Zack
Inactive Member
Submission Type: Mook Carrier
Submission URL: https://wiki.stararmy.com/doku.php?id=wip:corp:castiel:af27
Faction: Independent
FM Approved Yet? (Yes/No; Who, When) Yes
Faction requires art? (Yes/No) Sure
For Reviewers:
Contains Unapproved Sub-Articles? (Yes/No) No
Contains New art? (Yes/No) Yes
Previously Submitted? (Yes/No; explain reason if rejected) No
Notes: time to set some precedents
The level of detail here should be more than enough for an NPC starship mainly geared towards mercenary groups and other guns for hire that are showing up int he 188604 plot. This isn't as fleshed out as a Hero ship, but the main thing is going to be the missile launchers: Namely how is SARP going to square missiles with the new DR rules?
In this case the missiles are modeled as Ammo, and the launcher itself is counted against the ship's weapon's cap.
In this case we have 8 Tier 12 slots.
4 of those are traded up to make 2 teir 13 slots for 2 Teir 13 missile launchers.
the remaining four are traded down to make 8 Tier 11 slots, 4 of which are used for the point defense guns.
The remaining 4 are traded down twice to make 16 Teir 9 slots, of which 12 are used for Teir 9 missile launchers with the remaining slots going unused.
Submission URL: https://wiki.stararmy.com/doku.php?id=wip:corp:castiel:af27
Faction: Independent
FM Approved Yet? (Yes/No; Who, When) Yes
Faction requires art? (Yes/No) Sure
For Reviewers:
Contains Unapproved Sub-Articles? (Yes/No) No
Contains New art? (Yes/No) Yes
Previously Submitted? (Yes/No; explain reason if rejected) No
Notes: time to set some precedents
The level of detail here should be more than enough for an NPC starship mainly geared towards mercenary groups and other guns for hire that are showing up int he 188604 plot. This isn't as fleshed out as a Hero ship, but the main thing is going to be the missile launchers: Namely how is SARP going to square missiles with the new DR rules?
In this case the missiles are modeled as Ammo, and the launcher itself is counted against the ship's weapon's cap.
In this case we have 8 Tier 12 slots.
4 of those are traded up to make 2 teir 13 slots for 2 Teir 13 missile launchers.
the remaining four are traded down to make 8 Tier 11 slots, 4 of which are used for the point defense guns.
The remaining 4 are traded down twice to make 16 Teir 9 slots, of which 12 are used for Teir 9 missile launchers with the remaining slots going unused.