NeonPhoenix
Inactive Member
Sean_ODuibher said:Given the context, I'm pretty sure that's a pluralization of NH-29, not a reference to the Stealth variant.
Sure sure! There's no problem with your reasoning; that I understand. But what's the IC reasoning behind it? Why does she do it?NeonPhoenix said:1. Why not be different ? I wanted a Neko that was unique and while I understand that it is a long shot for her to have such unique properties, it is still possible. Some changes, like the hair, were chosen to complement the strange skin color which I've been wanting to do since I came on this site. White would work, but so would green..but that would be too out there, so I chose a more neutral color.
Right, which is understandable. However, the way you've got it phrased, it sounds as if she could go off on someone during battle — when she's on the bridge, shooting starship-grade weapons. Her berserker rage won't benefit her much when she's not in power armor or melee combat.3. You'll notice that I mentioned that she has these violent mood swings when under high amounts of stress, such as battle and the like. As I recall, Nekos already have a berserker instinct when they receive severe injuires. Hers may be triggered in the face of mortal harm. It's not that she will go off if someone dumps coffee in her lap, but if someone is trying to kill her then she'll go off on them.
Sounds all good to me! Just put a version of this in the bio.4. Unless I am mistaken, most Nekos begin life viewing themselves as only weapons rather then living creatures. Over time, they seem to convince themselves as otherwise. Emiyu's fear is being nothing more then a number in a book, a statistic with no meaning or purpose. She wants to be important, to be successful, to be powerful which means she will never become a meaningless name and number in a computer system. Plus, the idea of power excites her, it's just the way her brain works. It's one of the reasons she became a Starship operator, to work with powerful machines. You ask to what end and I don't have a answer to that. If I knew the answer to that already then it defeat the entire purpose of my creating her and spending the time to play her out to that end.
All good points. Summing them up in the bio is all you need to do.5. Just because she desires power does not mean that she is a bad person. She may have a tendency to consider whether or not people can help her on her way to the top, but it doesn't mean she has to treat them like dirt if they're not. She's as inclined to help someone out as she is to use them and even if she sees no real use in them at the moment, it does not mean they may not be useful to her later down the road. Striding around with a self satisfied " You're worthless to me" attitude would only make enemies which would hurt her a lot then giving away some money or giving someone a portion of her time and she just happens to be smart enough to realize that.
I actually would like you to avoid this, but hear me out.6. I left that open intentionally since she really has not had time to gain that many skills. As she grows up, I will fill that in.
Nekos are not necessarily monogamous. Some are in very committed relationships, others not so committed.I understand where you're coming from. But the fact is that , even though I've been turning the character concept in my head for weeks I,I found the concept that I was trying to get across difficult to describe in so many words. She's driven and her desire is power. She doesn't want to be just another neko, she wants to be something more. She's willing to give herself to do that, but she doesn't want to harm or destroy others to do that. She has a moral character, even if it is a bit warped. but then again, Nekos aren't monogamous anyway, her reasons for doing someone are just different then others.
Doshii Jun said:Sure sure! There's no problem with your reasoning; that I understand. But what's the IC reasoning behind it? Why does she do it?
It's important because it goes not only to her character as an individual, but also how actions could be interpreted by other Neko. They're going to see her, generally, as "different," "strange" and "off." That level of uniqueness is not characteristic of Neko, is what I'm saying, so understanding why she does it is helpful to put down.
Right, which is understandable. However, the way you've got it phrased, it sounds as if she could go off on someone during battle — when she's on the bridge, shooting starship-grade weapons. Her berserker rage won't benefit her much when she's not in power armor or melee combat.
That's why I ask about the anger. If she's on the bridge, she won't have an outlet for that anger and rage. She might be fast-tracked for a warrant officer position, depending on her performance, and a berserker at the weapons chair likely wouldn't equate to an officer.
Brief version: Can she keep her cool when she's in battle?
Sounds all good to me! Just put a version of this in the bio.
The question about the end is answered enough by what you said — she wants to be important, be someone, so on. How that all works out is up to the RP.
All good points. Summing them up in the bio is all you need to do.
I actually would like you to avoid this, but hear me out.
In the past, new players have tried to stack combat skills in order to buff up their characters against perceived threats. This isn't a problem by itself, but the RP that goes into obtaining said skills can be rather weak (a single joint post of a person learning the things necessary to take Survival & Tactics, for instance).
By taking all seven skills at the getgo, a new player won't have the opportunity to tack on a new skill without some serious RP, as it takes time to add a new slot. For example, I've been with the site for almost six years, but my character Yukari only has eight skill slots (and the eighth one is "Command.")
This isn't about not trusting you — the thought you've put into your character suggests you're serious about the roleplay, so I have no worries there. Rather, I don't want to give new players who follow you a leg to stand on — "Well s/he took only six skills at the getgo, so why can't I?"
Something you can do in the future — at least, no one's told me you can't — is break out a specialization within a skill. This is something your character especially is good at. Again, for example, Yukari's a pistoleer and a sharpshooter. Those are specializations of the "Combat" skill. To compensate for that, Yukari's not very good with knives or melee weapons, nor is she very good with explosives.
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