Sorry to go off-topic, but it's important to clear this up so readers aren't confused by incorrect information: CSAR would never perform this function because SAINT has its own specialized search-and-rescue units (AEGIS) whose mandate includes extracting Operatives.some times you need to send a platoon of CSAR in to go hands across America and pull a SAINT dude out of a bad place.
SASO doesn't add anything helpful to being able to use these pre-existing setting elements. It's nothing more than a layer of unwanted bureaucracy in-character that would introduce inefficiency and an element of politics (SASO is headed by a committee rather than a single commander) that would be doubtlessly unwanted by any character who knows what they're doing.
Do I need to go ask for specific orders for my existing Star Army Command SOFT unit so that they remain separate and operate in a "legacy" billet?
can those of us who actually roleplay and use these setting elements simply bypass the existence of SASO?
- Still not really sure how to use SASO, I kind of prefer to use the fleets for everything.
SASO has absolutely zero practical use because it was conceived by people who have zero understanding of how the Star Army functions.Still not really sure how to use SASO, I kind of prefer to use the fleets for everything.
Because the existing Star Army Command SOFT units have real, roleplayed experience. SASO was written by people who did no research and have no understanding of the worldbuilding that makes the Star Army outstanding.Star Army command can still form SOFT teams, and will do so if there's some good reason to. Is there?
SASO has absolutely zero practical use because it was conceived by people who have zero understanding of how the Star Army functions.
- SOFT teams are normally formed by SASO
Okay, we'll go with what the wiki says then.I just noticed this. This is incorrect according to the wiki. Their formed by ship captains and are then registered with SASO. The role of SASO in SOFT teams is fairly minimal. They provide advice about how the team is formed and then provides deconfliction.
Okay.I think raz wanted to avoid having player characters with long and storied histories changing hands or changing units, that was his main concern from my perspective. All of the sideline banter about what SASO is and isn't I thought I cleared up in RP as SAINT manager, but if anybody has ideas for me then my forum DMs are open and I'd love to talk it out there or in a separate thread that is about SASO. This one is not, it's about predominantly one SOFT unit and what raz can call it in the future. The extra info from Wes has been a boon, though!
We're just kind of talking in circles now and mostly everyone has talked around raz's question save for Wes. Since the answer has been provided, would @Wes mind closing the thread to future replies?
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