Zakalwe
Inactive Member
Bio-Tangler Grenade
The Bio-Tangler Grenade is one of Emrys Industries newest inventions, a genetically designed weapon, designed to incapacitate a target.
In form it appears to be a dull-metal orb, 7cm by 7cm, which is criss-crossed with deep lines. When thrown and when it makes contact on the ground the orb blow apart upon these lines, and a biological goo (coloured green) is spread across an area of 3m3, covering any object quite heavily. Once it hits a target the goo quickly tenses around the target. This tensing itself makes it impossible for a human to move, or even slow a powered armour suit. To deal with the different amounts of tension required for these different strengths, the goo reacts to any attempt to get it off with slightly more strength than was used against it. Thus it won't crush a human to death, but is capable of stopping something with more strength. In addition it has small spikes in its substance, which pierces any skin or clothing it comes into contact with and injects a weak neuro-toxin designed to make that persons muscles unresponsive, and preferably to render them unable to mount much resistance to the goo.
The goo is not a perfect non-lethal detainee, since if a subject squirms too much it can make it so they can't breathe just out of reflex. In addition it is vital that there is someone to tend the felled person, since the goo can cover the head, making it impossible to breathe.
Even if the goo is not strong enough to detain a subject, it is extremely hard to get off, sticking to the subject and limiting their flexibility. This can jam a machines joints or circuits, and generally make itself a nuisance.
Due to the biological nature of the Bio-Tangler Grenade, it will only last three weeks after being bought. If you wish to keep it for longer, you can open up the red panel which is on the side, and put in some nutrient tablets that it will digest.
When you buy a Bio-Tangler Grenade you are also given a small plastic vial containing a liquid that when sprinkled on the goo will render it docile, and so possible to remove.
Cost: 25ks
Phere-Tangler:
These are the Bio-Tangler Grenades that Emrys Industries uses, and that Seru directed the production of. Much like the Bio-Tangler grenades above there is one major difference: What they inject isn't a neuro-toxin, it's a pheromone based drug. These tend to either be one that sends the subject to sleep, or in other cases Torment.
Cost: These grenades are not for sale to the general public.
The Bio-Tangler Grenade is one of Emrys Industries newest inventions, a genetically designed weapon, designed to incapacitate a target.
In form it appears to be a dull-metal orb, 7cm by 7cm, which is criss-crossed with deep lines. When thrown and when it makes contact on the ground the orb blow apart upon these lines, and a biological goo (coloured green) is spread across an area of 3m3, covering any object quite heavily. Once it hits a target the goo quickly tenses around the target. This tensing itself makes it impossible for a human to move, or even slow a powered armour suit. To deal with the different amounts of tension required for these different strengths, the goo reacts to any attempt to get it off with slightly more strength than was used against it. Thus it won't crush a human to death, but is capable of stopping something with more strength. In addition it has small spikes in its substance, which pierces any skin or clothing it comes into contact with and injects a weak neuro-toxin designed to make that persons muscles unresponsive, and preferably to render them unable to mount much resistance to the goo.
The goo is not a perfect non-lethal detainee, since if a subject squirms too much it can make it so they can't breathe just out of reflex. In addition it is vital that there is someone to tend the felled person, since the goo can cover the head, making it impossible to breathe.
Even if the goo is not strong enough to detain a subject, it is extremely hard to get off, sticking to the subject and limiting their flexibility. This can jam a machines joints or circuits, and generally make itself a nuisance.
Due to the biological nature of the Bio-Tangler Grenade, it will only last three weeks after being bought. If you wish to keep it for longer, you can open up the red panel which is on the side, and put in some nutrient tablets that it will digest.
When you buy a Bio-Tangler Grenade you are also given a small plastic vial containing a liquid that when sprinkled on the goo will render it docile, and so possible to remove.
Cost: 25ks
Phere-Tangler:
These are the Bio-Tangler Grenades that Emrys Industries uses, and that Seru directed the production of. Much like the Bio-Tangler grenades above there is one major difference: What they inject isn't a neuro-toxin, it's a pheromone based drug. These tend to either be one that sends the subject to sleep, or in other cases Torment.
Cost: These grenades are not for sale to the general public.