Soresu
Well-Known Member
Recently, I have been seeing a slew of "Anti-Aether" countermeasure systems. In truth, I've been finding Anti-Aether devices akin to your standard EMP. It knocks out electronics (Which would after a time begin rebooting), or fries them if given a significant pulse. It is not a permanent thing, but one that lasts from a few seconds, to minutes, or extremely rarely (Due to slow Personnel Response) hours.
As it stands, to my current knowledge, Aetheric Denial (Ala Maras) may have been used, once, or twice. I've never really kept track, and care not to. However, I do believe the number to be insignificant, yet the burgeoning "Anti-Aether" Countermeasure thing has been booming (I've only recently begun paying attention to such things as this, since I've more or less not advocated, nor spoken against any of i leaving it to others to do the debating.). As far as I know, there is a few different modes of "Anti-Aether" Devices, and how they work, their properties, after effects and the like. I was wonder if it covers it all, or one set mode, etc etc.
It's not that I can't understand, "Hey, our power source is compromised, we need to find a way to stem this." It's that, the way everything is worded, it is finality (I have also not seen "Anti-Aether" Countermeasure Device pages so I am unclear on how it is done). Does situations involving such a possibility as power failure not provide ample RP possibilities for would be engineers, scientists an opportunity to really shine? To induce a feeling of dread in the reader, and writer that only heightens the feelings of emotional plight one feels for the people in the situation to the point of the reader's interest becoming even more pique'd?
I am not say something shouldn't be done to try and stem Aether's previous track record, but I am asking is it necessary to continue down the beaten path of "It can't be countered."? The possibilities for roleplay are immense and literally untapped. Actively, you could try and uncover ways of trying to keep aether generators pumping energy into a ship ICly, instead of OOCly doing so ripping the chances away for possibly great, and epic RP opportunities. As the GM of a plot, the effects of the Anti-Aether devices of the setting are subject to their whim after all. It just seems a wasted chance for immersive roleplay experience.
It provides chances for a player who plays an engineer, scientist, or just your average joe who gets an idea to have a bit of spotlight, and maybe in the eyes of their peers be a hero, or savant for that subject.
What I am trying to say is, this, this shouldn't be viewed as a wholly bad thing. Something to be feared, or find agitating, frustrating and the like. But one of possibilities. I am not saying it is a good thing either, it is a neutral thing, and is taken differently from person to person. I view it as a chance to approach RP from a different angle, and to dig into a character's abilities, as well as plot element potential. Someone else may find it differently. And, I would like to remind everyone, other sources of power also have something akin to "Anti-Aether" device counterparts.
Anti-Matter has the Electrons, Fusion and Fission, their limited outputs, induced decay, overloading the system etc etc. So in truth, I've not really seen the harm in this, and I would hope others would as well, and at the possibilities offered. The Good, the Bad, The Ugly, and The Entertainment of the players and readers.
As it stands, to my current knowledge, Aetheric Denial (Ala Maras) may have been used, once, or twice. I've never really kept track, and care not to. However, I do believe the number to be insignificant, yet the burgeoning "Anti-Aether" Countermeasure thing has been booming (I've only recently begun paying attention to such things as this, since I've more or less not advocated, nor spoken against any of i leaving it to others to do the debating.). As far as I know, there is a few different modes of "Anti-Aether" Devices, and how they work, their properties, after effects and the like. I was wonder if it covers it all, or one set mode, etc etc.
It's not that I can't understand, "Hey, our power source is compromised, we need to find a way to stem this." It's that, the way everything is worded, it is finality (I have also not seen "Anti-Aether" Countermeasure Device pages so I am unclear on how it is done). Does situations involving such a possibility as power failure not provide ample RP possibilities for would be engineers, scientists an opportunity to really shine? To induce a feeling of dread in the reader, and writer that only heightens the feelings of emotional plight one feels for the people in the situation to the point of the reader's interest becoming even more pique'd?
I am not say something shouldn't be done to try and stem Aether's previous track record, but I am asking is it necessary to continue down the beaten path of "It can't be countered."? The possibilities for roleplay are immense and literally untapped. Actively, you could try and uncover ways of trying to keep aether generators pumping energy into a ship ICly, instead of OOCly doing so ripping the chances away for possibly great, and epic RP opportunities. As the GM of a plot, the effects of the Anti-Aether devices of the setting are subject to their whim after all. It just seems a wasted chance for immersive roleplay experience.
It provides chances for a player who plays an engineer, scientist, or just your average joe who gets an idea to have a bit of spotlight, and maybe in the eyes of their peers be a hero, or savant for that subject.
What I am trying to say is, this, this shouldn't be viewed as a wholly bad thing. Something to be feared, or find agitating, frustrating and the like. But one of possibilities. I am not saying it is a good thing either, it is a neutral thing, and is taken differently from person to person. I view it as a chance to approach RP from a different angle, and to dig into a character's abilities, as well as plot element potential. Someone else may find it differently. And, I would like to remind everyone, other sources of power also have something akin to "Anti-Aether" device counterparts.
Anti-Matter has the Electrons, Fusion and Fission, their limited outputs, induced decay, overloading the system etc etc. So in truth, I've not really seen the harm in this, and I would hope others would as well, and at the possibilities offered. The Good, the Bad, The Ugly, and The Entertainment of the players and readers.