The appeal did not happen. I made the appeal but given the appeal was "How many can the Necrosis Carry" when there was a maximum of 8 Same Tier weapons allowed, and that is no longer an issue of V3, the appeal is no longer nessisary.
@Edto Xar'Sivaree, I was asking that you comply with this section of the Submission Rules and with what @Doshii Jun requested here. Nothing more, nothing less.
Thank you for understanding. I just don't want this to continue on for another two pages. Your complaints and suggestions are appreciated; you're my senior on this site and an FM of a faction. Please let me do the job I volunteered to do.My apologies, @Talarn; after this response, I promise to refrain posting within this thread until after @Wes, @Doshii Jun, or yourself have done so.
@Edto Xar'Sivaree, I was asking that you comply with this section of the Submission Rules and with what @Doshii Jun requested here. Nothing more, nothing less.
Please understand that what Frost brings up is the right question; did you talk to Wes about this? I would like him to give the green light before I go about perusing through the wiki article.My last response as well.
Yes. As per the origonal V3 rules, and the application me and Doshii could not agree upon, I asked Doshii to reject the submission so that I could bring it to appeal. I sent the appeal months ago, and have since not received any comment on the appeal, probably due to Wes being busy. However, given the ruling was over the 8 weapon rule, which is no longer in place, the "Application to which it was too overpowered for the rule set" is no longer a valid rejection, and this submission was not rejected with prejudice.
Without the intended application, which is no longer of a concern due to the removal of the 8 weapon rule, the missiles, in reality, should have no problem getting through, because it was the Necrosis Fighter that was causing all the issues. I did not agree that 6 T9 missiles were too much given I would have to leave the battle and land to get another 6 placed on the craft. This was the core of the issue, an issue that is no longer in existence due to the 8 weapon rule being removed. There was no ruling in place, and when you introduced the missile rules I would have still had enough weapon space to place 8 missiles, not six, on the craft, but your missiles ruls did not go through for a less rules based system.
Ergo, the reason for the submitter requested rejection is no longer an issue for the system and the missiles are no longer contested unless there are further issues which were not brought up by the original reviewer, who if I am recalling correctly, merely asked for me to drop the weapon system down to T8 to better fall in line with not breaking the 8 weapon rule.
Can missiles not be T9 is the only question I have left, if there is a problem with their power.
Having looked through the original submission, I would like to inquire as to what exactly the "final application" of the Bloodrage Missile rendered it's status as a tech submission "rejected". @Doshii Jun @Edto Xar'Sivare
"A powerful nuclear warhead, with a powerful micro-VDTF Nuclear Turbine allowing it to do heavy damage to objects much larger than it."
I would ask that this be elaborated upon, as far as I am aware nuclear technology is rather low-tech, and if thrown against a Plumeria-class; I would dare say the gunship would come out on top and relatively unscathed.
"Warships, seeing the benefit of this missile to the Necrosis, will have entire batteries filled with them, for the expressed purpose of dealing with walls of small attackers."
This also appeared to have been an issue. Would it be possible to limit this to the Necrosis-class interceptor? A standard ship of the line would have point-defense and turrets to deal with PA/other ships of the line, no?
"Six Standard Missiles on the bottom of the Necrosis"
Instead of six could I recommend you limit it to four? I compare the standard missiles to the real-life
AIM-120B/C AMRAAM, an advanced medium range air-to-air missile and the mini-missiles to the real-life AIM-9L/M Sidewinder, a short-range infra-red missile.
In that sense, can you tell me what the standard load-out for the Necrosis would be in terms of standards only/mini-missiles only/and a mixture of both?
I am keeping in mind that many ships and PA you come across, from Yamataia and Neplesia respectively, will have sufficient point-defense/speed/maneuverability/armor to counter the limited load-out so I am by no means saying it is overpowered.
I am well aware of this, as as stated previously, a Vekimen Vs Yamatai or Nepleslian battle would be laughable given the Vekimens current TEch bracket. I don't practically see this wiping the field against either of these factions, thought I would be remiss if I were to say I would not expect this system to score a handful of kills, maybe one per 3 loadouts ((1:18 Ratio))
6 to 4 seems a little... Strange. Though, I will play with your example of the AIM and AMRAAM.
The F-16, which isn't a Modern jet so to speak. Given it's first flight was in 1976, I feel that may be a good comparison, especially given I used it often in references to make this craft.
The Necrosis Fighter is built standard with 4 30mm Auto-gauss canons which are all rated at T4 respectively, as previously stated. Anything else on the bottom will need to be compatible with 2 hardpoints on the bottom of the current Necrosis craft. These missiles are currently the only other weapons built for the system.
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