Having looked through the original submission, I would like to inquire as to what exactly the "final application" of the Bloodrage Missile rendered it's status as a tech submission "rejected".
@Doshii Jun @Edto Xar'Sivare
The "Final Application" was the Necrosis. Me and Doshii could not agree on an appropriate tier for the system given the ambiguity of the rules. Furthermore, the main canons of the Necrosis have been appropriately downgraded from T7 to T4, which was the original tier at the time of the previous submission so if that can be properly taken into account I would appreciate it before going further.
"A powerful nuclear warhead, with a powerful micro-
VDTF Nuclear Turbine allowing it to do heavy damage to objects much larger than it."
I would ask that this be elaborated upon, as far as I am aware nuclear technology is rather low-tech, and if thrown against a Plumeria-class; I would dare say the gunship would come out on top and relatively unscathed.
The idea of a Necrosis going up against a plumeria is laughable. Extrodinarily laughable actually. The Necrosis is a fighter, the Plumeria is a starship. They are totally different tiers. Not to mention the fact that I have FIRMLY maintained the Vekimens position in the "Standard" Technology bracket, which is heavily focused on Fusion and Nuclear powers, where Yamatai sits at the top with Super Advanced, and everything powered by Aether Tech. The Vekimen VS Yamatai, is in any sense of the word, a joke.
"Warships, seeing the benefit of this missile to the Necrosis, will have entire batteries filled with them, for the expressed purpose of dealing with walls of small attackers."
This also appeared to have been an issue. Would it be possible to limit this to the Necrosis-class interceptor? A standard ship of the line would have point-defense and turrets to deal with PA/other ships of the line, no?
I suppose I /could/ do that, but realistically it wouldn't make much sense. If I could pack a battery of these things on a ship, and due not I am not in a tier to deal with the higher up factions, Missiles are actually practical for what I would be facing. I'm not looking to go up against Yamatai or Nepleslia. I am looking to face similarly tiers races, or deal with the problem of being significantly underrated.
A good example would the the UNSC in Halo, vs the Covenant.
"Six Standard Missiles on the bottom of the Necrosis"
Instead of six could I recommend you limit it to four? I compare the standard missiles to the real-life
AIM-120B/C AMRAAM, an advanced medium range air-to-air missile and the mini-missiles to the real-life AIM-9L/M Sidewinder, a short-range infra-red missile.
6 to 4 seems a little... Strange. Though, I will play with your example of the AIM and AMRAAM.
The F-16, which isn't a Modern jet so to speak. Given it's first flight was in 1976, I feel that may be a good comparison, especially given I used it often in references to make this craft.
On the F-16, AIM-120 AMRAAMs can be loaded on stations 1 and 9 (1 missile each, wingtip), 2 & 8 (1 missile each) and 3 & 7 (1 missile each).
That is a total of 6 missiles. However, the Necrosis uses a Triangular missile system on two hardpoints under the body. Going clockwise, starting at the bottom point, the firing pattern is 1, 2, 3. When the hardpoints are spent, it has to RTB to get them replaced.
In that sense, can you tell me what the standard load-out for the Necrosis would be in terms of standards only/mini-missiles only/and a mixture of both?
The Necrosis Fighter is built standard with 4 30mm Auto-gauss canons which are all rated at T4 respectively, as previously stated. Anything else on the bottom will need to be compatible with 2 hardpoints on the bottom of the current Necrosis craft. These missiles are currently the only other weapons built for the system.
I am keeping in mind that many ships and PA you come across, from Yamataia and Neplesia respectively, will have sufficient point-defense/speed/maneuverability/armor to counter the limited load-out so I am by no means saying it is overpowered.
I am well aware of this, as as stated previously, a Vekimen Vs Yamatai or Nepleslian battle would be laughable given the Vekimens current TEch bracket. I don't practically see this wiping the field against either of these factions, thought I would be remiss if I were to say I would not expect this system to score a handful of kills, maybe one per 3 loadouts ((1:18 Ratio))