stream of aether out to a distance of 2m with some measure of control. This aether is as dangerous as normal aether and is used for the same purposes.
- Primary Purpose: Demolitions / Bulkhead Cutting
- Secondary Purpose: Melee Combat
- Damage: Severe to unshielded material. Moderate to Heavy on shielded targets.
- Range: Touch to 2m.
- Rate of Fire: Constant Beam.
- Payload: Effectively unlimited as long as the armour has power.
Ke-M2-D3000 Forearm Eliptoid Shield
Replacing the standard forearm projectors when they may not be appropriate, the Eliptoid Shield is a 3-foot tall piece of solid metal built into a mechanism in the armour’s vambrace. It is essentially identical to the Daisy’s Handheld Shield and may also mount either additional ammunition, supplies or up to 2 missiles (any time available to the Mindy armour) on the underside. If missiles are mounted, they are triggered by remote activation from the armour’s AEIS.
Ke-M2-2902 Forearm Projector
The standard forearm projector – except now optional and replaceable.
Additional Ammunition
Anti-Matter Slugs
Designed to be loaded into the Mindy’s Gauss Cannon attachment, these rounds contain a core of compressed anti-matter. Unlike the regular, solid rounds, this rare and dangerous type of ammunition doesn’t just kill through extreme penetration and kinetic impact, but through raw, explosive damage. Easily capable of destroying an enemy armour with a single hit, or crippling key systems with a well placed shot the Anti-Matter Slugs are usually reserved for ace pilots and are normally in short supply.
- Primary Purpose: Anti-Armour and Anti-Fighter via anti-matter reaction.
- Secondary Purpose: Sniping of key systems.
- Damage: Kills both through the initial shock of impact and the resulting matter/anti-matter reaction.
- Range: 30,000m (18.6 miles)
- Rate of Fire: Single fire or three-round burst. 6 rounds a second.
- Payload: 18 rounds in helical magazine. Optional backpack extension increases capacity to 78 rounds (see Appendix A).
Space and Orbital Offensive Warheads (SOOW) Mini-Missiles
While the MSAP Mini-Missiles are excellent weapons, they suffer from a lack of range in space battles. The SOOW missiles are identical in function to their smaller cousins, but are larger to accommodate more powerful drives. Invaluable in lightspeed combat, they nevertheless suffer in close-range battles when compared to the Mini-missiles due to the smaller ammunition reserves.
- Warhead: Ke-M2-W3001-SOOW Space and Orbital Offensive Warheads
- Purpose: The SOOW is designed to take out small hard and soft targets at long range.
- Damage: One missile is capable of destroying an enemy drone, gun turret, or small enemy mecha.
- Range: 1,000,000 miles at 0.99c
- Rate of Fire: Individually, or in volleys of 1, 2, 3, or 5 from each pod. Volleys can be combined
- Payload:
o Shoulder Pod: 15 SOOW Missiles each (maximum of 30 for two pods)
o Offensive Augmentation Pods: 7 SOOW Missiles Each (maximum 14 for two pods)
Space and Orbital Sensor Misdirection (SOSM) Mini-Missiles
While the Countermeasure Augmentation Pods are useful for distracting enemy missiles or baffling sensors for a few vital seconds; a few vital seconds may not be enough in some circumstances. Misdirection Countermeasures take a different approach; they're decoys, small devices that emit a sensor signature on par with a Mindy armour. While less useful at close range (where visual confirmation can easily show the pods as false) when fighting at extreme distances, an enemy that suddenly sees two (or more) identical sensor signatures is suddenly far less likely to shoot at the right target.
- Warhead: Ke-M2-W3002-SOSM
- Purpose: Sensor baffling and false target misinformation.
- Damage: No direct damage.
- Range: 1,000,000 miles at 0.99c
- Rate of Fire: Individually or in volleys of 1, 2, 3 or 5 from each pod. Volleys can be combined.
- Payload: Countermeasure Augmentation Pods; 10 SOOW Missiles Each (maximum 20 for two pods)
Note: if loaded into the Countermeasure Augmentation Pods, there is space for only 30 missiles so some others (SDMM, MFMA, ARMA or a combination of them) must be removed to make room.
Subspace Detonating Mini-Missiles (upgrade)
- Warhead: Ke-M2-W3000-SDMM Subspace Detonating Mini-Missiles
- Purpose: Creates holes in shield systems, disables FTL flight, collapses wormholes
- Damage: No direct damage.
- Range: 1,000,000 miles at 0.99c
- Rate of Fire: Individually, or in volleys of 1, 2, 3, 5 or 10 from each pod. Volleys can be combined
- Payload: Countermeasure Augmentation Pods; 10 SDMM Missiles Each (maximum 20 for two pods)